s/displayID/displayId
Update local variable names in PointerController so they match the general code style. Bug: 254277939 Test: compiles Change-Id: I7f71e12d48cf76ec8ff8fbaa435c18f9c2277096
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@@ -231,7 +231,7 @@ void PointerController::clearSpots() {
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}
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void PointerController::clearSpotsLocked() {
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for (auto& [displayID, spotController] : mLocked.spotControllers) {
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for (auto& [displayId, spotController] : mLocked.spotControllers) {
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spotController.clearSpots();
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}
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}
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@@ -243,7 +243,7 @@ void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout
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void PointerController::reloadPointerResources() {
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std::scoped_lock lock(getLock());
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for (auto& [displayID, spotController] : mLocked.spotControllers) {
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for (auto& [displayId, spotController] : mLocked.spotControllers) {
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spotController.reloadSpotResources();
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}
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@@ -294,13 +294,13 @@ void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>&
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std::scoped_lock lock(getLock());
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for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
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int32_t displayID = it->first;
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if (!displayIdSet.count(displayID)) {
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int32_t displayId = it->first;
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if (!displayIdSet.count(displayId)) {
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/*
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* Ensures that an in-progress animation won't dereference
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* a null pointer to TouchSpotController.
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*/
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mContext.removeAnimationCallback(displayID);
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mContext.removeAnimationCallback(displayId);
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it = mLocked.spotControllers.erase(it);
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} else {
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++it;
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