Catch possible exception while uploading texture

The GLUtils#texImage2D may throw IllegalArgumentException, this might
cause SystemUI keeps crashing, let's catch it and print error log.

Bug: 156087409
Test: Manually
Change-Id: I03e1b2bde1db2d10f4bb61df335147b787c1957b
This commit is contained in:
Ahan Wu
2020-05-08 23:26:36 +08:00
parent 61ac9f9478
commit 20d4a69a08

View File

@@ -134,7 +134,7 @@ class ImageGLWallpaper {
private void setupTexture(Bitmap bitmap) {
final int[] tids = new int[1];
if (bitmap == null) {
if (bitmap == null || bitmap.isRecycled()) {
Log.w(TAG, "setupTexture: invalid bitmap");
return;
}
@@ -146,16 +146,20 @@ class ImageGLWallpaper {
return;
}
// Bind a named texture to a target.
glBindTexture(GL_TEXTURE_2D, tids[0]);
// Load the bitmap data and copy it over into the texture object that is currently bound.
GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
// Use bilinear texture filtering when minification.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Use bilinear texture filtering when magnification.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
mTextureId = tids[0];
try {
// Bind a named texture to a target.
glBindTexture(GL_TEXTURE_2D, tids[0]);
// Load the bitmap data and copy it over into the texture object
// that is currently bound.
GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
// Use bilinear texture filtering when minification.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Use bilinear texture filtering when magnification.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
mTextureId = tids[0];
} catch (IllegalArgumentException e) {
Log.w(TAG, "Failed uploading texture: " + e.getLocalizedMessage());
}
}
void useTexture() {