Merge "Fix wallpaper zoom regression" into sc-dev
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@@ -185,11 +185,15 @@ class NotificationShadeDepthController @Inject constructor(
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var blur = shadeRadius.toInt()
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// Make blur be 0 if it is necessary to stop blur effect.
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if (scrimsVisible || !blurUtils.supportsBlursOnWindows()) {
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if (scrimsVisible) {
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blur = 0
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}
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val zoomOut = blurUtils.ratioOfBlurRadius(blur)
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if (!blurUtils.supportsBlursOnWindows()) {
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blur = 0
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}
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// Brightness slider removes blur, but doesn't affect zooms
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blur = (blur * (1f - brightnessMirrorSpring.ratio)).toInt()
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@@ -198,9 +198,19 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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@Test
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fun setFullShadeTransition_appliesBlur_onlyIfSupported() {
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reset(blurUtils)
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`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
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(answer.arguments[0] as Float * maxBlur).toInt()
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}
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`when`(blurUtils.ratioOfBlurRadius(anyInt())).then { answer ->
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answer.arguments[0] as Int / maxBlur.toFloat()
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}
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`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
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`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
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notificationShadeDepthController.transitionToFullShadeProgress = 1f
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notificationShadeDepthController.updateBlurCallback.doFrame(0)
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verify(blurUtils).applyBlur(any(), eq(0), eq(false))
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verify(wallpaperManager).setWallpaperZoomOut(any(), eq(1f))
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}
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@Test
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