Defer updating dim layers if layout is deferred

When a translucent activity is on top of launcher and the activity
is animated away, we update the layers too early in case the
activity window is dimming. After starting the launcher, launcher
is on top of activity already in the hierarchy, but we haven't
started the transtion yet which would prevent the launcher to be
visible on top of activity by the anim layer adjustment.

To fix this, we prevent updating the layers if layout is currently
deferred.

Ideally we would do the whole activityStart in one surface
transaction but that's way too risky at this point.

Test: Open translucent dimming activity over launcher, press home,
ensure no flickering.
Test: go/wm-smoke

Change-Id: I72b8f5f555b555646121355c19cf7813e4f8d7a3
Fixes: 64206558
This commit is contained in:
Jorim Jaggi
2017-08-04 18:06:56 +02:00
parent c0c9324fcb
commit 1f83308556
2 changed files with 9 additions and 0 deletions

View File

@@ -2036,6 +2036,11 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
if (dc == null) {
return;
}
// If layout is currently deferred, we want to hold of with updating the layers.
if (mService.mWindowPlacerLocked.isLayoutDeferred()) {
return;
}
final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser();
if (dimLayerUser != null && dc.mDimLayerController.isDimming(dimLayerUser, mWinAnimator)) {
// Force an animation pass just to update the mDimLayer layer.

View File

@@ -127,6 +127,10 @@ class WindowSurfacePlacer {
}
}
boolean isLayoutDeferred() {
return mDeferDepth > 0;
}
final void performSurfacePlacement() {
performSurfacePlacement(false /* force */);
}