Defer updating dim layers if layout is deferred
When a translucent activity is on top of launcher and the activity is animated away, we update the layers too early in case the activity window is dimming. After starting the launcher, launcher is on top of activity already in the hierarchy, but we haven't started the transtion yet which would prevent the launcher to be visible on top of activity by the anim layer adjustment. To fix this, we prevent updating the layers if layout is currently deferred. Ideally we would do the whole activityStart in one surface transaction but that's way too risky at this point. Test: Open translucent dimming activity over launcher, press home, ensure no flickering. Test: go/wm-smoke Change-Id: I72b8f5f555b555646121355c19cf7813e4f8d7a3 Fixes: 64206558
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@@ -2036,6 +2036,11 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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if (dc == null) {
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return;
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}
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// If layout is currently deferred, we want to hold of with updating the layers.
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if (mService.mWindowPlacerLocked.isLayoutDeferred()) {
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return;
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}
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final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser();
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if (dimLayerUser != null && dc.mDimLayerController.isDimming(dimLayerUser, mWinAnimator)) {
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// Force an animation pass just to update the mDimLayer layer.
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@@ -127,6 +127,10 @@ class WindowSurfacePlacer {
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}
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}
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boolean isLayoutDeferred() {
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return mDeferDepth > 0;
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}
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final void performSurfacePlacement() {
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performSurfacePlacement(false /* force */);
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}
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