Merge "Fix notifications disappearing when shade fully expands." into tm-dev
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@@ -265,12 +265,12 @@ class NotificationWakeUpCoordinator @Inject constructor(
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}
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override fun onStateChanged(newState: Int) {
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if (screenOffAnimationController.overrideNotificationsFullyDozingOnKeyguard() &&
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state == StatusBarState.KEYGUARD &&
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newState == StatusBarState.SHADE) {
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// If we're animating the screen off and going from KEYGUARD back to SHADE, the
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// animation was cancelled and we are unlocking. Override the doze amount to 0f (not
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// dozing) so that the notifications are no longer hidden.
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if (state == StatusBarState.SHADE && newState == StatusBarState.SHADE) {
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// The SHADE -> SHADE transition is only possible as part of cancelling the screen-off
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// animation (e.g. by fingerprint unlock). This is done because the system is in an
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// undefined state, so it's an indication that we should do state cleanup. We override
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// the doze amount to 0f (not dozing) so that the notifications are no longer hidden.
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// See: UnlockedScreenOffAnimationController.onFinishedWakingUp()
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setDozeAmount(0f, 0f)
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}
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