[frameworks][base][hwui] fix -Wimplicit-int-float-conversion
DIRTY_MAX cannot be represented precisely in an IEEE 754 single precision float. Calls to DamageAccumulator::dirty() that pass DIRTY_MAX thus result in an implicit cast that results in imprecision. Add one to the DIRTY_MAX constant so that its value can be precisely representing in a single precision float. Alternatively, we can accept the imprecision via explicit casts in multiple call sites. Bug: 139945549 Test: mm Change-Id: I38b2942f976ad05af2d0e45d1a9fe4214e759a02 Signed-off-by: Nick Desaulniers <ndesaulniers@google.com>
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@@ -27,7 +27,7 @@
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// Smaller than INT_MIN/INT_MAX because we offset these values
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// and thus don't want to be adding offsets to INT_MAX, that's bad
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#define DIRTY_MIN (-0x7ffffff - 1)
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#define DIRTY_MAX (0x7ffffff)
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#define DIRTY_MAX (0x8000000)
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namespace android {
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namespace uirenderer {
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