Isolate SpriteIcon into its own file.
This is to isolate differences between internal master and AOSP so that
the open source intern can work on a relatively new project.
It also isolates a divergent piece of code into SpriteIcon.cpp.
Bug: None
Test: Pointer icons in ApiDemos still work.
Change-Id: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
Merged-In: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
(cherry picked from commit 7e3457e593)
This commit is contained in:
@@ -17,6 +17,7 @@ cc_library_shared {
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srcs: [
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srcs: [
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"PointerController.cpp",
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"PointerController.cpp",
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"SpriteController.cpp",
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"SpriteController.cpp",
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"SpriteIcon.cpp",
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],
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],
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shared_libs: [
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shared_libs: [
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@@ -23,11 +23,6 @@
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#include <utils/String8.h>
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#include <utils/String8.h>
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#include <gui/Surface.h>
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#include <gui/Surface.h>
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#include <android/graphics/bitmap.h>
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#include <android/graphics/canvas.h>
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#include <android/graphics/paint.h>
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#include <android/native_window.h>
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namespace android {
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namespace android {
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// --- SpriteController ---
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// --- SpriteController ---
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@@ -130,8 +125,8 @@ void SpriteController::doUpdateSprites() {
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SpriteUpdate& update = updates.editItemAt(i);
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SpriteUpdate& update = updates.editItemAt(i);
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if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
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if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
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update.state.surfaceWidth = update.state.icon.bitmap.getInfo().width;
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update.state.surfaceWidth = update.state.icon.width();
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update.state.surfaceHeight = update.state.icon.bitmap.getInfo().height;
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update.state.surfaceHeight = update.state.icon.height();
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update.state.surfaceDrawn = false;
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update.state.surfaceDrawn = false;
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update.state.surfaceVisible = false;
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update.state.surfaceVisible = false;
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update.state.surfaceControl = obtainSurface(
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update.state.surfaceControl = obtainSurface(
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@@ -152,8 +147,8 @@ void SpriteController::doUpdateSprites() {
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}
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}
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if (update.state.wantSurfaceVisible()) {
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if (update.state.wantSurfaceVisible()) {
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int32_t desiredWidth = update.state.icon.bitmap.getInfo().width;
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int32_t desiredWidth = update.state.icon.width();
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int32_t desiredHeight = update.state.icon.bitmap.getInfo().height;
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int32_t desiredHeight = update.state.icon.height();
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if (update.state.surfaceWidth < desiredWidth
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if (update.state.surfaceWidth < desiredWidth
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|| update.state.surfaceHeight < desiredHeight) {
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|| update.state.surfaceHeight < desiredHeight) {
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needApplyTransaction = true;
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needApplyTransaction = true;
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@@ -194,39 +189,12 @@ void SpriteController::doUpdateSprites() {
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if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
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if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
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&& update.state.wantSurfaceVisible()) {
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&& update.state.wantSurfaceVisible()) {
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sp<Surface> surface = update.state.surfaceControl->getSurface();
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sp<Surface> surface = update.state.surfaceControl->getSurface();
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ANativeWindow_Buffer outBuffer;
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if (update.state.icon.draw(surface)) {
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status_t status = surface->lock(&outBuffer, NULL);
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if (status) {
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ALOGE("Error %d locking sprite surface before drawing.", status);
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} else {
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graphics::Paint paint;
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paint.setBlendMode(ABLEND_MODE_SRC);
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graphics::Canvas canvas(outBuffer, (int32_t) surface->getBuffersDataSpace());
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canvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
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const int iconWidth = update.state.icon.bitmap.getInfo().width;
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const int iconHeight = update.state.icon.bitmap.getInfo().height;
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if (outBuffer.width > iconWidth) {
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paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
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canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
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}
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if (outBuffer.height > iconHeight) {
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paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
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canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
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}
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status = surface->unlockAndPost();
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if (status) {
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ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
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} else {
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update.state.surfaceDrawn = true;
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update.state.surfaceDrawn = true;
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update.surfaceChanged = surfaceChanged = true;
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update.surfaceChanged = surfaceChanged = true;
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}
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}
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}
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}
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}
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}
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}
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needApplyTransaction = false;
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needApplyTransaction = false;
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for (size_t i = 0; i < numSprites; i++) {
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for (size_t i = 0; i < numSprites; i++) {
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@@ -20,9 +20,10 @@
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#include <utils/RefBase.h>
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#include <utils/RefBase.h>
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#include <utils/Looper.h>
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#include <utils/Looper.h>
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#include <android/graphics/bitmap.h>
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#include <gui/SurfaceComposerClient.h>
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#include <gui/SurfaceComposerClient.h>
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#include "SpriteIcon.h"
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namespace android {
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namespace android {
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/*
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/*
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@@ -50,35 +51,6 @@ struct SpriteTransformationMatrix {
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}
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}
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};
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};
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/*
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* Icon that a sprite displays, including its hotspot.
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*/
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struct SpriteIcon {
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inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
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inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
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bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
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graphics::Bitmap bitmap;
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int32_t style;
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float hotSpotX;
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float hotSpotY;
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inline SpriteIcon copy() const {
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return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
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}
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inline void reset() {
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bitmap.reset();
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style = 0;
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hotSpotX = 0;
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hotSpotY = 0;
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}
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inline bool isValid() const {
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return bitmap.isValid() && !bitmap.isEmpty();
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}
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};
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/*
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/*
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* A sprite is a simple graphical object that is displayed on-screen above other layers.
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* A sprite is a simple graphical object that is displayed on-screen above other layers.
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* The basic sprite class is an interface.
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* The basic sprite class is an interface.
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60
libs/input/SpriteIcon.cpp
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60
libs/input/SpriteIcon.cpp
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@@ -0,0 +1,60 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SpriteIcon.h"
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#include <android/graphics/bitmap.h>
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#include <android/graphics/canvas.h>
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#include <android/graphics/paint.h>
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#include <android/native_window.h>
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#include <log/log.h>
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namespace android {
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bool SpriteIcon::draw(sp<Surface> surface) const {
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ANativeWindow_Buffer outBuffer;
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status_t status = surface->lock(&outBuffer, NULL);
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if (status) {
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ALOGE("Error %d locking sprite surface before drawing.", status);
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return false;
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}
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graphics::Paint paint;
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paint.setBlendMode(ABLEND_MODE_SRC);
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graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace());
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canvas.drawBitmap(bitmap, 0, 0, &paint);
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const int iconWidth = width();
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const int iconHeight = height();
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if (outBuffer.width > iconWidth) {
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paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
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canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
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}
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if (outBuffer.height > iconHeight) {
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paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
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canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
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}
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status = surface->unlockAndPost();
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if (status) {
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ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
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}
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return !status;
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}
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} // namespace android
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61
libs/input/SpriteIcon.h
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61
libs/input/SpriteIcon.h
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@@ -0,0 +1,61 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_SPRITE_ICON_H
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#define _UI_SPRITE_ICON_H
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#include <android/graphics/bitmap.h>
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#include <gui/Surface.h>
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namespace android {
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/*
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* Icon that a sprite displays, including its hotspot.
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*/
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struct SpriteIcon {
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inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) {}
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inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY)
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: bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) {}
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graphics::Bitmap bitmap;
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int32_t style;
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float hotSpotX;
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float hotSpotY;
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inline SpriteIcon copy() const {
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return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
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}
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inline void reset() {
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bitmap.reset();
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style = 0;
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hotSpotX = 0;
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hotSpotY = 0;
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}
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inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); }
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inline int32_t width() const { return bitmap.getInfo().width; }
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inline int32_t height() const { return bitmap.getInfo().height; }
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// Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise.
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// Note it doesn't set any metadata to the surface.
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bool draw(const sp<Surface> surface) const;
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};
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} // namespace android
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#endif // _UI_SPRITE_ICON_H
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Reference in New Issue
Block a user