Isolate SpriteIcon into its own file.

This is to isolate differences between internal master and AOSP so that
the open source intern can work on a relatively new project.

It also isolates a divergent piece of code into SpriteIcon.cpp.

Bug: None
Test: Pointer icons in ApiDemos still work.
Change-Id: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
Merged-In: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
(cherry picked from commit 7e3457e593)
This commit is contained in:
Garfield Tan
2020-05-28 14:31:29 -07:00
parent 5a407967e8
commit 19a44bc5bc
5 changed files with 131 additions and 69 deletions

View File

@@ -17,6 +17,7 @@ cc_library_shared {
srcs: [
"PointerController.cpp",
"SpriteController.cpp",
"SpriteIcon.cpp",
],
shared_libs: [

View File

@@ -23,11 +23,6 @@
#include <utils/String8.h>
#include <gui/Surface.h>
#include <android/graphics/bitmap.h>
#include <android/graphics/canvas.h>
#include <android/graphics/paint.h>
#include <android/native_window.h>
namespace android {
// --- SpriteController ---
@@ -130,8 +125,8 @@ void SpriteController::doUpdateSprites() {
SpriteUpdate& update = updates.editItemAt(i);
if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
update.state.surfaceWidth = update.state.icon.bitmap.getInfo().width;
update.state.surfaceHeight = update.state.icon.bitmap.getInfo().height;
update.state.surfaceWidth = update.state.icon.width();
update.state.surfaceHeight = update.state.icon.height();
update.state.surfaceDrawn = false;
update.state.surfaceVisible = false;
update.state.surfaceControl = obtainSurface(
@@ -152,8 +147,8 @@ void SpriteController::doUpdateSprites() {
}
if (update.state.wantSurfaceVisible()) {
int32_t desiredWidth = update.state.icon.bitmap.getInfo().width;
int32_t desiredHeight = update.state.icon.bitmap.getInfo().height;
int32_t desiredWidth = update.state.icon.width();
int32_t desiredHeight = update.state.icon.height();
if (update.state.surfaceWidth < desiredWidth
|| update.state.surfaceHeight < desiredHeight) {
needApplyTransaction = true;
@@ -194,36 +189,9 @@ void SpriteController::doUpdateSprites() {
if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
&& update.state.wantSurfaceVisible()) {
sp<Surface> surface = update.state.surfaceControl->getSurface();
ANativeWindow_Buffer outBuffer;
status_t status = surface->lock(&outBuffer, NULL);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
} else {
graphics::Paint paint;
paint.setBlendMode(ABLEND_MODE_SRC);
graphics::Canvas canvas(outBuffer, (int32_t) surface->getBuffersDataSpace());
canvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
const int iconWidth = update.state.icon.bitmap.getInfo().width;
const int iconHeight = update.state.icon.bitmap.getInfo().height;
if (outBuffer.width > iconWidth) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
}
if (outBuffer.height > iconHeight) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
} else {
update.state.surfaceDrawn = true;
update.surfaceChanged = surfaceChanged = true;
}
if (update.state.icon.draw(surface)) {
update.state.surfaceDrawn = true;
update.surfaceChanged = surfaceChanged = true;
}
}
}

View File

@@ -20,9 +20,10 @@
#include <utils/RefBase.h>
#include <utils/Looper.h>
#include <android/graphics/bitmap.h>
#include <gui/SurfaceComposerClient.h>
#include "SpriteIcon.h"
namespace android {
/*
@@ -50,35 +51,6 @@ struct SpriteTransformationMatrix {
}
};
/*
* Icon that a sprite displays, including its hotspot.
*/
struct SpriteIcon {
inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
graphics::Bitmap bitmap;
int32_t style;
float hotSpotX;
float hotSpotY;
inline SpriteIcon copy() const {
return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
}
inline void reset() {
bitmap.reset();
style = 0;
hotSpotX = 0;
hotSpotY = 0;
}
inline bool isValid() const {
return bitmap.isValid() && !bitmap.isEmpty();
}
};
/*
* A sprite is a simple graphical object that is displayed on-screen above other layers.
* The basic sprite class is an interface.

60
libs/input/SpriteIcon.cpp Normal file
View File

@@ -0,0 +1,60 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SpriteIcon.h"
#include <android/graphics/bitmap.h>
#include <android/graphics/canvas.h>
#include <android/graphics/paint.h>
#include <android/native_window.h>
#include <log/log.h>
namespace android {
bool SpriteIcon::draw(sp<Surface> surface) const {
ANativeWindow_Buffer outBuffer;
status_t status = surface->lock(&outBuffer, NULL);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
return false;
}
graphics::Paint paint;
paint.setBlendMode(ABLEND_MODE_SRC);
graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace());
canvas.drawBitmap(bitmap, 0, 0, &paint);
const int iconWidth = width();
const int iconHeight = height();
if (outBuffer.width > iconWidth) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
}
if (outBuffer.height > iconHeight) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
}
return !status;
}
} // namespace android

61
libs/input/SpriteIcon.h Normal file
View File

@@ -0,0 +1,61 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_SPRITE_ICON_H
#define _UI_SPRITE_ICON_H
#include <android/graphics/bitmap.h>
#include <gui/Surface.h>
namespace android {
/*
* Icon that a sprite displays, including its hotspot.
*/
struct SpriteIcon {
inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) {}
inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY)
: bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) {}
graphics::Bitmap bitmap;
int32_t style;
float hotSpotX;
float hotSpotY;
inline SpriteIcon copy() const {
return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
}
inline void reset() {
bitmap.reset();
style = 0;
hotSpotX = 0;
hotSpotY = 0;
}
inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); }
inline int32_t width() const { return bitmap.getInfo().width; }
inline int32_t height() const { return bitmap.getInfo().height; }
// Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise.
// Note it doesn't set any metadata to the surface.
bool draw(const sp<Surface> surface) const;
};
} // namespace android
#endif // _UI_SPRITE_ICON_H