Merge "Custom looper code for Android" into sc-dev

This commit is contained in:
Mike Reed
2021-02-17 18:56:55 +00:00
committed by Android (Google) Code Review
11 changed files with 129 additions and 73 deletions

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@@ -445,6 +445,7 @@ cc_defaults {
"renderthread/TimeLord.cpp", "renderthread/TimeLord.cpp",
"hwui/AnimatedImageDrawable.cpp", "hwui/AnimatedImageDrawable.cpp",
"hwui/Bitmap.cpp", "hwui/Bitmap.cpp",
"hwui/BlurDrawLooper.cpp",
"hwui/Canvas.cpp", "hwui/Canvas.cpp",
"hwui/ImageDecoder.cpp", "hwui/ImageDecoder.cpp",
"hwui/MinikinSkia.cpp", "hwui/MinikinSkia.cpp",

View File

@@ -463,9 +463,7 @@ void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
} }
void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) { void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawPoint(x, y, p); });
mCanvas->drawPoint(x, y, p);
});
} }
void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) { void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
@@ -493,9 +491,7 @@ void SkiaCanvas::drawRect(float left, float top, float right, float bottom, cons
void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) { void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return; if (CC_UNLIKELY(paint.nothingToDraw())) return;
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawRegion(region, p); });
mCanvas->drawRegion(region, p);
});
} }
void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
@@ -509,24 +505,18 @@ void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner, void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
const Paint& paint) { const Paint& paint) {
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawDRRect(outer, inner, p); });
mCanvas->drawDRRect(outer, inner, p);
});
} }
void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) { void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return; if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawCircle(x, y, radius, p); });
mCanvas->drawCircle(x, y, radius, p);
});
} }
void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) { void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return; if (CC_UNLIKELY(paint.nothingToDraw())) return;
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawOval(oval, p); });
mCanvas->drawOval(oval, p);
});
} }
void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle, void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
@@ -547,9 +537,7 @@ void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) { if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
return; return;
} }
apply_looper(&paint, [&](const SkPaint& p) { apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawPath(path, p); });
mCanvas->drawPath(path, p);
});
} }
void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) { void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {

View File

@@ -208,29 +208,21 @@ protected:
*/ */
PaintCoW&& filterPaint(PaintCoW&& paint) const; PaintCoW&& filterPaint(PaintCoW&& paint) const;
// proc(const SkPaint& modifiedPaint)
template <typename Proc> void apply_looper(const Paint* paint, Proc proc) { template <typename Proc> void apply_looper(const Paint* paint, Proc proc) {
SkPaint skp; SkPaint skp;
SkDrawLooper* looper = nullptr; BlurDrawLooper* looper = nullptr;
if (paint) { if (paint) {
skp = *filterPaint(paint); skp = *filterPaint(paint);
looper = paint->getLooper(); looper = paint->getLooper();
} }
if (looper) { if (looper) {
SkSTArenaAlloc<256> alloc; looper->apply(skp, [&](SkPoint offset, const SkPaint& modifiedPaint) {
SkDrawLooper::Context* ctx = looper->makeContext(&alloc); mCanvas->save();
if (ctx) { mCanvas->translate(offset.fX, offset.fY);
SkDrawLooper::Context::Info info; proc(modifiedPaint);
for (;;) { mCanvas->restore();
SkPaint p = skp; });
if (!ctx->next(&info, &p)) {
break;
}
mCanvas->save();
mCanvas->translate(info.fTranslate.fX, info.fTranslate.fY);
proc(p);
mCanvas->restore();
}
}
} else { } else {
proc(skp); proc(skp);
} }

View File

@@ -0,0 +1,45 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BlurDrawLooper.h"
#include <SkMaskFilter.h>
namespace android {
BlurDrawLooper::BlurDrawLooper(SkColor4f color, float blurSigma, SkPoint offset)
: mColor(color), mBlurSigma(blurSigma), mOffset(offset) {}
BlurDrawLooper::~BlurDrawLooper() = default;
SkPoint BlurDrawLooper::apply(SkPaint* paint) const {
paint->setColor(mColor);
if (mBlurSigma > 0) {
paint->setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, mBlurSigma, true));
}
return mOffset;
}
sk_sp<BlurDrawLooper> BlurDrawLooper::Make(SkColor4f color, SkColorSpace* cs, float blurSigma,
SkPoint offset) {
if (cs) {
SkPaint tmp;
tmp.setColor(color, cs); // converts color to sRGB
color = tmp.getColor4f();
}
return sk_sp<BlurDrawLooper>(new BlurDrawLooper(color, blurSigma, offset));
}
} // namespace android

View File

@@ -0,0 +1,53 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRAPHICS_BLURDRAWLOOPER_H_
#define ANDROID_GRAPHICS_BLURDRAWLOOPER_H_
#include <SkPaint.h>
#include <SkRefCnt.h>
class SkColorSpace;
namespace android {
class BlurDrawLooper : public SkRefCnt {
public:
static sk_sp<BlurDrawLooper> Make(SkColor4f, SkColorSpace*, float blurSigma, SkPoint offset);
~BlurDrawLooper() override;
// proc(SkPoint offset, const SkPaint& modifiedPaint)
template <typename DrawProc>
void apply(const SkPaint& paint, DrawProc proc) const {
SkPaint p(paint);
proc(this->apply(&p), p); // draw the shadow
proc({0, 0}, paint); // draw the original (on top)
}
private:
const SkColor4f mColor;
const float mBlurSigma;
const SkPoint mOffset;
SkPoint apply(SkPaint* paint) const;
BlurDrawLooper(SkColor4f, float, SkPoint);
};
} // namespace android
#endif // ANDROID_GRAPHICS_BLURDRAWLOOPER_H_

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@@ -17,11 +17,11 @@
#ifndef ANDROID_GRAPHICS_PAINT_H_ #ifndef ANDROID_GRAPHICS_PAINT_H_
#define ANDROID_GRAPHICS_PAINT_H_ #define ANDROID_GRAPHICS_PAINT_H_
#include "BlurDrawLooper.h"
#include "Typeface.h" #include "Typeface.h"
#include <cutils/compiler.h> #include <cutils/compiler.h>
#include <SkDrawLooper.h>
#include <SkFont.h> #include <SkFont.h>
#include <SkPaint.h> #include <SkPaint.h>
#include <string> #include <string>
@@ -59,8 +59,8 @@ public:
SkFont& getSkFont() { return mFont; } SkFont& getSkFont() { return mFont; }
const SkFont& getSkFont() const { return mFont; } const SkFont& getSkFont() const { return mFont; }
SkDrawLooper* getLooper() const { return mLooper.get(); } BlurDrawLooper* getLooper() const { return mLooper.get(); }
void setLooper(sk_sp<SkDrawLooper> looper) { mLooper = std::move(looper); } void setLooper(sk_sp<BlurDrawLooper> looper) { mLooper = std::move(looper); }
// These shadow the methods on SkPaint, but we need to so we can keep related // These shadow the methods on SkPaint, but we need to so we can keep related
// attributes in-sync. // attributes in-sync.
@@ -155,7 +155,7 @@ public:
private: private:
SkFont mFont; SkFont mFont;
sk_sp<SkDrawLooper> mLooper; sk_sp<BlurDrawLooper> mLooper;
float mLetterSpacing = 0; float mLetterSpacing = 0;
float mWordSpacing = 0; float mWordSpacing = 0;

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@@ -25,7 +25,6 @@
#include <nativehelper/ScopedUtfChars.h> #include <nativehelper/ScopedUtfChars.h>
#include <nativehelper/ScopedPrimitiveArray.h> #include <nativehelper/ScopedPrimitiveArray.h>
#include "SkBlurDrawLooper.h"
#include "SkColorFilter.h" #include "SkColorFilter.h"
#include "SkFont.h" #include "SkFont.h"
#include "SkFontMetrics.h" #include "SkFontMetrics.h"
@@ -39,6 +38,7 @@
#include "unicode/ushape.h" #include "unicode/ushape.h"
#include "utils/Blur.h" #include "utils/Blur.h"
#include <hwui/BlurDrawLooper.h>
#include <hwui/MinikinSkia.h> #include <hwui/MinikinSkia.h>
#include <hwui/MinikinUtils.h> #include <hwui/MinikinUtils.h>
#include <hwui/Paint.h> #include <hwui/Paint.h>
@@ -964,13 +964,13 @@ namespace PaintGlue {
} }
else { else {
SkScalar sigma = android::uirenderer::Blur::convertRadiusToSigma(radius); SkScalar sigma = android::uirenderer::Blur::convertRadiusToSigma(radius);
paint->setLooper(SkBlurDrawLooper::Make(color, cs.get(), sigma, dx, dy)); paint->setLooper(BlurDrawLooper::Make(color, cs.get(), sigma, {dx, dy}));
} }
} }
static jboolean hasShadowLayer(CRITICAL_JNI_PARAMS_COMMA jlong paintHandle) { static jboolean hasShadowLayer(CRITICAL_JNI_PARAMS_COMMA jlong paintHandle) {
Paint* paint = reinterpret_cast<Paint*>(paintHandle); Paint* paint = reinterpret_cast<Paint*>(paintHandle);
return paint->getLooper() && paint->getLooper()->asABlurShadow(nullptr); return paint->getLooper() != nullptr;
} }
static jboolean equalsForTextMeasurement(CRITICAL_JNI_PARAMS_COMMA jlong lPaint, jlong rPaint) { static jboolean equalsForTextMeasurement(CRITICAL_JNI_PARAMS_COMMA jlong lPaint, jlong rPaint) {

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@@ -194,28 +194,20 @@ SkiaCanvas::PaintCoW&& SkiaRecordingCanvas::filterBitmap(PaintCoW&& paint) {
return filterPaint(std::move(paint)); return filterPaint(std::move(paint));
} }
static SkDrawLooper* get_looper(const Paint* paint) { static BlurDrawLooper* get_looper(const Paint* paint) {
return paint ? paint->getLooper() : nullptr; return paint ? paint->getLooper() : nullptr;
} }
template <typename Proc> template <typename Proc>
void applyLooper(SkDrawLooper* looper, const SkPaint* paint, Proc proc) { void applyLooper(BlurDrawLooper* looper, const SkPaint* paint, Proc proc) {
if (looper) { if (looper) {
SkSTArenaAlloc<256> alloc; SkPaint p;
SkDrawLooper::Context* ctx = looper->makeContext(&alloc); if (paint) {
if (ctx) { p = *paint;
SkDrawLooper::Context::Info info;
for (;;) {
SkPaint p;
if (paint) {
p = *paint;
}
if (!ctx->next(&info, &p)) {
break;
}
proc(info.fTranslate.fX, info.fTranslate.fY, &p);
}
} }
looper->apply(p, [&](SkPoint offset, const SkPaint& modifiedPaint) {
proc(offset.fX, offset.fY, &modifiedPaint);
});
} else { } else {
proc(0, 0, paint); proc(0, 0, paint);
} }

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@@ -16,7 +16,6 @@
#include "tests/common/TestUtils.h" #include "tests/common/TestUtils.h"
#include <SkBlurDrawLooper.h>
#include <SkColorMatrixFilter.h> #include <SkColorMatrixFilter.h>
#include <SkColorSpace.h> #include <SkColorSpace.h>
#include <SkImagePriv.h> #include <SkImagePriv.h>
@@ -85,15 +84,3 @@ TEST(SkiaBehavior, srgbColorSpaceIsSingleton) {
ASSERT_EQ(sRGB1.get(), sRGB2.get()); ASSERT_EQ(sRGB1.get(), sRGB2.get());
} }
TEST(SkiaBehavior, blurDrawLooper) {
sk_sp<SkDrawLooper> looper = SkBlurDrawLooper::Make(SK_ColorRED, 5.0f, 3.0f, 4.0f);
SkDrawLooper::BlurShadowRec blur;
bool success = looper->asABlurShadow(&blur);
ASSERT_TRUE(success);
ASSERT_EQ(SK_ColorRED, blur.fColor);
ASSERT_EQ(5.0f, blur.fSigma);
ASSERT_EQ(3.0f, blur.fOffset.fX);
ASSERT_EQ(4.0f, blur.fOffset.fY);
}

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@@ -17,7 +17,6 @@
#include "tests/common/TestUtils.h" #include "tests/common/TestUtils.h"
#include <hwui/Paint.h> #include <hwui/Paint.h>
#include <SkBlurDrawLooper.h>
#include <SkCanvasStateUtils.h> #include <SkCanvasStateUtils.h>
#include <SkPicture.h> #include <SkPicture.h>
#include <SkPictureRecorder.h> #include <SkPictureRecorder.h>
@@ -37,7 +36,7 @@ TEST(SkiaCanvas, drawShadowLayer) {
// it is transparent to ensure that we still draw the rect since it has a looper // it is transparent to ensure that we still draw the rect since it has a looper
paint.setColor(SK_ColorTRANSPARENT); paint.setColor(SK_ColorTRANSPARENT);
// this is how view's shadow layers are implemented // this is how view's shadow layers are implemented
paint.setLooper(SkBlurDrawLooper::Make(0xF0000000, 6.0f, 0, 10)); paint.setLooper(BlurDrawLooper::Make({0, 0, 0, 240.0f / 255}, nullptr, 6.0f, {0, 10}));
canvas.drawRect(3, 3, 7, 7, paint); canvas.drawRect(3, 3, 7, 7, paint);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE); ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);

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@@ -20,7 +20,6 @@
#include <utils/Blur.h> #include <utils/Blur.h>
#include <SkColorFilter.h> #include <SkColorFilter.h>
#include <SkDrawLooper.h>
#include <SkPaint.h> #include <SkPaint.h>
#include <SkShader.h> #include <SkShader.h>