Custom looper code for Android
Test: make Bug: 178700363 Change-Id: I1d328275ab5e0c9b6b9171ef075f71274e50a3f5
This commit is contained in:
@@ -444,6 +444,7 @@ cc_defaults {
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"renderthread/TimeLord.cpp",
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"hwui/AnimatedImageDrawable.cpp",
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"hwui/Bitmap.cpp",
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"hwui/BlurDrawLooper.cpp",
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"hwui/Canvas.cpp",
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"hwui/ImageDecoder.cpp",
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"hwui/MinikinSkia.cpp",
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@@ -463,9 +463,7 @@ void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
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}
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void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawPoint(x, y, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawPoint(x, y, p); });
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}
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void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
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@@ -493,9 +491,7 @@ void SkiaCanvas::drawRect(float left, float top, float right, float bottom, cons
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void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawRegion(region, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawRegion(region, p); });
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}
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void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
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@@ -509,24 +505,18 @@ void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
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void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
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const Paint& paint) {
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawDRRect(outer, inner, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawDRRect(outer, inner, p); });
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}
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void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
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if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawCircle(x, y, radius, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawCircle(x, y, radius, p); });
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}
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void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawOval(oval, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawOval(oval, p); });
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}
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void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
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@@ -547,9 +537,7 @@ void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
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if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
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return;
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}
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apply_looper(&paint, [&](const SkPaint& p) {
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mCanvas->drawPath(path, p);
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});
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apply_looper(&paint, [&](const SkPaint& p) { mCanvas->drawPath(path, p); });
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}
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void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {
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@@ -208,29 +208,21 @@ protected:
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*/
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PaintCoW&& filterPaint(PaintCoW&& paint) const;
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// proc(const SkPaint& modifiedPaint)
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template <typename Proc> void apply_looper(const Paint* paint, Proc proc) {
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SkPaint skp;
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SkDrawLooper* looper = nullptr;
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BlurDrawLooper* looper = nullptr;
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if (paint) {
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skp = *filterPaint(paint);
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looper = paint->getLooper();
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}
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if (looper) {
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SkSTArenaAlloc<256> alloc;
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SkDrawLooper::Context* ctx = looper->makeContext(&alloc);
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if (ctx) {
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SkDrawLooper::Context::Info info;
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for (;;) {
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SkPaint p = skp;
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if (!ctx->next(&info, &p)) {
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break;
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}
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mCanvas->save();
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mCanvas->translate(info.fTranslate.fX, info.fTranslate.fY);
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proc(p);
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mCanvas->restore();
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}
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}
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looper->apply(skp, [&](SkPoint offset, const SkPaint& modifiedPaint) {
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mCanvas->save();
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mCanvas->translate(offset.fX, offset.fY);
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proc(modifiedPaint);
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mCanvas->restore();
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});
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} else {
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proc(skp);
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}
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45
libs/hwui/hwui/BlurDrawLooper.cpp
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45
libs/hwui/hwui/BlurDrawLooper.cpp
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@@ -0,0 +1,45 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "BlurDrawLooper.h"
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#include <SkMaskFilter.h>
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namespace android {
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BlurDrawLooper::BlurDrawLooper(SkColor4f color, float blurSigma, SkPoint offset)
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: mColor(color), mBlurSigma(blurSigma), mOffset(offset) {}
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BlurDrawLooper::~BlurDrawLooper() = default;
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SkPoint BlurDrawLooper::apply(SkPaint* paint) const {
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paint->setColor(mColor);
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if (mBlurSigma > 0) {
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paint->setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, mBlurSigma, true));
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}
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return mOffset;
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}
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sk_sp<BlurDrawLooper> BlurDrawLooper::Make(SkColor4f color, SkColorSpace* cs, float blurSigma,
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SkPoint offset) {
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if (cs) {
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SkPaint tmp;
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tmp.setColor(color, cs); // converts color to sRGB
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color = tmp.getColor4f();
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}
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return sk_sp<BlurDrawLooper>(new BlurDrawLooper(color, blurSigma, offset));
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}
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} // namespace android
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53
libs/hwui/hwui/BlurDrawLooper.h
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53
libs/hwui/hwui/BlurDrawLooper.h
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@@ -0,0 +1,53 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GRAPHICS_BLURDRAWLOOPER_H_
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#define ANDROID_GRAPHICS_BLURDRAWLOOPER_H_
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#include <SkPaint.h>
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#include <SkRefCnt.h>
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class SkColorSpace;
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namespace android {
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class BlurDrawLooper : public SkRefCnt {
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public:
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static sk_sp<BlurDrawLooper> Make(SkColor4f, SkColorSpace*, float blurSigma, SkPoint offset);
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~BlurDrawLooper() override;
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// proc(SkPoint offset, const SkPaint& modifiedPaint)
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template <typename DrawProc>
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void apply(const SkPaint& paint, DrawProc proc) const {
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SkPaint p(paint);
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proc(this->apply(&p), p); // draw the shadow
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proc({0, 0}, paint); // draw the original (on top)
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}
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private:
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const SkColor4f mColor;
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const float mBlurSigma;
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const SkPoint mOffset;
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SkPoint apply(SkPaint* paint) const;
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BlurDrawLooper(SkColor4f, float, SkPoint);
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};
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} // namespace android
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#endif // ANDROID_GRAPHICS_BLURDRAWLOOPER_H_
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@@ -17,11 +17,11 @@
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#ifndef ANDROID_GRAPHICS_PAINT_H_
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#define ANDROID_GRAPHICS_PAINT_H_
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#include "BlurDrawLooper.h"
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#include "Typeface.h"
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#include <cutils/compiler.h>
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#include <SkDrawLooper.h>
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#include <SkFont.h>
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#include <SkPaint.h>
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#include <string>
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@@ -59,8 +59,8 @@ public:
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SkFont& getSkFont() { return mFont; }
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const SkFont& getSkFont() const { return mFont; }
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SkDrawLooper* getLooper() const { return mLooper.get(); }
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void setLooper(sk_sp<SkDrawLooper> looper) { mLooper = std::move(looper); }
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BlurDrawLooper* getLooper() const { return mLooper.get(); }
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void setLooper(sk_sp<BlurDrawLooper> looper) { mLooper = std::move(looper); }
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// These shadow the methods on SkPaint, but we need to so we can keep related
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// attributes in-sync.
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@@ -155,7 +155,7 @@ public:
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private:
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SkFont mFont;
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sk_sp<SkDrawLooper> mLooper;
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sk_sp<BlurDrawLooper> mLooper;
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float mLetterSpacing = 0;
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float mWordSpacing = 0;
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@@ -25,7 +25,6 @@
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#include <nativehelper/ScopedUtfChars.h>
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#include <nativehelper/ScopedPrimitiveArray.h>
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#include "SkBlurDrawLooper.h"
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#include "SkColorFilter.h"
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#include "SkFont.h"
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#include "SkFontMetrics.h"
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@@ -39,6 +38,7 @@
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#include "unicode/ushape.h"
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#include "utils/Blur.h"
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#include <hwui/BlurDrawLooper.h>
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#include <hwui/MinikinSkia.h>
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#include <hwui/MinikinUtils.h>
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#include <hwui/Paint.h>
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@@ -964,13 +964,13 @@ namespace PaintGlue {
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}
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else {
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SkScalar sigma = android::uirenderer::Blur::convertRadiusToSigma(radius);
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paint->setLooper(SkBlurDrawLooper::Make(color, cs.get(), sigma, dx, dy));
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paint->setLooper(BlurDrawLooper::Make(color, cs.get(), sigma, {dx, dy}));
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}
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}
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static jboolean hasShadowLayer(CRITICAL_JNI_PARAMS_COMMA jlong paintHandle) {
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Paint* paint = reinterpret_cast<Paint*>(paintHandle);
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return paint->getLooper() && paint->getLooper()->asABlurShadow(nullptr);
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return paint->getLooper() != nullptr;
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}
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static jboolean equalsForTextMeasurement(CRITICAL_JNI_PARAMS_COMMA jlong lPaint, jlong rPaint) {
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@@ -194,28 +194,20 @@ SkiaCanvas::PaintCoW&& SkiaRecordingCanvas::filterBitmap(PaintCoW&& paint) {
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return filterPaint(std::move(paint));
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}
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static SkDrawLooper* get_looper(const Paint* paint) {
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static BlurDrawLooper* get_looper(const Paint* paint) {
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return paint ? paint->getLooper() : nullptr;
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}
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template <typename Proc>
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void applyLooper(SkDrawLooper* looper, const SkPaint* paint, Proc proc) {
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void applyLooper(BlurDrawLooper* looper, const SkPaint* paint, Proc proc) {
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if (looper) {
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SkSTArenaAlloc<256> alloc;
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SkDrawLooper::Context* ctx = looper->makeContext(&alloc);
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if (ctx) {
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SkDrawLooper::Context::Info info;
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for (;;) {
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SkPaint p;
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if (paint) {
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p = *paint;
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}
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if (!ctx->next(&info, &p)) {
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break;
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}
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proc(info.fTranslate.fX, info.fTranslate.fY, &p);
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}
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SkPaint p;
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if (paint) {
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p = *paint;
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}
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looper->apply(p, [&](SkPoint offset, const SkPaint& modifiedPaint) {
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proc(offset.fX, offset.fY, &modifiedPaint);
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});
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} else {
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proc(0, 0, paint);
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}
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@@ -16,7 +16,6 @@
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#include "tests/common/TestUtils.h"
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#include <SkBlurDrawLooper.h>
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#include <SkColorMatrixFilter.h>
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#include <SkColorSpace.h>
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#include <SkImagePriv.h>
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@@ -85,15 +84,3 @@ TEST(SkiaBehavior, srgbColorSpaceIsSingleton) {
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ASSERT_EQ(sRGB1.get(), sRGB2.get());
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}
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TEST(SkiaBehavior, blurDrawLooper) {
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sk_sp<SkDrawLooper> looper = SkBlurDrawLooper::Make(SK_ColorRED, 5.0f, 3.0f, 4.0f);
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SkDrawLooper::BlurShadowRec blur;
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bool success = looper->asABlurShadow(&blur);
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ASSERT_TRUE(success);
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ASSERT_EQ(SK_ColorRED, blur.fColor);
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ASSERT_EQ(5.0f, blur.fSigma);
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ASSERT_EQ(3.0f, blur.fOffset.fX);
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ASSERT_EQ(4.0f, blur.fOffset.fY);
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}
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@@ -17,7 +17,6 @@
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#include "tests/common/TestUtils.h"
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#include <hwui/Paint.h>
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#include <SkBlurDrawLooper.h>
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#include <SkCanvasStateUtils.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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@@ -37,7 +36,7 @@ TEST(SkiaCanvas, drawShadowLayer) {
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// it is transparent to ensure that we still draw the rect since it has a looper
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paint.setColor(SK_ColorTRANSPARENT);
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// this is how view's shadow layers are implemented
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paint.setLooper(SkBlurDrawLooper::Make(0xF0000000, 6.0f, 0, 10));
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paint.setLooper(BlurDrawLooper::Make({0, 0, 0, 240.0f / 255}, nullptr, 6.0f, {0, 10}));
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canvas.drawRect(3, 3, 7, 7, paint);
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ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
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@@ -20,7 +20,6 @@
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#include <utils/Blur.h>
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#include <SkColorFilter.h>
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#include <SkDrawLooper.h>
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#include <SkPaint.h>
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#include <SkShader.h>
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Block a user