Merge "Ignore resources from unknown types" am: e0f44eb6e7 am: a4bb7ab3b4 am: fda617812b am: 2a2720593f
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1430090 Change-Id: I08a89f035d241fa0ecc1aaf81c5e37b136a5cf8b
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@@ -96,8 +96,6 @@ StringPiece to_string(ResourceType type) {
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return "styleable";
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case ResourceType::kTransition:
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return "transition";
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case ResourceType::kUnknown:
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return "unknown";
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case ResourceType::kXml:
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return "xml";
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}
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@@ -66,11 +66,6 @@ enum class ResourceType {
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kStyle,
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kStyleable,
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kTransition,
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// Not a parsed type. It is only used when loading resource tables that may have modified type
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// names
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kUnknown,
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kXml,
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};
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@@ -352,15 +352,15 @@ bool BinaryResourceParser::ParseType(const ResourceTablePackage* package,
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config.copyFromDtoH(type->config);
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const std::string type_str = util::GetString(type_pool_, type->id - 1);
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// Be lenient on the name of the type if the table is lenient on resource validation.
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auto parsed_type = ResourceType::kUnknown;
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if (const ResourceType* parsed = ParseResourceType(type_str)) {
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parsed_type = *parsed;
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} else if (table_->GetValidateResources()) {
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diag_->Error(DiagMessage(source_) << "invalid type name '" << type_str << "' for type with ID "
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<< (int) type->id);
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return false;
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const ResourceType* parsed_type = ParseResourceType(type_str);
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if (!parsed_type) {
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// Be lenient on the name of the type if the table is lenient on resource validation.
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bool log_error = table_->GetValidateResources();
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if (log_error) {
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diag_->Error(DiagMessage(source_) << "invalid type name '" << type_str
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<< "' for type with ID " << type->id);
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}
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return !log_error;
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}
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TypeVariant tv(type);
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@@ -370,9 +370,8 @@ bool BinaryResourceParser::ParseType(const ResourceTablePackage* package,
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continue;
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}
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const ResourceName name(package->name, parsed_type,
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const ResourceName name(package->name, *parsed_type,
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util::GetString(key_pool_, util::DeviceToHost32(entry->key.index)));
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const ResourceId res_id(package->id.value(), type->id, static_cast<uint16_t>(it.index()));
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std::unique_ptr<Value> resource_value;
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