Merge "Fixed an issue where the phone would be stuck pulseExpanding" into sc-dev
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@@ -179,7 +179,10 @@ constructor(
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}
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override fun onTouchEvent(event: MotionEvent): Boolean {
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if (!canHandleMotionEvent()) {
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val finishExpanding = (event.action == MotionEvent.ACTION_CANCEL ||
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event.action == MotionEvent.ACTION_UP) && isExpanding
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if (!canHandleMotionEvent() && !finishExpanding) {
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// We allow cancellations/finishing to still go through here to clean up the state
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return false
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}
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@@ -3840,8 +3840,13 @@ public class NotificationPanelViewController extends PanelViewController {
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expand(true /* animate */);
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}
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initDownStates(event);
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if (!mIsExpanding && !shouldQuickSettingsIntercept(mDownX, mDownY, 0)
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&& mPulseExpansionHandler.onTouchEvent(event)) {
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// If pulse is expanding already, let's give it the touch. There are situations
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// where the panel starts expanding even though we're also pulsing
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boolean pulseShouldGetTouch = (!mIsExpanding
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&& !shouldQuickSettingsIntercept(mDownX, mDownY, 0))
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|| mPulseExpansionHandler.isExpanding();
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if (pulseShouldGetTouch && mPulseExpansionHandler.onTouchEvent(event)) {
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// We're expanding all the other ones shouldn't get this anymore
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return true;
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}
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