DMS: Reduce the THRESHOLD_FOR_REFRESH_RATES_DIVIDERS

Reduce the threshold to 0.0009 so the code can
differentiate between 59.94 and 90 fps.

Bug: 196191168
Test: presubmit
Change-Id: Iecfb523e1b7fbd601ad99655d9ecf1d88d2a58bf
This commit is contained in:
Marin Shalamanov
2021-08-18 22:19:04 +02:00
parent 0c5fa89044
commit 17717429c7

View File

@@ -190,7 +190,9 @@ public final class DisplayManagerService extends SystemService {
private static final String PROP_DEFAULT_DISPLAY_TOP_INSET = "persist.sys.displayinset.top";
private static final long WAIT_FOR_DEFAULT_DISPLAY_TIMEOUT = 10000;
private static final float THRESHOLD_FOR_REFRESH_RATES_DIVIDERS = 0.1f;
// This value needs to be in sync with the threshold
// in RefreshRateConfigs::getFrameRateDivider.
private static final float THRESHOLD_FOR_REFRESH_RATES_DIVIDERS = 0.0009f;
private static final int MSG_REGISTER_DEFAULT_DISPLAY_ADAPTERS = 1;
private static final int MSG_REGISTER_ADDITIONAL_DISPLAY_ADAPTERS = 2;
@@ -826,7 +828,7 @@ public final class DisplayManagerService extends SystemService {
// Override the refresh rate only if it is a divider of the current
// refresh rate. This calculation needs to be in sync with the native code
// in RefreshRateConfigs::getRefreshRateDividerForUid
// in RefreshRateConfigs::getFrameRateDivider
Display.Mode currentMode = info.getMode();
float numPeriods = currentMode.getRefreshRate() / frameRateHz;
float numPeriodsRound = Math.round(numPeriods);