Merge "Change shader precision because of CTS fail"
am: 9ab5045d92
Change-Id: Ic4f411ddb7a0e7015c283151dc97669f75ffb6b1
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@@ -62,7 +62,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
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"uniform mediump vec4 roundRectInnerRectLTWH;\n"
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"uniform mediump float roundRectRadius;\n";
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const char* gVS_Header_Varyings_HasTexture =
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"varying vec2 outTexCoords;\n";
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"varying highp vec2 outTexCoords;\n";
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const char* gVS_Header_Varyings_HasColors =
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"varying vec4 outColors;\n";
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const char* gVS_Header_Varyings_HasVertexAlpha =
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