Begin series of computeFrame unit tests
Start with a fixture and some simple unit tests for WindowState.computeFrame. Test: bit FrameworksServicesTests:com.android.server.wm.WindowFrameTests Change-Id: I3176837ee60dbd474f22a3b1857f19b4e82afee7
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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package com.android.server.wm;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import android.content.Context;
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import android.graphics.Rect;
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import android.os.Binder;
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import android.platform.test.annotations.Presubmit;
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import android.support.test.InstrumentationRegistry;
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import android.support.test.filters.SmallTest;
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import android.support.test.runner.AndroidJUnit4;
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import android.view.Gravity;
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import android.view.IWindow;
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import android.view.WindowManager;
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import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION;
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import static android.view.WindowManager.LayoutParams.FLAG_SCALED;
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import static android.view.WindowManager.LayoutParams.FILL_PARENT;
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import static org.junit.Assert.assertEquals;
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/**
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* Tests for the {@link WindowState#computeFrameLw} method and other window frame machinery.
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*
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* Build/Install/Run: bit FrameworksServicesTests:com.android.server.wm.WindowFrameTests
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*/
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@SmallTest
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@Presubmit
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@RunWith(AndroidJUnit4.class)
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public class WindowFrameTests {
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private static WindowManagerService sWm = null;
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private WindowToken mWindowToken;
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private final IWindow mIWindow = new TestIWindow();
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class WindowStateWithTask extends WindowState {
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final Task mTask;
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WindowStateWithTask(WindowManager.LayoutParams attrs, Task t) {
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super(sWm, null, mIWindow, mWindowToken, null, 0, 0, attrs, 0, 0);
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mTask = t;
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}
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@Override
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Task getTask() {
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return mTask;
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}
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};
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class TaskWithBounds extends Task {
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final Rect mBounds;
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TaskWithBounds(Rect bounds) {
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super(0, mStubStack, 0, sWm, null, null, false);
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mBounds = bounds;
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}
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@Override
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void getBounds(Rect outBounds) {
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outBounds.set(mBounds);
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}
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@Override
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void getTempInsetBounds(Rect outBounds) {
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outBounds.setEmpty();
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}
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@Override
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boolean isFullscreen() {
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return true;
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}
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}
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TaskStack mStubStack;
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@Before
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public void setUp() throws Exception {
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final Context context = InstrumentationRegistry.getTargetContext();
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sWm = TestWindowManagerPolicy.getWindowManagerService(context);
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mWindowToken = new WindowToken(sWm, new Binder(), 0, false,
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sWm.getDefaultDisplayContentLocked());
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mStubStack = new TaskStack(sWm, 0);
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}
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public void assertRect(Rect rect, int left, int top, int right, int bottom) {
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assertEquals(left, rect.left);
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assertEquals(top, rect.top);
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assertEquals(right, rect.right);
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assertEquals(bottom, rect.bottom);
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}
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@Test
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public void testLayoutInFullscreenTaskNoInsets() throws Exception {
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Task task = new TaskWithBounds(null); // fullscreen task doesn't use bounds for computeFrame
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WindowState w = createWindow(task, FILL_PARENT, FILL_PARENT);
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w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
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// With no insets or system decor all the frames incoming from PhoneWindowManager
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// are identical.
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final Rect pf = new Rect(0, 0, 1000, 1000);
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// Here the window has FILL_PARENT, FILL_PARENT
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// so we expect it to fill the entire available frame.
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 0, 0, 1000, 1000);
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// It can select various widths and heights within the bounds.
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// Strangely the window attribute width is ignored for normal windows
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// and we use mRequestedWidth/mRequestedHeight
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w.mAttrs.width = 300;
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w.mAttrs.height = 300;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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// Explicit width and height without requested width/height
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// gets us nothing.
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assertRect(w.mFrame, 0, 0, 0, 0);
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w.mRequestedWidth = 300;
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w.mRequestedHeight = 300;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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// With requestedWidth/Height we can freely choose our size within the
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// parent bounds.
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assertRect(w.mFrame, 0, 0, 300, 300);
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// With FLAG_SCALED though, requestedWidth/height is used to control
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// the unscaled surface size, and mAttrs.width/height becomes the
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// layout controller.
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w.mAttrs.flags = WindowManager.LayoutParams.FLAG_SCALED;
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w.mRequestedHeight = -1;
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w.mRequestedWidth = -1;
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w.mAttrs.width = 100;
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w.mAttrs.height = 100;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 0, 0, 100, 100);
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w.mAttrs.flags = 0;
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// But sizes too large will be clipped to the containing frame
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w.mRequestedWidth = 1200;
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w.mRequestedHeight = 1200;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 0, 0, 1000, 1000);
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// Before they are clipped though windows will be shifted
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w.mAttrs.x = 300;
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w.mAttrs.y = 300;
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w.mRequestedWidth = 1000;
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w.mRequestedHeight = 1000;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 0, 0, 1000, 1000);
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// If there is room to move around in the parent frame the window will be shifted according
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// to gravity.
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w.mAttrs.x = 0;
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w.mAttrs.y = 0;
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w.mRequestedWidth = 300;
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w.mRequestedHeight = 300;
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w.mAttrs.gravity = Gravity.RIGHT | Gravity.TOP;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 700, 0, 1000, 300);
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w.mAttrs.gravity = Gravity.RIGHT | Gravity.BOTTOM;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 700, 700, 1000, 1000);
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// Window specified x and y are interpreted as offsets in the opposite
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// direction of gravity
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w.mAttrs.x = 100;
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w.mAttrs.y = 100;
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w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
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assertRect(w.mFrame, 600, 600, 900, 900);
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}
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private WindowState createWindow(Task task, int width, int height) {
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final WindowManager.LayoutParams attrs = new WindowManager.LayoutParams(TYPE_APPLICATION);
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attrs.width = width;
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attrs.height = height;
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return new WindowStateWithTask(attrs, task);
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}
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}
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