Scrim opacity

Test: visual
Change-Id: Ie7d95b404c259ad0e3bd375dae2f62c997efa303
Fixes: 63015473
This commit is contained in:
Lucas Dupin
2017-06-26 14:21:16 -07:00
parent 5345fce58f
commit 1644626747

View File

@@ -61,11 +61,11 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
public static final float GRADIENT_SCRIM_ALPHA = 0.45f;
// A scrim varies its opacity based on a busyness factor, for example
// how many notifications are currently visible.
public static final float GRADIENT_SCRIM_ALPHA_BUSY = 0.90f;
public static final float GRADIENT_SCRIM_ALPHA_BUSY = 0.70f;
protected static final float SCRIM_BEHIND_ALPHA_KEYGUARD = GRADIENT_SCRIM_ALPHA;
protected static final float SCRIM_BEHIND_ALPHA_UNLOCKING = 0.2f;
private static final float SCRIM_IN_FRONT_ALPHA = GRADIENT_SCRIM_ALPHA;
private static final float SCRIM_IN_FRONT_ALPHA_LOCKED = GRADIENT_SCRIM_ALPHA;
private static final float SCRIM_IN_FRONT_ALPHA = GRADIENT_SCRIM_ALPHA_BUSY;
private static final float SCRIM_IN_FRONT_ALPHA_LOCKED = GRADIENT_SCRIM_ALPHA_BUSY;
private static final int TAG_KEY_ANIM = R.id.scrim;
private static final int TAG_KEY_ANIM_TARGET = R.id.scrim_target;
private static final int TAG_START_ALPHA = R.id.scrim_alpha_start;