Fix crash when quantizing
Incoming pixels are negative numbers. Performing this operation ensures we receive an accurate alpha value, without it, all pixels have negative alphas. Fixes: 182523380 Test: Add logs, see that alphas _before_ this patch are logged as negative numbers, causing all pixels to be marked as transparent and ignored in quantization. Add patch, see logs indicate valid alphas. Change-Id: Ice7b7db245de9dd089cffc490b2e24780f9c025b
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@@ -75,7 +75,7 @@ public class WSMeansQuantizer implements Quantizer {
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// Note: they don't _have_ to be ignored, for example, we could instead turn them
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// opaque. Traditionally, including outside Android, quantizers ignore transparent
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// pixels, so that strategy was chosen.
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int alpha = (pixel >> 24);
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int alpha = (pixel >> 24) & 0xff;
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if (alpha < 255) {
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continue;
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}
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