Merge "Doc change: restructuring of developing topics. Includes Overview, Creating and Managing AVDs, and Connecting HW Devices"
This commit is contained in:
@@ -15,10 +15,6 @@ page.title=Developing on a Device
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<ol>
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<li><a
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href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
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<li><a
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href="{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse, with ADT</a></li>
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<li><a
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href="{@docRoot}guide/developing/other-ide.html">Developing in other IDEs</a></li>
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</ol>
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</div>
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</div>
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@@ -30,10 +26,7 @@ environment and Android-powered device for testing and debugging on the device.<
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<p>You can use any Android-powered device as an environment for running,
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debugging, and testing your applications. The tools included in the SDK make it easy to install and
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run your application on the device each time you compile. You can install your application on the
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device <a
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href="{@docRoot}guide/developing/eclipse-adt.html#RunningOnDevice">directly from
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Eclipse</a> or <a href="{@docRoot}guide/developing/other-ide.html#RunningOnDevice">from the
|
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command line</a>. If
|
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device directly from Eclipse or from the command line with ADB. If
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you don't yet have a device, check with the service providers in your area to determine which
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Android-powered devices are available.</p>
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1773
docs/html/guide/developing/devices/emulator.jd
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1773
docs/html/guide/developing/devices/emulator.jd
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File diff suppressed because it is too large
Load Diff
78
docs/html/guide/developing/devices/index.jd
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78
docs/html/guide/developing/devices/index.jd
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@@ -0,0 +1,78 @@
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page.title=Creating and Managing Virtual Devices
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@jd:body
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<p>An Android Virtual Device (AVD) is an emulator configuration that lets you model an actual
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device by defining hardware and software options to be emulated by the Android Emulator.</p>
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<p>The easiest way to create an AVD is to use the graphical <a href=
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"{@docRoot}guide/developing/devices/managing-avds.html">AVD Manager</a>, which you launch
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from Eclipse by clicking <strong>Window > Android SDK and AVD Manager</strong>. You can also start
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the AVD Manager from the command line by calling the <code>android</code> tool in the <strong>tools</strong>
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directory of the Android SDK.</p>
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<p>You can also create AVDs on the command line by passing the <code>android</code> tool options.
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For more information on how to create AVDs in this manner, see <a href=
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"{@docRoot}guide/developing/devices/managing-avds-cmdline.html">Creating and Managing Virtual
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Devices on the Command Line</a>.</p>
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<p>An AVD consists of:</p>
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<ul>
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<li>A hardware profile: Defines the hardware features of the virtual
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device. For example, you can define whether the device has a camera, whether it uses a physical
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QWERTY keyboard or a dialing pad, how much memory it has, and so on.</li>
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<li>A mapping to a system image: You can define what version of the Android platform will run
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on the virtual device. You can choose a version of the standard Android platform or the system
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image packaged with an SDK add-on.</li>
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<li>Other options: You can specify the emulator skin you want to use with the AVD, which lets
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you control the screen dimensions, appearance, and so on. You can also specify the emulated SD
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card to use with the AVD.</li>
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<li>A dedicated storage area on your development machine: the device's user data (installed
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applications, settings, and so on) and emulated SD card are stored in this area.</li>
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</ul>
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<p>You can create as many AVDs as you need, based on the types of device you want to model.
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To thoroughly test your application, you should create an AVD for each general device configuration
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(for example, different screen sizes and platform versions) with which your application is compatible
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and test your application on each one.</p>
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<p>Keep these points in mind when you are selecting a system image target for your AVD:</p>
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<ul>
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<li>The API Level of the target is important, because your application will not be able to run
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on a system image whose API Level is less than that required by your application, as specified
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in the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">
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<code>minSdkVersion</code></a> attribute of the application's manifest file. For more
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information about the relationship between system API Level and application
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<code>minSdkVersion</code>, see <a href=
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"{@docRoot}guide/publishing/versioning.html">Specifying Minimum System API Version</a>.</li>
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<li>You should create at least one AVD that uses a target whose API Level is greater than that required
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by your application, because it allows you to test the
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forward-compatibility of your application. Forward-compatibility testing ensures that, when
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users who have downloaded your application receive a system update, your application will
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continue to function normally.</li>
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<li>If your application declares a
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<a href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code>uses-library</code></a>
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element in its manifest file, the application can only run on a system image in which that external
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library is present. If you want to run your application on an emulator, create an AVD that
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includes the required library. Usually, you must create such an AVD using an Add-on component for the
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AVD's platform (for example, the Google APIs Add-on contains the Google Maps library).</li>
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</ul>
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<p>To learn how to manage AVDs using a graphical tool, read <a href=
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"{@docRoot}guide/developing/devices/managing-avds.html">
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Creating and Managing AVDs with AVD Manager</a>. To learn how to manage AVDs on the command line, read
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<a href="{@docRoot}guide/developing/devices/managing-avds-cmdline.html">Creating and Managing AVDs
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on the Command Line</a>.</p>
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312
docs/html/guide/developing/devices/managing-avds-cmdline.jd
Normal file
312
docs/html/guide/developing/devices/managing-avds-cmdline.jd
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@@ -0,0 +1,312 @@
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page.title=Creating and Managing AVDs on the Command Line
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#listingtargets">Listing targets</a></li>
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<li><a href="#AVDCmdLine">Creating AVDs</a></li>
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<li><a href="#moving">Moving an AVD</a></li>
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<li><a href="#updating">Updating an AVD</a></li>
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<li><a href="#deleting">Deleting an AVD</a></li>
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</ol>
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</div>
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</div>
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<p>The <code>android</code> tool lets you manage AVDs on the command line. For a complete reference
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of the command line options that you can use, see the reference for the
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<a href="{@docRoot}guide/developing/tools/android.html"><code>android</code></a> tool.</p>
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<h2 id="listingtargets">Listing targets</h2>
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<p>To generate a list of system image targets, use this command: </p>
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<pre>android list targets</pre>
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<p>The <code>android</code> tool scans the <code><sdk>/platforms/</code> and
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<code><sdk>/add-ons/</code> directories looking for valid system images and
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then generates the list of targets. Here's an example of the command output:
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</p>
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<pre>Available Android targets:
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id: 1 or "android-3"
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Name: Android 1.5
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Type: Platform
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API level: 3
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Revision: 4
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Skins: QVGA-L, HVGA-L, HVGA (default), HVGA-P, QVGA-P
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id: 2 or "android-4"
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Name: Android 1.6
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Type: Platform
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API level: 4
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Revision: 3
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Skins: QVGA, HVGA (default), WVGA800, WVGA854
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||||
id: 3 or "android-7"
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||||
Name: Android 2.1-update1
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Type: Platform
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API level: 7
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Revision: 2
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Skins: QVGA, WQVGA400, HVGA (default), WVGA854, WQVGA432, WVGA800
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||||
id: 4 or "android-8"
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Name: Android 2.2
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Type: Platform
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API level: 8
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Revision: 2
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Skins: WQVGA400, QVGA, WVGA854, HVGA (default), WVGA800, WQVGA432
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id: 5 or "android-9"
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Name: Android 2.3
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Type: Platform
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API level: 9
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Revision: 1
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Skins: HVGA (default), WVGA800, WQVGA432, QVGA, WVGA854, WQVGA400
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</pre>
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<h2 id="AVDCmdLine">Creating AVDs</h2>
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<p>In addition to creating AVDs with the
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<a href="{@docRoot}guide/developing/devices/managing-avds-cmdline.html">AVD Manager user interface</a>,
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you can also create them by passing in command line arguments to the <code>android</code> tool.
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</p>
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<p>Open a terminal window and change to
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the <code><sdk>/tools/</code> directory, if needed.</p>
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<p>To create each AVD, you issue the command <code>android create avd</code>,
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with options that specify a name for the new AVD and the system image you want
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to run on the emulator when the AVD is invoked. You can specify other options on
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the command line also, such as the emulated SD card size, the emulator skin, or a custom
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location for the user data files.</p>
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<p>Here's the command-line usage for creating an AVD: </p>
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<pre>android create avd -n <name> -t <targetID> [-<option> <value>] ... </pre>
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<p>You can use any name you want for the AVD, but since you are likely to be
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creating multiple AVDs, you should choose a name that lets you recognize the
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general characteristics offered by the AVD. The target ID is an integer assigned by the
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<code>android</code> tool. The target ID is not derived from the system image name,
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version, or API Level, or other attribute, so you need to run the <code>android list targets</code>
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command to list the target ID of each system image. You should do this <em>before</em> you run
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the <code>android create avd</code> command. See the <a href="{@docRoot}guide/developing/tools/android.html">android</a></p>
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tool documentation for more information on the command line options.
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<p>When you've selected the target you want to use and made a note of its ID,
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use the <code>android create avd</code> command to create the AVD, supplying the
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target ID as the <code>-t</code> argument. Here's an example that creates an
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AVD with name "my_android1.5" and target ID "2" (the standard Android 1.5
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system image in the list above): </p>
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<pre>android create avd -n my_android1.5 -t 2</pre>
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<p>If the target you selected was a standard Android system image ("Type:
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||||
platform"), the <code>android</code> tool next asks you whether you want to
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create a custom hardware profile. </p>
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<pre>Android 1.5 is a basic Android platform.
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Do you wish to create a custom hardware profile [no]</pre>
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<p>If you want to set custom hardware emulation options for the AVD, enter
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"yes" and set values as needed. If you want to use the default hardware
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emulation options for the AVD, just press the return key (the default is "no").
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The <code>android</code> tool creates the AVD with name and system image mapping you
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requested, with the options you specified. For more information, see <a href="#hardwareopts">
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Setting Hardware Emulation Options</a>.
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<p class="note"><strong>Note:</strong> If you are creating an AVD whose target is an SDK add-on, the
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<code>android</code> tool does not allow you to set hardware emulation options.
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It assumes that the provider of the add-on has set emulation options
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||||
appropriately for the device that the add-on is modeling, and so prevents you
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from resetting the options. </p>
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||||
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||||
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<h3>Default location of AVD files</h3>
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<p>When you create an AVD, the <code>android</code> tool creates a dedicated directory for it
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on your development computer. The directory contains the AVD configuration file,
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the user data image and SD card image (if available), and any other files
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associated with the device. Note that the directory does not contain a system
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image — instead, the AVD configuration file contains a mapping to the
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system image, which it loads when the AVD is launched. </p>
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||||
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||||
<p>The <code>android</code> tool also creates an <code><AVD_name>.ini</code> file for the AVD at the
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root of the <code>.android/avd/</code> directory on your computer. The file specifies the
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location of the AVD directory and always remains at the root the .android
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directory.</p>
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||||
|
||||
<p>By default, the <code>android</code> tool creates the AVD directory inside
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<code>~/.android/avd/</code> (on Linux/Mac), <code>C:\Documents and
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||||
Settings\<user>\.android\</code> on Windows XP, and
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||||
<code>C:\Users\<user>\.android\</code> on Windows 7 and Vista.
|
||||
If you want to use a custom location for the AVD directory, you
|
||||
can do so by using the <code>-p <path></code> option when
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you create the AVD: </p>
|
||||
|
||||
<pre>android create avd -n my_android1.5 -t 2 -p path/to/my/avd</pre>
|
||||
|
||||
<p>If the .android directory is hosted on a network drive, we recommend using
|
||||
the <code>-p</code> option to place the AVD directory in another location.
|
||||
The AVD's .ini file remains in the .android directory on the network
|
||||
drive, regardless of the location of the AVD directory.
|
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|
||||
|
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<h3 id="hardwareopts">Setting Hardware Emulation Options</h3>
|
||||
|
||||
<p>When you are creating a new AVD that uses a standard Android system image ("Type:
|
||||
platform"), the <code>android</code> tool lets you set hardware emulation
|
||||
options for virtual device. The table below lists the options available and the
|
||||
default values, as well as the names of properties that store the emulated
|
||||
hardware options in the AVD's configuration file (the config.ini file in the
|
||||
AVD's local directory). </p>
|
||||
|
||||
<p class="table-caption"><strong>Table 1.</strong> Available hardware profile options for AVDs and
|
||||
the default values </p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Characteristic</th>
|
||||
<th>Description</th>
|
||||
<th>Property</th>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Device ram size</td>
|
||||
<td>The amount of physical RAM on the device, in megabytes. Default value is "96".
|
||||
<td>hw.ramSize</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Touch-screen support</td>
|
||||
<td>Whether there is a touch screen or not on the device. Default value is "yes".</td>
|
||||
<td>hw.touchScreen
|
||||
|
||||
<tr>
|
||||
<td>Trackball support </td>
|
||||
<td>Whether there is a trackball on the device. Default value is "yes".</td>
|
||||
<td>hw.trackBall</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Keyboard support</td>
|
||||
<td>Whether the device has a QWERTY keyboard. Default value is "yes".</td>
|
||||
<td>hw.keyboard</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>DPad support</td>
|
||||
<td>Whether the device has DPad keys. Default value is "yes".</td>
|
||||
<td>hw.dPad</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>GSM modem support</td>
|
||||
<td>Whether there is a GSM modem in the device. Default value is "yes".</td>
|
||||
<td>hw.gsmModem</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Camera support</td>
|
||||
<td>Whether the device has a camera. Default value is "no".</td>
|
||||
<td>hw.camera</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Maximum horizontal camera pixels</td>
|
||||
<td>Default value is "640".</td>
|
||||
<td>hw.camera.maxHorizontalPixels</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Maximum vertical camera pixels</td>
|
||||
<td>Default value is "480".</td>
|
||||
<td>hw.camera.maxVerticalPixels</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>GPS support</td>
|
||||
<td>Whether there is a GPS in the device. Default value is "yes".</td>
|
||||
<td>hw.gps</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Battery support</td>
|
||||
<td>Whether the device can run on a battery. Default value is "yes".</td>
|
||||
<td>hw.battery</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Accelerometer</td>
|
||||
<td>Whether there is an accelerometer in the device. Default value is "yes".</td>
|
||||
<td>hw.accelerometer</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Audio recording support</td>
|
||||
<td>Whether the device can record audio. Default value is "yes".</td>
|
||||
<td>hw.audioInput</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Audio playback support</td>
|
||||
<td>Whether the device can play audio. Default value is "yes".</td>
|
||||
<td>hw.audioOutput</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>SD Card support</td>
|
||||
<td>Whether the device supports insertion/removal of virtual SD Cards. Default value is "yes".</td>
|
||||
<td>hw.sdCard</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Cache partition support</td>
|
||||
<td>Whether we use a /cache partition on the device. Default value is "yes".</td>
|
||||
<td>disk.cachePartition</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Cache partition size</td>
|
||||
<td>Default value is "66MB".</td>
|
||||
<td>disk.cachePartition.size </td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Abstracted LCD density</td>
|
||||
<td>Sets the generalized density characteristic used by the AVD's screen. Default value is "160".</td>
|
||||
<td>hw.lcd.density </td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Trackball support</td>
|
||||
<td>Whether there is a trackball present.</td>
|
||||
<td>hw.trackBall </td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
<h2 id="moving">Moving an AVD</h2>
|
||||
|
||||
<p>If you want to move or rename an AVD, you can do so using this command:</p>
|
||||
|
||||
<pre>android move avd -n <name> [-<option> <value>] ...</pre>
|
||||
|
||||
<h2 id="updating">Updating an AVD</h2>
|
||||
|
||||
<p>If, for any reason, the platform/add-on root folder has its name changed (maybe because the user has installed an update of the platform/add-on) then the AVD will not be able to load the system image that it is mapped to. In this case, the <code>android list targets</code> command will produce this output:
|
||||
|
||||
<pre>The following Android Virtual Devices could not be loaded:
|
||||
Name: foo
|
||||
Path: <path>/.android/avd/foo.avd
|
||||
Error: Invalid value in image.sysdir. Run 'android update avd -n foo' </pre>
|
||||
|
||||
<p>To fix this error, use the <code>android update avd</code> command to recompute the path to the system images.</p>
|
||||
|
||||
<h2 id="deleting">Deleting an AVD</h2>
|
||||
|
||||
<p>You can use the <code>android</code> tool to delete an AVD. Here is the command usage:</p>
|
||||
|
||||
<pre>android delete avd -n <name> </pre>
|
||||
|
||||
<p>When you issue the command, the <code>android</code> tool looks for an AVD matching the
|
||||
specified name deletes the AVD's directory and files. </p>
|
||||
239
docs/html/guide/developing/devices/managing-avds.jd
Normal file
239
docs/html/guide/developing/devices/managing-avds.jd
Normal file
@@ -0,0 +1,239 @@
|
||||
page.title=Creating and Managing AVDs with AVD Manager
|
||||
@jd:body
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
|
||||
<ol>
|
||||
<li><a href="#AVDEclipse">Creating an AVD</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>The AVD Manager is an easy to use user interface to manage your AVD (Android Virtual Device)
|
||||
configurations. An AVD is a device configuration for the Android emulator that allows you to
|
||||
model different configurations of Android-powered devices. When you start the AVD Manager in Eclipse
|
||||
or run the <code>android</code> tool on the command line, you will see the AVD Manager as shown in
|
||||
figure 1:</p>
|
||||
|
||||
<img src="{@docRoot}images/avd-manager.png">
|
||||
|
||||
<p class="img-caption"><strong>Figure 1. </strong>Screenshot of the AVD Manager. </p>
|
||||
|
||||
<p>From the main screen, you can create, delete, repair and start AVDs as well as see the details
|
||||
of each AVD. </p>
|
||||
|
||||
|
||||
<h2>Creating an AVD</h2>
|
||||
|
||||
<p>You can create as many AVDs as you would like to test on. It is recommended that you test your
|
||||
applications on all API levels higher than the target API level for your application.</p>
|
||||
|
||||
<p>To create an AVD:</p>
|
||||
|
||||
<ol>
|
||||
<li>Start the AVD Manager:
|
||||
|
||||
<ul>
|
||||
<li>In Eclipse: select <strong>Window > Android SDK and AVD Manager</strong>, or click
|
||||
the Android SDK and AVD Manager icon in the Eclipse toolbar.</li>
|
||||
|
||||
<li>In other IDEs: Navigate to your SDK's <code>tools/</code> directory and execute the
|
||||
<code>android</code> tool with no arguments.</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li><p>In the <em>Virtual Devices</em> panel, you'll see a list of existing AVDs. Click
|
||||
<strong>New</strong> to create a new AVD. The <strong>Create New AVD</strong> dialog appears.</p>
|
||||
|
||||
<img src="{@docRoot}images/developing/avd-dialog.png" alt="AVD Dialog">
|
||||
<p class="img-caption"><strong>Figure 2.</strong> Screenshot of the Create AVD window</p>
|
||||
</li>
|
||||
|
||||
<li>Fill in the details for the AVD.
|
||||
|
||||
<p>Give it a name, a platform target, an SD card size, and a skin (HVGA is default). You can
|
||||
also add specific hardware features of the emulated device by clicking the
|
||||
<strong>New...</strong> button and selecting the feature. For a list of hardware features,
|
||||
see <a href="#hardwareopts">Hardware options</a>.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> Be sure to define a target for your AVD that satisfies
|
||||
your application's Build Target (the AVD platform target must have an API Level equal to or
|
||||
greater than the API Level that your application compiles against).</p>
|
||||
</li>
|
||||
|
||||
<li>Click <strong>Create AVD</strong>.</li>
|
||||
</ol>
|
||||
|
||||
<p>Your AVD is now ready and you can either close the SDK and AVD Manager, create more AVDs, or
|
||||
launch an emulator with the AVD by selecting a device and clicking <strong>Start</strong>.</p>
|
||||
|
||||
<h3 id="hardwareopts">Hardware options</h3>
|
||||
<p>If you are creating a new AVD, you can specify the following hardware options for the AVD
|
||||
to emulate:</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Characteristic</th>
|
||||
|
||||
<th>Description</th>
|
||||
|
||||
<th>Property</th>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Device ram size</td>
|
||||
|
||||
<td>The amount of physical RAM on the device, in megabytes. Default value is "96".</td>
|
||||
|
||||
<td>hw.ramSize</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Touch-screen support</td>
|
||||
|
||||
<td>Whether there is a touch screen or not on the device. Default value is "yes".</td>
|
||||
|
||||
<td>hw.touchScreen</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Trackball support</td>
|
||||
|
||||
<td>Whether there is a trackball on the device. Default value is "yes".</td>
|
||||
|
||||
<td>hw.trackBall</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Keyboard support</td>
|
||||
|
||||
<td>Whether the device has a QWERTY keyboard. Default value is "yes".</td>
|
||||
|
||||
<td>hw.keyboard</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>DPad support</td>
|
||||
|
||||
<td>Whether the device has DPad keys. Default value is "yes".</td>
|
||||
|
||||
<td>hw.dPad</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>GSM modem support</td>
|
||||
|
||||
<td>Whether there is a GSM modem in the device. Default value is "yes".</td>
|
||||
|
||||
<td>hw.gsmModem</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Camera support</td>
|
||||
|
||||
<td>Whether the device has a camera. Default value is "no".</td>
|
||||
|
||||
<td>hw.camera</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Maximum horizontal camera pixels</td>
|
||||
|
||||
<td>Default value is "640".</td>
|
||||
|
||||
<td>hw.camera.maxHorizontalPixels</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Maximum vertical camera pixels</td>
|
||||
|
||||
<td>Default value is "480".</td>
|
||||
|
||||
<td>hw.camera.maxVerticalPixels</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>GPS support</td>
|
||||
|
||||
<td>Whether there is a GPS in the device. Default value is "yes".</td>
|
||||
|
||||
<td>hw.gps</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Battery support</td>
|
||||
|
||||
<td>Whether the device can run on a battery. Default value is "yes".</td>
|
||||
|
||||
<td>hw.battery</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Accelerometer</td>
|
||||
|
||||
<td>Whether there is an accelerometer in the device. Default value is "yes".</td>
|
||||
|
||||
<td>hw.accelerometer</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Audio recording support</td>
|
||||
|
||||
<td>Whether the device can record audio. Default value is "yes".</td>
|
||||
|
||||
<td>hw.audioInput</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Audio playback support</td>
|
||||
|
||||
<td>Whether the device can play audio. Default value is "yes".</td>
|
||||
|
||||
<td>hw.audioOutput</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>SD Card support</td>
|
||||
|
||||
<td>Whether the device supports insertion/removal of virtual SD Cards. Default value is
|
||||
"yes".</td>
|
||||
|
||||
<td>hw.sdCard</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Cache partition support</td>
|
||||
|
||||
<td>Whether we use a /cache partition on the device. Default value is "yes".</td>
|
||||
|
||||
<td>disk.cachePartition</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Cache partition size</td>
|
||||
|
||||
<td>Default value is "66MB".</td>
|
||||
|
||||
<td>disk.cachePartition.size</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Abstracted LCD density</td>
|
||||
|
||||
<td>Sets the generalized density characteristic used by the AVD's screen. Default value is
|
||||
"160".</td>
|
||||
|
||||
<td>hw.lcd.density</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Trackball support</td>
|
||||
|
||||
<td>Whether there is a trackball present.</td>
|
||||
|
||||
<td>hw.trackBall</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
115
docs/html/guide/developing/index.jd
Normal file
115
docs/html/guide/developing/index.jd
Normal file
@@ -0,0 +1,115 @@
|
||||
page.title=Overview
|
||||
@jd:body
|
||||
|
||||
<p>Developing applications for Android devices is facilitated by a group of tools that are
|
||||
provided with the SDK. You can access these tools through an Eclipse plugin called ADT (Android
|
||||
Development Tools) or from the command line. Developing with Eclipse is the preferred method because
|
||||
it can directly invoke the tools that you need while developing applications.</p>
|
||||
|
||||
<p>However, you may choose to develop with another IDE or a simple text editor and invoke the
|
||||
tools on the command line or with scripts. This is a less streamlined way to develop because you
|
||||
will sometimes have to call command line tools manually, but you will have access to the same
|
||||
amount of features that you would have in Eclipse.</p>
|
||||
|
||||
<p>The basic steps for developing applications with or without Eclipse are the same:</p>
|
||||
|
||||
<ol>
|
||||
<li>Install Eclipse or your own IDE.
|
||||
|
||||
<p>Install Eclipse along with <a href="{@docRoot}sdk/eclipse-adt.html#installing">the ADT
|
||||
Plugin</a>, or install an editor of your choice if you want to use the command line SDK tools.
|
||||
If you are already developing applications, be sure to <a href=
|
||||
"{@docRoot}sdk/eclipse-adt.html#updating">update Your ADT Plugin</a> to the latest version
|
||||
before continuing.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="{@docRoot}guide/developing/devices/avds-devices.html">Set up Android Virtual Devices
|
||||
or hardware devices</a>.
|
||||
|
||||
<p>You need to create Android Virtual Devices (AVD) or connect hardware devices on which
|
||||
you will install your applications.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="{@docRoot}guide/developing/projects/projects.html">Create an Android project</a>.
|
||||
|
||||
<p>An Android project contains all source code and resource files for your application. It is
|
||||
built into an <code>.apk</code> package that you can install on Android devices.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="{@docRoot}guide/developing/building/building.html">Build and run your
|
||||
application</a>.
|
||||
|
||||
<p>If you are using Eclipse, builds are generated each time you save changes and you can install
|
||||
your application on a device by clicking <strong>Run</strong>. If you're using another IDE, you can build your
|
||||
project using Ant and install it on a device using ADB.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="{@docRoot}guide/developing/debugging/debugging.html">Debug your application with the
|
||||
SDK debugging and logging tools</a>.
|
||||
|
||||
<p>Debugging your application involves using a JDWP-compliant debugger along with the
|
||||
debugging and logging tools that are provided with the Android SDK. Eclipse already
|
||||
comes packaged with a compatible debugger.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="{@docRoot}guide/developing/testing/index.html">Test your application with the
|
||||
Testing and Instrumentation framework</a>.
|
||||
|
||||
<p>The Android SDK provides a testing and instrumnetation framework to help you set up and
|
||||
run tests within an emulator or device.</p>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<h2 id="EssentialTools">Essential command line tools</h2>
|
||||
|
||||
<p>When developing in IDEs or editors other than Eclipse, be familiar with
|
||||
all of the tools below, because you will have to run them from the command line.</p>
|
||||
|
||||
<dl>
|
||||
<dt><a href="{@docRoot}guide/developing/tools/android.html">android</a></dt>
|
||||
|
||||
<dd>Create and update Android projects and create, move, and delete AVDs.</dd>
|
||||
|
||||
<dt><a href="{@docRoot}guide/developing/devices/emulator.html">Android Emulator</a></dt>
|
||||
|
||||
<dd>Run your Android applications on an emulated Android platform.</dd>
|
||||
|
||||
<dt><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a></dt>
|
||||
|
||||
<dd>Interface with your emulator or connected device (install apps, shell the device, issue
|
||||
commands, etc.).</dd>
|
||||
</dl>
|
||||
|
||||
<p>In addition to the above tools that are included with the SDK, you need the following open
|
||||
source and third-party tools:</p>
|
||||
|
||||
<dl>
|
||||
<dt>Ant</dt>
|
||||
|
||||
<dd>To compile and build your Android project into an installable .apk file.</dd>
|
||||
|
||||
<dt>Keytool</dt>
|
||||
|
||||
<dd>To generate a keystore and private key, used to sign your .apk file. Keytool is part of the
|
||||
JDK.</dd>
|
||||
|
||||
<dt>Jarsigner (or similar signing tool)</dt>
|
||||
|
||||
<dd>To sign your .apk file with a private key generated by keytool. Jarsigner is part of the
|
||||
JDK.</dd>
|
||||
</dl>
|
||||
|
||||
<p>If you are using Eclipse and ADT, tools such as <code>adb</code> and the <code>android</code>
|
||||
are called by Eclipse and ADT under the hood or similar functionality is provided within Eclipse.
|
||||
You need to be familiar with <code>adb</code>, however, because certain functions are not accessible from
|
||||
Eclipse, such as the <code>adb</code> shell commands. You might also need to call Keytool and Jarsigner to
|
||||
sign your applications, but you can set up Eclipse to do this automatically as well.</p>
|
||||
|
||||
<p>For more information on these tools, see the <a href="@{docRoot}guide/developing/tools/index.html">
|
||||
Tools</a> section of the documentation.</p>
|
||||
|
||||
BIN
docs/html/images/avd-manager.png
Normal file
BIN
docs/html/images/avd-manager.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
Reference in New Issue
Block a user