Remove udfps icon hide workaround

This logic was previously necessary to ensure the udfps icon wouldn't
show before we were fully dozing. ag/14737509 has updated the timing for
doze changes so that this is no longer necessary.

Test: manual
Bug: 190209877
Change-Id: I1be5f37c68c690972a823d5722990e5b49ac0412
This commit is contained in:
Beverly
2021-06-07 17:55:08 -04:00
parent 7bbf8633a3
commit 128292b6a9

View File

@@ -62,7 +62,6 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
private boolean mQsExpanded;
private boolean mFaceDetectRunning;
private boolean mHintShown;
private boolean mTransitioningFromHome;
private int mStatusBarState;
/**
@@ -127,7 +126,6 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
mStatusBarStateController.removeCallback(mStateListener);
mKeyguardViewManager.removeAlternateAuthInterceptor(mAlternateAuthInterceptor);
mTransitioningFromHome = false;
mKeyguardUpdateMonitor.requestFaceAuthOnOccludingApp(false);
if (mCancelDelayedHintRunnable != null) {
@@ -141,7 +139,6 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
super.dump(fd, pw, args);
pw.println("mShowingUdfpsBouncer=" + mShowingUdfpsBouncer);
pw.println("mFaceDetectRunning=" + mFaceDetectRunning);
pw.println("mTransitioningFromHomeToKeyguard=" + mTransitioningFromHome);
pw.println("mStatusBarState=" + StatusBarState.toShortString(mStatusBarState));
pw.println("mQsExpanded=" + mQsExpanded);
pw.println("mIsBouncerVisible=" + mIsBouncerVisible);
@@ -195,10 +192,6 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
return true;
}
if (mTransitioningFromHome && mKeyguardViewMediator.isAnimatingScreenOff()) {
return true;
}
if (mQsExpanded) {
return true;
}
@@ -277,17 +270,6 @@ public class UdfpsKeyguardViewController extends UdfpsAnimationViewController<Ud
public void onDozeAmountChanged(float linear, float eased) {
if (linear != 0) showUdfpsBouncer(false);
mView.onDozeAmountChanged(linear, eased);
if (linear == 1f) {
// transition has finished
mTransitioningFromHome = false;
}
updatePauseAuth();
}
@Override
public void onStatePreChange(int oldState, int newState) {
mTransitioningFromHome = oldState == StatusBarState.SHADE
&& newState == StatusBarState.KEYGUARD;
updatePauseAuth();
}