[flexiglass] Foundation for placeholder shade scene.
Foundational parts of the shade scene including application state (which is still not hooked up to real sources of truth), business logic, and a view-model that's only good enough for placeholder scene UI. Bug: 280887022 Test: unit tests included. Manually tested with the entire relation chain in the Compose Gallery testdbed app. Change-Id: If1a64a9346343ad2242c39049d1a57ba7c8d76a8
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.shade.ui.viewmodel
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import com.android.systemui.dagger.qualifiers.Application
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import com.android.systemui.keyguard.domain.interactor.LockScreenSceneInteractor
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import com.android.systemui.scene.shared.model.SceneKey
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import dagger.assisted.Assisted
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import dagger.assisted.AssistedFactory
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import dagger.assisted.AssistedInject
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.flow.SharingStarted
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.map
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import kotlinx.coroutines.flow.stateIn
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/** Models UI state and handles user input for the shade scene. */
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class ShadeSceneViewModel
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@AssistedInject
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constructor(
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@Application private val applicationScope: CoroutineScope,
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lockScreenSceneInteractorFactory: LockScreenSceneInteractor.Factory,
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@Assisted private val containerName: String,
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) {
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private val lockScreenInteractor: LockScreenSceneInteractor =
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lockScreenSceneInteractorFactory.create(containerName)
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/** The key of the scene we should switch to when swiping up. */
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val upDestinationSceneKey: StateFlow<SceneKey> =
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lockScreenInteractor.isDeviceLocked
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.map { isLocked -> upDestinationSceneKey(isLocked = isLocked) }
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.stateIn(
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scope = applicationScope,
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started = SharingStarted.WhileSubscribed(),
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initialValue =
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upDestinationSceneKey(
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isLocked = lockScreenInteractor.isDeviceLocked.value,
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),
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)
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/** Notifies that some content in the shade was clicked. */
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fun onContentClicked() {
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lockScreenInteractor.dismissLockScreen()
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}
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private fun upDestinationSceneKey(
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isLocked: Boolean,
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): SceneKey {
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return if (isLocked) SceneKey.LockScreen else SceneKey.Gone
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}
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@AssistedFactory
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interface Factory {
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fun create(
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containerName: String,
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): ShadeSceneViewModel
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}
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}
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@@ -0,0 +1,136 @@
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.shade.ui.viewmodel
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import androidx.test.filters.SmallTest
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import com.android.systemui.SysuiTestCase
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import com.android.systemui.authentication.data.repository.AuthenticationRepositoryImpl
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import com.android.systemui.authentication.domain.interactor.AuthenticationInteractor
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import com.android.systemui.authentication.shared.model.AuthenticationMethodModel
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import com.android.systemui.bouncer.data.repo.BouncerRepository
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import com.android.systemui.bouncer.domain.interactor.BouncerInteractor
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import com.android.systemui.coroutines.collectLastValue
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import com.android.systemui.keyguard.domain.interactor.LockScreenSceneInteractor
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import com.android.systemui.scene.data.repository.fakeSceneContainerRepository
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import com.android.systemui.scene.domain.interactor.SceneInteractor
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import com.android.systemui.scene.shared.model.SceneKey
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import com.android.systemui.scene.shared.model.SceneModel
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import com.google.common.truth.Truth.assertThat
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import kotlinx.coroutines.ExperimentalCoroutinesApi
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import kotlinx.coroutines.test.TestScope
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import kotlinx.coroutines.test.runCurrent
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import kotlinx.coroutines.test.runTest
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import org.junit.Test
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import org.junit.runner.RunWith
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import org.junit.runners.JUnit4
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@OptIn(ExperimentalCoroutinesApi::class)
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@SmallTest
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@RunWith(JUnit4::class)
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class ShadeSceneViewModelTest : SysuiTestCase() {
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private val testScope = TestScope()
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private val sceneInteractor =
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SceneInteractor(
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repository = fakeSceneContainerRepository(),
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)
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private val mAuthenticationInteractor =
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AuthenticationInteractor(
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applicationScope = testScope.backgroundScope,
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repository = AuthenticationRepositoryImpl(),
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)
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private val underTest =
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ShadeSceneViewModel(
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applicationScope = testScope.backgroundScope,
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lockScreenSceneInteractorFactory =
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object : LockScreenSceneInteractor.Factory {
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override fun create(containerName: String): LockScreenSceneInteractor {
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return LockScreenSceneInteractor(
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applicationScope = testScope.backgroundScope,
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authenticationInteractor = mAuthenticationInteractor,
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bouncerInteractorFactory =
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object : BouncerInteractor.Factory {
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override fun create(containerName: String): BouncerInteractor {
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return BouncerInteractor(
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applicationScope = testScope.backgroundScope,
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applicationContext = context,
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repository = BouncerRepository(),
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authenticationInteractor = mAuthenticationInteractor,
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sceneInteractor = sceneInteractor,
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containerName = containerName,
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)
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}
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},
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sceneInteractor = sceneInteractor,
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containerName = CONTAINER_NAME,
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)
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}
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},
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containerName = CONTAINER_NAME
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)
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@Test
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fun upTransitionSceneKey_deviceLocked_lockScreen() =
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testScope.runTest {
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val upTransitionSceneKey by collectLastValue(underTest.upDestinationSceneKey)
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mAuthenticationInteractor.setAuthenticationMethod(AuthenticationMethodModel.PIN(1234))
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mAuthenticationInteractor.lockDevice()
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assertThat(upTransitionSceneKey).isEqualTo(SceneKey.LockScreen)
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}
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@Test
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fun upTransitionSceneKey_deviceUnlocked_gone() =
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testScope.runTest {
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val upTransitionSceneKey by collectLastValue(underTest.upDestinationSceneKey)
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mAuthenticationInteractor.setAuthenticationMethod(AuthenticationMethodModel.PIN(1234))
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mAuthenticationInteractor.unlockDevice()
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assertThat(upTransitionSceneKey).isEqualTo(SceneKey.Gone)
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}
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@Test
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fun onContentClicked_deviceUnlocked_switchesToGone() =
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testScope.runTest {
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val currentScene by collectLastValue(sceneInteractor.currentScene(CONTAINER_NAME))
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mAuthenticationInteractor.setAuthenticationMethod(AuthenticationMethodModel.PIN(1234))
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mAuthenticationInteractor.unlockDevice()
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runCurrent()
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underTest.onContentClicked()
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assertThat(currentScene).isEqualTo(SceneModel(SceneKey.Gone))
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}
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@Test
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fun onContentClicked_deviceLockedSecurely_switchesToBouncer() =
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testScope.runTest {
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val currentScene by collectLastValue(sceneInteractor.currentScene(CONTAINER_NAME))
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mAuthenticationInteractor.setAuthenticationMethod(AuthenticationMethodModel.PIN(1234))
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mAuthenticationInteractor.lockDevice()
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runCurrent()
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underTest.onContentClicked()
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assertThat(currentScene).isEqualTo(SceneModel(SceneKey.Bouncer))
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}
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companion object {
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private const val CONTAINER_NAME = "container1"
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}
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}
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