Merge "Add RenderEffect support for Shaders as inputs" into sc-dev
This commit is contained in:
@@ -15795,6 +15795,7 @@ package android.graphics {
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method @NonNull public static android.graphics.RenderEffect createColorFilterEffect(@NonNull android.graphics.ColorFilter);
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method @NonNull public static android.graphics.RenderEffect createOffsetEffect(float, float);
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method @NonNull public static android.graphics.RenderEffect createOffsetEffect(float, float, @NonNull android.graphics.RenderEffect);
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method @NonNull public static android.graphics.RenderEffect createShaderEffect(@NonNull android.graphics.Shader);
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}
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public final class RenderNode {
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@@ -190,7 +190,7 @@ public final class RenderEffect {
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}
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/**
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* Create a filter that applies the color filter to the provided RenderEffect
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* Create a {@link RenderEffect} that applies the color filter to the provided RenderEffect
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*
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* @param colorFilter ColorFilter applied to the content in the input RenderEffect
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* @param renderEffect Source to be transformed by the specified {@link ColorFilter}
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@@ -209,7 +209,7 @@ public final class RenderEffect {
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}
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/**
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* Create a filter that applies the color filter to the contents of the
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* Create a {@link RenderEffect} that applies the color filter to the contents of the
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* {@link android.graphics.RenderNode} that this RenderEffect is installed on
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* @param colorFilter ColorFilter applied to the content in the input RenderEffect
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*/
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@@ -224,7 +224,7 @@ public final class RenderEffect {
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}
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/**
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* {@link RenderEffect} that is a composition of 2 other {@link RenderEffect} instances
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* Create a {@link RenderEffect} that is a composition of 2 other {@link RenderEffect} instances
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* combined by the specified {@link BlendMode}
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*
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* @param dst The Dst pixels used in blending
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@@ -248,8 +248,8 @@ public final class RenderEffect {
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}
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/**
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* Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are
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* treated as the source bitmap passed to 'outer', i.e.
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* Create a {@link RenderEffect} that composes 'inner' with 'outer', such that the results of
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* 'inner' are treated as the source bitmap passed to 'outer', i.e.
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*
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* <pre>
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* {@code
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@@ -278,6 +278,18 @@ public final class RenderEffect {
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);
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}
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/**
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* Create a {@link RenderEffect} that renders the contents of the input {@link Shader}.
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* This is useful to create an input for other {@link RenderEffect} types such as
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* {@link RenderEffect#createBlurEffect(float, float, RenderEffect, TileMode)}
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* {@link RenderEffect#createBlurEffect(float, float, RenderEffect, TileMode)} or
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* {@link RenderEffect#createColorFilterEffect(ColorFilter, RenderEffect)}.
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*/
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@NonNull
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public static RenderEffect createShaderEffect(@NonNull Shader shader) {
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return new RenderEffect(nativeCreateShaderEffect(shader.getNativeInstance()));
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}
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private final long mNativeRenderEffect;
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/* only constructed from static factory methods */
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@@ -305,5 +317,6 @@ public final class RenderEffect {
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private static native long nativeCreateColorFilterEffect(long colorFilter, long nativeInput);
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private static native long nativeCreateBlendModeEffect(long dst, long src, int blendmode);
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private static native long nativeCreateChainEffect(long outer, long inner);
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private static native long nativeCreateShaderEffect(long shader);
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private static native long nativeGetFinalizer();
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}
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@@ -115,6 +115,18 @@ static jlong createChainEffect(
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return reinterpret_cast<jlong>(composeFilter.release());
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}
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static jlong createShaderEffect(
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JNIEnv* env,
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jobject,
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jlong shaderHandle
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) {
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auto* shader = reinterpret_cast<const SkShader*>(shaderHandle);
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sk_sp<SkImageFilter> shaderFilter = SkImageFilters::Shader(
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sk_ref_sp(shader), nullptr
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);
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return reinterpret_cast<jlong>(shaderFilter.release());
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}
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static void RenderEffect_safeUnref(SkImageFilter* filter) {
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SkSafeUnref(filter);
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}
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@@ -130,7 +142,8 @@ static const JNINativeMethod gRenderEffectMethods[] = {
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{"nativeCreateBitmapEffect", "(JFFFFFFFF)J", (void*)createBitmapEffect},
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{"nativeCreateColorFilterEffect", "(JJ)J", (void*)createColorFilterEffect},
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{"nativeCreateBlendModeEffect", "(JJI)J", (void*)createBlendModeEffect},
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{"nativeCreateChainEffect", "(JJ)J", (void*)createChainEffect}
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{"nativeCreateChainEffect", "(JJ)J", (void*)createChainEffect},
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{"nativeCreateShaderEffect", "(J)J", (void*)createShaderEffect}
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};
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int register_android_graphics_RenderEffect(JNIEnv* env) {
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@@ -753,6 +753,15 @@
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</intent-filter>
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</activity>
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<activity android:name="RenderEffectShaderActivity"
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android:label="RenderEffect/Shader"
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android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="com.android.test.hwui.TEST"/>
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</intent-filter>
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</activity>
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<activity android:name="TextActivity"
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android:label="Text/Simple Text"
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android:theme="@android:style/Theme.NoTitleBar"
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@@ -0,0 +1,107 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.LinearGradient;
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import android.graphics.Paint;
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import android.graphics.RenderEffect;
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import android.graphics.RenderNode;
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import android.graphics.Shader;
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import android.os.Bundle;
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import android.view.Gravity;
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import android.view.View;
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import android.widget.LinearLayout;
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@SuppressWarnings({"UnusedDeclaration"})
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public class RenderEffectShaderActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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LinearLayout layout = new LinearLayout(this);
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layout.setClipChildren(false);
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layout.setGravity(Gravity.CENTER);
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layout.setOrientation(LinearLayout.VERTICAL);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(500, 500);
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params.bottomMargin = 100;
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layout.addView(new ShaderRenderEffectView(this), params);
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setContentView(layout);
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}
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public static class ShaderRenderEffectView extends View {
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private final Paint mPaint;
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private final RenderNode mRenderNode;
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public ShaderRenderEffectView(Context c) {
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super(c);
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mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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mRenderNode = new RenderNode("blurNode");
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}
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@Override
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protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
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if (changed) {
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LinearGradient gradient = new LinearGradient(
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0f, 0f,
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0f, bottom - top,
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new int[]{Color.CYAN, Color.MAGENTA},
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null,
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Shader.TileMode.CLAMP
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);
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mRenderNode.setRenderEffect(
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RenderEffect.createShaderEffect(gradient)
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);
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int width = right - left;
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int height = bottom - top;
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mRenderNode.setPosition(0, 0, width, height);
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Canvas canvas = mRenderNode.beginRecording(width, height);
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mPaint.setColor(Color.BLUE);
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canvas.drawRect(
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0,
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0,
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width,
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height,
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mPaint
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);
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mPaint.setColor(Color.RED);
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canvas.drawCircle((right - left) / 2f, (bottom - top) / 2f, 50f, mPaint);
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mRenderNode.endRecording();
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}
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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canvas.drawRenderNode(mRenderNode);
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}
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}
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}
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