Animator stuff

Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
This commit is contained in:
John Reck
2014-08-14 09:02:01 -07:00
parent 1698297daf
commit 119907cd25
28 changed files with 614 additions and 141 deletions

View File

@@ -485,4 +485,6 @@ public abstract class HardwareRenderer {
* Called by {@link ViewRootImpl} when a new performTraverals is scheduled.
*/
abstract void notifyFramePending();
abstract void registerAnimatingRenderNode(RenderNode animator);
}

View File

@@ -167,10 +167,13 @@ public class RenderNode {
public static final int STATUS_DREW = 0x4;
private boolean mValid;
private final long mNativeRenderNode;
// Do not access directly unless you are ThreadedRenderer
final long mNativeRenderNode;
private final View mOwningView;
private RenderNode(String name) {
private RenderNode(String name, View owningView) {
mNativeRenderNode = nCreate(name);
mOwningView = owningView;
}
/**
@@ -178,6 +181,7 @@ public class RenderNode {
*/
private RenderNode(long nativePtr) {
mNativeRenderNode = nativePtr;
mOwningView = null;
}
/**
@@ -188,8 +192,8 @@ public class RenderNode {
*
* @return A new RenderNode.
*/
public static RenderNode create(String name) {
return new RenderNode(name);
public static RenderNode create(String name, @Nullable View owningView) {
return new RenderNode(name, owningView);
}
/**
@@ -805,7 +809,15 @@ public class RenderNode {
///////////////////////////////////////////////////////////////////////////
public void addAnimator(RenderNodeAnimator animator) {
if (mOwningView == null || mOwningView.mAttachInfo == null) {
throw new IllegalStateException("Cannot start this animator on a detached view!");
}
nAddAnimator(mNativeRenderNode, animator.getNativeAnimator());
mOwningView.mAttachInfo.mViewRootImpl.registerAnimatingRenderNode(this);
}
public void endAllAnimators() {
nEndAllAnimators(mNativeRenderNode);
}
///////////////////////////////////////////////////////////////////////////
@@ -891,6 +903,7 @@ public class RenderNode {
///////////////////////////////////////////////////////////////////////////
private static native void nAddAnimator(long renderNode, long animatorPtr);
private static native void nEndAllAnimators(long renderNode);
///////////////////////////////////////////////////////////////////////////
// Finalization

View File

@@ -19,7 +19,6 @@ package android.view;
import android.animation.Animator;
import android.animation.TimeInterpolator;
import android.animation.ValueAnimator;
import android.animation.Animator.AnimatorListener;
import android.graphics.Canvas;
import android.graphics.CanvasProperty;
import android.graphics.Paint;
@@ -30,7 +29,6 @@ import com.android.internal.view.animation.FallbackLUTInterpolator;
import com.android.internal.view.animation.HasNativeInterpolator;
import com.android.internal.view.animation.NativeInterpolatorFactory;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
/**
@@ -111,13 +109,11 @@ public class RenderNodeAnimator extends Animator {
mRenderProperty = property;
mFinalValue = finalValue;
mUiThreadHandlesDelay = true;
init(nCreateAnimator(new WeakReference<RenderNodeAnimator>(this),
property, finalValue));
init(nCreateAnimator(property, finalValue));
}
public RenderNodeAnimator(CanvasProperty<Float> property, float finalValue) {
init(nCreateCanvasPropertyFloatAnimator(
new WeakReference<RenderNodeAnimator>(this),
property.getNativeContainer(), finalValue));
mUiThreadHandlesDelay = false;
}
@@ -132,14 +128,12 @@ public class RenderNodeAnimator extends Animator {
*/
public RenderNodeAnimator(CanvasProperty<Paint> property, int paintField, float finalValue) {
init(nCreateCanvasPropertyPaintAnimator(
new WeakReference<RenderNodeAnimator>(this),
property.getNativeContainer(), paintField, finalValue));
mUiThreadHandlesDelay = false;
}
public RenderNodeAnimator(int x, int y, float startRadius, float endRadius) {
init(nCreateRevealAnimator(new WeakReference<RenderNodeAnimator>(this),
x, y, startRadius, endRadius));
init(nCreateRevealAnimator(x, y, startRadius, endRadius));
mUiThreadHandlesDelay = true;
}
@@ -192,7 +186,7 @@ public class RenderNodeAnimator extends Animator {
}
private void doStart() {
nStart(mNativePtr.get());
nStart(mNativePtr.get(), this);
// Alpha is a special snowflake that has the canonical value stored
// in mTransformationInfo instead of in RenderNode, so we need to update
@@ -248,24 +242,21 @@ public class RenderNodeAnimator extends Animator {
public void setTarget(View view) {
mViewTarget = view;
mTarget = view.mRenderNode;
mTarget.addAnimator(this);
setTarget(mViewTarget.mRenderNode);
}
public void setTarget(Canvas canvas) {
if (!(canvas instanceof GLES20RecordingCanvas)) {
throw new IllegalArgumentException("Not a GLES20RecordingCanvas");
}
final GLES20RecordingCanvas recordingCanvas = (GLES20RecordingCanvas) canvas;
setTarget(recordingCanvas.mNode);
}
public void setTarget(RenderNode node) {
private void setTarget(RenderNode node) {
if (mTarget != null) {
throw new IllegalStateException("Target already set!");
}
mViewTarget = null;
mTarget = node;
mTarget.addAnimator(this);
}
@@ -335,6 +326,12 @@ public class RenderNodeAnimator extends Animator {
for (int i = 0; i < numListeners; i++) {
listeners.get(i).onAnimationEnd(this);
}
// Release the native object, as it has a global reference to us. This
// breaks the cyclic reference chain, and allows this object to be
// GC'd
mNativePtr.release();
mNativePtr = null;
}
@SuppressWarnings("unchecked")
@@ -427,11 +424,8 @@ public class RenderNodeAnimator extends Animator {
}
// Called by native
private static void callOnFinished(WeakReference<RenderNodeAnimator> weakThis) {
RenderNodeAnimator animator = weakThis.get();
if (animator != null) {
animator.onFinished();
}
private static void callOnFinished(RenderNodeAnimator animator) {
animator.onFinished();
}
@Override
@@ -439,22 +433,20 @@ public class RenderNodeAnimator extends Animator {
throw new IllegalStateException("Cannot clone this animator");
}
private static native long nCreateAnimator(WeakReference<RenderNodeAnimator> weakThis,
int property, float finalValue);
private static native long nCreateCanvasPropertyFloatAnimator(WeakReference<RenderNodeAnimator> weakThis,
private static native long nCreateAnimator(int property, float finalValue);
private static native long nCreateCanvasPropertyFloatAnimator(
long canvasProperty, float finalValue);
private static native long nCreateCanvasPropertyPaintAnimator(WeakReference<RenderNodeAnimator> weakThis,
private static native long nCreateCanvasPropertyPaintAnimator(
long canvasProperty, int paintField, float finalValue);
private static native long nCreateRevealAnimator(WeakReference<RenderNodeAnimator> weakThis,
private static native long nCreateRevealAnimator(
int x, int y, float startRadius, float endRadius);
private static native void nSetStartValue(long nativePtr, float startValue);
private static native void nSetDuration(long nativePtr, long duration);
private static native long nGetDuration(long nativePtr);
private static native void nSetStartDelay(long nativePtr, long startDelay);
private static native long nGetStartDelay(long nativePtr);
private static native void nSetInterpolator(long animPtr, long interpolatorPtr);
private static native void nStart(long animPtr);
private static native void nStart(long animPtr, RenderNodeAnimator finishListener);
private static native void nEnd(long animPtr);
}

View File

@@ -314,6 +314,20 @@ public class ThreadedRenderer extends HardwareRenderer {
attachInfo.mIgnoreDirtyState = false;
// register animating rendernodes which started animating prior to renderer
// creation, which is typical for animators started prior to first draw
if (attachInfo.mPendingAnimatingRenderNodes != null) {
final int count = attachInfo.mPendingAnimatingRenderNodes.size();
for (int i = 0; i < count; i++) {
registerAnimatingRenderNode(
attachInfo.mPendingAnimatingRenderNodes.get(i));
}
attachInfo.mPendingAnimatingRenderNodes.clear();
// We don't need this anymore as subsequent calls to
// ViewRootImpl#attachRenderNodeAnimator will go directly to us.
attachInfo.mPendingAnimatingRenderNodes = null;
}
int syncResult = nSyncAndDrawFrame(mNativeProxy, frameTimeNanos,
recordDuration, view.getResources().getDisplayMetrics().density);
if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) {
@@ -371,6 +385,11 @@ public class ThreadedRenderer extends HardwareRenderer {
nNotifyFramePending(mNativeProxy);
}
@Override
void registerAnimatingRenderNode(RenderNode animator) {
nRegisterAnimatingRenderNode(mRootNode.mNativeRenderNode, animator.mNativeRenderNode);
}
@Override
protected void finalize() throws Throwable {
try {
@@ -468,6 +487,7 @@ public class ThreadedRenderer extends HardwareRenderer {
private static native int nSyncAndDrawFrame(long nativeProxy,
long frameTimeNanos, long recordDuration, float density);
private static native void nDestroyCanvasAndSurface(long nativeProxy);
private static native void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode);
private static native void nInvokeFunctor(long functor, boolean waitForCompletion);

View File

@@ -3565,7 +3565,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
setOverScrollMode(OVER_SCROLL_IF_CONTENT_SCROLLS);
mUserPaddingStart = UNDEFINED_PADDING;
mUserPaddingEnd = UNDEFINED_PADDING;
mRenderNode = RenderNode.create(getClass().getName());
mRenderNode = RenderNode.create(getClass().getName(), this);
if (!sCompatibilityDone && context != null) {
final int targetSdkVersion = context.getApplicationInfo().targetSdkVersion;
@@ -4161,7 +4161,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
*/
View() {
mResources = null;
mRenderNode = RenderNode.create(getClass().getName());
mRenderNode = RenderNode.create(getClass().getName(), this);
}
private static SparseArray<String> getAttributeMap() {
@@ -15180,9 +15180,9 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
* @param renderNode Existing RenderNode, or {@code null}
* @return A valid display list for the specified drawable
*/
private static RenderNode getDrawableRenderNode(Drawable drawable, RenderNode renderNode) {
private RenderNode getDrawableRenderNode(Drawable drawable, RenderNode renderNode) {
if (renderNode == null) {
renderNode = RenderNode.create(drawable.getClass().getName());
renderNode = RenderNode.create(drawable.getClass().getName(), this);
}
final Rect bounds = drawable.getBounds();
@@ -19908,6 +19908,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
boolean mHardwareAccelerated;
boolean mHardwareAccelerationRequested;
HardwareRenderer mHardwareRenderer;
List<RenderNode> mPendingAnimatingRenderNodes;
/**
* The state of the display to which the window is attached, as reported

View File

@@ -671,6 +671,17 @@ public final class ViewRootImpl implements ViewParent,
ThreadedRenderer.invokeFunctor(functor, waitForCompletion);
}
public void registerAnimatingRenderNode(RenderNode animator) {
if (mAttachInfo.mHardwareRenderer != null) {
mAttachInfo.mHardwareRenderer.registerAnimatingRenderNode(animator);
} else {
if (mAttachInfo.mPendingAnimatingRenderNodes == null) {
mAttachInfo.mPendingAnimatingRenderNodes = new ArrayList<RenderNode>();
}
mAttachInfo.mPendingAnimatingRenderNodes.add(animator);
}
}
private void enableHardwareAcceleration(WindowManager.LayoutParams attrs) {
mAttachInfo.mHardwareAccelerated = false;
mAttachInfo.mHardwareAccelerationRequested = false;
@@ -2329,6 +2340,16 @@ public final class ViewRootImpl implements ViewParent,
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
// For whatever reason we didn't create a HardwareRenderer, end any
// hardware animations that are now dangling
if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
for (int i = 0; i < count; i++) {
mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
}
mAttachInfo.mPendingAnimatingRenderNodes.clear();
}
if (mReportNextDraw) {
mReportNextDraw = false;
if (mAttachInfo.mHardwareRenderer != null) {

View File

@@ -147,7 +147,7 @@ public class Editor {
boolean isDirty;
public TextDisplayList(String name) {
isDirty = true;
displayList = RenderNode.create(name);
displayList = RenderNode.create(name, null);
}
boolean needsRecord() { return isDirty || !displayList.isValid(); }
}

View File

@@ -455,6 +455,12 @@ static void android_view_RenderNode_addAnimator(JNIEnv* env, jobject clazz,
renderNode->addAnimator(animator);
}
static void android_view_RenderNode_endAllAnimators(JNIEnv* env, jobject clazz,
jlong renderNodePtr) {
RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
renderNode->animators().endAllAnimators();
}
#endif // USE_OPENGL_RENDERER
// ----------------------------------------------------------------------------
@@ -534,6 +540,7 @@ static JNINativeMethod gMethods[] = {
{ "nGetPivotY", "(J)F", (void*) android_view_RenderNode_getPivotY },
{ "nAddAnimator", "(JJ)V", (void*) android_view_RenderNode_addAnimator },
{ "nEndAllAnimators", "(J)V", (void*) android_view_RenderNode_endAllAnimators },
#endif
};

View File

@@ -51,28 +51,36 @@ public:
// cyclic-references-of-doom. If you think "I know, just use NewWeakGlobalRef!"
// then you end up with basically a PhantomReference, which is totally not
// what we want.
AnimationListenerBridge(JNIEnv* env, jobject weakThis) {
mWeakThis = env->NewGlobalRef(weakThis);
AnimationListenerBridge(JNIEnv* env, jobject finishListener) {
mFinishListener = env->NewGlobalRef(finishListener);
env->GetJavaVM(&mJvm);
}
virtual ~AnimationListenerBridge() {
JNIEnv* env = getEnv(mJvm);
env->DeleteGlobalRef(mWeakThis);
mWeakThis = NULL;
if (mFinishListener) {
onAnimationFinished(NULL);
}
}
virtual void onAnimationFinished(BaseRenderNodeAnimator*) {
LOG_ALWAYS_FATAL_IF(!mFinishListener, "Finished listener twice?");
JNIEnv* env = getEnv(mJvm);
env->CallStaticVoidMethod(
gRenderNodeAnimatorClassInfo.clazz,
gRenderNodeAnimatorClassInfo.callOnFinished,
mWeakThis);
mFinishListener);
releaseJavaObject();
}
private:
void releaseJavaObject() {
JNIEnv* env = getEnv(mJvm);
env->DeleteGlobalRef(mFinishListener);
mFinishListener = NULL;
}
JavaVM* mJvm;
jobject mWeakThis;
jobject mFinishListener;
};
static inline RenderPropertyAnimator::RenderProperty toRenderProperty(jint property) {
@@ -88,38 +96,33 @@ static inline CanvasPropertyPaintAnimator::PaintField toPaintField(jint field) {
return static_cast<CanvasPropertyPaintAnimator::PaintField>(field);
}
static jlong createAnimator(JNIEnv* env, jobject clazz, jobject weakThis,
static jlong createAnimator(JNIEnv* env, jobject clazz,
jint propertyRaw, jfloat finalValue) {
RenderPropertyAnimator::RenderProperty property = toRenderProperty(propertyRaw);
BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue);
animator->setListener(new AnimationListenerBridge(env, weakThis));
return reinterpret_cast<jlong>( animator );
}
static jlong createCanvasPropertyFloatAnimator(JNIEnv* env, jobject clazz,
jobject weakThis, jlong canvasPropertyPtr, jfloat finalValue) {
jlong canvasPropertyPtr, jfloat finalValue) {
CanvasPropertyPrimitive* canvasProperty = reinterpret_cast<CanvasPropertyPrimitive*>(canvasPropertyPtr);
BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue);
animator->setListener(new AnimationListenerBridge(env, weakThis));
return reinterpret_cast<jlong>( animator );
}
static jlong createCanvasPropertyPaintAnimator(JNIEnv* env, jobject clazz,
jobject weakThis, jlong canvasPropertyPtr, jint paintFieldRaw,
jlong canvasPropertyPtr, jint paintFieldRaw,
jfloat finalValue) {
CanvasPropertyPaint* canvasProperty = reinterpret_cast<CanvasPropertyPaint*>(canvasPropertyPtr);
CanvasPropertyPaintAnimator::PaintField paintField = toPaintField(paintFieldRaw);
BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator(
canvasProperty, paintField, finalValue);
animator->setListener(new AnimationListenerBridge(env, weakThis));
return reinterpret_cast<jlong>( animator );
}
static jlong createRevealAnimator(JNIEnv* env, jobject clazz, jobject weakThis,
static jlong createRevealAnimator(JNIEnv* env, jobject clazz,
jint centerX, jint centerY, jfloat startRadius, jfloat endRadius) {
BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius);
animator->setListener(new AnimationListenerBridge(env, weakThis));
return reinterpret_cast<jlong>( animator );
}
@@ -156,8 +159,11 @@ static void setInterpolator(JNIEnv* env, jobject clazz, jlong animatorPtr, jlong
animator->setInterpolator(interpolator);
}
static void start(JNIEnv* env, jobject clazz, jlong animatorPtr) {
static void start(JNIEnv* env, jobject clazz, jlong animatorPtr, jobject finishListener) {
BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr);
if (finishListener) {
animator->setListener(new AnimationListenerBridge(env, finishListener));
}
animator->start();
}
@@ -176,17 +182,16 @@ const char* const kClassPathName = "android/view/RenderNodeAnimator";
static JNINativeMethod gMethods[] = {
#ifdef USE_OPENGL_RENDERER
{ "nCreateAnimator", "(Ljava/lang/ref/WeakReference;IF)J", (void*) createAnimator },
{ "nCreateCanvasPropertyFloatAnimator", "(Ljava/lang/ref/WeakReference;JF)J", (void*) createCanvasPropertyFloatAnimator },
{ "nCreateCanvasPropertyPaintAnimator", "(Ljava/lang/ref/WeakReference;JIF)J", (void*) createCanvasPropertyPaintAnimator },
{ "nCreateRevealAnimator", "(Ljava/lang/ref/WeakReference;IIFF)J", (void*) createRevealAnimator },
{ "nCreateAnimator", "(IF)J", (void*) createAnimator },
{ "nCreateCanvasPropertyFloatAnimator", "(JF)J", (void*) createCanvasPropertyFloatAnimator },
{ "nCreateCanvasPropertyPaintAnimator", "(JIF)J", (void*) createCanvasPropertyPaintAnimator },
{ "nCreateRevealAnimator", "(IIFF)J", (void*) createRevealAnimator },
{ "nSetStartValue", "(JF)V", (void*) setStartValue },
{ "nSetDuration", "(JJ)V", (void*) setDuration },
{ "nGetDuration", "(J)J", (void*) getDuration },
{ "nSetStartDelay", "(JJ)V", (void*) setStartDelay },
{ "nGetStartDelay", "(J)J", (void*) getStartDelay },
{ "nSetInterpolator", "(JJ)V", (void*) setInterpolator },
{ "nStart", "(J)V", (void*) start },
{ "nStart", "(JLandroid/view/RenderNodeAnimator;)V", (void*) start },
{ "nEnd", "(J)V", (void*) end },
#endif
};
@@ -204,7 +209,7 @@ int register_android_view_RenderNodeAnimator(JNIEnv* env) {
gRenderNodeAnimatorClassInfo.clazz = jclass(env->NewGlobalRef(gRenderNodeAnimatorClassInfo.clazz));
GET_STATIC_METHOD_ID(gRenderNodeAnimatorClassInfo.callOnFinished, gRenderNodeAnimatorClassInfo.clazz,
"callOnFinished", "(Ljava/lang/ref/WeakReference;)V");
"callOnFinished", "(Landroid/view/RenderNodeAnimator;)V");
return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
}

View File

@@ -33,6 +33,8 @@
#include "android_view_GraphicBuffer.h"
#include <Animator.h>
#include <AnimationContext.h>
#include <IContextFactory.h>
#include <RenderNode.h>
#include <renderthread/CanvasContext.h>
#include <renderthread/RenderProxy.h>
@@ -103,7 +105,7 @@ private:
std::string mMessage;
};
class RootRenderNode : public RenderNode, AnimationHook, ErrorHandler {
class RootRenderNode : public RenderNode, ErrorHandler {
public:
RootRenderNode(JNIEnv* env) : RenderNode() {
mLooper = Looper::getForThread();
@@ -114,34 +116,84 @@ public:
virtual ~RootRenderNode() {}
virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) {
OnFinishedEvent event(animator, listener);
mOnFinishedEvents.push_back(event);
}
virtual void onError(const std::string& message) {
mLooper->sendMessage(new RenderingException(mVm, message), 0);
}
virtual void prepareTree(TreeInfo& info) {
info.animationHook = this;
info.errorHandler = this;
RenderNode::prepareTree(info);
info.animationHook = NULL;
info.errorHandler = NULL;
}
// post all the finished stuff
if (mOnFinishedEvents.size()) {
sp<InvokeAnimationListeners> message
= new InvokeAnimationListeners(mOnFinishedEvents);
mLooper->sendMessage(message, 0);
void sendMessage(const sp<MessageHandler>& handler) {
mLooper->sendMessage(handler, 0);
}
void attachAnimatingNode(RenderNode* animatingNode) {
mPendingAnimatingRenderNodes.push_back(animatingNode);
}
void doAttachAnimatingNodes(AnimationContext* context) {
for (size_t i = 0; i < mPendingAnimatingRenderNodes.size(); i++) {
RenderNode* node = mPendingAnimatingRenderNodes[i].get();
context->addAnimatingRenderNode(*node);
}
mPendingAnimatingRenderNodes.clear();
}
private:
sp<Looper> mLooper;
std::vector<OnFinishedEvent> mOnFinishedEvents;
JavaVM* mVm;
std::vector< sp<RenderNode> > mPendingAnimatingRenderNodes;
};
class AnimationContextBridge : public AnimationContext {
public:
AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode)
: AnimationContext(clock), mRootNode(rootNode) {
}
virtual ~AnimationContextBridge() {}
// Marks the start of a frame, which will update the frame time and move all
// next frame animations into the current frame
virtual void startFrame() {
mRootNode->doAttachAnimatingNodes(this);
AnimationContext::startFrame();
}
// Runs any animations still left in mCurrentFrameAnimations
virtual void runRemainingAnimations(TreeInfo& info) {
AnimationContext::runRemainingAnimations(info);
// post all the finished stuff
if (mOnFinishedEvents.size()) {
sp<InvokeAnimationListeners> message
= new InvokeAnimationListeners(mOnFinishedEvents);
mRootNode->sendMessage(message);
}
}
virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) {
OnFinishedEvent event(animator, listener);
mOnFinishedEvents.push_back(event);
}
private:
sp<RootRenderNode> mRootNode;
std::vector<OnFinishedEvent> mOnFinishedEvents;
};
class ContextFactoryImpl : public IContextFactory {
public:
ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {}
virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
return new AnimationContextBridge(clock, mRootNode);
}
private:
RootRenderNode* mRootNode;
};
static void android_view_ThreadedRenderer_setAtlas(JNIEnv* env, jobject clazz,
@@ -168,8 +220,9 @@ static jlong android_view_ThreadedRenderer_createRootRenderNode(JNIEnv* env, job
static jlong android_view_ThreadedRenderer_createProxy(JNIEnv* env, jobject clazz,
jboolean translucent, jlong rootRenderNodePtr) {
RenderNode* rootRenderNode = reinterpret_cast<RenderNode*>(rootRenderNodePtr);
return (jlong) new RenderProxy(translucent, rootRenderNode);
RootRenderNode* rootRenderNode = reinterpret_cast<RootRenderNode*>(rootRenderNodePtr);
ContextFactoryImpl factory(rootRenderNode);
return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
}
static void android_view_ThreadedRenderer_deleteProxy(JNIEnv* env, jobject clazz,
@@ -244,6 +297,13 @@ static void android_view_ThreadedRenderer_destroyCanvasAndSurface(JNIEnv* env, j
proxy->destroyCanvasAndSurface();
}
static void android_view_ThreadedRenderer_registerAnimatingRenderNode(JNIEnv* env, jobject clazz,
jlong rootNodePtr, jlong animatingNodePtr) {
RootRenderNode* rootRenderNode = reinterpret_cast<RootRenderNode*>(rootNodePtr);
RenderNode* animatingNode = reinterpret_cast<RenderNode*>(animatingNodePtr);
rootRenderNode->attachAnimatingNode(animatingNode);
}
static void android_view_ThreadedRenderer_invokeFunctor(JNIEnv* env, jobject clazz,
jlong functorPtr, jboolean waitForCompletion) {
Functor* functor = reinterpret_cast<Functor*>(functorPtr);
@@ -371,6 +431,7 @@ static JNINativeMethod gMethods[] = {
{ "nSetOpaque", "(JZ)V", (void*) android_view_ThreadedRenderer_setOpaque },
{ "nSyncAndDrawFrame", "(JJJF)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
{ "nDestroyCanvasAndSurface", "(J)V", (void*) android_view_ThreadedRenderer_destroyCanvasAndSurface },
{ "nRegisterAnimatingRenderNode", "(JJ)V", (void*) android_view_ThreadedRenderer_registerAnimatingRenderNode },
{ "nInvokeFunctor", "(JZ)V", (void*) android_view_ThreadedRenderer_invokeFunctor },
{ "nCreateDisplayListLayer", "(JII)J", (void*) android_view_ThreadedRenderer_createDisplayListLayer },
{ "nCreateTextureLayer", "(J)J", (void*) android_view_ThreadedRenderer_createTextureLayer },

View File

@@ -12,6 +12,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
font/CacheTexture.cpp \
font/Font.cpp \
AmbientShadow.cpp \
AnimationContext.cpp \
Animator.cpp \
AnimatorManager.cpp \
AssetAtlas.cpp \

View File

@@ -0,0 +1,126 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AnimationContext.h"
#include "Animator.h"
#include "RenderNode.h"
#include "TreeInfo.h"
#include "renderthread/TimeLord.h"
namespace android {
namespace uirenderer {
AnimationContext::AnimationContext(renderthread::TimeLord& clock)
: mClock(clock)
, mCurrentFrameAnimations(*this)
, mNextFrameAnimations(*this)
, mFrameTimeMs(0) {
}
AnimationContext::~AnimationContext() {
}
void AnimationContext::addAnimatingRenderNode(RenderNode& node) {
if (!node.animators().hasAnimationHandle()) {
AnimationHandle* handle = new AnimationHandle(node, *this);
addAnimationHandle(handle);
}
}
void AnimationContext::addAnimationHandle(AnimationHandle* handle) {
handle->insertAfter(&mNextFrameAnimations);
}
void AnimationContext::startFrame() {
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle,
"Missed running animations last frame!");
AnimationHandle* head = mNextFrameAnimations.mNextHandle;
if (head) {
mNextFrameAnimations.mNextHandle = NULL;
mCurrentFrameAnimations.mNextHandle = head;
head->mPreviousHandle = &mCurrentFrameAnimations;
}
mFrameTimeMs = mClock.computeFrameTimeMs();
}
void AnimationContext::runRemainingAnimations(TreeInfo& info) {
while (mCurrentFrameAnimations.mNextHandle) {
AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
AnimatorManager& animators = current->mRenderNode->animators();
animators.pushStaging();
animators.animateNoDamage(info);
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current,
"Animate failed to remove from current frame list!");
}
}
void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator,
AnimationListener* listener) {
listener->onAnimationFinished(animator);
}
AnimationHandle::AnimationHandle(AnimationContext& context)
: mContext(context)
, mPreviousHandle(NULL)
, mNextHandle(NULL) {
}
AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context)
: mRenderNode(&animatingNode)
, mContext(context)
, mPreviousHandle(NULL)
, mNextHandle(NULL) {
mRenderNode->animators().setAnimationHandle(this);
}
AnimationHandle::~AnimationHandle() {
LOG_ALWAYS_FATAL_IF(mPreviousHandle || mNextHandle,
"AnimationHandle destroyed while still animating!");
}
void AnimationHandle::notifyAnimationsRan() {
removeFromList();
if (mRenderNode->animators().hasAnimators()) {
mContext.addAnimationHandle(this);
} else {
mRenderNode->animators().setAnimationHandle(NULL);
delete this;
}
}
void AnimationHandle::insertAfter(AnimationHandle* prev) {
removeFromList();
mNextHandle = prev->mNextHandle;
if (mNextHandle) {
mNextHandle->mPreviousHandle = this;
}
prev->mNextHandle = this;
mPreviousHandle = prev;
}
void AnimationHandle::removeFromList() {
if (mPreviousHandle) {
mPreviousHandle->mNextHandle = mNextHandle;
}
if (mNextHandle) {
mNextHandle->mPreviousHandle = mPreviousHandle;
}
mPreviousHandle = NULL;
mNextHandle = NULL;
}
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -0,0 +1,112 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TREEANIMATIONTRACKER_H_
#define TREEANIMATIONTRACKER_H_
#include <cutils/compiler.h>
#include <utils/RefBase.h>
#include <utils/StrongPointer.h>
#include "renderthread/TimeLord.h"
#include "utils/Macros.h"
namespace android {
namespace uirenderer {
class AnimationContext;
class AnimationListener;
class BaseRenderNodeAnimator;
class RenderNode;
class TreeInfo;
/*
* AnimationHandle is several classes merged into one.
* 1: It maintains the reference to the AnimationContext required to run animators.
* 2: It keeps a strong reference to RenderNodes with animators so that
* we don't lose them if they are no longer in the display tree. This is
* required so that we can keep animating them, and properly notify listeners
* of onAnimationFinished.
* 3: It forms a doubly linked list so that we can cheaply move between states.
*/
class AnimationHandle {
PREVENT_COPY_AND_ASSIGN(AnimationHandle);
public:
AnimationContext& context() { return mContext; }
void notifyAnimationsRan();
private:
friend class AnimationContext;
AnimationHandle(AnimationContext& context);
AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
~AnimationHandle();
void insertAfter(AnimationHandle* prev);
void removeFromList();
sp<RenderNode> mRenderNode;
AnimationContext& mContext;
AnimationHandle* mPreviousHandle;
AnimationHandle* mNextHandle;
};
class AnimationContext {
PREVENT_COPY_AND_ASSIGN(AnimationContext);
public:
ANDROID_API AnimationContext(renderthread::TimeLord& clock);
ANDROID_API virtual ~AnimationContext();
nsecs_t frameTimeMs() { return mFrameTimeMs; }
bool hasAnimations() {
return mCurrentFrameAnimations.mNextHandle
|| mNextFrameAnimations.mNextHandle;
}
// Will always add to the next frame list, which is swapped when
// startFrame() is called
ANDROID_API void addAnimatingRenderNode(RenderNode& node);
// Marks the start of a frame, which will update the frame time and move all
// next frame animations into the current frame
ANDROID_API virtual void startFrame();
// Runs any animations still left in mCurrentFrameAnimations that were not run
// as part of the standard RenderNode:prepareTree pass.
ANDROID_API virtual void runRemainingAnimations(TreeInfo& info);
ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener);
private:
friend class AnimationHandle;
void addAnimationHandle(AnimationHandle* handle);
renderthread::TimeLord& mClock;
// Animations left to run this frame, at the end of the frame this should
// be null
AnimationHandle mCurrentFrameAnimations;
// Animations queued for next frame
AnimationHandle mNextFrameAnimations;
nsecs_t mFrameTimeMs;
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* TREEANIMATIONTRACKER_H_ */

View File

@@ -19,6 +19,7 @@
#include <inttypes.h>
#include <set>
#include "AnimationContext.h"
#include "RenderNode.h"
#include "RenderProperties.h"
@@ -85,7 +86,7 @@ void BaseRenderNodeAnimator::attach(RenderNode* target) {
onAttached();
}
void BaseRenderNodeAnimator::pushStaging(TreeInfo& info) {
void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
if (!mHasStartValue) {
doSetStartValue(getValue(mTarget));
}
@@ -93,21 +94,22 @@ void BaseRenderNodeAnimator::pushStaging(TreeInfo& info) {
mPlayState = mStagingPlayState;
// Oh boy, we're starting! Man the battle stations!
if (mPlayState == RUNNING) {
transitionToRunning(info);
transitionToRunning(context);
}
}
}
void BaseRenderNodeAnimator::transitionToRunning(TreeInfo& info) {
LOG_ALWAYS_FATAL_IF(info.frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", info.frameTimeMs);
void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
nsecs_t frameTimeMs = context.frameTimeMs();
LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs);
if (mStartDelay < 0 || mStartDelay > 50000) {
ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay);
}
mStartTime = info.frameTimeMs + mStartDelay;
mStartTime = frameTimeMs + mStartDelay;
if (mStartTime < 0) {
ALOGW("Ended up with a really weird start time of %" PRId64
" with frame time %" PRId64 " and start delay %" PRId64,
mStartTime, info.frameTimeMs, mStartDelay);
mStartTime, frameTimeMs, mStartDelay);
// Set to 0 so that the animate() basically instantly finishes
mStartTime = 0;
}
@@ -120,7 +122,7 @@ void BaseRenderNodeAnimator::transitionToRunning(TreeInfo& info) {
}
}
bool BaseRenderNodeAnimator::animate(TreeInfo& info) {
bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
if (mPlayState < RUNNING) {
return false;
}
@@ -132,15 +134,14 @@ bool BaseRenderNodeAnimator::animate(TreeInfo& info) {
// because the staging properties reflect the final value, we always need
// to call setValue even if the animation isn't yet running or is still
// being delayed as we need to override the staging value
if (mStartTime > info.frameTimeMs) {
info.out.hasAnimations |= true;
if (mStartTime > context.frameTimeMs()) {
setValue(mTarget, mFromValue);
return false;
}
float fraction = 1.0f;
if (mPlayState == RUNNING && mDuration > 0) {
fraction = (float)(info.frameTimeMs - mStartTime) / mDuration;
fraction = (float)(context.frameTimeMs() - mStartTime) / mDuration;
}
if (fraction >= 1.0f) {
fraction = 1.0f;
@@ -151,21 +152,16 @@ bool BaseRenderNodeAnimator::animate(TreeInfo& info) {
setValue(mTarget, mFromValue + (mDeltaValue * fraction));
if (mPlayState == FINISHED) {
callOnFinishedListener(info);
callOnFinishedListener(context);
return true;
}
info.out.hasAnimations |= true;
return false;
}
void BaseRenderNodeAnimator::callOnFinishedListener(TreeInfo& info) {
void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
if (mListener.get()) {
if (!info.animationHook) {
mListener->onAnimationFinished(this);
} else {
info.animationHook->callOnFinished(this, mListener.get());
}
context.callOnFinished(this, mListener.get());
}
}

View File

@@ -28,6 +28,8 @@
namespace android {
namespace uirenderer {
class AnimationContext;
class BaseRenderNodeAnimator;
class RenderNode;
class RenderProperties;
@@ -50,15 +52,17 @@ public:
ANDROID_API void setListener(AnimationListener* listener) {
mListener = listener;
}
AnimationListener* listener() { return mListener.get(); }
ANDROID_API void start() { mStagingPlayState = RUNNING; onStagingPlayStateChanged(); }
ANDROID_API void end() { mStagingPlayState = FINISHED; onStagingPlayStateChanged(); }
void attach(RenderNode* target);
virtual void onAttached() {}
void detach() { mTarget = 0; }
void pushStaging(TreeInfo& info);
bool animate(TreeInfo& info);
void pushStaging(AnimationContext& context);
bool animate(AnimationContext& context);
bool isRunning() { return mPlayState == RUNNING; }
bool isFinished() { return mPlayState == FINISHED; }
float finalValue() { return mFinalValue; }
@@ -72,7 +76,7 @@ protected:
virtual void setValue(RenderNode* target, float value) = 0;
RenderNode* target() { return mTarget; }
void callOnFinishedListener(TreeInfo& info);
void callOnFinishedListener(AnimationContext& context);
virtual void onStagingPlayStateChanged() {}
@@ -100,7 +104,7 @@ protected:
private:
inline void checkMutable();
virtual void transitionToRunning(TreeInfo& info);
virtual void transitionToRunning(AnimationContext& context);
void doSetStartValue(float value);
};

View File

@@ -17,6 +17,7 @@
#include <algorithm>
#include "AnimationContext.h"
#include "RenderNode.h"
namespace android {
@@ -30,7 +31,8 @@ static void unref(BaseRenderNodeAnimator* animator) {
}
AnimatorManager::AnimatorManager(RenderNode& parent)
: mParent(parent) {
: mParent(parent)
, mAnimationHandle(NULL) {
}
AnimatorManager::~AnimatorManager() {
@@ -44,6 +46,11 @@ void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
mNewAnimators.push_back(animator.get());
}
void AnimatorManager::setAnimationHandle(AnimationHandle* handle) {
LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!");
mAnimationHandle = handle;
}
template<typename T>
static void move_all(T& source, T& dest) {
dest.reserve(source.size() + dest.size());
@@ -53,26 +60,30 @@ static void move_all(T& source, T& dest) {
source.clear();
}
void AnimatorManager::pushStaging(TreeInfo& info) {
void AnimatorManager::pushStaging() {
if (mNewAnimators.size()) {
// Since this is a straight move, we don't need to inc/dec the ref count
move_all(mNewAnimators, mAnimators);
}
for (vector<BaseRenderNodeAnimator*>::iterator it = mAnimators.begin(); it != mAnimators.end(); it++) {
(*it)->pushStaging(info);
(*it)->pushStaging(mAnimationHandle->context());
}
}
class AnimateFunctor {
public:
AnimateFunctor(RenderNode& target, TreeInfo& info)
: dirtyMask(0), mTarget(target), mInfo(info) {}
AnimateFunctor(TreeInfo& info, AnimationContext& context)
: dirtyMask(0), mInfo(info), mContext(context) {}
bool operator() (BaseRenderNodeAnimator* animator) {
dirtyMask |= animator->dirtyMask();
bool remove = animator->animate(mInfo);
bool remove = animator->animate(mContext);
if (remove) {
animator->decStrong(0);
} else {
if (animator->isRunning()) {
mInfo.out.hasAnimations = true;
}
}
return remove;
}
@@ -80,8 +91,8 @@ public:
uint32_t dirtyMask;
private:
RenderNode& mTarget;
TreeInfo& mInfo;
AnimationContext& mContext;
};
uint32_t AnimatorManager::animate(TreeInfo& info) {
@@ -93,17 +104,70 @@ uint32_t AnimatorManager::animate(TreeInfo& info) {
mParent.damageSelf(info);
info.damageAccumulator->popTransform();
AnimateFunctor functor(mParent, info);
std::vector< BaseRenderNodeAnimator* >::iterator newEnd;
newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
mAnimators.erase(newEnd, mAnimators.end());
uint32_t dirty = animateCommon(info);
mParent.mProperties.updateMatrix();
info.damageAccumulator->pushTransform(&mParent);
mParent.damageSelf(info);
return dirty;
}
void AnimatorManager::animateNoDamage(TreeInfo& info) {
if (!mAnimators.size()) return;
animateCommon(info);
}
uint32_t AnimatorManager::animateCommon(TreeInfo& info) {
AnimateFunctor functor(info, mAnimationHandle->context());
std::vector< BaseRenderNodeAnimator* >::iterator newEnd;
newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
mAnimators.erase(newEnd, mAnimators.end());
mAnimationHandle->notifyAnimationsRan();
return functor.dirtyMask;
}
class EndAnimatorsFunctor {
public:
EndAnimatorsFunctor(AnimationContext& context) : mContext(context) {}
void operator() (BaseRenderNodeAnimator* animator) {
animator->end();
animator->pushStaging(mContext);
animator->animate(mContext);
animator->decStrong(0);
}
private:
AnimationContext& mContext;
};
static void endAnimatorsHard(BaseRenderNodeAnimator* animator) {
animator->end();
if (animator->listener()) {
animator->listener()->onAnimationFinished(animator);
}
animator->decStrong(0);
}
void AnimatorManager::endAllAnimators() {
if (mNewAnimators.size()) {
// Since this is a straight move, we don't need to inc/dec the ref count
move_all(mNewAnimators, mAnimators);
}
// First try gracefully ending them
if (mAnimationHandle) {
EndAnimatorsFunctor functor(mAnimationHandle->context());
for_each(mAnimators.begin(), mAnimators.end(), functor);
} else {
// We have no context, so bust out the sledgehammer
// This works because this state can only happen on the UI thread,
// which means we're already on the right thread to invoke listeners
for_each(mAnimators.begin(), mAnimators.end(), endAnimatorsHard);
}
mAnimators.clear();
}
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -27,6 +27,7 @@
namespace android {
namespace uirenderer {
class AnimationHandle;
class BaseRenderNodeAnimator;
class RenderNode;
@@ -39,12 +40,26 @@ public:
void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
void pushStaging(TreeInfo& info);
void setAnimationHandle(AnimationHandle* handle);
bool hasAnimationHandle() { return mAnimationHandle; }
void pushStaging();
// Returns the combined dirty mask of all animators run
uint32_t animate(TreeInfo& info);
void animateNoDamage(TreeInfo& info);
// Hard-ends all animators. Used for cleanup if the root is being destroyed.
ANDROID_API void endAllAnimators();
bool hasAnimators() { return mAnimators.size(); }
private:
uint32_t animateCommon(TreeInfo& info);
RenderNode& mParent;
AnimationHandle* mAnimationHandle;
// To improve the efficiency of resizing & removing from the vector
// use manual ref counting instead of sp<>.

View File

@@ -0,0 +1,39 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CONTEXTFACTORY_H_
#define CONTEXTFACTORY_H_
namespace android {
namespace uirenderer {
namespace renderthread {
class TimeLord;
}
class AnimationContext;
class IContextFactory {
public:
virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
protected:
virtual ~IContextFactory() {}
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* CONTEXTFACTORY_H_ */

View File

@@ -235,7 +235,7 @@ void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
// before properties() is trampled by stagingProperties(), as they are
// required by some animators.
if (CC_LIKELY(info.runAnimations)) {
mAnimatorManager.pushStaging(info);
mAnimatorManager.pushStaging();
}
if (mDirtyPropertyFields) {
mDirtyPropertyFields = 0;

View File

@@ -174,6 +174,8 @@ public:
// UI thread only!
ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
AnimatorManager& animators() { return mAnimatorManager; }
void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
private:

View File

@@ -26,18 +26,9 @@
namespace android {
namespace uirenderer {
class BaseRenderNodeAnimator;
class AnimationListener;
class OpenGLRenderer;
class RenderState;
class AnimationHook {
public:
virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0;
protected:
~AnimationHook() {}
};
class ErrorHandler {
public:
virtual void onError(const std::string& message) = 0;
@@ -62,8 +53,6 @@ public:
explicit TreeInfo(TraversalMode mode, RenderState& renderState)
: mode(mode)
, frameTimeMs(0)
, animationHook(NULL)
, prepareTextures(mode == MODE_FULL)
, runAnimations(true)
, damageAccumulator(NULL)
@@ -74,8 +63,6 @@ public:
explicit TreeInfo(TraversalMode mode, const TreeInfo& clone)
: mode(mode)
, frameTimeMs(clone.frameTimeMs)
, animationHook(clone.animationHook)
, prepareTextures(mode == MODE_FULL)
, runAnimations(clone.runAnimations)
, damageAccumulator(clone.damageAccumulator)
@@ -85,8 +72,6 @@ public:
{}
const TraversalMode mode;
nsecs_t frameTimeMs;
AnimationHook* animationHook;
// TODO: Remove this? Currently this is used to signal to stop preparing
// textures if we run out of cache space.
bool prepareTextures;

View File

@@ -21,6 +21,7 @@
#include "EglManager.h"
#include "RenderThread.h"
#include "../AnimationContext.h"
#include "../Caches.h"
#include "../DeferredLayerUpdater.h"
#include "../RenderState.h"
@@ -35,7 +36,8 @@ namespace android {
namespace uirenderer {
namespace renderthread {
CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode)
CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory)
: mRenderThread(thread)
, mEglManager(thread.eglManager())
, mEglSurface(EGL_NO_SURFACE)
@@ -44,11 +46,13 @@ CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode*
, mCanvas(NULL)
, mHaveNewSurface(false)
, mRootRenderNode(rootRenderNode) {
mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
}
CanvasContext::~CanvasContext() {
destroyCanvasAndSurface();
mRenderThread.removeFrameCallback(this);
delete mAnimationContext;
}
void CanvasContext::destroyCanvasAndSurface() {
@@ -136,10 +140,11 @@ void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
void CanvasContext::prepareTree(TreeInfo& info) {
mRenderThread.removeFrameCallback(this);
info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
mAnimationContext->startFrame();
mRootRenderNode->prepareTree(info);
mAnimationContext->runRemainingAnimations(info);
int runningBehind = 0;
// TODO: This query is moderately expensive, investigate adding some sort
@@ -254,7 +259,6 @@ void CanvasContext::buildLayer(RenderNode* node) {
stopDrawing();
TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
info.runAnimations = false;

View File

@@ -25,6 +25,7 @@
#include "../DamageAccumulator.h"
#include "../DrawProfiler.h"
#include "../IContextFactory.h"
#include "../RenderNode.h"
#include "RenderTask.h"
#include "RenderThread.h"
@@ -34,6 +35,7 @@
namespace android {
namespace uirenderer {
class AnimationContext;
class DeferredLayerUpdater;
class OpenGLRenderer;
class Rect;
@@ -45,9 +47,11 @@ class EglManager;
// This per-renderer class manages the bridge between the global EGL context
// and the render surface.
// TODO: Rename to Renderer or some other per-window, top-level manager
class CanvasContext : public IFrameCallback {
public:
CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode);
CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
IContextFactory* contextFactory);
virtual ~CanvasContext();
bool initialize(ANativeWindow* window);
@@ -105,6 +109,7 @@ private:
OpenGLRenderer* mCanvas;
bool mHaveNewSurface;
DamageAccumulator mDamageAccumulator;
AnimationContext* mAnimationContext;
const sp<RenderNode> mRootRenderNode;

View File

@@ -52,17 +52,20 @@ namespace renderthread {
MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
CREATE_BRIDGE3(createContext, RenderThread* thread, bool translucent, RenderNode* rootRenderNode) {
return new CanvasContext(*args->thread, args->translucent, args->rootRenderNode);
CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory) {
return new CanvasContext(*args->thread, args->translucent,
args->rootRenderNode, args->contextFactory);
}
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
: mRenderThread(RenderThread::getInstance())
, mContext(0) {
SETUP_TASK(createContext);
args->translucent = translucent;
args->rootRenderNode = rootRenderNode;
args->thread = &mRenderThread;
args->contextFactory = contextFactory;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(&mRenderThread, mContext);
}

View File

@@ -30,6 +30,7 @@
#include <utils/Vector.h>
#include "../Caches.h"
#include "../IContextFactory.h"
#include "DrawFrameTask.h"
namespace android {
@@ -58,7 +59,7 @@ class RenderProxyBridge;
*/
class ANDROID_API RenderProxy {
public:
ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode);
ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
ANDROID_API virtual ~RenderProxy();
ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos);

View File

@@ -30,7 +30,7 @@ void TimeLord::vsyncReceived(nsecs_t vsync) {
}
}
nsecs_t TimeLord::frameTimeMs() {
nsecs_t TimeLord::computeFrameTimeMs() {
// Logic copied from Choreographer.java
nsecs_t now = systemTime(CLOCK_MONOTONIC);
nsecs_t jitterNanos = now - mFrameTimeNanos;

View File

@@ -30,7 +30,7 @@ class TimeLord {
public:
void setFrameInterval(nsecs_t intervalNanos) { mFrameIntervalNanos = intervalNanos; }
void vsyncReceived(nsecs_t vsync);
nsecs_t frameTimeMs();
nsecs_t computeFrameTimeMs();
private:
friend class RenderThread;

View File

@@ -16,7 +16,6 @@
package com.android.test.hwui;
import android.animation.TimeInterpolator;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
@@ -28,11 +27,6 @@ import android.os.Trace;
import android.view.HardwareCanvas;
import android.view.RenderNodeAnimator;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.OvershootInterpolator;
import android.webkit.WebChromeClient;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.widget.LinearLayout;
import android.widget.LinearLayout.LayoutParams;
import android.widget.ProgressBar;