Merge "Revert "SurfaceView: Include surfaceInsets in position calculation""
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@@ -404,15 +404,6 @@ public class SurfaceView extends View {
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}
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}
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private Rect getParentSurfaceInsets() {
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final ViewRootImpl root = getViewRootImpl();
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if (root == null) {
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return null;
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} else {
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return root.mWindowAttributes.surfaceInsets;
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}
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}
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/** @hide */
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protected void updateSurface() {
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if (!mHaveFrame) {
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@@ -468,9 +459,6 @@ public class SurfaceView extends View {
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mTranslator.translateRectInAppWindowToScreen(mScreenRect);
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}
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final Rect surfaceInsets = getParentSurfaceInsets();
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mScreenRect.offset(surfaceInsets.left, surfaceInsets.top);
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if (creating) {
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mSurfaceSession = new SurfaceSession(viewRoot.mSurface);
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mSurfaceControl = new SurfaceControl(mSurfaceSession,
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@@ -627,7 +615,7 @@ public class SurfaceView extends View {
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} else {
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// Calculate the window position in case RT loses the window
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// and we need to fallback to a UI-thread driven position update
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getLocationInSurface(mLocation);
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getLocationInWindow(mLocation);
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final boolean positionChanged = mWindowSpaceLeft != mLocation[0]
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|| mWindowSpaceTop != mLocation[1];
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final boolean layoutSizeChanged = getWidth() != mScreenRect.width()
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@@ -640,6 +628,8 @@ public class SurfaceView extends View {
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mLocation[0] = getWidth();
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mLocation[1] = getHeight();
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transformFromViewToWindowSpace(mLocation);
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mScreenRect.set(mWindowSpaceLeft, mWindowSpaceTop,
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mLocation[0], mLocation[1]);
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@@ -698,7 +688,6 @@ public class SurfaceView extends View {
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if (mSurfaceControl == null) {
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return;
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}
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// TODO: This is teensy bit racey in that a brand new SurfaceView moving on
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// its 2nd frame if RenderThread is running slowly could potentially see
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// this as false, enter the branch, get pre-empted, then this comes along
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