Merge "Revert "SurfaceView: Include surfaceInsets in position calculation""

This commit is contained in:
Rob Carr
2017-03-03 01:16:25 +00:00
committed by Android (Google) Code Review
4 changed files with 13 additions and 14 deletions

View File

@@ -404,15 +404,6 @@ public class SurfaceView extends View {
}
}
private Rect getParentSurfaceInsets() {
final ViewRootImpl root = getViewRootImpl();
if (root == null) {
return null;
} else {
return root.mWindowAttributes.surfaceInsets;
}
}
/** @hide */
protected void updateSurface() {
if (!mHaveFrame) {
@@ -468,9 +459,6 @@ public class SurfaceView extends View {
mTranslator.translateRectInAppWindowToScreen(mScreenRect);
}
final Rect surfaceInsets = getParentSurfaceInsets();
mScreenRect.offset(surfaceInsets.left, surfaceInsets.top);
if (creating) {
mSurfaceSession = new SurfaceSession(viewRoot.mSurface);
mSurfaceControl = new SurfaceControl(mSurfaceSession,
@@ -627,7 +615,7 @@ public class SurfaceView extends View {
} else {
// Calculate the window position in case RT loses the window
// and we need to fallback to a UI-thread driven position update
getLocationInSurface(mLocation);
getLocationInWindow(mLocation);
final boolean positionChanged = mWindowSpaceLeft != mLocation[0]
|| mWindowSpaceTop != mLocation[1];
final boolean layoutSizeChanged = getWidth() != mScreenRect.width()
@@ -640,6 +628,8 @@ public class SurfaceView extends View {
mLocation[0] = getWidth();
mLocation[1] = getHeight();
transformFromViewToWindowSpace(mLocation);
mScreenRect.set(mWindowSpaceLeft, mWindowSpaceTop,
mLocation[0], mLocation[1]);
@@ -698,7 +688,6 @@ public class SurfaceView extends View {
if (mSurfaceControl == null) {
return;
}
// TODO: This is teensy bit racey in that a brand new SurfaceView moving on
// its 2nd frame if RenderThread is running slowly could potentially see
// this as false, enter the branch, get pre-empted, then this comes along

View File

@@ -452,6 +452,10 @@ static void android_view_RenderNode_requestPositionUpdates(JNIEnv* env, jobject,
const RenderProperties& props = node.properties();
uirenderer::Rect bounds(props.getWidth(), props.getHeight());
transform.mapRect(bounds);
bounds.left -= info.windowInsetLeft;
bounds.right -= info.windowInsetLeft;
bounds.top -= info.windowInsetTop;
bounds.bottom -= info.windowInsetTop;
if (CC_LIKELY(transform.isPureTranslate())) {
// snap/round the computed bounds, so they match the rounding behavior

View File

@@ -178,9 +178,13 @@ public:
}
}
// TODO: This is hacky
info.windowInsetLeft = -stagingProperties().getLeft();
info.windowInsetTop = -stagingProperties().getTop();
info.updateWindowPositions = true;
RenderNode::prepareTree(info);
info.updateWindowPositions = false;
info.windowInsetLeft = 0;
info.windowInsetTop = 0;
info.errorHandler = nullptr;
}

View File

@@ -91,6 +91,8 @@ public:
LayerUpdateQueue* layerUpdateQueue = nullptr;
ErrorHandler* errorHandler = nullptr;
int32_t windowInsetLeft = 0;
int32_t windowInsetTop = 0;
bool updateWindowPositions = false;
struct Out {