Merge "Error checking for MVP matrix computation. Fixing more padding bugs."

This commit is contained in:
Alex Sakhartchouk
2010-09-27 14:15:39 -07:00
committed by Android (Google) Code Review
2 changed files with 14 additions and 9 deletions

View File

@@ -108,6 +108,11 @@ void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCach
rsc->checkError("ProgramVertex::setupGL2 start");
if(!isUserProgram()) {
if(mConstants[0].get() == NULL) {
LOGE("Unable to set fixed function emulation matrices because allocation is missing");
rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing");
return;
}
float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);

View File

@@ -84,6 +84,10 @@ void VertexArray::clear(uint32_t n)
void VertexArray::add(const Attrib &a, uint32_t stride)
{
// Skip padding
if(a.name[0] == '#') {
return;
}
rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].set(a);
mAttribs[mCount].buffer = mActiveBuffer;
@@ -94,6 +98,10 @@ void VertexArray::add(const Attrib &a, uint32_t stride)
void VertexArray::add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name)
{
// Skip padding
if(name[0] == '#') {
return;
}
rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].clear();
mAttribs[mCount].type = type;
@@ -129,12 +137,7 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
rsc->checkError("VertexArray::setupGL2 disabled");
for (uint32_t ct=0; ct < mCount; ct++) {
int32_t slot = 0;
if (mAttribs[ct].name[0] == '#') {
continue;
}
int32_t slot = -1;
if (sc->isUserVertexProgram()) {
slot = sc->vtxAttribSlot(ct);
} else {
@@ -146,14 +149,11 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
slot = 2;
} else if (mAttribs[ct].name == "texture0") {
slot = 3;
} else {
continue;
}
}
if(slot < 0) {
continue;
}
//logAttrib(ct, slot);
glEnableVertexAttribArray(slot);
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);