Can switch to legacy GLES driver when ANGLE is system driver am: 1cf20cd849
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2269788 Change-Id: Ic2394b6626d7cc84cf38fab1008fb7c4c4bb3432 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
@@ -107,20 +107,42 @@ public class GraphicsEnvironment {
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private static final int UPDATABLE_DRIVER_GLOBAL_OPT_IN_PRERELEASE_DRIVER = 2;
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private static final int UPDATABLE_DRIVER_GLOBAL_OPT_IN_OFF = 3;
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// System properties related to ANGLE and legacy GLES graphics drivers.
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private static final String PROPERTY_EGL_SYSTEM_DRIVER = "ro.hardware.egl";
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// TODO (b/224558229): Properly add this to the list of system properties for a device:
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private static final String PROPERTY_EGL_LEGACY_DRIVER = "ro.hardware.egl_legacy";
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// Values for ANGLE_GL_DRIVER_ALL_ANGLE
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private static final int ANGLE_GL_DRIVER_ALL_ANGLE_ON = 1;
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private static final int ANGLE_GL_DRIVER_ALL_ANGLE_OFF = 0;
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private static final int ANGLE_GL_DRIVER_ALL_LEGACY = -1;
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// Values for ANGLE_GL_DRIVER_SELECTION_VALUES
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private static final String ANGLE_GL_DRIVER_CHOICE_DEFAULT = "default";
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private static final String ANGLE_GL_DRIVER_CHOICE_ANGLE = "angle";
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private static final String ANGLE_GL_DRIVER_CHOICE_LEGACY = "legacy";
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// The following value is a deprecated choice for "legacy"
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private static final String ANGLE_GL_DRIVER_CHOICE_NATIVE = "native";
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// Values returned by getDriverForPackage() and getDefaultDriverToUse() (avoid returning
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// strings for performance reasons)
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private static final int ANGLE_GL_DRIVER_TO_USE_LEGACY = 0;
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private static final int ANGLE_GL_DRIVER_TO_USE_ANGLE = 1;
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private ClassLoader mClassLoader;
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private String mLibrarySearchPaths;
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private String mLibraryPermittedPaths;
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private GameManager mGameManager;
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private boolean mAngleIsSystemDriver = false;
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private boolean mNoLegacyDriver = false;
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// When ANGLE is the system driver, this is the name of the legacy driver.
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//
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// IMPORTANT: When ANGLE is the system driver, and if there is a fallback "legacy" GLES driver
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// (e.g. from the GPU provider), the name of that driver must be set here, unles and until
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// PROPERTY_EGL_LEGACY_DRIVER has been properly plumbed and this becomes broadly available.
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private String mEglLegacyDriver = "";
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private int mAngleOptInIndex = -1;
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/**
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@@ -138,6 +160,23 @@ public class GraphicsEnvironment {
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setupGpuLayers(context, coreSettings, pm, packageName, appInfoWithMetaData);
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Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
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// Determine if ANGLE is the system driver, as this will determine other logic
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final String eglSystemDriver = SystemProperties.get(PROPERTY_EGL_SYSTEM_DRIVER);
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Log.v(TAG, "GLES system driver is '" + eglSystemDriver + "'");
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mAngleIsSystemDriver = eglSystemDriver.equals(ANGLE_DRIVER_NAME);
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if (mAngleIsSystemDriver) {
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// Lookup the legacy driver, to send down to the EGL loader
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final String eglLegacyDriver = SystemProperties.get(PROPERTY_EGL_LEGACY_DRIVER);
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if (eglLegacyDriver.isEmpty()) {
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mNoLegacyDriver = true;
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mEglLegacyDriver = eglSystemDriver;
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}
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} else {
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mEglLegacyDriver = eglSystemDriver;
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}
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Log.v(TAG, "Legacy GLES driver is '" + mEglLegacyDriver + "'");
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// Setup ANGLE and pass down ANGLE details to the C++ code
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Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "setupAngle");
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boolean useAngle = false;
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if (setupAngle(context, coreSettings, pm, packageName)) {
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@@ -145,6 +184,9 @@ public class GraphicsEnvironment {
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useAngle = true;
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setGpuStats(ANGLE_DRIVER_NAME, ANGLE_DRIVER_VERSION_NAME, ANGLE_DRIVER_VERSION_CODE,
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0, packageName, getVulkanVersion(pm));
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} else if (mNoLegacyDriver) {
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Log.e(TAG, "Unexpected problem with the ANGLE for use with: '" + packageName + "'");
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useAngle = true;
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}
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}
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Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
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@@ -188,28 +230,15 @@ public class GraphicsEnvironment {
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/**
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* Query to determine if ANGLE should be used
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*/
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private boolean shouldUseAngle(Context context, Bundle coreSettings,
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String packageName) {
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private boolean shouldUseAngle(Context context, Bundle coreSettings, String packageName) {
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if (TextUtils.isEmpty(packageName)) {
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Log.v(TAG, "No package name specified, ANGLE should not be used");
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return false;
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Log.v(TAG, "No package name specified; use the system driver");
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return mAngleIsSystemDriver ? true : false;
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}
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final String devOptIn = getDriverForPackage(context, coreSettings, packageName);
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Log.v(TAG, "ANGLE Developer option for '" + packageName + "' "
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+ "set to: '" + devOptIn + "'");
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// We only want to use ANGLE if the developer has explicitly chosen something other than
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// default driver.
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final boolean forceAngle = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE);
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final boolean forceNative = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE);
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if (forceAngle || forceNative) {
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Log.v(TAG, "ANGLE developer option for " + packageName + ": " + devOptIn);
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}
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final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
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return !forceNative && (forceAngle || gameModeEnabledAngle);
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final int driverToUse = getDriverForPackage(context, coreSettings, packageName);
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boolean yesOrNo = driverToUse == ANGLE_GL_DRIVER_TO_USE_ANGLE;
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return yesOrNo;
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}
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private int getVulkanVersion(PackageManager pm) {
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@@ -417,34 +446,69 @@ public class GraphicsEnvironment {
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return ai;
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}
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private String getDriverForPackage(Context context, Bundle bundle, String packageName) {
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/**
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* Return the appropriate "default" driver, unless overridden by isAngleEnabledByGameMode().
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*/
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private int getDefaultDriverToUse(Context context, String packageName) {
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if (mAngleIsSystemDriver || isAngleEnabledByGameMode(context, packageName)) {
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return ANGLE_GL_DRIVER_TO_USE_ANGLE;
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} else {
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return ANGLE_GL_DRIVER_TO_USE_LEGACY;
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}
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}
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/*
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* Determine which GLES "driver" should be used for the package, taking into account the
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* following factors (in priority order):
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*
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* 1) The semi-global switch (i.e. Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE; which is set by
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* the "angle_gl_driver_all_angle" setting; which forces a driver for all processes that
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* start after the Java run time is up), if it forces a choice; otherwise ...
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* 2) The per-application switch (i.e. Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS and
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* Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES; which corresponds to the
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* “angle_gl_driver_selection_pkgs” and “angle_gl_driver_selection_values” settings); if it
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* forces a choice; otherwise ...
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* 3) Use ANGLE if isAngleEnabledByGameMode() returns true; otherwise ...
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* 4) The global switch (i.e. use the system driver, whether ANGLE or legacy;
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* a.k.a. mAngleIsSystemDriver, which is set by the device’s “ro.hardware.egl” property)
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*
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* Factors 1 and 2 are decided by this method. Factors 3 and 4 are decided by
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* getDefaultDriverToUse().
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*/
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private int getDriverForPackage(Context context, Bundle bundle, String packageName) {
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// Check the semi-global switch (i.e. once system has booted enough) for whether ANGLE
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// should be forced on or off for "all appplications"
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final int allUseAngle;
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if (bundle != null) {
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allUseAngle =
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bundle.getInt(Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE);
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allUseAngle = bundle.getInt(Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE);
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} else {
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ContentResolver contentResolver = context.getContentResolver();
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allUseAngle = Settings.Global.getInt(contentResolver,
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Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE,
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ANGLE_GL_DRIVER_ALL_ANGLE_OFF);
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Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE, ANGLE_GL_DRIVER_ALL_ANGLE_OFF);
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}
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if (allUseAngle == ANGLE_GL_DRIVER_ALL_ANGLE_ON) {
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Log.v(TAG, "Turn on ANGLE for all applications.");
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return ANGLE_GL_DRIVER_CHOICE_ANGLE;
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return ANGLE_GL_DRIVER_TO_USE_ANGLE;
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}
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if (allUseAngle == ANGLE_GL_DRIVER_ALL_LEGACY) {
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Log.v(TAG, "Disable ANGLE for all applications.");
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return ANGLE_GL_DRIVER_TO_USE_LEGACY;
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}
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// Make sure we have a good package name
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if (TextUtils.isEmpty(packageName)) {
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return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
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return getDefaultDriverToUse(context, packageName);
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}
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// Get the per-application settings lists
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final ContentResolver contentResolver = context.getContentResolver();
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final List<String> optInPackages =
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getGlobalSettingsString(contentResolver, bundle,
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Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS);
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final List<String> optInValues =
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getGlobalSettingsString(contentResolver, bundle,
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Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES);
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final List<String> optInPackages = getGlobalSettingsString(
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contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS);
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final List<String> optInValues = getGlobalSettingsString(
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contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES);
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Log.v(TAG, "Currently set values for:");
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Log.v(TAG, " angle_gl_driver_selection_pkgs = " + optInPackages);
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Log.v(TAG, " angle_gl_driver_selection_values =" + optInValues);
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// Make sure we have good settings to use
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if (optInPackages.size() != optInValues.size()) {
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@@ -454,17 +518,40 @@ public class GraphicsEnvironment {
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+ optInPackages.size() + ", "
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+ "number of values: "
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+ optInValues.size());
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return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
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return getDefaultDriverToUse(context, packageName);
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}
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// See if this application is listed in the per-application settings lists
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final int pkgIndex = getPackageIndex(packageName, optInPackages);
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if (pkgIndex < 0) {
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return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
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// The application is NOT listed in the per-application settings lists; and so use the
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// system driver (i.e. either ANGLE or the Legacy driver)
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Log.v(TAG, "getDriverForPackage(): No per-application setting");
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return getDefaultDriverToUse(context, packageName);
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}
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mAngleOptInIndex = pkgIndex;
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return optInValues.get(pkgIndex);
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Log.v(TAG,
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"getDriverForPackage(): using per-application switch: "
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+ optInValues.get(pkgIndex));
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// The application IS listed in the per-application settings lists; and so use the
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// setting--choosing the current system driver if the setting is "default" (i.e. either
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// ANGLE or the Legacy driver)
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String rtnValue = optInValues.get(pkgIndex);
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Log.v(TAG,
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"ANGLE Developer option for '" + packageName + "' "
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+ "set to: '" + rtnValue + "'");
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if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE)) {
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return ANGLE_GL_DRIVER_TO_USE_ANGLE;
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} else if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE)
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|| rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_LEGACY)) {
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return ANGLE_GL_DRIVER_TO_USE_LEGACY;
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} else {
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// The user either chose default or an invalid value; go with the default driver or what
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// the game dashboard indicates
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return getDefaultDriverToUse(context, packageName);
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}
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}
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/**
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@@ -514,7 +601,13 @@ public class GraphicsEnvironment {
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}
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/**
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* Pass ANGLE details down to trigger enable logic
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* Determine whether ANGLE should be used, set it up if so, and pass ANGLE details down to
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* the C++ GraphicsEnv class.
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*
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* If ANGLE will be used, GraphicsEnv::setAngleInfo() will be called to enable ANGLE to be
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* properly used. Otherwise, GraphicsEnv::setLegacyDriverInfo() will be called to
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* enable the legacy GLES driver (e.g. when ANGLE is the system driver) to be identified and
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* used.
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*
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* @param context
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* @param bundle
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@@ -527,6 +620,7 @@ public class GraphicsEnvironment {
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String packageName) {
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if (!shouldUseAngle(context, bundle, packageName)) {
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setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
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return false;
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}
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@@ -541,6 +635,7 @@ public class GraphicsEnvironment {
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angleInfo = pm.getApplicationInfo(anglePkgName, 0);
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} catch (PackageManager.NameNotFoundException e) {
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Log.w(TAG, "ANGLE debug package '" + anglePkgName + "' not installed");
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setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
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return false;
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}
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}
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@@ -550,16 +645,18 @@ public class GraphicsEnvironment {
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anglePkgName = getAnglePackageName(pm);
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if (TextUtils.isEmpty(anglePkgName)) {
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Log.w(TAG, "Failed to find ANGLE package.");
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setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
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return false;
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}
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Log.i(TAG, "ANGLE package enabled: " + anglePkgName);
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Log.v(TAG, "ANGLE package enabled: " + anglePkgName);
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try {
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// Production ANGLE libraries must be pre-installed as a system app
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angleInfo = pm.getApplicationInfo(anglePkgName,
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PackageManager.MATCH_SYSTEM_ONLY);
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} catch (PackageManager.NameNotFoundException e) {
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Log.w(TAG, "ANGLE package '" + anglePkgName + "' not installed");
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setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
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return false;
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}
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}
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@@ -573,21 +670,15 @@ public class GraphicsEnvironment {
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+ "!/lib/"
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+ abi;
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if (DEBUG) Log.v(TAG, "ANGLE package libs: " + paths);
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// We need to call setAngleInfo() with the package name and the developer option value
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//(native/angle/other). Then later when we are actually trying to load a driver,
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//GraphicsEnv::getShouldUseAngle() has seen the package name before and can confidently
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//answer yes/no based on the previously set developer option value.
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final String devOptIn;
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final String[] features = getAngleEglFeatures(context, bundle);
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final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
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if (gameModeEnabledAngle) {
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devOptIn = ANGLE_GL_DRIVER_CHOICE_ANGLE;
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} else {
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devOptIn = getDriverForPackage(context, bundle, packageName);
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if (DEBUG) {
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Log.v(TAG, "ANGLE package libs: " + paths);
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}
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setAngleInfo(paths, packageName, devOptIn, features);
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// If we make it to here, ANGLE will be used. Call setAngleInfo() with the package name,
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// and features to use.
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final String[] features = getAngleEglFeatures(context, bundle);
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setAngleInfo(
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paths, packageName, mAngleIsSystemDriver, ANGLE_GL_DRIVER_CHOICE_ANGLE, features);
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return true;
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}
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@@ -876,8 +967,10 @@ public class GraphicsEnvironment {
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private static native void setDriverPathAndSphalLibraries(String path, String sphalLibraries);
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private static native void setGpuStats(String driverPackageName, String driverVersionName,
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long driverVersionCode, long driverBuildTime, String appPackageName, int vulkanVersion);
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private static native void setAngleInfo(String path, String appPackage, String devOptIn,
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String[] features);
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private static native void setAngleInfo(String path, String appPackage,
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boolean angleIsSystemDriver, String devOptIn, String[] features);
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private static native void setLegacyDriverInfo(
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String appPackage, boolean angleIsSystemDriver, String legacyDriverName);
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private static native boolean getShouldUseAngle(String packageName);
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private static native boolean setInjectLayersPrSetDumpable();
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@@ -50,7 +50,7 @@ void setGpuStats_native(JNIEnv* env, jobject clazz, jstring driverPackageName,
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}
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void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jstring appName,
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jstring devOptIn, jobjectArray featuresObj) {
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jboolean angleIsSystemDriver, jstring devOptIn, jobjectArray featuresObj) {
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ScopedUtfChars pathChars(env, path);
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ScopedUtfChars appNameChars(env, appName);
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ScopedUtfChars devOptInChars(env, devOptIn);
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@@ -74,7 +74,18 @@ void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jstring appNa
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}
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android::GraphicsEnv::getInstance().setAngleInfo(pathChars.c_str(), appNameChars.c_str(),
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devOptInChars.c_str(), features);
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angleIsSystemDriver, devOptInChars.c_str(),
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features);
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}
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void setLegacyDriverInfo_native(JNIEnv* env, jobject clazz, jstring appName,
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jboolean angleIsSystemDriver, jstring legacyDriverName) {
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ScopedUtfChars appNameChars(env, appName);
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ScopedUtfChars legacyDriverNameChars(env, legacyDriverName);
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android::GraphicsEnv::getInstance().setLegacyDriverInfo(appNameChars.c_str(),
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angleIsSystemDriver,
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legacyDriverNameChars.c_str());
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}
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bool shouldUseAngle_native(JNIEnv* env, jobject clazz, jstring appName) {
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@@ -120,8 +131,10 @@ const JNINativeMethod g_methods[] = {
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{"setInjectLayersPrSetDumpable", "()Z",
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reinterpret_cast<void*>(setInjectLayersPrSetDumpable_native)},
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{"setAngleInfo",
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"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V",
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"(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;[Ljava/lang/String;)V",
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reinterpret_cast<void*>(setAngleInfo_native)},
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{"setLegacyDriverInfo", "(Ljava/lang/String;ZLjava/lang/String;)V",
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reinterpret_cast<void*>(setLegacyDriverInfo_native)},
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{"getShouldUseAngle", "(Ljava/lang/String;)Z",
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reinterpret_cast<void*>(shouldUseAngle_native)},
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{"setLayerPaths", "(Ljava/lang/ClassLoader;Ljava/lang/String;)V",
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