AudioFlinger const methods and parameters

Change-Id: I93ec28024005ed23aa141518092a012a4a7c44c5
This commit is contained in:
Glenn Kasten
2012-02-24 15:42:17 -08:00
parent 2521a01970
commit 0fccd35b32
2 changed files with 11 additions and 10 deletions

View File

@@ -3281,7 +3281,7 @@ void AudioFlinger::DuplicatingThread::updateWaitTime()
}
bool AudioFlinger::DuplicatingThread::outputsReady(SortedVector< sp<OutputTrack> > &outputTracks)
bool AudioFlinger::DuplicatingThread::outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks)
{
for (size_t i = 0; i < outputTracks.size(); i++) {
sp <ThreadBase> thread = outputTracks[i]->thread().promote();
@@ -5859,7 +5859,7 @@ uint32_t AudioFlinger::nextUniqueId()
return android_atomic_inc(&mNextUniqueId);
}
AudioFlinger::PlaybackThread *AudioFlinger::primaryPlaybackThread_l()
AudioFlinger::PlaybackThread *AudioFlinger::primaryPlaybackThread_l() const
{
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
PlaybackThread *thread = mPlaybackThreads.valueAt(i).get();
@@ -5871,7 +5871,7 @@ AudioFlinger::PlaybackThread *AudioFlinger::primaryPlaybackThread_l()
return NULL;
}
uint32_t AudioFlinger::primaryOutputDevice_l()
uint32_t AudioFlinger::primaryOutputDevice_l() const
{
PlaybackThread *thread = primaryPlaybackThread_l();
@@ -6366,7 +6366,7 @@ void AudioFlinger::ThreadBase::lockEffectChains_l(
}
void AudioFlinger::ThreadBase::unlockEffectChains(
Vector<sp <AudioFlinger::EffectChain> >& effectChains)
const Vector<sp <AudioFlinger::EffectChain> >& effectChains)
{
for (size_t i = 0; i < effectChains.size(); i++) {
effectChains[i]->unlock();

View File

@@ -424,8 +424,8 @@ private:
void sendConfigEvent_l(int event, int param = 0);
void processConfigEvents();
audio_io_handle_t id() const { return mId;}
bool standby() { return mStandby; }
uint32_t device() { return mDevice; }
bool standby() const { return mStandby; }
uint32_t device() const { return mDevice; }
virtual audio_stream_t* stream() = 0;
sp<EffectHandle> createEffect_l(
@@ -461,7 +461,7 @@ private:
// integrity of the chains during the process.
void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
// unlock effect chains after process
void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
// set audio mode to all effect chains
void setMode(audio_mode_t mode);
// get effect module with corresponding ID on specified audio session
@@ -968,7 +968,7 @@ private:
virtual uint32_t activeSleepTimeUs();
private:
bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
bool outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
void updateWaitTime();
SortedVector < sp<OutputTrack> > mOutputTracks;
@@ -993,8 +993,9 @@ private:
PlaybackThread *srcThread,
PlaybackThread *dstThread,
bool reRegister);
PlaybackThread *primaryPlaybackThread_l();
uint32_t primaryOutputDevice_l();
// return thread associated with primary hardware device, or NULL
PlaybackThread *primaryPlaybackThread_l() const;
uint32_t primaryOutputDevice_l() const;
friend class AudioBuffer;