BootAnimation: remove superfluous null check for mAnimation
The null check added in I603da080b1732a436a10dbaca6f2be9f158124dc makes our static analyzer suspect that the call to `playAnimation(*mAnimation)` dereferences null. The beginning of this function establishes a non-null value for `mAnimation`, which is used unconditionally throughout the function. Hence, this condition seems unnecessary. Bug: None Test: TreeHugger Change-Id: I0575df17df7f7e3018d99cafd9dcfcd3c10e5fbc
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@@ -1339,7 +1339,7 @@ bool BootAnimation::movie() {
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mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
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}
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if (mAnimation != nullptr && mAnimation->dynamicColoringEnabled) {
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if (mAnimation->dynamicColoringEnabled) {
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initDynamicColors();
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}
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