Removed strong zoom as shade starts to be pulled

Removed steep animation curve when the shade is being pulled, such as
it's not closer to what exists in other system areas, like all apps
drawer and -1.

It was necessary to convert ints to floats, given that conversion was
causing precision loss, making the wallpaper zoom stutter.

Test: pull down drawer over app or launcher
Test: launch apps from QS
Test: change device brightness from QS
Test: atest NotificationShadeDepthControllerTest
Fixes: 195667456
Change-Id: Ibe778fbe3811434dd5123a471eec0d21db1fd09a
This commit is contained in:
Lucas Dupin
2021-08-17 16:50:59 -07:00
parent d6c3d4d5ae
commit 0d0e404978
4 changed files with 48 additions and 59 deletions

View File

@@ -97,7 +97,7 @@ public class GlobalActionsImpl implements GlobalActions, CommandQueue.Callbacks
int backgroundAlpha = (int) (ScrimController.BUSY_SCRIM_ALPHA * 255);
background.setAlpha(backgroundAlpha);
mBlurUtils.applyBlur(d.getWindow().getDecorView().getViewRootImpl(),
mBlurUtils.blurRadiusOfRatio(1), backgroundAlpha == 255);
(int) mBlurUtils.blurRadiusOfRatio(1), backgroundAlpha == 255);
} else {
float backgroundAlpha = mContext.getResources().getFloat(
com.android.systemui.R.dimen.shutdown_scrim_behind_alpha);

View File

@@ -54,22 +54,22 @@ open class BlurUtils @Inject constructor(
/**
* Translates a ratio from 0 to 1 to a blur radius in pixels.
*/
fun blurRadiusOfRatio(ratio: Float): Int {
fun blurRadiusOfRatio(ratio: Float): Float {
if (ratio == 0f) {
return 0
return 0f
}
return MathUtils.lerp(minBlurRadius.toFloat(), maxBlurRadius.toFloat(), ratio).toInt()
return MathUtils.lerp(minBlurRadius.toFloat(), maxBlurRadius.toFloat(), ratio)
}
/**
* Translates a blur radius in pixels to a ratio between 0 to 1.
*/
fun ratioOfBlurRadius(blur: Int): Float {
if (blur == 0) {
fun ratioOfBlurRadius(blur: Float): Float {
if (blur == 0f) {
return 0f
}
return MathUtils.map(minBlurRadius.toFloat(), maxBlurRadius.toFloat(),
0f /* maxStart */, 1f /* maxStop */, blur.toFloat())
0f /* maxStart */, 1f /* maxStop */, blur)
}
/**

View File

@@ -68,7 +68,7 @@ class NotificationShadeDepthController @Inject constructor(
private const val VELOCITY_SCALE = 100f
private const val MAX_VELOCITY = 3000f
private const val MIN_VELOCITY = -MAX_VELOCITY
private const val INTERACTION_BLUR_FRACTION = 0.4f
private const val INTERACTION_BLUR_FRACTION = 0.8f
private const val ANIMATION_BLUR_FRACTION = 1f - INTERACTION_BLUR_FRACTION
private const val TAG = "DepthController"
}
@@ -92,8 +92,6 @@ class NotificationShadeDepthController @Inject constructor(
// Only for dumpsys
private var lastAppliedBlur = 0
@VisibleForTesting
var shadeSpring = DepthAnimation()
var shadeAnimation = DepthAnimation()
@VisibleForTesting
@@ -101,12 +99,16 @@ class NotificationShadeDepthController @Inject constructor(
var brightnessMirrorVisible: Boolean = false
set(value) {
field = value
brightnessMirrorSpring.animateTo(if (value) blurUtils.blurRadiusOfRatio(1f)
brightnessMirrorSpring.animateTo(if (value) blurUtils.blurRadiusOfRatio(1f).toInt()
else 0)
}
var qsPanelExpansion = 0f
set(value) {
if (value.isNaN()) {
Log.w(TAG, "Invalid qs expansion")
return
}
if (field == value) return
field = value
scheduleUpdate()
@@ -134,15 +136,13 @@ class NotificationShadeDepthController @Inject constructor(
field = value
scheduleUpdate()
if (shadeSpring.radius == 0 && shadeAnimation.radius == 0) {
if (shadeExpansion == 0f && shadeAnimation.radius == 0f) {
return
}
// Do not remove blurs when we're re-enabling them
if (!value) {
return
}
shadeSpring.animateTo(0)
shadeSpring.finishIfRunning()
shadeAnimation.animateTo(0)
shadeAnimation.finishIfRunning()
@@ -161,7 +161,7 @@ class NotificationShadeDepthController @Inject constructor(
/**
* Blur radius of the wake-up animation on this frame.
*/
private var wakeAndUnlockBlurRadius = 0
private var wakeAndUnlockBlurRadius = 0f
set(value) {
if (field == value) return
field = value
@@ -174,26 +174,30 @@ class NotificationShadeDepthController @Inject constructor(
@VisibleForTesting
val updateBlurCallback = Choreographer.FrameCallback {
updateScheduled = false
val normalizedBlurRadius = MathUtils.constrain(shadeAnimation.radius,
blurUtils.minBlurRadius, blurUtils.maxBlurRadius)
var combinedBlur = (shadeSpring.radius * INTERACTION_BLUR_FRACTION +
normalizedBlurRadius * ANIMATION_BLUR_FRACTION).toInt()
val animationRadius = MathUtils.constrain(shadeAnimation.radius,
blurUtils.minBlurRadius.toFloat(), blurUtils.maxBlurRadius.toFloat())
val expansionRadius = blurUtils.blurRadiusOfRatio(
Interpolators.getNotificationScrimAlpha(
if (shouldApplyShadeBlur()) shadeExpansion else 0f, false))
var combinedBlur = (expansionRadius * INTERACTION_BLUR_FRACTION +
animationRadius * ANIMATION_BLUR_FRACTION)
val qsExpandedRatio = qsPanelExpansion * shadeExpansion
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio))
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))
var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius).toFloat()
var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius)
if (blursDisabledForAppLaunch) {
shadeRadius = 0f
}
var zoomOut = MathUtils.saturate(blurUtils.ratioOfBlurRadius(shadeRadius))
var blur = shadeRadius.toInt()
// Make blur be 0 if it is necessary to stop blur effect.
if (scrimsVisible) {
blur = 0
zoomOut = 0f
}
val zoomOut = blurUtils.ratioOfBlurRadius(blur)
if (!blurUtils.supportsBlursOnWindows()) {
blur = 0
@@ -266,12 +270,11 @@ class NotificationShadeDepthController @Inject constructor(
override fun onStateChanged(newState: Int) {
updateShadeAnimationBlur(
shadeExpansion, prevTracking, prevShadeVelocity, prevShadeDirection)
updateShadeBlur()
scheduleUpdate()
}
override fun onDozingChanged(isDozing: Boolean) {
if (isDozing) {
shadeSpring.finishIfRunning()
shadeAnimation.finishIfRunning()
brightnessMirrorSpring.finishIfRunning()
}
@@ -336,7 +339,7 @@ class NotificationShadeDepthController @Inject constructor(
prevTracking = tracking
prevTimestamp = timestamp
updateShadeBlur()
scheduleUpdate()
}
private fun updateShadeAnimationBlur(
@@ -399,15 +402,7 @@ class NotificationShadeDepthController @Inject constructor(
}
shadeAnimation.setStartVelocity(velocity)
shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized))
}
private fun updateShadeBlur() {
var newBlur = 0
if (shouldApplyShadeBlur()) {
newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
}
shadeSpring.animateTo(newBlur)
shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized).toInt())
}
private fun scheduleUpdate(viewToBlur: View? = null) {
@@ -433,7 +428,8 @@ class NotificationShadeDepthController @Inject constructor(
IndentingPrintWriter(pw, " ").let {
it.println("StatusBarWindowBlurController:")
it.increaseIndent()
it.println("shadeRadius: ${shadeSpring.radius}")
it.println("shadeExpansion: $shadeExpansion")
it.println("shouldApplyShaeBlur: ${shouldApplyShadeBlur()}")
it.println("shadeAnimation: ${shadeAnimation.radius}")
it.println("brightnessMirrorRadius: ${brightnessMirrorSpring.radius}")
it.println("wakeAndUnlockBlur: $wakeAndUnlockBlurRadius")
@@ -452,7 +448,7 @@ class NotificationShadeDepthController @Inject constructor(
/**
* Blur radius visible on the UI, in pixels.
*/
var radius = 0
var radius = 0f
/**
* Depth ratio of the current blur radius.
@@ -473,12 +469,12 @@ class NotificationShadeDepthController @Inject constructor(
private var springAnimation = SpringAnimation(this, object :
FloatPropertyCompat<DepthAnimation>("blurRadius") {
override fun setValue(rect: DepthAnimation?, value: Float) {
radius = value.toInt()
radius = value
scheduleUpdate(view)
}
override fun getValue(rect: DepthAnimation?): Float {
return radius.toFloat()
return radius
}
})

View File

@@ -69,7 +69,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Mock private lateinit var root: View
@Mock private lateinit var viewRootImpl: ViewRootImpl
@Mock private lateinit var windowToken: IBinder
@Mock private lateinit var shadeSpring: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var shadeAnimation: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var brightnessSpring: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var listener: NotificationShadeDepthController.DepthListener
@@ -89,10 +88,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
`when`(root.isAttachedToWindow).thenReturn(true)
`when`(statusBarStateController.state).then { statusBarState }
`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
(answer.arguments[0] as Float * maxBlur).toInt()
answer.arguments[0] as Float * maxBlur.toFloat()
}
`when`(blurUtils.ratioOfBlurRadius(anyInt())).then { answer ->
answer.arguments[0] as Int / maxBlur.toFloat()
`when`(blurUtils.ratioOfBlurRadius(anyFloat())).then { answer ->
answer.arguments[0] as Float / maxBlur.toFloat()
}
`when`(blurUtils.supportsBlursOnWindows()).thenReturn(true)
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
@@ -102,7 +101,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
statusBarStateController, blurUtils, biometricUnlockController,
keyguardStateController, choreographer, wallpaperManager,
notificationShadeWindowController, dozeParameters, dumpManager)
notificationShadeDepthController.shadeSpring = shadeSpring
notificationShadeDepthController.shadeAnimation = shadeAnimation
notificationShadeDepthController.brightnessMirrorSpring = brightnessSpring
notificationShadeDepthController.root = root
@@ -123,7 +121,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
fun onPanelExpansionChanged_apliesBlur_ifShade() {
notificationShadeDepthController.onPanelExpansionChanged(1f /* expansion */,
false /* tracking */)
verify(shadeSpring).animateTo(eq(maxBlur), any())
verify(shadeAnimation).animateTo(eq(maxBlur), any())
}
@@ -172,12 +169,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test
fun onStateChanged_reevalutesBlurs_ifSameRadiusAndNewState() {
onPanelExpansionChanged_apliesBlur_ifShade()
clearInvocations(shadeSpring)
clearInvocations(shadeAnimation)
clearInvocations(choreographer)
statusBarState = StatusBarState.KEYGUARD
statusBarStateListener.onStateChanged(statusBarState)
verify(shadeSpring).animateTo(eq(0), any())
verify(shadeAnimation).animateTo(eq(0), any())
}
@@ -186,7 +181,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.qsPanelExpansion = 1f
notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false)
notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(maxBlur / 2), eq(false))
verify(blurUtils).applyBlur(any(), anyInt(), eq(false))
}
@Test
@@ -207,10 +202,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
fun setFullShadeTransition_appliesBlur_onlyIfSupported() {
reset(blurUtils)
`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
(answer.arguments[0] as Float * maxBlur).toInt()
answer.arguments[0] as Float * maxBlur
}
`when`(blurUtils.ratioOfBlurRadius(anyInt())).then { answer ->
answer.arguments[0] as Int / maxBlur.toFloat()
`when`(blurUtils.ratioOfBlurRadius(anyFloat())).then { answer ->
answer.arguments[0] as Float / maxBlur.toFloat()
}
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
@@ -239,16 +234,16 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test
fun updateBlurCallback_setsBlur_whenExpanded() {
`when`(shadeSpring.radius).thenReturn(maxBlur)
`when`(shadeAnimation.radius).thenReturn(maxBlur)
notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false))
}
@Test
fun updateBlurCallback_ignoreShadeBlurUntilHidden_overridesZoom() {
`when`(shadeSpring.radius).thenReturn(maxBlur)
`when`(shadeAnimation.radius).thenReturn(maxBlur)
notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.blursDisabledForAppLaunch = true
notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(0), eq(false))
@@ -293,8 +288,8 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
// Brightness mirror is fully visible
`when`(brightnessSpring.ratio).thenReturn(1f)
// And shade is blurred
`when`(shadeSpring.radius).thenReturn(maxBlur)
`when`(shadeAnimation.radius).thenReturn(maxBlur)
notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(notificationShadeWindowController).setBackgroundBlurRadius(eq(0))
@@ -304,10 +299,8 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test
fun ignoreShadeBlurUntilHidden_whennNull_ignoresIfShadeHasNoBlur() {
`when`(shadeSpring.radius).thenReturn(0)
`when`(shadeAnimation.radius).thenReturn(0)
`when`(shadeAnimation.radius).thenReturn(0f)
notificationShadeDepthController.blursDisabledForAppLaunch = true
verify(shadeSpring, never()).animateTo(anyInt(), any())
verify(shadeAnimation, never()).animateTo(anyInt(), any())
}
}