Merge "Support rendering gainmaps to PQ & HLG" into udc-dev

This commit is contained in:
John Reck
2023-04-04 14:56:04 +00:00
committed by Android (Google) Code Review

View File

@@ -50,6 +50,7 @@
#include "Mesh.h"
#include "NinePatchUtils.h"
#include "VectorDrawable.h"
#include "effects/GainmapRenderer.h"
#include "hwui/Bitmap.h"
#include "hwui/MinikinUtils.h"
#include "hwui/PaintFilter.h"
@@ -589,18 +590,25 @@ void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Pain
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
auto image = bitmap.makeImage();
if (bitmap.hasGainmap()) {
Paint gainmapPaint = paint ? *paint : Paint();
sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
gainmapPaint.setShader(gainmapShader);
return drawRect(left, top, left + bitmap.width(), top + bitmap.height(), gainmapPaint);
}
applyLooper(paint, [&](const Paint& p) {
mCanvas->drawImage(image, left, top, p.sampling(), &p);
});
}
void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
auto image = bitmap.makeImage();
SkAutoCanvasRestore acr(mCanvas, true);
mCanvas->concat(matrix);
applyLooper(paint, [&](const Paint& p) {
mCanvas->drawImage(image, 0, 0, p.sampling(), &p);
});
drawBitmap(bitmap, 0, 0, paint);
}
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
@@ -610,6 +618,16 @@ void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float s
SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
if (bitmap.hasGainmap()) {
Paint gainmapPaint = paint ? *paint : Paint();
sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
gainmapShader = gainmapShader->makeWithLocalMatrix(SkMatrix::RectToRect(srcRect, dstRect));
gainmapPaint.setShader(gainmapShader);
return drawRect(dstLeft, dstTop, dstRight, dstBottom, gainmapPaint);
}
applyLooper(paint, [&](const Paint& p) {
mCanvas->drawImageRect(image, srcRect, dstRect, p.sampling(), &p,
SkCanvas::kFast_SrcRectConstraint);