Merge "Add window flags and window types to hierarchyviewer."
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@@ -142,6 +142,29 @@ public interface WindowManager extends ViewManager {
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* @see #TYPE_INPUT_METHOD
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* @see #TYPE_INPUT_METHOD_DIALOG
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*/
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@ViewDebug.ExportedProperty(mapping = {
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@ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
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@ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
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@ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
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@ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
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@ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
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@ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
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@ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
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@ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
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@ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
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@ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
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@ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
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@ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
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@ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
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@ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
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@ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
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@ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG")
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})
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public int type;
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/**
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@@ -367,6 +390,30 @@ public interface WindowManager extends ViewManager {
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* @see #FLAG_FORCE_NOT_FULLSCREEN
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* @see #FLAG_IGNORE_CHEEK_PRESSES
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*/
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@ViewDebug.ExportedProperty(flagMapping = {
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@ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
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name = "FLAG_BLUR_BEHIND"),
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@ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
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name = "FLAG_DIM_BEHIND"),
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@ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
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name = "FLAG_NOT_FOCUSABLE"),
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@ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
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name = "FLAG_NOT_TOUCHABLE"),
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@ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
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name = "FLAG_NOT_TOUCH_MODAL"),
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@ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
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name = "FLAG_LAYOUT_IN_SCREEN"),
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@ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
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name = "FLAG_DITHER"),
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@ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
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name = "FLAG_KEEP_SCREEN_ON"),
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@ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
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name = "FLAG_FULLSCREEN"),
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@ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN,
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equals = FLAG_FORCE_NOT_FULLSCREEN, name = "FLAG_FORCE_NOT_FULLSCREEN"),
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@ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES,
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equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES")
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})
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public int flags;
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/** Window flag: as long as this window is visible to the user, allow
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