Fix Glop vertex alpha blending

Need to force blending if vertices have alpha attribute

Change-Id: I821792db6b613b4d0243cf9c7a045cba014acdc1
This commit is contained in:
Chris Craik
2015-02-09 18:58:32 -08:00
parent 2ab95d780b
commit 08fa43fdeb
3 changed files with 17 additions and 6 deletions

View File

@@ -35,6 +35,10 @@ namespace uirenderer {
LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \
mStageFlags = static_cast<StageFlags>(mStageFlags | stageFlag)
#define REQUIRE_STAGES(requiredFlags) \
LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \
"not prepared for current stage")
GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
: mRenderState(renderState)
, mCaches(caches)
@@ -127,12 +131,14 @@ GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScal
}
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
const bool SWAP_SRC_DST = false;
// TODO: account for texture blend
if (alphaScale < 1.0f) {
if (alphaScale < 1.0f
|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) {
Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
&mOutGlop->blend.src, &mOutGlop->blend.dst);
} else {
@@ -143,6 +149,7 @@ GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScal
}
GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
const SkShader* shader = paint.getShader();
const SkColorFilter* colorFilter = paint.getColorFilter();
@@ -169,6 +176,7 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
mOutGlop->blend = { GL_ZERO, GL_ZERO };
if (mOutGlop->fill.color.a < 1.0f
|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
|| PaintUtils::isBlendedShader(shader)
|| PaintUtils::isBlendedColorFilter(colorFilter)
|| mode != SkXfermode::kSrcOver_Mode) {
@@ -242,7 +250,7 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
}
void GlopBuilder::build() {
LOG_ALWAYS_FATAL_IF(mStageFlags != kAllStages, "glop not fully prepared!");
REQUIRE_STAGES(kAllStages);
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
mOutGlop->fill.program = mCaches.programCache.get(mDescription);

View File

@@ -67,7 +67,11 @@ MeshState::~MeshState() {
}
void MeshState::dump() {
ALOGD("MeshState vertices: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
ALOGD("MeshState vertices: vertex data %p, stride %d",
mCurrentPositionPointer, mCurrentPositionStride);
ALOGD("MeshState texCoord: data %p, stride %d",
mCurrentTexCoordsPointer, mCurrentTexCoordsStride);
}
///////////////////////////////////////////////////////////////////////////////

View File

@@ -210,7 +210,7 @@ public:
renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
renderer->insertReorderBarrier(true);
card = createCard(40, 40, 200, 200);
card = createCard(40, 40, 400, 400);
renderer->drawRenderNode(card.get(), DUMMY, 0);
renderer->insertReorderBarrier(false);
@@ -228,11 +228,10 @@ private:
node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
DisplayListRenderer* renderer = startRecording(node.get());
renderer->drawColor(0xFFFF00FF, SkXfermode::kSrcOver_Mode);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFF00FFFF);
paint.setColor(0xFF000000);
renderer->drawOval(0, 0, width, height, paint);
endRecording(renderer, node.get());