Revert "Don't preload HardwareRenderer, its static initialization is process dependant."

This reverts commit 821e24336b.
This commit is contained in:
Romain Guy
2011-07-12 19:09:03 -07:00
parent 821e24336b
commit 08645eb0f4
2 changed files with 46 additions and 42 deletions

View File

@@ -32,8 +32,6 @@ import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
import static javax.microedition.khronos.egl.EGL10.*;
/**
* Interface for rendering a ViewAncestor using hardware acceleration.
*
@@ -375,33 +373,33 @@ public abstract class HardwareRenderer {
*/
static String getEGLErrorString(int error) {
switch (error) {
case EGL_SUCCESS:
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL_NOT_INITIALIZED:
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS:
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC:
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE:
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONFIG:
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL_BAD_CONTEXT:
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL_BAD_CURRENT_SURFACE:
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_DISPLAY:
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL_BAD_MATCH:
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_NATIVE_PIXMAP:
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW:
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL_BAD_PARAMETER:
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_SURFACE:
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
@@ -418,7 +416,7 @@ public abstract class HardwareRenderer {
void checkEglErrors() {
if (isEnabled()) {
int error = sEgl.eglGetError();
if (error != EGL_SUCCESS) {
if (error != EGL10.EGL_SUCCESS) {
// something bad has happened revert to
// normal rendering.
fallback(error != EGL11.EGL_CONTEXT_LOST);
@@ -446,7 +444,7 @@ public abstract class HardwareRenderer {
if (mGl != null) {
int err = sEgl.eglGetError();
if (err != EGL_SUCCESS) {
if (err != EGL10.EGL_SUCCESS) {
destroy(true);
setRequested(false);
} else {
@@ -482,9 +480,9 @@ public abstract class HardwareRenderer {
sEgl = (EGL10) EGLContext.getEGL();
// Get to the default display.
sEglDisplay = sEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
sEglDisplay = sEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (sEglDisplay == EGL_NO_DISPLAY) {
if (sEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed "
+ getEGLErrorString(sEgl.eglGetError()));
}
@@ -552,22 +550,22 @@ public abstract class HardwareRenderer {
* The window size has changed, so we need to create a new
* surface.
*/
if (mEglSurface != null && mEglSurface != EGL_NO_SURFACE) {
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
/*
* Unbind and destroy the old EGL surface, if
* there is one.
*/
sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
}
// Create an EGL surface we can render into.
mEglSurface = sEgl.eglCreateWindowSurface(sEglDisplay, sEglConfig, holder, null);
if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) {
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = sEgl.eglGetError();
if (error == EGL_BAD_NATIVE_WINDOW) {
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
return null;
}
@@ -604,9 +602,9 @@ public abstract class HardwareRenderer {
}
EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mGlVersion, EGL_NONE };
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mGlVersion, EGL10.EGL_NONE };
return egl.eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT,
return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT,
mGlVersion != 0 ? attrib_list : null);
}
@@ -629,8 +627,8 @@ public abstract class HardwareRenderer {
mDestroyed = true;
sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
mEglSurface = null;
@@ -643,8 +641,8 @@ public abstract class HardwareRenderer {
void invalidate() {
// Cancels any existing buffer to ensure we'll get a buffer
// of the right size before we call eglSwapBuffers
sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglMakeCurrent(sEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
}
@Override
@@ -755,7 +753,7 @@ public abstract class HardwareRenderer {
}
if (!sEglContext.equals(sEgl.eglGetCurrentContext()) ||
!mEglSurface.equals(sEgl.eglGetCurrentSurface(EGL_DRAW))) {
!mEglSurface.equals(sEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, sEglContext)) {
fallback(true);
Log.e(LOG_TAG, "eglMakeCurrent failed " +
@@ -787,16 +785,16 @@ public abstract class HardwareRenderer {
@Override
int[] getConfig(boolean dirtyRegions) {
return new int[] {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
(dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0),
EGL_NONE
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT |
(dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0),
EGL10.EGL_NONE
};
}

View File

@@ -671,6 +671,12 @@ android.view.GLES20Canvas
android.view.GLES20Canvas$CanvasFinalizer
android.view.Gravity
android.view.HardwareCanvas
android.view.HardwareRenderer
android.view.HardwareRenderer$Gl20Renderer
android.view.HardwareRenderer$GlRenderer
android.view.HardwareRenderer$GlRenderer$ComponentSizeChooser
android.view.HardwareRenderer$GlRenderer$EglConfigChooser
android.view.HardwareRenderer$HardwareDrawCallbacks
android.view.IWindow
android.view.IWindow$Stub
android.view.IWindowManager