Merge "Fix RippleDrawable alpha" into udc-dev
This commit is contained in:
@@ -72,9 +72,9 @@
|
||||
<item name="secondary_content_alpha_material_dark" format="float" type="dimen">.7</item>
|
||||
<item name="secondary_content_alpha_material_light" format="float" type="dimen">0.60</item>
|
||||
|
||||
<item name="highlight_alpha_material_light" format="float" type="dimen">0.5</item>
|
||||
<item name="highlight_alpha_material_dark" format="float" type="dimen">0.5</item>
|
||||
<item name="highlight_alpha_material_colored" format="float" type="dimen">0.10</item>
|
||||
<item name="highlight_alpha_material_light" format="float" type="dimen">0.20</item>
|
||||
<item name="highlight_alpha_material_dark" format="float" type="dimen">0.20</item>
|
||||
<item name="highlight_alpha_material_colored" format="float" type="dimen">0.20</item>
|
||||
|
||||
<!-- Primary & accent colors -->
|
||||
<eat-comment />
|
||||
|
||||
@@ -1013,7 +1013,8 @@ public class RippleDrawable extends LayerDrawable {
|
||||
}
|
||||
p.setShader(shader);
|
||||
p.setColorFilter(null);
|
||||
p.setColor(color);
|
||||
// Alpha is handled by the shader (and color is a no-op because there's a shader)
|
||||
p.setColor(0xFF000000);
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user