Merge "WM: correctly draw the rounded corner / cutout overlay during rotation"
This commit is contained in:
committed by
Android (Google) Code Review
commit
07126b4ea6
@@ -55,6 +55,7 @@ import android.view.View;
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import android.view.View.OnLayoutChangeListener;
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import android.view.ViewGroup;
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import android.view.ViewGroup.LayoutParams;
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import android.view.ViewTreeObserver;
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import android.view.WindowManager;
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import android.widget.FrameLayout;
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import android.widget.ImageView;
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@@ -97,6 +98,7 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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private DisplayCutoutView mCutoutTop;
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private DisplayCutoutView mCutoutBottom;
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private SecureSetting mColorInversionSetting;
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private boolean mPendingRotationChange;
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@Override
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public void start() {
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@@ -130,6 +132,21 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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@Override
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public void onDisplayChanged(int displayId) {
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if ((hasRoundedCorners() || shouldDrawCutout()) &&
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mRotation != RotationUtils.getExactRotation(mContext)) {
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// We cannot immediately update the orientation. Otherwise
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// WindowManager is still deferring layout until it has finished dispatching
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// the config changes, which may cause divergence between what we draw
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// (new orientation), and where we are placed on the screen (old orientation).
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// Instead we wait until either:
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// - we are trying to redraw. This because WM resized our window and told us to.
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// - the config change has been dispatched, so WM is no longer deferring layout.
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mPendingRotationChange = true;
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mOverlay.getViewTreeObserver().addOnPreDrawListener(
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new RestartingPreDrawListener(mOverlay));
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mBottomOverlay.getViewTreeObserver().addOnPreDrawListener(
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new RestartingPreDrawListener(mBottomOverlay));
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}
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updateOrientation();
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}
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};
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@@ -144,12 +161,12 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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mOverlay = LayoutInflater.from(mContext)
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.inflate(R.layout.rounded_corners, null);
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mCutoutTop = new DisplayCutoutView(mContext, true,
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this::updateWindowVisibilities);
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this::updateWindowVisibilities, this);
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((ViewGroup)mOverlay).addView(mCutoutTop);
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mBottomOverlay = LayoutInflater.from(mContext)
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.inflate(R.layout.rounded_corners, null);
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mCutoutBottom = new DisplayCutoutView(mContext, false,
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this::updateWindowVisibilities);
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this::updateWindowVisibilities, this);
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((ViewGroup)mBottomOverlay).addView(mCutoutBottom);
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mOverlay.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
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@@ -229,6 +246,7 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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@Override
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protected void onConfigurationChanged(Configuration newConfig) {
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mPendingRotationChange = false;
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updateOrientation();
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if (shouldDrawCutout() && mOverlay == null) {
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setupDecorations();
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@@ -236,6 +254,9 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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}
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protected void updateOrientation() {
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if (mPendingRotationChange) {
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return;
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}
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int newRotation = RotationUtils.getExactRotation(mContext);
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if (newRotation != mRotation) {
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mRotation = newRotation;
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@@ -451,15 +472,17 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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private final int[] mLocation = new int[2];
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private final boolean mInitialStart;
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private final Runnable mVisibilityChangedListener;
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private final ScreenDecorations mDecorations;
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private int mColor = Color.BLACK;
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private boolean mStart;
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private int mRotation;
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public DisplayCutoutView(Context context, boolean start,
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Runnable visibilityChangedListener) {
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Runnable visibilityChangedListener, ScreenDecorations decorations) {
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super(context);
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mInitialStart = start;
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mVisibilityChangedListener = visibilityChangedListener;
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mDecorations = decorations;
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setId(R.id.display_cutout);
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}
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@@ -522,10 +545,10 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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}
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private void update() {
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mStart = isStart();
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if (!isAttachedToWindow()) {
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if (!isAttachedToWindow() || mDecorations.mPendingRotationChange) {
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return;
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}
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mStart = isStart();
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requestLayout();
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getDisplay().getDisplayInfo(mInfo);
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mBounds.setEmpty();
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@@ -688,4 +711,28 @@ public class ScreenDecorations extends SystemUI implements Tunable {
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return rotation == RotationUtils.ROTATION_LANDSCAPE || rotation ==
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RotationUtils.ROTATION_SEASCAPE;
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}
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/**
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* A pre-draw listener, that cancels the draw and restarts the traversal with the updated
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* window attributes.
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*/
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private class RestartingPreDrawListener implements ViewTreeObserver.OnPreDrawListener {
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private final View mView;
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private RestartingPreDrawListener(View view) {
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mView = view;
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}
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@Override
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public boolean onPreDraw() {
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mPendingRotationChange = false;
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mView.getViewTreeObserver().removeOnPreDrawListener(this);
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// This changes the window attributes - we need to restart the traversal for them to
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// take effect.
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updateOrientation();
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mView.invalidate();
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return false;
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}
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}
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}
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@@ -46,6 +46,7 @@ import android.view.SurfaceSession;
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import libcore.io.Streams;
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import com.android.server.LocalServices;
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import com.android.server.policy.WindowManagerPolicy;
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/**
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* <p>
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@@ -63,7 +64,7 @@ final class ColorFade {
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// The layer for the electron beam surface.
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// This is currently hardcoded to be one layer above the boot animation.
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private static final int COLOR_FADE_LAYER = 0x40000001;
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private static final int COLOR_FADE_LAYER = WindowManagerPolicy.COLOR_FADE_LAYER;
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// The number of frames to draw when preparing the animation so that it will
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// be ready to run smoothly. We use 3 frames because we are triple-buffered.
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@@ -157,6 +157,8 @@ public interface WindowManagerPolicy extends WindowManagerPolicyConstants {
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int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
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/** Need to recompute animations */
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int FINISH_LAYOUT_REDO_ANIM = 0x0008;
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/** Layer for the screen off animation */
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int COLOR_FADE_LAYER = 0x40000001;
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/**
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* Register shortcuts for window manager to dispatch.
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@@ -1136,6 +1136,11 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
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}
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}
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forAllWindows(w -> {
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w.forceSeamlesslyRotateIfAllowed(oldRotation, rotation);
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}, true /* traverseTopToBottom */);
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// TODO(b/111504081): Consolidate seamless rotation logic.
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if (rotateSeamlessly) {
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seamlesslyRotate(getPendingTransaction(), oldRotation, rotation);
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}
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@@ -3766,6 +3771,19 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
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super(name, service);
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}
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@Override
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SurfaceControl.Builder makeChildSurface(WindowContainer child) {
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final SurfaceControl.Builder builder = super.makeChildSurface(child);
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if (child instanceof WindowToken && ((WindowToken) child).mRoundedCornerOverlay) {
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// To draw above the ColorFade layer during the screen off transition, the
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// rounded corner overlays need to be at the root of the surface hierarchy.
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// TODO: move the ColorLayer into the display overlay layer such that this is not
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// necessary anymore.
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builder.setParent(null);
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}
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return builder;
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}
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@Override
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void assignChildLayers(SurfaceControl.Transaction t) {
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assignChildLayers(t, null /* imeContainer */);
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@@ -3782,6 +3800,10 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
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wt.assignRelativeLayer(t, mTaskStackContainers.getSplitScreenDividerAnchor(), 1);
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continue;
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}
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if (wt.mRoundedCornerOverlay) {
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wt.assignLayer(t, WindowManagerPolicy.COLOR_FADE_LAYER + 1);
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continue;
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}
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wt.assignLayer(t, j);
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wt.assignChildLayers(t);
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@@ -0,0 +1,78 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server.wm;
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import static android.view.Surface.ROTATION_270;
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import static android.view.Surface.ROTATION_90;
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import android.graphics.Matrix;
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import android.view.DisplayInfo;
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import com.android.server.wm.utils.CoordinateTransforms;
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/**
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* Helper class for forced seamless rotation.
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*
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* Works by transforming the window token back into the old display rotation.
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*
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* Uses deferTransactionUntil instead of latching on the buffer size to allow for seamless 180
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* degree rotations.
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* TODO(b/111504081): Consolidate seamless rotation logic.
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*/
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public class ForcedSeamlessRotator {
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private final Matrix mTransform = new Matrix();
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private final float[] mFloat9 = new float[9];
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public ForcedSeamlessRotator(int oldRotation, int newRotation, DisplayInfo info) {
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final boolean flipped = info.rotation == ROTATION_90 || info.rotation == ROTATION_270;
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final int h = flipped ? info.logicalWidth : info.logicalHeight;
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final int w = flipped ? info.logicalHeight : info.logicalWidth;
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final Matrix tmp = new Matrix();
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CoordinateTransforms.transformLogicalToPhysicalCoordinates(oldRotation, w, h, mTransform);
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CoordinateTransforms.transformPhysicalToLogicalCoordinates(newRotation, w, h, tmp);
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mTransform.postConcat(tmp);
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}
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/**
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* Applies a transform to the window token's surface that undoes the effect of the global
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* display rotation.
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*/
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public void unrotate(WindowToken token) {
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token.getPendingTransaction().setMatrix(token.getSurfaceControl(), mTransform, mFloat9);
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}
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/**
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* Removes the transform to the window token's surface that undoes the effect of the global
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* display rotation.
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*
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* Removing the transform and the result of the WindowState's layout are both tied to the
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* WindowState's next frame, such that they apply at the same time the client draws the
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* window in the new orientation.
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*/
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public void finish(WindowToken token, WindowState win) {
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mTransform.reset();
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token.getPendingTransaction().setMatrix(token.mSurfaceControl, mTransform, mFloat9);
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token.getPendingTransaction().deferTransactionUntil(token.mSurfaceControl,
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win.mWinAnimator.mSurfaceController.mSurfaceControl.getHandle(),
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win.getFrameNumber());
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win.getPendingTransaction().deferTransactionUntil(win.mSurfaceControl,
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win.mWinAnimator.mSurfaceController.mSurfaceControl.getHandle(),
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win.getFrameNumber());
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}
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}
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@@ -1893,6 +1893,13 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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win.setFrameNumber(frameNumber);
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// TODO(b/111504081): Consolidate seamless rotation logic.
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if (win.mPendingForcedSeamlessRotate != null && !mWaitingForConfig) {
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win.mPendingForcedSeamlessRotate.finish(win.mToken, win);
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win.mPendingForcedSeamlessRotate = null;
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}
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int attrChanges = 0;
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int flagChanges = 0;
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if (attrs != null) {
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@@ -274,6 +274,14 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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private boolean mDragResizing;
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private boolean mDragResizingChangeReported = true;
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private int mResizeMode;
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/**
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* Special mode that is intended only for the rounded corner overlay: during rotation
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* transition, we un-rotate the window token such that the window appears as it did before the
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* rotation.
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* TODO(b/111504081): Consolidate seamless rotation logic.
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*/
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final boolean mForceSeamlesslyRotate;
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ForcedSeamlessRotator mPendingForcedSeamlessRotate;
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private RemoteCallbackList<IWindowFocusObserver> mFocusCallbacks;
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@@ -628,6 +636,14 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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private static final float DEFAULT_DIM_AMOUNT_DEAD_WINDOW = 0.5f;
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void forceSeamlesslyRotateIfAllowed(int oldRotation, int rotation) {
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if (mForceSeamlesslyRotate) {
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mPendingForcedSeamlessRotate = new ForcedSeamlessRotator(
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oldRotation, rotation, getDisplayInfo());
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mPendingForcedSeamlessRotate.unrotate(this.mToken);
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}
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}
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interface PowerManagerWrapper {
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void wakeUp(long time, String reason);
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@@ -674,6 +690,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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mSeq = seq;
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mEnforceSizeCompat = (mAttrs.privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0;
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mPowerManagerWrapper = powerManagerWrapper;
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mForceSeamlesslyRotate = token.mRoundedCornerOverlay;
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if (localLOGV) Slog.v(
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TAG, "Window " + this + " client=" + c.asBinder()
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+ " token=" + token + " (" + mAttrs.token + ")" + " params=" + a);
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@@ -4680,7 +4697,10 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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transformFrameToSurfacePosition(mWindowFrames.mFrame.left, mWindowFrames.mFrame.top,
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mSurfacePosition);
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if (!mSurfaceAnimator.hasLeash() && !mLastSurfacePosition.equals(mSurfacePosition)) {
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// Freeze position while we're unrotated, so the surface remains at the position it was
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// prior to the rotation.
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if (!mSurfaceAnimator.hasLeash() && mPendingForcedSeamlessRotate == null &&
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!mLastSurfacePosition.equals(mSurfacePosition)) {
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t.setPosition(mSurfaceControl, mSurfacePosition.x, mSurfacePosition.y);
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mLastSurfacePosition.set(mSurfacePosition.x, mSurfacePosition.y);
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if (surfaceInsetsChanging() && mWinAnimator.hasSurface()) {
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@@ -4835,7 +4855,9 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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@Override
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void seamlesslyRotate(Transaction t, int oldRotation, int newRotation) {
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if (!isVisibleNow() || mIsWallpaper) {
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// Invisible windows, the wallpaper, and force seamlessly rotated windows do not participate
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// in the regular seamless rotation animation.
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if (!isVisibleNow() || mIsWallpaper || mForceSeamlesslyRotate) {
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return;
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}
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final Matrix transform = mTmpMatrix;
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@@ -686,8 +686,12 @@ class WindowStateAnimator {
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final int displayId = mWin.getDisplayId();
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final ScreenRotationAnimation screenRotationAnimation =
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mAnimator.getScreenRotationAnimationLocked(displayId);
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final boolean screenAnimation =
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screenRotationAnimation != null && screenRotationAnimation.isAnimating();
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// TODO(b/111504081): Consolidate seamless rotation logic.
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final boolean windowParticipatesInScreenRotationAnimation =
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!mWin.mForceSeamlesslyRotate;
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final boolean screenAnimation = screenRotationAnimation != null
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&& screenRotationAnimation.isAnimating()
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&& windowParticipatesInScreenRotationAnimation;
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if (screenAnimation) {
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// cache often used attributes locally
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@@ -799,6 +803,13 @@ class WindowStateAnimator {
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return false;
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}
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// During forced seamless rotation, the surface bounds get updated with the crop in the
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// new rotation, which is not compatible with showing the surface in the old rotation.
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// To work around that we disable cropping for such windows, as it is not necessary anyways.
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if (w.mForceSeamlesslyRotate) {
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return false;
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}
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// If we're animating, the wallpaper should only
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// be updated at the end of the animation.
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if (w.mAttrs.type == TYPE_WALLPAPER) {
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@@ -1498,6 +1509,8 @@ class WindowStateAnimator {
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}
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}
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// TODO(b/111504081): Consolidate seamless rotation logic.
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@Deprecated
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void seamlesslyRotate(SurfaceControl.Transaction t, int oldRotation, int newRotation) {
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final WindowState w = mWin;
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@@ -270,12 +270,6 @@ class WindowToken extends WindowContainer<WindowState> {
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dc.reParentWindowToken(this);
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mDisplayContent = dc;
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// The rounded corner overlay should not be rotated. We ensure that by moving it outside
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// the windowing layer.
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if (mRoundedCornerOverlay) {
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mDisplayContent.reparentToOverlay(mPendingTransaction, mSurfaceControl);
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}
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// TODO(b/36740756): One day this should perhaps be hooked
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// up with goodToGo, so we don't move a window
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// to another display before the window behind
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@@ -99,7 +99,7 @@ public class CoordinateTransformsTest {
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checkPoint(0, W).transformsTo(0, 0);
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checkPoint(H, 0).transformsTo(W, H);
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}
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}
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@Test
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public void transformLogicalToPhysicalCoordinates_rot180() {
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