Merge "WM: correctly draw the rounded corner / cutout overlay during rotation"

This commit is contained in:
TreeHugger Robot
2018-07-20 16:48:27 +00:00
committed by Android (Google) Code Review
10 changed files with 203 additions and 17 deletions

View File

@@ -55,6 +55,7 @@ import android.view.View;
import android.view.View.OnLayoutChangeListener;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.WindowManager;
import android.widget.FrameLayout;
import android.widget.ImageView;
@@ -97,6 +98,7 @@ public class ScreenDecorations extends SystemUI implements Tunable {
private DisplayCutoutView mCutoutTop;
private DisplayCutoutView mCutoutBottom;
private SecureSetting mColorInversionSetting;
private boolean mPendingRotationChange;
@Override
public void start() {
@@ -130,6 +132,21 @@ public class ScreenDecorations extends SystemUI implements Tunable {
@Override
public void onDisplayChanged(int displayId) {
if ((hasRoundedCorners() || shouldDrawCutout()) &&
mRotation != RotationUtils.getExactRotation(mContext)) {
// We cannot immediately update the orientation. Otherwise
// WindowManager is still deferring layout until it has finished dispatching
// the config changes, which may cause divergence between what we draw
// (new orientation), and where we are placed on the screen (old orientation).
// Instead we wait until either:
// - we are trying to redraw. This because WM resized our window and told us to.
// - the config change has been dispatched, so WM is no longer deferring layout.
mPendingRotationChange = true;
mOverlay.getViewTreeObserver().addOnPreDrawListener(
new RestartingPreDrawListener(mOverlay));
mBottomOverlay.getViewTreeObserver().addOnPreDrawListener(
new RestartingPreDrawListener(mBottomOverlay));
}
updateOrientation();
}
};
@@ -144,12 +161,12 @@ public class ScreenDecorations extends SystemUI implements Tunable {
mOverlay = LayoutInflater.from(mContext)
.inflate(R.layout.rounded_corners, null);
mCutoutTop = new DisplayCutoutView(mContext, true,
this::updateWindowVisibilities);
this::updateWindowVisibilities, this);
((ViewGroup)mOverlay).addView(mCutoutTop);
mBottomOverlay = LayoutInflater.from(mContext)
.inflate(R.layout.rounded_corners, null);
mCutoutBottom = new DisplayCutoutView(mContext, false,
this::updateWindowVisibilities);
this::updateWindowVisibilities, this);
((ViewGroup)mBottomOverlay).addView(mCutoutBottom);
mOverlay.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
@@ -229,6 +246,7 @@ public class ScreenDecorations extends SystemUI implements Tunable {
@Override
protected void onConfigurationChanged(Configuration newConfig) {
mPendingRotationChange = false;
updateOrientation();
if (shouldDrawCutout() && mOverlay == null) {
setupDecorations();
@@ -236,6 +254,9 @@ public class ScreenDecorations extends SystemUI implements Tunable {
}
protected void updateOrientation() {
if (mPendingRotationChange) {
return;
}
int newRotation = RotationUtils.getExactRotation(mContext);
if (newRotation != mRotation) {
mRotation = newRotation;
@@ -451,15 +472,17 @@ public class ScreenDecorations extends SystemUI implements Tunable {
private final int[] mLocation = new int[2];
private final boolean mInitialStart;
private final Runnable mVisibilityChangedListener;
private final ScreenDecorations mDecorations;
private int mColor = Color.BLACK;
private boolean mStart;
private int mRotation;
public DisplayCutoutView(Context context, boolean start,
Runnable visibilityChangedListener) {
Runnable visibilityChangedListener, ScreenDecorations decorations) {
super(context);
mInitialStart = start;
mVisibilityChangedListener = visibilityChangedListener;
mDecorations = decorations;
setId(R.id.display_cutout);
}
@@ -522,10 +545,10 @@ public class ScreenDecorations extends SystemUI implements Tunable {
}
private void update() {
mStart = isStart();
if (!isAttachedToWindow()) {
if (!isAttachedToWindow() || mDecorations.mPendingRotationChange) {
return;
}
mStart = isStart();
requestLayout();
getDisplay().getDisplayInfo(mInfo);
mBounds.setEmpty();
@@ -688,4 +711,28 @@ public class ScreenDecorations extends SystemUI implements Tunable {
return rotation == RotationUtils.ROTATION_LANDSCAPE || rotation ==
RotationUtils.ROTATION_SEASCAPE;
}
/**
* A pre-draw listener, that cancels the draw and restarts the traversal with the updated
* window attributes.
*/
private class RestartingPreDrawListener implements ViewTreeObserver.OnPreDrawListener {
private final View mView;
private RestartingPreDrawListener(View view) {
mView = view;
}
@Override
public boolean onPreDraw() {
mPendingRotationChange = false;
mView.getViewTreeObserver().removeOnPreDrawListener(this);
// This changes the window attributes - we need to restart the traversal for them to
// take effect.
updateOrientation();
mView.invalidate();
return false;
}
}
}

View File

@@ -46,6 +46,7 @@ import android.view.SurfaceSession;
import libcore.io.Streams;
import com.android.server.LocalServices;
import com.android.server.policy.WindowManagerPolicy;
/**
* <p>
@@ -63,7 +64,7 @@ final class ColorFade {
// The layer for the electron beam surface.
// This is currently hardcoded to be one layer above the boot animation.
private static final int COLOR_FADE_LAYER = 0x40000001;
private static final int COLOR_FADE_LAYER = WindowManagerPolicy.COLOR_FADE_LAYER;
// The number of frames to draw when preparing the animation so that it will
// be ready to run smoothly. We use 3 frames because we are triple-buffered.

View File

@@ -157,6 +157,8 @@ public interface WindowManagerPolicy extends WindowManagerPolicyConstants {
int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
/** Need to recompute animations */
int FINISH_LAYOUT_REDO_ANIM = 0x0008;
/** Layer for the screen off animation */
int COLOR_FADE_LAYER = 0x40000001;
/**
* Register shortcuts for window manager to dispatch.

View File

@@ -1136,6 +1136,11 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
}
}
forAllWindows(w -> {
w.forceSeamlesslyRotateIfAllowed(oldRotation, rotation);
}, true /* traverseTopToBottom */);
// TODO(b/111504081): Consolidate seamless rotation logic.
if (rotateSeamlessly) {
seamlesslyRotate(getPendingTransaction(), oldRotation, rotation);
}
@@ -3766,6 +3771,19 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
super(name, service);
}
@Override
SurfaceControl.Builder makeChildSurface(WindowContainer child) {
final SurfaceControl.Builder builder = super.makeChildSurface(child);
if (child instanceof WindowToken && ((WindowToken) child).mRoundedCornerOverlay) {
// To draw above the ColorFade layer during the screen off transition, the
// rounded corner overlays need to be at the root of the surface hierarchy.
// TODO: move the ColorLayer into the display overlay layer such that this is not
// necessary anymore.
builder.setParent(null);
}
return builder;
}
@Override
void assignChildLayers(SurfaceControl.Transaction t) {
assignChildLayers(t, null /* imeContainer */);
@@ -3782,6 +3800,10 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
wt.assignRelativeLayer(t, mTaskStackContainers.getSplitScreenDividerAnchor(), 1);
continue;
}
if (wt.mRoundedCornerOverlay) {
wt.assignLayer(t, WindowManagerPolicy.COLOR_FADE_LAYER + 1);
continue;
}
wt.assignLayer(t, j);
wt.assignChildLayers(t);

View File

@@ -0,0 +1,78 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import static android.view.Surface.ROTATION_270;
import static android.view.Surface.ROTATION_90;
import android.graphics.Matrix;
import android.view.DisplayInfo;
import com.android.server.wm.utils.CoordinateTransforms;
/**
* Helper class for forced seamless rotation.
*
* Works by transforming the window token back into the old display rotation.
*
* Uses deferTransactionUntil instead of latching on the buffer size to allow for seamless 180
* degree rotations.
* TODO(b/111504081): Consolidate seamless rotation logic.
*/
public class ForcedSeamlessRotator {
private final Matrix mTransform = new Matrix();
private final float[] mFloat9 = new float[9];
public ForcedSeamlessRotator(int oldRotation, int newRotation, DisplayInfo info) {
final boolean flipped = info.rotation == ROTATION_90 || info.rotation == ROTATION_270;
final int h = flipped ? info.logicalWidth : info.logicalHeight;
final int w = flipped ? info.logicalHeight : info.logicalWidth;
final Matrix tmp = new Matrix();
CoordinateTransforms.transformLogicalToPhysicalCoordinates(oldRotation, w, h, mTransform);
CoordinateTransforms.transformPhysicalToLogicalCoordinates(newRotation, w, h, tmp);
mTransform.postConcat(tmp);
}
/**
* Applies a transform to the window token's surface that undoes the effect of the global
* display rotation.
*/
public void unrotate(WindowToken token) {
token.getPendingTransaction().setMatrix(token.getSurfaceControl(), mTransform, mFloat9);
}
/**
* Removes the transform to the window token's surface that undoes the effect of the global
* display rotation.
*
* Removing the transform and the result of the WindowState's layout are both tied to the
* WindowState's next frame, such that they apply at the same time the client draws the
* window in the new orientation.
*/
public void finish(WindowToken token, WindowState win) {
mTransform.reset();
token.getPendingTransaction().setMatrix(token.mSurfaceControl, mTransform, mFloat9);
token.getPendingTransaction().deferTransactionUntil(token.mSurfaceControl,
win.mWinAnimator.mSurfaceController.mSurfaceControl.getHandle(),
win.getFrameNumber());
win.getPendingTransaction().deferTransactionUntil(win.mSurfaceControl,
win.mWinAnimator.mSurfaceController.mSurfaceControl.getHandle(),
win.getFrameNumber());
}
}

View File

@@ -1893,6 +1893,13 @@ public class WindowManagerService extends IWindowManager.Stub
}
win.setFrameNumber(frameNumber);
// TODO(b/111504081): Consolidate seamless rotation logic.
if (win.mPendingForcedSeamlessRotate != null && !mWaitingForConfig) {
win.mPendingForcedSeamlessRotate.finish(win.mToken, win);
win.mPendingForcedSeamlessRotate = null;
}
int attrChanges = 0;
int flagChanges = 0;
if (attrs != null) {

View File

@@ -274,6 +274,14 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
private boolean mDragResizing;
private boolean mDragResizingChangeReported = true;
private int mResizeMode;
/**
* Special mode that is intended only for the rounded corner overlay: during rotation
* transition, we un-rotate the window token such that the window appears as it did before the
* rotation.
* TODO(b/111504081): Consolidate seamless rotation logic.
*/
final boolean mForceSeamlesslyRotate;
ForcedSeamlessRotator mPendingForcedSeamlessRotate;
private RemoteCallbackList<IWindowFocusObserver> mFocusCallbacks;
@@ -628,6 +636,14 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
private static final float DEFAULT_DIM_AMOUNT_DEAD_WINDOW = 0.5f;
void forceSeamlesslyRotateIfAllowed(int oldRotation, int rotation) {
if (mForceSeamlesslyRotate) {
mPendingForcedSeamlessRotate = new ForcedSeamlessRotator(
oldRotation, rotation, getDisplayInfo());
mPendingForcedSeamlessRotate.unrotate(this.mToken);
}
}
interface PowerManagerWrapper {
void wakeUp(long time, String reason);
@@ -674,6 +690,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
mSeq = seq;
mEnforceSizeCompat = (mAttrs.privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0;
mPowerManagerWrapper = powerManagerWrapper;
mForceSeamlesslyRotate = token.mRoundedCornerOverlay;
if (localLOGV) Slog.v(
TAG, "Window " + this + " client=" + c.asBinder()
+ " token=" + token + " (" + mAttrs.token + ")" + " params=" + a);
@@ -4680,7 +4697,10 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
transformFrameToSurfacePosition(mWindowFrames.mFrame.left, mWindowFrames.mFrame.top,
mSurfacePosition);
if (!mSurfaceAnimator.hasLeash() && !mLastSurfacePosition.equals(mSurfacePosition)) {
// Freeze position while we're unrotated, so the surface remains at the position it was
// prior to the rotation.
if (!mSurfaceAnimator.hasLeash() && mPendingForcedSeamlessRotate == null &&
!mLastSurfacePosition.equals(mSurfacePosition)) {
t.setPosition(mSurfaceControl, mSurfacePosition.x, mSurfacePosition.y);
mLastSurfacePosition.set(mSurfacePosition.x, mSurfacePosition.y);
if (surfaceInsetsChanging() && mWinAnimator.hasSurface()) {
@@ -4835,7 +4855,9 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
@Override
void seamlesslyRotate(Transaction t, int oldRotation, int newRotation) {
if (!isVisibleNow() || mIsWallpaper) {
// Invisible windows, the wallpaper, and force seamlessly rotated windows do not participate
// in the regular seamless rotation animation.
if (!isVisibleNow() || mIsWallpaper || mForceSeamlesslyRotate) {
return;
}
final Matrix transform = mTmpMatrix;

View File

@@ -686,8 +686,12 @@ class WindowStateAnimator {
final int displayId = mWin.getDisplayId();
final ScreenRotationAnimation screenRotationAnimation =
mAnimator.getScreenRotationAnimationLocked(displayId);
final boolean screenAnimation =
screenRotationAnimation != null && screenRotationAnimation.isAnimating();
// TODO(b/111504081): Consolidate seamless rotation logic.
final boolean windowParticipatesInScreenRotationAnimation =
!mWin.mForceSeamlesslyRotate;
final boolean screenAnimation = screenRotationAnimation != null
&& screenRotationAnimation.isAnimating()
&& windowParticipatesInScreenRotationAnimation;
if (screenAnimation) {
// cache often used attributes locally
@@ -799,6 +803,13 @@ class WindowStateAnimator {
return false;
}
// During forced seamless rotation, the surface bounds get updated with the crop in the
// new rotation, which is not compatible with showing the surface in the old rotation.
// To work around that we disable cropping for such windows, as it is not necessary anyways.
if (w.mForceSeamlesslyRotate) {
return false;
}
// If we're animating, the wallpaper should only
// be updated at the end of the animation.
if (w.mAttrs.type == TYPE_WALLPAPER) {
@@ -1498,6 +1509,8 @@ class WindowStateAnimator {
}
}
// TODO(b/111504081): Consolidate seamless rotation logic.
@Deprecated
void seamlesslyRotate(SurfaceControl.Transaction t, int oldRotation, int newRotation) {
final WindowState w = mWin;

View File

@@ -270,12 +270,6 @@ class WindowToken extends WindowContainer<WindowState> {
dc.reParentWindowToken(this);
mDisplayContent = dc;
// The rounded corner overlay should not be rotated. We ensure that by moving it outside
// the windowing layer.
if (mRoundedCornerOverlay) {
mDisplayContent.reparentToOverlay(mPendingTransaction, mSurfaceControl);
}
// TODO(b/36740756): One day this should perhaps be hooked
// up with goodToGo, so we don't move a window
// to another display before the window behind

View File

@@ -99,7 +99,7 @@ public class CoordinateTransformsTest {
checkPoint(0, W).transformsTo(0, 0);
checkPoint(H, 0).transformsTo(W, H);
}
}
@Test
public void transformLogicalToPhysicalCoordinates_rot180() {