Prevent animation update callbacks after it has finished
Remove the update listener once the animation has ended or has been canceled to prevent further updates from trying to animate a surface that has already been released. This scenario can happend when mergeAnimation() manually runs end() on animations that already finished but had not been removed yet. This may happen because the removal of the animation is posted from the shell anim thread to the shell main thread, so mergeAnimation() may win a race and schedule another end() before the first end() removes the animations. Bug: 252872225 Test: boot, no shell.anim crash Change-Id: I442f1152fba97c30ce425b08f1aa65bb94fb3bb4 Merged-In: I442f1152fba97c30ce425b08f1aa65bb94fb3bb4
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@@ -619,12 +619,13 @@ public class DefaultTransitionHandler implements Transitions.TransitionHandler {
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// Animation length is already expected to be scaled.
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va.overrideDurationScale(1.0f);
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va.setDuration(anim.computeDurationHint());
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va.addUpdateListener(animation -> {
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final ValueAnimator.AnimatorUpdateListener updateListener = animation -> {
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final long currentPlayTime = Math.min(va.getDuration(), va.getCurrentPlayTime());
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applyTransformation(currentPlayTime, transaction, leash, anim, transformation, matrix,
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position, cornerRadius, clipRect);
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});
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};
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va.addUpdateListener(updateListener);
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final Runnable finisher = () -> {
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applyTransformation(va.getDuration(), transaction, leash, anim, transformation, matrix,
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@@ -637,20 +638,30 @@ public class DefaultTransitionHandler implements Transitions.TransitionHandler {
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});
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};
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va.addListener(new AnimatorListenerAdapter() {
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// It is possible for the end/cancel to be called more than once, which may cause
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// issues if the animating surface has already been released. Track the finished
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// state here to skip duplicate callbacks. See b/252872225.
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private boolean mFinished = false;
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@Override
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public void onAnimationEnd(Animator animation) {
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if (mFinished) return;
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mFinished = true;
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finisher.run();
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onFinish();
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}
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@Override
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public void onAnimationCancel(Animator animation) {
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onFinish();
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}
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private void onFinish() {
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if (mFinished) return;
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mFinished = true;
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finisher.run();
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// The update listener can continue to be called after the animation has ended if
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// end() is called manually again before the finisher removes the animation.
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// Remove it manually here to prevent animating a released surface.
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// See b/252872225.
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va.removeUpdateListener(updateListener);
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}
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});
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animations.add(va);
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