New spline physics for list fling motion.

Change-Id: I72216acb29f1cd475682141701e1f2e56f52d527
This commit is contained in:
Gilles Debunne
2010-11-15 12:19:35 -08:00
parent ae95eaeb43
commit 04cdb78c6a

View File

@@ -67,13 +67,12 @@ public class Scroller {
private static final int FLING_MODE = 1;
private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
private static float ALPHA = 400; // pixels / seconds
private static float ALPHA = 800; // pixels / seconds
private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance)
private static float END_TENSION = 1.0f - START_TENSION;
private static final int NB_SAMPLES = 100;
private static final float[] SPLINE = new float[NB_SAMPLES + 1];
private float mDeceleration;
private final float mPpi;