New spline physics for list fling motion.
Change-Id: I72216acb29f1cd475682141701e1f2e56f52d527
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@@ -67,13 +67,12 @@ public class Scroller {
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private static final int FLING_MODE = 1;
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private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
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private static float ALPHA = 400; // pixels / seconds
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private static float ALPHA = 800; // pixels / seconds
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private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance)
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private static float END_TENSION = 1.0f - START_TENSION;
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private static final int NB_SAMPLES = 100;
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private static final float[] SPLINE = new float[NB_SAMPLES + 1];
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private float mDeceleration;
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private final float mPpi;
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