Clarify AudioFormat sample rate and encoding documentation

Bug: 21476142
Change-Id: I74fa3fcced5cc197a4cee6a7c10f3ed4690b0af1
This commit is contained in:
Andy Hung
2015-05-27 18:57:54 -07:00
parent 85b883cae4
commit 04065187d9

View File

@@ -18,16 +18,19 @@ package android.media;
import android.annotation.IntDef;
import android.annotation.NonNull;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Arrays;
/**
* The <code>AudioFormat</code> class is used to access a number of audio format and
* The {@link AudioFormat} class is used to access a number of audio format and
* channel configuration constants. They are for instance used
* in {@link AudioTrack} and {@link AudioRecord}, as valid values in individual parameters of
* constructors like {@link AudioTrack#AudioTrack(int, int, int, int, int, int)}, where the fourth
* parameter is one of the <code>AudioFormat.ENCODING_*</code> constants.
* The <code>AudioFormat</code> constants are also used in {@link MediaFormat} to specify
* audio related values commonly used in media, such as for {@link MediaFormat#KEY_CHANNEL_MASK}.
* <p>The {@link AudioFormat.Builder} class can be used to create instances of
* the <code>AudioFormat</code> format class.
* Refer to
@@ -39,6 +42,9 @@ import java.util.Arrays;
* <li><a href="#encoding">encoding</a>
* <li><a href="#channelMask">channel masks</a>
* </ol>
* <p>Closely associated with the <code>AudioFormat</code> is the notion of an
* <a href="#audioFrame">audio frame</a>, which is used throughout the documentation
* to represent the minimum size complete unit of audio data.
*
* <h4 id="sampleRate">Sample rate</h4>
* <p>Expressed in Hz, the sample rate in an <code>AudioFormat</code> instance expresses the number
@@ -48,10 +54,69 @@ import java.util.Arrays;
* can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is
* automatically handled by the platform, it will not play at 6x speed.
*
* <p>As of API {@link android.os.Build.VERSION_CODES#MNC},
* sample rates up to 192kHz are supported
* for <code>AudioRecord</code> and <code>AudioTrack</code>, with sample rate conversion
* performed as needed.
* To improve efficiency and avoid lossy conversions, it is recommended to match the sample rate
* for <code>AudioRecord</code> and <code>AudioTrack</code> to the endpoint device
* sample rate, and limit the sample rate to no more than 48kHz unless there are special
* device capabilities that warrant a higher rate.
*
* <h4 id="encoding">Encoding</h4>
* <p>For PCM audio, audio encoding is used to describe the bit representation of an audio data
* sample; for example, the size as 8 bit, 16 bit, and the representation as integer or float.
* <br>For compressed formats, audio encoding is used to describe the compression scheme being used.
* <p>Audio encoding is used to describe the bit representation of audio data, which can be
* either linear PCM or compressed audio, such as AC3 or DTS.
* <p>For linear PCM, the audio encoding describes the sample size, 8 bits, 16 bits, or 32 bits,
* and the sample representation, integer or float.
* <ul>
* <li> {@link #ENCODING_PCM_8BIT}: The audio sample is a 8 bit unsigned integer in the
* range [0, 255], with a 128 offset for zero. This is typically stored as a Java byte in a
* byte array or ByteBuffer. Since the Java byte is <em>signed</em>,
* be careful with math operations and conversions as the most significant bit is inverted.
* </li>
* <li> {@link #ENCODING_PCM_16BIT}: The audio sample is a 16 bit signed integer
* typically stored as a Java short in a short array, but when the short
* is stored in a ByteBuffer, it is native endian (as compared to the default Java big endian).
* The short has full range from [-32768, 32767],
* and is sometimes interpreted as fixed point Q.15 data.
* </li>
* <li> {@link #ENCODING_PCM_FLOAT}: Introduced in
* API {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this encoding specifies that
* the audio sample is a 32 bit IEEE single precision float. The sample can be
* manipulated as a Java float in a float array, though within a ByteBuffer
* it is stored in native endian byte order.
* The nominal range of <code>ENCODING_PCM_FLOAT</code> audio data is [-1.0, 1.0].
* It is implementation dependent whether the positive maximum of 1.0 is included
* in the interval. Values outside of the nominal range are clamped before
* sending to the endpoint device. Beware that
* the handling of NaN is undefined; subnormals may be treated as zero; and
* infinities are generally clamped just like other values for <code>AudioTrack</code>
* &ndash; try to avoid infinities because they can easily generate a NaN.
* <br>
* To achieve higher audio bit depth than a signed 16 bit integer short,
* it is recommended to use <code>ENCODING_PCM_FLOAT</code> for audio capture, processing,
* and playback.
* Floats are efficiently manipulated by modern CPUs,
* have greater precision than 24 bit signed integers,
* and have greater dynamic range than 32 bit signed integers.
* <code>AudioRecord</code> as of API {@link android.os.Build.VERSION_CODES#MNC} and
* <code>AudioTrack</code> as of API {@link android.os.Build.VERSION_CODES#LOLLIPOP}
* support <code>ENCODING_PCM_FLOAT</code>.
* </li>
* </ul>
* <p>For compressed audio, the encoding specifies the method of compression,
* for example {@link #ENCODING_AC3} and {@link #ENCODING_DTS}. The compressed
* audio data is typically stored as bytes in
* a byte array or ByteBuffer. When a compressed audio encoding is specified
* for an <code>AudioTrack</code>, it creates a direct (non-mixed) track
* for output to an endpoint (such as HDMI) capable of decoding the compressed audio.
* For (most) other endpoints, which are not capable of decoding such compressed audio,
* you will need to decode the data first, typically by creating a {@link MediaCodec}.
* Alternatively, one may use {@link MediaPlayer} for playback of compressed
* audio files or streams.
* <p>When compressed audio is sent out through a direct <code>AudioTrack</code>,
* it need not be written in exact multiples of the audio access unit;
* this differs from <code>MediaCodec</code> input buffers.
*
* <h4 id="channelMask">Channel mask</h4>
* <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe
@@ -127,6 +192,22 @@ import java.util.Arrays;
* about position it corresponds to, in which case the channel index mask is <code>0xC</code>.
* Multichannel <code>AudioRecord</code> sessions should use channel index masks.
* </ul>
* <h4 id="audioFrame">Audio Frame</h4>
* <p>For linear PCM, an audio frame consists of a set of samples captured at the same time,
* whose count and
* channel association are given by the <a href="#channelMask">channel mask</a>,
* and whose sample contents are specified by the <a href="#encoding">encoding</a>.
* For example, a stereo 16 bit PCM frame consists of
* two 16 bit linear PCM samples, with a frame size of 4 bytes.
* For compressed audio, an audio frame may alternately
* refer to an access unit of compressed data bytes that is logically grouped together for
* decoding and bitstream access (e.g. {@link MediaCodec}),
* or a single byte of compressed data (e.g. {@link AudioTrack#getBufferSizeInFrames()
* AudioTrack.getBufferSizeInFrames()}),
* or the linear PCM frame result from decoding the compressed data
* (e.g.{@link AudioTrack#getPlaybackHeadPosition()
* AudioTrack.getPlaybackHeadPosition()}),
* depending on the context where audio frame is used.
*/
public class AudioFormat {