Merge "Add gmock to hwui library"
This commit is contained in:
committed by
Android (Google) Code Review
commit
0353c378ba
@@ -108,6 +108,14 @@ hwui_test_common_src_files := \
|
||||
tests/common/TestScene.cpp \
|
||||
tests/common/TestUtils.cpp
|
||||
|
||||
hwui_debug_common_src_files := \
|
||||
debug/wrap_gles.cpp \
|
||||
debug/DefaultGlesDriver.cpp \
|
||||
debug/GlesErrorCheckWrapper.cpp \
|
||||
debug/GlesDriver.cpp \
|
||||
debug/FatalBaseDriver.cpp \
|
||||
debug/NullGlesDriver.cpp
|
||||
|
||||
hwui_cflags := \
|
||||
-DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES \
|
||||
-DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\" \
|
||||
@@ -160,14 +168,6 @@ ifneq (false,$(ANDROID_ENABLE_RENDERSCRIPT))
|
||||
frameworks/rs
|
||||
endif
|
||||
|
||||
ifeq (true, $(HWUI_ENABLE_OPENGL_VALIDATION))
|
||||
hwui_cflags += -include debug/wrap_gles.h
|
||||
hwui_src_files += debug/wrap_gles.cpp
|
||||
hwui_c_includes += frameworks/native/opengl/libs/GLES2
|
||||
hwui_cflags += -DDEBUG_OPENGL=3
|
||||
endif
|
||||
|
||||
|
||||
# ------------------------
|
||||
# static library
|
||||
# ------------------------
|
||||
@@ -178,6 +178,13 @@ LOCAL_MODULE_CLASS := STATIC_LIBRARIES
|
||||
LOCAL_MODULE := libhwui_static
|
||||
LOCAL_CFLAGS := $(hwui_cflags)
|
||||
LOCAL_SRC_FILES := $(hwui_src_files)
|
||||
|
||||
ifeq (true, $(HWUI_ENABLE_OPENGL_VALIDATION))
|
||||
LOCAL_CFLAGS += -include debug/wrap_gles.h
|
||||
LOCAL_CFLAGS += -DDEBUG_OPENGL=3
|
||||
LOCAL_SRC_FILES += $(hwui_debug_common_src_files)
|
||||
endif
|
||||
|
||||
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
|
||||
LOCAL_EXPORT_C_INCLUDE_DIRS := \
|
||||
$(LOCAL_PATH) \
|
||||
@@ -193,14 +200,15 @@ include $(BUILD_STATIC_LIBRARY)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
|
||||
LOCAL_MODULE := libhwui_static_null_gpu
|
||||
LOCAL_MODULE := libhwui_static_debug
|
||||
LOCAL_CFLAGS := \
|
||||
$(hwui_cflags) \
|
||||
-include debug/wrap_gles.h \
|
||||
-DHWUI_NULL_GPU
|
||||
LOCAL_SRC_FILES := \
|
||||
$(hwui_src_files) \
|
||||
debug/nullegl.cpp \
|
||||
debug/nullgles.cpp
|
||||
$(hwui_debug_common_src_files) \
|
||||
debug/nullegl.cpp
|
||||
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
|
||||
LOCAL_EXPORT_C_INCLUDE_DIRS := \
|
||||
$(LOCAL_PATH) \
|
||||
@@ -231,10 +239,11 @@ include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := hwui_unit_tests
|
||||
LOCAL_MODULE_TAGS := tests
|
||||
LOCAL_STATIC_LIBRARIES := libhwui_static_null_gpu
|
||||
LOCAL_STATIC_LIBRARIES := libgmock libhwui_static_debug
|
||||
LOCAL_SHARED_LIBRARIES := libmemunreachable
|
||||
LOCAL_CFLAGS := \
|
||||
$(hwui_cflags) \
|
||||
-include debug/wrap_gles.h \
|
||||
-DHWUI_NULL_GPU
|
||||
LOCAL_C_INCLUDES := $(hwui_c_includes)
|
||||
|
||||
@@ -253,6 +262,7 @@ LOCAL_SRC_FILES += \
|
||||
tests/unit/LayerUpdateQueueTests.cpp \
|
||||
tests/unit/LinearAllocatorTests.cpp \
|
||||
tests/unit/MatrixTests.cpp \
|
||||
tests/unit/MeshStateTests.cpp \
|
||||
tests/unit/OffscreenBufferPoolTests.cpp \
|
||||
tests/unit/RenderNodeTests.cpp \
|
||||
tests/unit/SkiaBehaviorTests.cpp \
|
||||
@@ -293,7 +303,7 @@ LOCAL_MODULE_STEM_64 := hwuitest64
|
||||
LOCAL_CFLAGS := $(hwui_cflags)
|
||||
LOCAL_C_INCLUDES := $(hwui_c_includes)
|
||||
|
||||
# set to libhwui_static_null_gpu to skip actual GL commands
|
||||
# set to libhwui_static_debug to skip actual GL commands
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static
|
||||
|
||||
LOCAL_SRC_FILES += \
|
||||
@@ -318,11 +328,12 @@ LOCAL_MODULE_STEM_32 := hwuimicro
|
||||
LOCAL_MODULE_STEM_64 := hwuimicro64
|
||||
LOCAL_CFLAGS := \
|
||||
$(hwui_cflags) \
|
||||
-include debug/wrap_gles.h \
|
||||
-DHWUI_NULL_GPU
|
||||
|
||||
LOCAL_C_INCLUDES := $(hwui_c_includes)
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static_null_gpu
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static_debug
|
||||
LOCAL_STATIC_LIBRARIES := libgoogle-benchmark
|
||||
|
||||
LOCAL_SRC_FILES += \
|
||||
|
||||
40
libs/hwui/debug/DefaultGlesDriver.cpp
Normal file
40
libs/hwui/debug/DefaultGlesDriver.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "DefaultGlesDriver.h"
|
||||
|
||||
#include "gles_undefine.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
// Generate the proxy
|
||||
#define API_ENTRY(x) DefaultGlesDriver::x##_
|
||||
#define CALL_GL_API(x, ...) x(__VA_ARGS__);
|
||||
#define CALL_GL_API_RETURN(x, ...) return x(__VA_ARGS__);
|
||||
|
||||
#include "gles_stubs.in"
|
||||
|
||||
#undef API_ENTRY
|
||||
#undef CALL_GL_API
|
||||
#undef CALL_GL_API_RETURN
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
35
libs/hwui/debug/DefaultGlesDriver.h
Normal file
35
libs/hwui/debug/DefaultGlesDriver.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlesDriver.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
class DefaultGlesDriver : public GlesDriver {
|
||||
public:
|
||||
#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
|
||||
#include "gles_decls.in"
|
||||
#undef GL_ENTRY
|
||||
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
40
libs/hwui/debug/FatalBaseDriver.cpp
Normal file
40
libs/hwui/debug/FatalBaseDriver.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "FatalBaseDriver.h"
|
||||
|
||||
#include <cutils/log.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
// Generate the proxy
|
||||
#define API_ENTRY(x) FatalBaseDriver::x##_
|
||||
#define CALL_GL_API(x, ...) LOG_ALWAYS_FATAL("Not Implemented");
|
||||
#define CALL_GL_API_RETURN(x, ...) \
|
||||
LOG_ALWAYS_FATAL("Not Implemented"); \
|
||||
return static_cast<decltype(x(__VA_ARGS__))>(0);
|
||||
|
||||
#include "gles_stubs.in"
|
||||
|
||||
#undef API_ENTRY
|
||||
#undef CALL_GL_API
|
||||
#undef CALL_GL_API_RETURN
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
37
libs/hwui/debug/FatalBaseDriver.h
Normal file
37
libs/hwui/debug/FatalBaseDriver.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlesDriver.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
// A base driver that implements all the pure virtuals in the form of
|
||||
// LOG_ALWAYS_FATALS. Suitable for selective-override implementations
|
||||
// where only a known subset of methods need to be overridden
|
||||
class FatalBaseDriver : public GlesDriver {
|
||||
public:
|
||||
#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
|
||||
#include "gles_decls.in"
|
||||
#undef GL_ENTRY
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
41
libs/hwui/debug/GlesDriver.cpp
Normal file
41
libs/hwui/debug/GlesDriver.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "GlesDriver.h"
|
||||
#include "DefaultGlesDriver.h"
|
||||
#include "GlesErrorCheckWrapper.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
static DefaultGlesDriver sDefaultDriver;
|
||||
|
||||
static std::unique_ptr<GlesDriver> sGlesDriver(new GlesErrorCheckWrapper(sDefaultDriver));
|
||||
|
||||
GlesDriver* GlesDriver::get() {
|
||||
return sGlesDriver.get();
|
||||
}
|
||||
|
||||
std::unique_ptr<GlesDriver> GlesDriver::replace(std::unique_ptr<GlesDriver>&& driver) {
|
||||
std::unique_ptr<GlesDriver> ret = std::move(sGlesDriver);
|
||||
sGlesDriver = std::move(driver);
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
53
libs/hwui/debug/GlesDriver.h
Normal file
53
libs/hwui/debug/GlesDriver.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef HWUI_GLES_WRAP_ENABLED
|
||||
#error Wrapping wasn't enabled, can't use this!
|
||||
#endif
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES3/gl31.h>
|
||||
#include <GLES3/gl32.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
// All the gl methods on GlesDriver have a trailing underscore
|
||||
// This is to avoid collision with gles_redefine/gles_undefine
|
||||
class GlesDriver {
|
||||
public:
|
||||
virtual ~GlesDriver() {}
|
||||
|
||||
#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) = 0;
|
||||
#include "gles_decls.in"
|
||||
#undef GL_ENTRY
|
||||
|
||||
static GlesDriver* get();
|
||||
static std::unique_ptr<GlesDriver> replace(std::unique_ptr<GlesDriver>&& driver);
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
74
libs/hwui/debug/GlesErrorCheckWrapper.cpp
Normal file
74
libs/hwui/debug/GlesErrorCheckWrapper.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "GlesErrorCheckWrapper.h"
|
||||
|
||||
#include <cutils/log.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
void GlesErrorCheckWrapper::assertNoErrors(const char* apicall) {
|
||||
GLenum status = GL_NO_ERROR;
|
||||
GLenum lastError = GL_NO_ERROR;
|
||||
const char* lastErrorName = nullptr;
|
||||
while ((status = mBase.glGetError_()) != GL_NO_ERROR) {
|
||||
lastError = status;
|
||||
switch (status) {
|
||||
case GL_INVALID_ENUM:
|
||||
ALOGE("GL error: GL_INVALID_ENUM");
|
||||
lastErrorName = "GL_INVALID_ENUM";
|
||||
break;
|
||||
case GL_INVALID_VALUE:
|
||||
ALOGE("GL error: GL_INVALID_VALUE");
|
||||
lastErrorName = "GL_INVALID_VALUE";
|
||||
break;
|
||||
case GL_INVALID_OPERATION:
|
||||
ALOGE("GL error: GL_INVALID_OPERATION");
|
||||
lastErrorName = "GL_INVALID_OPERATION";
|
||||
break;
|
||||
case GL_OUT_OF_MEMORY:
|
||||
ALOGE("GL error: Out of memory!");
|
||||
lastErrorName = "GL_OUT_OF_MEMORY";
|
||||
break;
|
||||
default:
|
||||
ALOGE("GL error: 0x%x", status);
|
||||
lastErrorName = "UNKNOWN";
|
||||
}
|
||||
}
|
||||
LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
|
||||
"%s error! %s (0x%x)", apicall, lastErrorName, lastError);
|
||||
}
|
||||
|
||||
#define API_ENTRY(x) GlesErrorCheckWrapper::x##_
|
||||
#define CALL_GL_API(x, ...) \
|
||||
mBase.x##_(__VA_ARGS__); assertNoErrors(#x)
|
||||
|
||||
#define CALL_GL_API_RETURN(x, ...) \
|
||||
auto ret = mBase.x##_(__VA_ARGS__); \
|
||||
assertNoErrors(#x); \
|
||||
return ret
|
||||
|
||||
#include "gles_stubs.in"
|
||||
|
||||
#undef API_ENTRY
|
||||
#undef CALL_GL_API
|
||||
#undef CALL_GL_API_RETURN
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
41
libs/hwui/debug/GlesErrorCheckWrapper.h
Normal file
41
libs/hwui/debug/GlesErrorCheckWrapper.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlesDriver.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
class GlesErrorCheckWrapper : public GlesDriver {
|
||||
public:
|
||||
GlesErrorCheckWrapper(GlesDriver& base) : mBase(base) {}
|
||||
|
||||
#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
|
||||
#include "gles_decls.in"
|
||||
#undef GL_ENTRY
|
||||
|
||||
private:
|
||||
void assertNoErrors(const char* apicall);
|
||||
|
||||
GlesDriver& mBase;
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
36
libs/hwui/debug/MockGlesDriver.h
Normal file
36
libs/hwui/debug/MockGlesDriver.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "FatalBaseDriver.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
class MockGlesDriver : public FatalBaseDriver {
|
||||
public:
|
||||
MOCK_METHOD2(glBindBuffer_, void(GLenum target, GLuint buffer));
|
||||
MOCK_METHOD4(glBufferData_, void(GLenum target, GLsizeiptr size, const void *data, GLenum usage));
|
||||
MOCK_METHOD2(glGenBuffers_, void(GLsizei n, GLuint *buffers));
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
165
libs/hwui/debug/NullGlesDriver.cpp
Normal file
165
libs/hwui/debug/NullGlesDriver.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <debug/NullGlesDriver.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
struct {
|
||||
GLboolean scissorEnabled;
|
||||
} gState;
|
||||
|
||||
static void nullglGenCommon(GLsizei n, GLuint *buffers) {
|
||||
static GLuint nextId = 0;
|
||||
int i;
|
||||
for(i = 0; i < n; i++) {
|
||||
buffers[i] = ++nextId;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint *buffers) {
|
||||
nullglGenCommon(n, buffers);
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint *framebuffers) {
|
||||
nullglGenCommon(n, framebuffers);
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) {
|
||||
nullglGenCommon(n, renderbuffers);
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGenTextures_(GLsizei n, GLuint *textures) {
|
||||
nullglGenCommon(n, textures);
|
||||
}
|
||||
|
||||
GLuint NullGlesDriver::glCreateProgram_(void) {
|
||||
static GLuint nextProgram = 0;
|
||||
return ++nextProgram;
|
||||
}
|
||||
|
||||
GLuint NullGlesDriver::glCreateShader_(GLenum type) {
|
||||
static GLuint nextShader = 0;
|
||||
return ++nextShader;
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint *params) {
|
||||
switch (pname) {
|
||||
case GL_DELETE_STATUS:
|
||||
case GL_LINK_STATUS:
|
||||
case GL_VALIDATE_STATUS:
|
||||
*params = GL_TRUE;
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH:
|
||||
*params = 16;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
|
||||
*length = snprintf(infoLog, bufSize, "success");
|
||||
if (*length >= bufSize) {
|
||||
*length = bufSize - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) {
|
||||
switch (pname) {
|
||||
case GL_COMPILE_STATUS:
|
||||
case GL_DELETE_STATUS:
|
||||
*params = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
|
||||
*length = snprintf(infoLog, bufSize, "success");
|
||||
if (*length >= bufSize) {
|
||||
*length = bufSize - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void setBooleanState(GLenum cap, GLboolean value) {
|
||||
switch (cap) {
|
||||
case GL_SCISSOR_TEST:
|
||||
gState.scissorEnabled = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glEnable_(GLenum cap) {
|
||||
setBooleanState(cap, GL_TRUE);
|
||||
}
|
||||
|
||||
void NullGlesDriver::glDisable_(GLenum cap) {
|
||||
setBooleanState(cap, GL_FALSE);
|
||||
}
|
||||
|
||||
GLboolean NullGlesDriver::glIsEnabled_(GLenum cap) {
|
||||
switch (cap) {
|
||||
case GL_SCISSOR_TEST:
|
||||
return gState.scissorEnabled;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint *data) {
|
||||
switch (pname) {
|
||||
case GL_MAX_TEXTURE_SIZE:
|
||||
*data = 2048;
|
||||
break;
|
||||
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
*data = 4;
|
||||
break;
|
||||
default:
|
||||
*data = 0;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum NullGlesDriver::glCheckFramebufferStatus_(GLenum target) {
|
||||
switch (target) {
|
||||
case GL_FRAMEBUFFER:
|
||||
return GL_FRAMEBUFFER_COMPLETE;
|
||||
default:
|
||||
return 0; // error case
|
||||
}
|
||||
}
|
||||
|
||||
static const char* getString(GLenum name) {
|
||||
switch (name) {
|
||||
case GL_VENDOR:
|
||||
return "android";
|
||||
case GL_RENDERER:
|
||||
return "null";
|
||||
case GL_VERSION:
|
||||
return "OpenGL ES 2.0 rev1";
|
||||
case GL_SHADING_LANGUAGE_VERSION:
|
||||
return "OpenGL ES GLSL ES 2.0 rev1";
|
||||
case GL_EXTENSIONS:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
const GLubyte* NullGlesDriver::glGetString_(GLenum name) {
|
||||
return (GLubyte*) getString(name);
|
||||
}
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
167
libs/hwui/debug/NullGlesDriver.h
Normal file
167
libs/hwui/debug/NullGlesDriver.h
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "FatalBaseDriver.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
class NullGlesDriver : public FatalBaseDriver {
|
||||
public:
|
||||
virtual void glGenBuffers_(GLsizei n, GLuint *buffers) override;
|
||||
virtual void glGenFramebuffers_(GLsizei n, GLuint *framebuffers) override;
|
||||
virtual void glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) override;
|
||||
virtual void glGenTextures_(GLsizei n, GLuint *textures) override;
|
||||
virtual GLuint glCreateProgram_(void) override;
|
||||
virtual GLuint glCreateShader_(GLenum type) override;
|
||||
virtual void glGetProgramiv_(GLuint program, GLenum pname, GLint *params) override;
|
||||
virtual void glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
|
||||
virtual void glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) override;
|
||||
virtual void glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
|
||||
virtual void glEnable_(GLenum cap) override;
|
||||
virtual void glDisable_(GLenum cap) override;
|
||||
virtual GLboolean glIsEnabled_(GLenum cap) override;
|
||||
virtual void glGetIntegerv_(GLenum pname, GLint *data) override;
|
||||
virtual const GLubyte* glGetString_(GLenum name) override;
|
||||
virtual GLenum glCheckFramebufferStatus_(GLenum target) override;
|
||||
|
||||
virtual void glActiveTexture_(GLenum texture) override {}
|
||||
virtual void glAttachShader_(GLuint program, GLuint shader) override {}
|
||||
virtual void glBindAttribLocation_(GLuint program, GLuint index, const GLchar *name) override {}
|
||||
virtual void glBindBuffer_(GLenum target, GLuint buffer) override {}
|
||||
virtual void glBindFramebuffer_(GLenum target, GLuint framebuffer) override {}
|
||||
virtual void glBindRenderbuffer_(GLenum target, GLuint renderbuffer) override {}
|
||||
virtual void glBindTexture_(GLenum target, GLuint texture) override {}
|
||||
virtual void glBlendColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
|
||||
virtual void glBlendEquation_(GLenum mode) override {}
|
||||
virtual void glBlendEquationSeparate_(GLenum modeRGB, GLenum modeAlpha) override {}
|
||||
virtual void glBlendFunc_(GLenum sfactor, GLenum dfactor) override {}
|
||||
virtual void glBlendFuncSeparate_(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) override {}
|
||||
virtual void glBufferData_(GLenum target, GLsizeiptr size, const void *data, GLenum usage) override {}
|
||||
virtual void glBufferSubData_(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) override {}
|
||||
virtual void glClear_(GLbitfield mask) override {}
|
||||
virtual void glClearColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
|
||||
virtual void glClearDepthf_(GLfloat d) override {}
|
||||
virtual void glClearStencil_(GLint s) override {}
|
||||
virtual void glColorMask_(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override {}
|
||||
virtual void glCompileShader_(GLuint shader) override {}
|
||||
virtual void glCompressedTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) override {}
|
||||
virtual void glCompressedTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) override {}
|
||||
virtual void glCopyTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override {}
|
||||
virtual void glCopyTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override {}
|
||||
virtual void glCullFace_(GLenum mode) override {}
|
||||
virtual void glDeleteBuffers_(GLsizei n, const GLuint *buffers) override {}
|
||||
virtual void glDeleteFramebuffers_(GLsizei n, const GLuint *framebuffers) override {}
|
||||
virtual void glDeleteProgram_(GLuint program) override {}
|
||||
virtual void glDeleteRenderbuffers_(GLsizei n, const GLuint *renderbuffers) override {}
|
||||
virtual void glDeleteShader_(GLuint shader) override {}
|
||||
virtual void glDeleteTextures_(GLsizei n, const GLuint *textures) override {}
|
||||
virtual void glDepthFunc_(GLenum func) override {}
|
||||
virtual void glDepthMask_(GLboolean flag) override {}
|
||||
virtual void glDepthRangef_(GLfloat n, GLfloat f) override {}
|
||||
virtual void glDetachShader_(GLuint program, GLuint shader) override {}
|
||||
virtual void glDisableVertexAttribArray_(GLuint index) override {}
|
||||
virtual void glDrawArrays_(GLenum mode, GLint first, GLsizei count) override {}
|
||||
virtual void glDrawElements_(GLenum mode, GLsizei count, GLenum type, const void *indices) override {}
|
||||
virtual void glEnableVertexAttribArray_(GLuint index) override {}
|
||||
virtual void glFinish_(void) override {}
|
||||
virtual void glFlush_(void) override {}
|
||||
virtual void glFramebufferRenderbuffer_(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override {}
|
||||
virtual void glFramebufferTexture2D_(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override {}
|
||||
virtual void glFrontFace_(GLenum mode) override {}
|
||||
virtual void glGenerateMipmap_(GLenum target) override {}
|
||||
virtual GLint glGetAttribLocation_(GLuint program, const GLchar *name) override { return 1; }
|
||||
virtual GLenum glGetError_(void) override { return GL_NO_ERROR; }
|
||||
virtual GLint glGetUniformLocation_(GLuint program, const GLchar *name) override { return 2; }
|
||||
virtual void glHint_(GLenum target, GLenum mode) override {}
|
||||
virtual void glLineWidth_(GLfloat width) override {}
|
||||
virtual void glLinkProgram_(GLuint program) override {}
|
||||
virtual void glPixelStorei_(GLenum pname, GLint param) override {}
|
||||
virtual void glPolygonOffset_(GLfloat factor, GLfloat units) override {}
|
||||
virtual void glReadPixels_(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) override {}
|
||||
virtual void glReleaseShaderCompiler_(void) override {}
|
||||
virtual void glRenderbufferStorage_(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override {}
|
||||
virtual void glSampleCoverage_(GLfloat value, GLboolean invert) override {}
|
||||
virtual void glScissor_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
|
||||
virtual void glShaderBinary_(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) override {}
|
||||
virtual void glShaderSource_(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) override {}
|
||||
virtual void glStencilFunc_(GLenum func, GLint ref, GLuint mask) override {}
|
||||
virtual void glStencilFuncSeparate_(GLenum face, GLenum func, GLint ref, GLuint mask) override {}
|
||||
virtual void glStencilMask_(GLuint mask) override {}
|
||||
virtual void glStencilMaskSeparate_(GLenum face, GLuint mask) override {}
|
||||
virtual void glStencilOp_(GLenum fail, GLenum zfail, GLenum zpass) override {}
|
||||
virtual void glStencilOpSeparate_(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override {}
|
||||
virtual void glTexImage2D_(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) override {}
|
||||
virtual void glTexParameterf_(GLenum target, GLenum pname, GLfloat param) override {}
|
||||
virtual void glTexParameterfv_(GLenum target, GLenum pname, const GLfloat *params) override {}
|
||||
virtual void glTexParameteri_(GLenum target, GLenum pname, GLint param) override {}
|
||||
virtual void glTexParameteriv_(GLenum target, GLenum pname, const GLint *params) override {}
|
||||
virtual void glTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) override {}
|
||||
virtual void glUniform1f_(GLint location, GLfloat v0) override {}
|
||||
virtual void glUniform1fv_(GLint location, GLsizei count, const GLfloat *value) override {}
|
||||
virtual void glUniform1i_(GLint location, GLint v0) override {}
|
||||
virtual void glUniform1iv_(GLint location, GLsizei count, const GLint *value) override {}
|
||||
virtual void glUniform2f_(GLint location, GLfloat v0, GLfloat v1) override {}
|
||||
virtual void glUniform2fv_(GLint location, GLsizei count, const GLfloat *value) override {}
|
||||
virtual void glUniform2i_(GLint location, GLint v0, GLint v1) override {}
|
||||
virtual void glUniform2iv_(GLint location, GLsizei count, const GLint *value) override {}
|
||||
virtual void glUniform3f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) override {}
|
||||
virtual void glUniform3fv_(GLint location, GLsizei count, const GLfloat *value) override {}
|
||||
virtual void glUniform3i_(GLint location, GLint v0, GLint v1, GLint v2) override {}
|
||||
virtual void glUniform3iv_(GLint location, GLsizei count, const GLint *value) override {}
|
||||
virtual void glUniform4f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) override {}
|
||||
virtual void glUniform4fv_(GLint location, GLsizei count, const GLfloat *value) override {}
|
||||
virtual void glUniform4i_(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) override {}
|
||||
virtual void glUniform4iv_(GLint location, GLsizei count, const GLint *value) override {}
|
||||
virtual void glUniformMatrix2fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
|
||||
virtual void glUniformMatrix3fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
|
||||
virtual void glUniformMatrix4fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
|
||||
virtual void glUseProgram_(GLuint program) override {}
|
||||
virtual void glValidateProgram_(GLuint program) override {}
|
||||
virtual void glVertexAttrib1f_(GLuint index, GLfloat x) override {}
|
||||
virtual void glVertexAttrib1fv_(GLuint index, const GLfloat *v) override {}
|
||||
virtual void glVertexAttrib2f_(GLuint index, GLfloat x, GLfloat y) override {}
|
||||
virtual void glVertexAttrib2fv_(GLuint index, const GLfloat *v) override {}
|
||||
virtual void glVertexAttrib3f_(GLuint index, GLfloat x, GLfloat y, GLfloat z) override {}
|
||||
virtual void glVertexAttrib3fv_(GLuint index, const GLfloat *v) override {}
|
||||
virtual void glVertexAttrib4f_(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override {}
|
||||
virtual void glVertexAttrib4fv_(GLuint index, const GLfloat *v) override {}
|
||||
virtual void glVertexAttribPointer_(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) override {}
|
||||
virtual void glViewport_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
|
||||
|
||||
// gles2 ext
|
||||
virtual void glInsertEventMarkerEXT_(GLsizei length, const GLchar *marker) override {}
|
||||
virtual void glPushGroupMarkerEXT_(GLsizei length, const GLchar *marker) override {}
|
||||
virtual void glPopGroupMarkerEXT_(void) override {}
|
||||
virtual void glDiscardFramebufferEXT_(GLenum target, GLsizei numAttachments, const GLenum *attachments) override {}
|
||||
virtual void glEGLImageTargetTexture2DOES_(GLenum target, GLeglImageOES image) override {}
|
||||
|
||||
// GLES3
|
||||
virtual void* glMapBufferRange_(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override {
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual GLboolean glUnmapBuffer_(GLenum target) override {
|
||||
return GL_FALSE;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
46
libs/hwui/debug/ScopedReplaceDriver.h
Normal file
46
libs/hwui/debug/ScopedReplaceDriver.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlesDriver.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace debug {
|
||||
|
||||
template <typename Driver>
|
||||
class ScopedReplaceDriver {
|
||||
public:
|
||||
ScopedReplaceDriver() {
|
||||
std::unique_ptr<Driver> glDriver = std::make_unique<Driver>();
|
||||
mCurrentDriver = glDriver.get();
|
||||
mOldDriver = GlesDriver::replace(std::move(glDriver));
|
||||
}
|
||||
|
||||
Driver& get() { return *mCurrentDriver; }
|
||||
|
||||
~ScopedReplaceDriver() {
|
||||
GlesDriver::replace(std::move(mOldDriver));
|
||||
}
|
||||
private:
|
||||
std::unique_ptr<GlesDriver> mOldDriver;
|
||||
Driver* mCurrentDriver;
|
||||
};
|
||||
|
||||
} // namespace debug
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
544
libs/hwui/debug/gles_decls.in
Normal file
544
libs/hwui/debug/gles_decls.in
Normal file
@@ -0,0 +1,544 @@
|
||||
GL_ENTRY(void, glActiveTexture, GLenum texture)
|
||||
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
|
||||
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
|
||||
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
|
||||
GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
|
||||
GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
|
||||
GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
|
||||
GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
GL_ENTRY(void, glBlendEquation, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
|
||||
GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
||||
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
|
||||
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
|
||||
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
|
||||
GL_ENTRY(void, glClear, GLbitfield mask)
|
||||
GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
GL_ENTRY(void, glClearDepthf, GLfloat d)
|
||||
GL_ENTRY(void, glClearStencil, GLint s)
|
||||
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
||||
GL_ENTRY(void, glCompileShader, GLuint shader)
|
||||
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
||||
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(GLuint, glCreateProgram, void)
|
||||
GL_ENTRY(GLuint, glCreateShader, GLenum type)
|
||||
GL_ENTRY(void, glCullFace, GLenum mode)
|
||||
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
|
||||
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
|
||||
GL_ENTRY(void, glDeleteProgram, GLuint program)
|
||||
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
|
||||
GL_ENTRY(void, glDeleteShader, GLuint shader)
|
||||
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
|
||||
GL_ENTRY(void, glDepthFunc, GLenum func)
|
||||
GL_ENTRY(void, glDepthMask, GLboolean flag)
|
||||
GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
|
||||
GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
|
||||
GL_ENTRY(void, glDisable, GLenum cap)
|
||||
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
|
||||
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
|
||||
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
|
||||
GL_ENTRY(void, glEnable, GLenum cap)
|
||||
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
|
||||
GL_ENTRY(void, glFinish, void)
|
||||
GL_ENTRY(void, glFlush, void)
|
||||
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
||||
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
GL_ENTRY(void, glFrontFace, GLenum mode)
|
||||
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
|
||||
GL_ENTRY(void, glGenerateMipmap, GLenum target)
|
||||
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers)
|
||||
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
|
||||
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
|
||||
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
||||
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
||||
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
|
||||
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name)
|
||||
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data)
|
||||
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(GLenum, glGetError, void)
|
||||
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
|
||||
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data)
|
||||
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
||||
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
||||
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
|
||||
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
|
||||
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
|
||||
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
|
||||
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
|
||||
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
|
||||
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
|
||||
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
|
||||
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
|
||||
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
|
||||
GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
|
||||
GL_ENTRY(GLboolean, glIsProgram, GLuint program)
|
||||
GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
|
||||
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
|
||||
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
|
||||
GL_ENTRY(void, glLineWidth, GLfloat width)
|
||||
GL_ENTRY(void, glLinkProgram, GLuint program)
|
||||
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
|
||||
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
|
||||
GL_ENTRY(void, glReleaseShaderCompiler, void)
|
||||
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
|
||||
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
|
||||
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
|
||||
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
|
||||
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
|
||||
GL_ENTRY(void, glStencilMask, GLuint mask)
|
||||
GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
|
||||
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
|
||||
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
|
||||
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
|
||||
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
|
||||
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
|
||||
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
|
||||
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
||||
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
|
||||
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
||||
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUseProgram, GLuint program)
|
||||
GL_ENTRY(void, glValidateProgram, GLuint program)
|
||||
GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
|
||||
GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v)
|
||||
GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
|
||||
GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v)
|
||||
GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
||||
GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v)
|
||||
GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v)
|
||||
GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
|
||||
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glReadBuffer, GLenum src)
|
||||
GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
|
||||
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint *ids)
|
||||
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint *ids)
|
||||
GL_ENTRY(GLboolean, glIsQuery, GLuint id)
|
||||
GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glEndQuery, GLenum target)
|
||||
GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
|
||||
GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params)
|
||||
GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
|
||||
GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
|
||||
GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
||||
GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
|
||||
GL_ENTRY(void, glBindVertexArray, GLuint array)
|
||||
GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
|
||||
GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
|
||||
GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
|
||||
GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data)
|
||||
GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
|
||||
GL_ENTRY(void, glEndTransformFeedback, void)
|
||||
GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
|
||||
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
|
||||
GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
|
||||
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
|
||||
GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
|
||||
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
|
||||
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
|
||||
GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
|
||||
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
|
||||
GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
|
||||
GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
|
||||
GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value)
|
||||
GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value)
|
||||
GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value)
|
||||
GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
|
||||
GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
|
||||
GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
|
||||
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
|
||||
GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
|
||||
GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
|
||||
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
|
||||
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
|
||||
GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
|
||||
GL_ENTRY(GLboolean, glIsSync, GLsync sync)
|
||||
GL_ENTRY(void, glDeleteSync, GLsync sync)
|
||||
GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
||||
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 *data)
|
||||
GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
|
||||
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data)
|
||||
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params)
|
||||
GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
|
||||
GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
|
||||
GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
|
||||
GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
|
||||
GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param)
|
||||
GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
|
||||
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param)
|
||||
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
|
||||
GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
|
||||
GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
|
||||
GL_ENTRY(void, glPauseTransformFeedback, void)
|
||||
GL_ENTRY(void, glResumeTransformFeedback, void)
|
||||
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
|
||||
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
|
||||
GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
|
||||
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
|
||||
GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
|
||||
GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
|
||||
GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void *indirect)
|
||||
GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect)
|
||||
GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
|
||||
GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params)
|
||||
GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name)
|
||||
GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
|
||||
GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
|
||||
GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name)
|
||||
GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
|
||||
GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
|
||||
GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings)
|
||||
GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
|
||||
GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
|
||||
GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
|
||||
GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline)
|
||||
GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
|
||||
GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
|
||||
GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
|
||||
GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
|
||||
GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
|
||||
GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
|
||||
GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
|
||||
GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
||||
GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
||||
GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
|
||||
GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
||||
GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
|
||||
GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data)
|
||||
GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
|
||||
GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
|
||||
GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
|
||||
GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
|
||||
GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
|
||||
GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params)
|
||||
GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
|
||||
GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
|
||||
GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
|
||||
GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
|
||||
GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
|
||||
GL_ENTRY(void, glBlendBarrier, void)
|
||||
GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
|
||||
GL_ENTRY(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
|
||||
GL_ENTRY(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
|
||||
GL_ENTRY(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam)
|
||||
GL_ENTRY(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
|
||||
GL_ENTRY(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message)
|
||||
GL_ENTRY(void, glPopDebugGroup, void)
|
||||
GL_ENTRY(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
|
||||
GL_ENTRY(void, glEnablei, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDisablei, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glBlendEquationi, GLuint buf, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
|
||||
GL_ENTRY(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
GL_ENTRY(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||
GL_ENTRY(GLboolean, glIsEnabledi, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
|
||||
GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
|
||||
GL_ENTRY(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
|
||||
GL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
|
||||
GL_ENTRY(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
|
||||
GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
|
||||
GL_ENTRY(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params)
|
||||
GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
|
||||
GL_ENTRY(void, glMinSampleShading, GLfloat value)
|
||||
GL_ENTRY(void, glPatchParameteri, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param)
|
||||
GL_ENTRY(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param)
|
||||
GL_ENTRY(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
|
||||
GL_ENTRY(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
|
||||
GL_ENTRY(void, glBlendBarrierKHR, void)
|
||||
GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
|
||||
GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
|
||||
GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void *userParam)
|
||||
GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
|
||||
GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar *message)
|
||||
GL_ENTRY(void, glPopDebugGroupKHR, void)
|
||||
GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glObjectPtrLabelKHR, const void *ptr, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glGetObjectPtrLabelKHR, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glGetPointervKHR, GLenum pname, void **params)
|
||||
GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
|
||||
GL_ENTRY(void, glReadnPixelsKHR, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
|
||||
GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
|
||||
GL_ENTRY(void, glGetnUniformivKHR, GLuint program, GLint location, GLsizei bufSize, GLint *params)
|
||||
GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
|
||||
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
|
||||
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
|
||||
GL_ENTRY(void, glCopyImageSubDataOES, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
|
||||
GL_ENTRY(void, glEnableiOES, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDisableiOES, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glBlendEquationiOES, GLuint buf, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationSeparateiOES, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendFunciOES, GLuint buf, GLenum src, GLenum dst)
|
||||
GL_ENTRY(void, glBlendFuncSeparateiOES, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
GL_ENTRY(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||
GL_ENTRY(GLboolean, glIsEnablediOES, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDrawElementsBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawRangeElementsBaseVertexOES, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawElementsInstancedBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
|
||||
GL_ENTRY(void, glMultiDrawElementsBaseVertexOES, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
|
||||
GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
|
||||
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
|
||||
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
|
||||
GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
|
||||
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
|
||||
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params)
|
||||
GL_ENTRY(void, glPrimitiveBoundingBoxOES, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
|
||||
GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
|
||||
GL_ENTRY(void, glPatchParameteriOES, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
|
||||
GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
|
||||
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
|
||||
GL_ENTRY(void, glTexParameterIivOES, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexParameterIuivOES, GLenum target, GLenum pname, const GLuint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIivOES, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIuivOES, GLenum target, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glSamplerParameterIivOES, GLuint sampler, GLenum pname, const GLint *param)
|
||||
GL_ENTRY(void, glSamplerParameterIuivOES, GLuint sampler, GLenum pname, const GLuint *param)
|
||||
GL_ENTRY(void, glGetSamplerParameterIivOES, GLuint sampler, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
|
||||
GL_ENTRY(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
|
||||
GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
|
||||
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
|
||||
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
|
||||
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
|
||||
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
|
||||
GL_ENTRY(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
|
||||
GL_ENTRY(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
|
||||
GL_ENTRY(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
|
||||
GL_ENTRY(void, glBindFragDataLocationIndexedEXT, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
|
||||
GL_ENTRY(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar *name)
|
||||
GL_ENTRY(GLint, glGetProgramResourceLocationIndexEXT, GLuint program, GLenum programInterface, const GLchar *name)
|
||||
GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
|
||||
GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
|
||||
GL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
|
||||
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
|
||||
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
|
||||
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
|
||||
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
|
||||
GL_ENTRY(void, glPopGroupMarkerEXT, void)
|
||||
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
|
||||
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
|
||||
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
|
||||
GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
|
||||
GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
|
||||
GL_ENTRY(void, glEndQueryEXT, GLenum target)
|
||||
GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
|
||||
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params)
|
||||
GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 *params)
|
||||
GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum *bufs)
|
||||
GL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode)
|
||||
GL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||
GL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst)
|
||||
GL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||
GL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index)
|
||||
GL_ENTRY(void, glDrawElementsBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawRangeElementsBaseVertexEXT, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
||||
GL_ENTRY(void, glDrawElementsInstancedBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
|
||||
GL_ENTRY(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
|
||||
GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
|
||||
GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
|
||||
GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
|
||||
GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
||||
GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
|
||||
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
|
||||
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
|
||||
GL_ENTRY(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
|
||||
GL_ENTRY(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
|
||||
GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
|
||||
GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
|
||||
GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum *location, const GLint *indices)
|
||||
GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint *data)
|
||||
GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
|
||||
GL_ENTRY(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations)
|
||||
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
|
||||
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
|
||||
GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
|
||||
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
|
||||
GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
|
||||
GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
|
||||
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
|
||||
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
|
||||
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
|
||||
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
||||
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
|
||||
GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
|
||||
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
|
||||
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
|
||||
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
|
||||
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
|
||||
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
||||
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
|
||||
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
||||
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
|
||||
GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
|
||||
GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
|
||||
GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
|
||||
GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
||||
GL_ENTRY(void, glTexPageCommitmentEXT, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
|
||||
GL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value)
|
||||
GL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint *params)
|
||||
GL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint *param)
|
||||
GL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint *param)
|
||||
GL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint *params)
|
||||
GL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint *params)
|
||||
GL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
|
||||
GL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
||||
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
|
||||
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
|
||||
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
|
||||
1632
libs/hwui/debug/gles_stubs.in
Normal file
1632
libs/hwui/debug/gles_stubs.in
Normal file
File diff suppressed because it is too large
Load Diff
@@ -14,9 +14,6 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifdef HWUI_GLES_WRAP_ENABLED
|
||||
#undef HWUI_GLES_WRAP_ENABLED
|
||||
|
||||
#undef glActiveShaderProgram
|
||||
#undef glActiveShaderProgramEXT
|
||||
#undef glActiveTexture
|
||||
@@ -914,5 +911,3 @@
|
||||
#undef glWaitSyncAPPLE
|
||||
#undef glWeightPathsNV
|
||||
#undef glWeightPointerOES
|
||||
|
||||
#endif // HWUI_GLES_WRAP_ENABLED
|
||||
@@ -1,284 +0,0 @@
|
||||
/*
|
||||
* Copyright(C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0(the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "unwrap_gles.h"
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
struct {
|
||||
GLboolean scissorEnabled;
|
||||
} gState;
|
||||
|
||||
void glGenCommon(GLsizei n, GLuint *buffers) {
|
||||
static GLuint nextId = 0;
|
||||
int i;
|
||||
for(i = 0; i < n; i++) {
|
||||
buffers[i] = ++nextId;
|
||||
}
|
||||
}
|
||||
|
||||
void glGenBuffers(GLsizei n, GLuint *buffers) {
|
||||
glGenCommon(n, buffers);
|
||||
}
|
||||
|
||||
void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
|
||||
glGenCommon(n, framebuffers);
|
||||
}
|
||||
|
||||
void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
|
||||
glGenCommon(n, renderbuffers);
|
||||
}
|
||||
|
||||
void glGenTextures(GLsizei n, GLuint *textures) {
|
||||
glGenCommon(n, textures);
|
||||
}
|
||||
|
||||
GLuint glCreateProgram(void) {
|
||||
static GLuint nextProgram = 0;
|
||||
return ++nextProgram;
|
||||
}
|
||||
|
||||
GLuint glCreateShader(GLenum type) {
|
||||
static GLuint nextShader = 0;
|
||||
return ++nextShader;
|
||||
}
|
||||
|
||||
void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
|
||||
switch (pname) {
|
||||
case GL_DELETE_STATUS:
|
||||
case GL_LINK_STATUS:
|
||||
case GL_VALIDATE_STATUS:
|
||||
*params = GL_TRUE;
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH:
|
||||
*params = 16;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
|
||||
*length = snprintf(infoLog, bufSize, "success");
|
||||
if (*length >= bufSize) {
|
||||
*length = bufSize - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
|
||||
switch (pname) {
|
||||
case GL_COMPILE_STATUS:
|
||||
case GL_DELETE_STATUS:
|
||||
*params = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
|
||||
*length = snprintf(infoLog, bufSize, "success");
|
||||
if (*length >= bufSize) {
|
||||
*length = bufSize - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void setBooleanState(GLenum cap, GLboolean value) {
|
||||
switch (cap) {
|
||||
case GL_SCISSOR_TEST:
|
||||
gState.scissorEnabled = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void glEnable(GLenum cap) {
|
||||
setBooleanState(cap, GL_TRUE);
|
||||
}
|
||||
|
||||
void glDisable(GLenum cap) {
|
||||
setBooleanState(cap, GL_FALSE);
|
||||
}
|
||||
|
||||
GLboolean glIsEnabled(GLenum cap) {
|
||||
switch (cap) {
|
||||
case GL_SCISSOR_TEST:
|
||||
return gState.scissorEnabled;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void glGetIntegerv(GLenum pname, GLint *data) {
|
||||
switch (pname) {
|
||||
case GL_MAX_TEXTURE_SIZE:
|
||||
*data = 2048;
|
||||
break;
|
||||
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
*data = 4;
|
||||
break;
|
||||
default:
|
||||
*data = 0;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum glCheckFramebufferStatus(GLenum target) {
|
||||
switch (target) {
|
||||
case GL_FRAMEBUFFER:
|
||||
return GL_FRAMEBUFFER_COMPLETE;
|
||||
default:
|
||||
return 0; // error case
|
||||
}
|
||||
}
|
||||
|
||||
const char* getString(GLenum name) {
|
||||
switch (name) {
|
||||
case GL_VENDOR:
|
||||
return "android";
|
||||
case GL_RENDERER:
|
||||
return "null";
|
||||
case GL_VERSION:
|
||||
return "OpenGL ES 2.0 rev1";
|
||||
case GL_SHADING_LANGUAGE_VERSION:
|
||||
return "OpenGL ES GLSL ES 2.0 rev1";
|
||||
case GL_EXTENSIONS:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
const GLubyte* glGetString(GLenum name) {
|
||||
return (GLubyte*) getString(name);
|
||||
}
|
||||
|
||||
void glActiveTexture(GLenum texture) {}
|
||||
void glAttachShader(GLuint program, GLuint shader) {}
|
||||
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {}
|
||||
void glBindBuffer(GLenum target, GLuint buffer) {}
|
||||
void glBindFramebuffer(GLenum target, GLuint framebuffer) {}
|
||||
void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {}
|
||||
void glBindTexture(GLenum target, GLuint texture) {}
|
||||
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
|
||||
void glBlendEquation(GLenum mode) {}
|
||||
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {}
|
||||
void glBlendFunc(GLenum sfactor, GLenum dfactor) {}
|
||||
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {}
|
||||
void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {}
|
||||
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {}
|
||||
void glClear(GLbitfield mask) {}
|
||||
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
|
||||
void glClearDepthf(GLfloat d) {}
|
||||
void glClearStencil(GLint s) {}
|
||||
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {}
|
||||
void glCompileShader(GLuint shader) {}
|
||||
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {}
|
||||
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {}
|
||||
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
|
||||
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
|
||||
void glCullFace(GLenum mode) {}
|
||||
void glDeleteBuffers(GLsizei n, const GLuint *buffers) {}
|
||||
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {}
|
||||
void glDeleteProgram(GLuint program) {}
|
||||
void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {}
|
||||
void glDeleteShader(GLuint shader) {}
|
||||
void glDeleteTextures(GLsizei n, const GLuint *textures) {}
|
||||
void glDepthFunc(GLenum func) {}
|
||||
void glDepthMask(GLboolean flag) {}
|
||||
void glDepthRangef(GLfloat n, GLfloat f) {}
|
||||
void glDetachShader(GLuint program, GLuint shader) {}
|
||||
void glDisableVertexAttribArray(GLuint index) {}
|
||||
void glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
|
||||
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {}
|
||||
void glEnableVertexAttribArray(GLuint index) {}
|
||||
void glFinish(void) {}
|
||||
void glFlush(void) {}
|
||||
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {}
|
||||
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {}
|
||||
void glFrontFace(GLenum mode) {}
|
||||
void glGenerateMipmap(GLenum target) {}
|
||||
GLint glGetAttribLocation(GLuint program, const GLchar *name) { return 1; }
|
||||
GLenum glGetError(void) { return GL_NO_ERROR; }
|
||||
GLint glGetUniformLocation(GLuint program, const GLchar *name) { return 2; }
|
||||
void glHint(GLenum target, GLenum mode) {}
|
||||
void glLineWidth(GLfloat width) {}
|
||||
void glLinkProgram(GLuint program) {}
|
||||
void glPixelStorei(GLenum pname, GLint param) {}
|
||||
void glPolygonOffset(GLfloat factor, GLfloat units) {}
|
||||
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {}
|
||||
void glReleaseShaderCompiler(void) {}
|
||||
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {}
|
||||
void glSampleCoverage(GLfloat value, GLboolean invert) {}
|
||||
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
|
||||
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
|
||||
void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {}
|
||||
void glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
|
||||
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {}
|
||||
void glStencilMask(GLuint mask) {}
|
||||
void glStencilMaskSeparate(GLenum face, GLuint mask) {}
|
||||
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {}
|
||||
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {}
|
||||
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {}
|
||||
void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {}
|
||||
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {}
|
||||
void glTexParameteri(GLenum target, GLenum pname, GLint param) {}
|
||||
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {}
|
||||
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {}
|
||||
void glUniform1f(GLint location, GLfloat v0) {}
|
||||
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}
|
||||
void glUniform1i(GLint location, GLint v0) {}
|
||||
void glUniform1iv(GLint location, GLsizei count, const GLint *value) {}
|
||||
void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {}
|
||||
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {}
|
||||
void glUniform2i(GLint location, GLint v0, GLint v1) {}
|
||||
void glUniform2iv(GLint location, GLsizei count, const GLint *value) {}
|
||||
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
|
||||
void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {}
|
||||
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {}
|
||||
void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}
|
||||
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {}
|
||||
void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}
|
||||
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
|
||||
void glUniform4iv(GLint location, GLsizei count, const GLint *value) {}
|
||||
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
|
||||
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
|
||||
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
|
||||
void glUseProgram(GLuint program) {}
|
||||
void glValidateProgram(GLuint program) {}
|
||||
void glVertexAttrib1f(GLuint index, GLfloat x) {}
|
||||
void glVertexAttrib1fv(GLuint index, const GLfloat *v) {}
|
||||
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {}
|
||||
void glVertexAttrib2fv(GLuint index, const GLfloat *v) {}
|
||||
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
|
||||
void glVertexAttrib3fv(GLuint index, const GLfloat *v) {}
|
||||
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
|
||||
void glVertexAttrib4fv(GLuint index, const GLfloat *v) {}
|
||||
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}
|
||||
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
|
||||
|
||||
|
||||
// gles2 ext
|
||||
void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) {}
|
||||
void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) {}
|
||||
void glPopGroupMarkerEXT(void) {}
|
||||
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) {}
|
||||
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) {}
|
||||
|
||||
// GLES3
|
||||
void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLboolean glUnmapBuffer(GLenum target) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
@@ -14,80 +14,20 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "unwrap_gles.h"
|
||||
#include "GlesDriver.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES3/gl31.h>
|
||||
#include <GLES3/gl32.h>
|
||||
using namespace android::uirenderer::debug;
|
||||
|
||||
#include <cutils/log.h>
|
||||
#undef API_ENTRY
|
||||
#undef CALL_GL_API
|
||||
#undef CALL_GL_API_RETURN
|
||||
|
||||
void assertNoGlErrors(const char* apicall) {
|
||||
GLenum status = GL_NO_ERROR;
|
||||
GLenum lastError = GL_NO_ERROR;
|
||||
const char* lastErrorName = nullptr;
|
||||
while ((status = glGetError()) != GL_NO_ERROR) {
|
||||
lastError = status;
|
||||
switch (status) {
|
||||
case GL_INVALID_ENUM:
|
||||
ALOGE("GL error: GL_INVALID_ENUM");
|
||||
lastErrorName = "GL_INVALID_ENUM";
|
||||
break;
|
||||
case GL_INVALID_VALUE:
|
||||
ALOGE("GL error: GL_INVALID_VALUE");
|
||||
lastErrorName = "GL_INVALID_VALUE";
|
||||
break;
|
||||
case GL_INVALID_OPERATION:
|
||||
ALOGE("GL error: GL_INVALID_OPERATION");
|
||||
lastErrorName = "GL_INVALID_OPERATION";
|
||||
break;
|
||||
case GL_OUT_OF_MEMORY:
|
||||
ALOGE("GL error: Out of memory!");
|
||||
lastErrorName = "GL_OUT_OF_MEMORY";
|
||||
break;
|
||||
default:
|
||||
ALOGE("GL error: 0x%x", status);
|
||||
lastErrorName = "UNKNOWN";
|
||||
}
|
||||
}
|
||||
LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
|
||||
"%s error! %s (0x%x)", apicall, lastErrorName, lastError);
|
||||
}
|
||||
#define API_ENTRY(x) x
|
||||
#define CALL_GL_API(api, ...) GlesDriver::get()->api##_(__VA_ARGS__)
|
||||
#define CALL_GL_API_RETURN(api, ...) return GlesDriver::get()->api##_(__VA_ARGS__)
|
||||
|
||||
#define API_ENTRY(x) wrap_##x
|
||||
#define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x)
|
||||
#define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\
|
||||
assertNoGlErrors(#x);\
|
||||
return ret
|
||||
#include "gles_stubs.in"
|
||||
|
||||
extern "C" {
|
||||
#include <gl2_api.in>
|
||||
#include <gl2ext_api.in>
|
||||
|
||||
// libGLESv2 handles these specially, so they are not in gl2_api.in
|
||||
|
||||
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
|
||||
CALL_GL_API(glGetBooleanv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
|
||||
CALL_GL_API(glGetFloatv, pname, data);
|
||||
}
|
||||
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
|
||||
CALL_GL_API(glGetIntegerv, pname, data);
|
||||
}
|
||||
const GLubyte * API_ENTRY(glGetString)(GLenum name) {
|
||||
CALL_GL_API_RETURN(glGetString, name);
|
||||
}
|
||||
const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
|
||||
CALL_GL_API_RETURN(glGetStringi, name, index);
|
||||
}
|
||||
void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
|
||||
CALL_GL_API(glGetInteger64v, pname, data);
|
||||
}
|
||||
}
|
||||
#undef API_ENTRY
|
||||
#undef CALL_GL_API
|
||||
#undef CALL_GL_API_RETURN
|
||||
|
||||
@@ -14,905 +14,15 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef HWUI_GLES_WRAP_ENABLED
|
||||
// #include'ing this file is bad, bad things should be compile errors
|
||||
#ifdef HWUI_GLES_WRAP_ENABLED
|
||||
#error wrap_gles.h should only be used as an auto-included header, don't directly #include it
|
||||
#endif
|
||||
#define HWUI_GLES_WRAP_ENABLED
|
||||
|
||||
#define glActiveShaderProgram wrap_glActiveShaderProgram
|
||||
#define glActiveShaderProgramEXT wrap_glActiveShaderProgramEXT
|
||||
#define glActiveTexture wrap_glActiveTexture
|
||||
#define glAlphaFunc wrap_glAlphaFunc
|
||||
#define glAlphaFuncQCOM wrap_glAlphaFuncQCOM
|
||||
#define glAlphaFuncx wrap_glAlphaFuncx
|
||||
#define glAlphaFuncxOES wrap_glAlphaFuncxOES
|
||||
#define glApplyFramebufferAttachmentCMAAINTEL wrap_glApplyFramebufferAttachmentCMAAINTEL
|
||||
#define glAttachShader wrap_glAttachShader
|
||||
#define glBeginConditionalRenderNV wrap_glBeginConditionalRenderNV
|
||||
#define glBeginPerfMonitorAMD wrap_glBeginPerfMonitorAMD
|
||||
#define glBeginPerfQueryINTEL wrap_glBeginPerfQueryINTEL
|
||||
#define glBeginQuery wrap_glBeginQuery
|
||||
#define glBeginQueryEXT wrap_glBeginQueryEXT
|
||||
#define glBeginTransformFeedback wrap_glBeginTransformFeedback
|
||||
#define glBindAttribLocation wrap_glBindAttribLocation
|
||||
#define glBindBuffer wrap_glBindBuffer
|
||||
#define glBindBufferBase wrap_glBindBufferBase
|
||||
#define glBindBufferRange wrap_glBindBufferRange
|
||||
#define glBindFragDataLocationEXT wrap_glBindFragDataLocationEXT
|
||||
#define glBindFragDataLocationIndexedEXT wrap_glBindFragDataLocationIndexedEXT
|
||||
#define glBindFramebuffer wrap_glBindFramebuffer
|
||||
#define glBindFramebufferOES wrap_glBindFramebufferOES
|
||||
#define glBindImageTexture wrap_glBindImageTexture
|
||||
#define glBindProgramPipeline wrap_glBindProgramPipeline
|
||||
#define glBindProgramPipelineEXT wrap_glBindProgramPipelineEXT
|
||||
#define glBindRenderbuffer wrap_glBindRenderbuffer
|
||||
#define glBindRenderbufferOES wrap_glBindRenderbufferOES
|
||||
#define glBindSampler wrap_glBindSampler
|
||||
#define glBindTexture wrap_glBindTexture
|
||||
#define glBindTransformFeedback wrap_glBindTransformFeedback
|
||||
#define glBindVertexArray wrap_glBindVertexArray
|
||||
#define glBindVertexArrayOES wrap_glBindVertexArrayOES
|
||||
#define glBindVertexBuffer wrap_glBindVertexBuffer
|
||||
#define glBlendBarrier wrap_glBlendBarrier
|
||||
#define glBlendBarrierKHR wrap_glBlendBarrierKHR
|
||||
#define glBlendBarrierNV wrap_glBlendBarrierNV
|
||||
#define glBlendColor wrap_glBlendColor
|
||||
#define glBlendEquation wrap_glBlendEquation
|
||||
#define glBlendEquationOES wrap_glBlendEquationOES
|
||||
#define glBlendEquationSeparate wrap_glBlendEquationSeparate
|
||||
#define glBlendEquationSeparateOES wrap_glBlendEquationSeparateOES
|
||||
#define glBlendEquationSeparatei wrap_glBlendEquationSeparatei
|
||||
#define glBlendEquationSeparateiEXT wrap_glBlendEquationSeparateiEXT
|
||||
#define glBlendEquationSeparateiOES wrap_glBlendEquationSeparateiOES
|
||||
#define glBlendEquationi wrap_glBlendEquationi
|
||||
#define glBlendEquationiEXT wrap_glBlendEquationiEXT
|
||||
#define glBlendEquationiOES wrap_glBlendEquationiOES
|
||||
#define glBlendFunc wrap_glBlendFunc
|
||||
#define glBlendFuncSeparate wrap_glBlendFuncSeparate
|
||||
#define glBlendFuncSeparateOES wrap_glBlendFuncSeparateOES
|
||||
#define glBlendFuncSeparatei wrap_glBlendFuncSeparatei
|
||||
#define glBlendFuncSeparateiEXT wrap_glBlendFuncSeparateiEXT
|
||||
#define glBlendFuncSeparateiOES wrap_glBlendFuncSeparateiOES
|
||||
#define glBlendFunci wrap_glBlendFunci
|
||||
#define glBlendFunciEXT wrap_glBlendFunciEXT
|
||||
#define glBlendFunciOES wrap_glBlendFunciOES
|
||||
#define glBlendParameteriNV wrap_glBlendParameteriNV
|
||||
#define glBlitFramebuffer wrap_glBlitFramebuffer
|
||||
#define glBlitFramebufferANGLE wrap_glBlitFramebufferANGLE
|
||||
#define glBlitFramebufferNV wrap_glBlitFramebufferNV
|
||||
#define glBufferData wrap_glBufferData
|
||||
#define glBufferStorageEXT wrap_glBufferStorageEXT
|
||||
#define glBufferSubData wrap_glBufferSubData
|
||||
#define glCheckFramebufferStatus wrap_glCheckFramebufferStatus
|
||||
#define glCheckFramebufferStatusOES wrap_glCheckFramebufferStatusOES
|
||||
#define glClear wrap_glClear
|
||||
#define glClearBufferfi wrap_glClearBufferfi
|
||||
#define glClearBufferfv wrap_glClearBufferfv
|
||||
#define glClearBufferiv wrap_glClearBufferiv
|
||||
#define glClearBufferuiv wrap_glClearBufferuiv
|
||||
#define glClearColor wrap_glClearColor
|
||||
#define glClearColorx wrap_glClearColorx
|
||||
#define glClearColorxOES wrap_glClearColorxOES
|
||||
#define glClearDepthf wrap_glClearDepthf
|
||||
#define glClearDepthfOES wrap_glClearDepthfOES
|
||||
#define glClearDepthx wrap_glClearDepthx
|
||||
#define glClearDepthxOES wrap_glClearDepthxOES
|
||||
#define glClearStencil wrap_glClearStencil
|
||||
#define glClientActiveTexture wrap_glClientActiveTexture
|
||||
#define glClientWaitSync wrap_glClientWaitSync
|
||||
#define glClientWaitSyncAPPLE wrap_glClientWaitSyncAPPLE
|
||||
#define glClipPlanef wrap_glClipPlanef
|
||||
#define glClipPlanefIMG wrap_glClipPlanefIMG
|
||||
#define glClipPlanefOES wrap_glClipPlanefOES
|
||||
#define glClipPlanex wrap_glClipPlanex
|
||||
#define glClipPlanexIMG wrap_glClipPlanexIMG
|
||||
#define glClipPlanexOES wrap_glClipPlanexOES
|
||||
#define glColor4f wrap_glColor4f
|
||||
#define glColor4ub wrap_glColor4ub
|
||||
#define glColor4x wrap_glColor4x
|
||||
#define glColor4xOES wrap_glColor4xOES
|
||||
#define glColorMask wrap_glColorMask
|
||||
#define glColorMaski wrap_glColorMaski
|
||||
#define glColorMaskiEXT wrap_glColorMaskiEXT
|
||||
#define glColorMaskiOES wrap_glColorMaskiOES
|
||||
#define glColorPointer wrap_glColorPointer
|
||||
#define glCompileShader wrap_glCompileShader
|
||||
#define glCompressedTexImage2D wrap_glCompressedTexImage2D
|
||||
#define glCompressedTexImage3D wrap_glCompressedTexImage3D
|
||||
#define glCompressedTexImage3DOES wrap_glCompressedTexImage3DOES
|
||||
#define glCompressedTexSubImage2D wrap_glCompressedTexSubImage2D
|
||||
#define glCompressedTexSubImage3D wrap_glCompressedTexSubImage3D
|
||||
#define glCompressedTexSubImage3DOES wrap_glCompressedTexSubImage3DOES
|
||||
#define glCopyBufferSubData wrap_glCopyBufferSubData
|
||||
#define glCopyBufferSubDataNV wrap_glCopyBufferSubDataNV
|
||||
#define glCopyImageSubData wrap_glCopyImageSubData
|
||||
#define glCopyImageSubDataEXT wrap_glCopyImageSubDataEXT
|
||||
#define glCopyImageSubDataOES wrap_glCopyImageSubDataOES
|
||||
#define glCopyPathNV wrap_glCopyPathNV
|
||||
#define glCopyTexImage2D wrap_glCopyTexImage2D
|
||||
#define glCopyTexSubImage2D wrap_glCopyTexSubImage2D
|
||||
#define glCopyTexSubImage3D wrap_glCopyTexSubImage3D
|
||||
#define glCopyTexSubImage3DOES wrap_glCopyTexSubImage3DOES
|
||||
#define glCopyTextureLevelsAPPLE wrap_glCopyTextureLevelsAPPLE
|
||||
#define glCoverFillPathInstancedNV wrap_glCoverFillPathInstancedNV
|
||||
#define glCoverFillPathNV wrap_glCoverFillPathNV
|
||||
#define glCoverStrokePathInstancedNV wrap_glCoverStrokePathInstancedNV
|
||||
#define glCoverStrokePathNV wrap_glCoverStrokePathNV
|
||||
#define glCoverageMaskNV wrap_glCoverageMaskNV
|
||||
#define glCoverageModulationNV wrap_glCoverageModulationNV
|
||||
#define glCoverageModulationTableNV wrap_glCoverageModulationTableNV
|
||||
#define glCoverageOperationNV wrap_glCoverageOperationNV
|
||||
#define glCreatePerfQueryINTEL wrap_glCreatePerfQueryINTEL
|
||||
#define glCreateProgram wrap_glCreateProgram
|
||||
#define glCreateShader wrap_glCreateShader
|
||||
#define glCreateShaderProgramv wrap_glCreateShaderProgramv
|
||||
#define glCreateShaderProgramvEXT wrap_glCreateShaderProgramvEXT
|
||||
#define glCullFace wrap_glCullFace
|
||||
#define glCurrentPaletteMatrixOES wrap_glCurrentPaletteMatrixOES
|
||||
#define glDebugMessageCallback wrap_glDebugMessageCallback
|
||||
#define glDebugMessageCallbackKHR wrap_glDebugMessageCallbackKHR
|
||||
#define glDebugMessageControl wrap_glDebugMessageControl
|
||||
#define glDebugMessageControlKHR wrap_glDebugMessageControlKHR
|
||||
#define glDebugMessageInsert wrap_glDebugMessageInsert
|
||||
#define glDebugMessageInsertKHR wrap_glDebugMessageInsertKHR
|
||||
#define glDeleteBuffers wrap_glDeleteBuffers
|
||||
#define glDeleteFencesNV wrap_glDeleteFencesNV
|
||||
#define glDeleteFramebuffers wrap_glDeleteFramebuffers
|
||||
#define glDeleteFramebuffersOES wrap_glDeleteFramebuffersOES
|
||||
#define glDeletePathsNV wrap_glDeletePathsNV
|
||||
#define glDeletePerfMonitorsAMD wrap_glDeletePerfMonitorsAMD
|
||||
#define glDeletePerfQueryINTEL wrap_glDeletePerfQueryINTEL
|
||||
#define glDeleteProgram wrap_glDeleteProgram
|
||||
#define glDeleteProgramPipelines wrap_glDeleteProgramPipelines
|
||||
#define glDeleteProgramPipelinesEXT wrap_glDeleteProgramPipelinesEXT
|
||||
#define glDeleteQueries wrap_glDeleteQueries
|
||||
#define glDeleteQueriesEXT wrap_glDeleteQueriesEXT
|
||||
#define glDeleteRenderbuffers wrap_glDeleteRenderbuffers
|
||||
#define glDeleteRenderbuffersOES wrap_glDeleteRenderbuffersOES
|
||||
#define glDeleteSamplers wrap_glDeleteSamplers
|
||||
#define glDeleteShader wrap_glDeleteShader
|
||||
#define glDeleteSync wrap_glDeleteSync
|
||||
#define glDeleteSyncAPPLE wrap_glDeleteSyncAPPLE
|
||||
#define glDeleteTextures wrap_glDeleteTextures
|
||||
#define glDeleteTransformFeedbacks wrap_glDeleteTransformFeedbacks
|
||||
#define glDeleteVertexArrays wrap_glDeleteVertexArrays
|
||||
#define glDeleteVertexArraysOES wrap_glDeleteVertexArraysOES
|
||||
#define glDepthFunc wrap_glDepthFunc
|
||||
#define glDepthMask wrap_glDepthMask
|
||||
#define glDepthRangeArrayfvNV wrap_glDepthRangeArrayfvNV
|
||||
#define glDepthRangeIndexedfNV wrap_glDepthRangeIndexedfNV
|
||||
#define glDepthRangef wrap_glDepthRangef
|
||||
#define glDepthRangefOES wrap_glDepthRangefOES
|
||||
#define glDepthRangex wrap_glDepthRangex
|
||||
#define glDepthRangexOES wrap_glDepthRangexOES
|
||||
#define glDetachShader wrap_glDetachShader
|
||||
#define glDisable wrap_glDisable
|
||||
#define glDisableClientState wrap_glDisableClientState
|
||||
#define glDisableDriverControlQCOM wrap_glDisableDriverControlQCOM
|
||||
#define glDisableVertexAttribArray wrap_glDisableVertexAttribArray
|
||||
#define glDisablei wrap_glDisablei
|
||||
#define glDisableiEXT wrap_glDisableiEXT
|
||||
#define glDisableiNV wrap_glDisableiNV
|
||||
#define glDisableiOES wrap_glDisableiOES
|
||||
#define glDiscardFramebufferEXT wrap_glDiscardFramebufferEXT
|
||||
#define glDispatchCompute wrap_glDispatchCompute
|
||||
#define glDispatchComputeIndirect wrap_glDispatchComputeIndirect
|
||||
#define glDrawArrays wrap_glDrawArrays
|
||||
#define glDrawArraysIndirect wrap_glDrawArraysIndirect
|
||||
#define glDrawArraysInstanced wrap_glDrawArraysInstanced
|
||||
#define glDrawArraysInstancedANGLE wrap_glDrawArraysInstancedANGLE
|
||||
#define glDrawArraysInstancedBaseInstanceEXT wrap_glDrawArraysInstancedBaseInstanceEXT
|
||||
#define glDrawArraysInstancedEXT wrap_glDrawArraysInstancedEXT
|
||||
#define glDrawArraysInstancedNV wrap_glDrawArraysInstancedNV
|
||||
#define glDrawBuffers wrap_glDrawBuffers
|
||||
#define glDrawBuffersEXT wrap_glDrawBuffersEXT
|
||||
#define glDrawBuffersIndexedEXT wrap_glDrawBuffersIndexedEXT
|
||||
#define glDrawBuffersNV wrap_glDrawBuffersNV
|
||||
#define glDrawElements wrap_glDrawElements
|
||||
#define glDrawElementsBaseVertex wrap_glDrawElementsBaseVertex
|
||||
#define glDrawElementsBaseVertexEXT wrap_glDrawElementsBaseVertexEXT
|
||||
#define glDrawElementsBaseVertexOES wrap_glDrawElementsBaseVertexOES
|
||||
#define glDrawElementsIndirect wrap_glDrawElementsIndirect
|
||||
#define glDrawElementsInstanced wrap_glDrawElementsInstanced
|
||||
#define glDrawElementsInstancedANGLE wrap_glDrawElementsInstancedANGLE
|
||||
#define glDrawElementsInstancedBaseInstanceEXT wrap_glDrawElementsInstancedBaseInstanceEXT
|
||||
#define glDrawElementsInstancedBaseVertex wrap_glDrawElementsInstancedBaseVertex
|
||||
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT wrap_glDrawElementsInstancedBaseVertexBaseInstanceEXT
|
||||
#define glDrawElementsInstancedBaseVertexEXT wrap_glDrawElementsInstancedBaseVertexEXT
|
||||
#define glDrawElementsInstancedBaseVertexOES wrap_glDrawElementsInstancedBaseVertexOES
|
||||
#define glDrawElementsInstancedEXT wrap_glDrawElementsInstancedEXT
|
||||
#define glDrawElementsInstancedNV wrap_glDrawElementsInstancedNV
|
||||
#define glDrawRangeElements wrap_glDrawRangeElements
|
||||
#define glDrawRangeElementsBaseVertex wrap_glDrawRangeElementsBaseVertex
|
||||
#define glDrawRangeElementsBaseVertexEXT wrap_glDrawRangeElementsBaseVertexEXT
|
||||
#define glDrawRangeElementsBaseVertexOES wrap_glDrawRangeElementsBaseVertexOES
|
||||
#define glDrawTexfOES wrap_glDrawTexfOES
|
||||
#define glDrawTexfvOES wrap_glDrawTexfvOES
|
||||
#define glDrawTexiOES wrap_glDrawTexiOES
|
||||
#define glDrawTexivOES wrap_glDrawTexivOES
|
||||
#define glDrawTexsOES wrap_glDrawTexsOES
|
||||
#define glDrawTexsvOES wrap_glDrawTexsvOES
|
||||
#define glDrawTexxOES wrap_glDrawTexxOES
|
||||
#define glDrawTexxvOES wrap_glDrawTexxvOES
|
||||
#define glEGLImageTargetRenderbufferStorageOES wrap_glEGLImageTargetRenderbufferStorageOES
|
||||
#define glEGLImageTargetTexture2DOES wrap_glEGLImageTargetTexture2DOES
|
||||
#define glEnable wrap_glEnable
|
||||
#define glEnableClientState wrap_glEnableClientState
|
||||
#define glEnableDriverControlQCOM wrap_glEnableDriverControlQCOM
|
||||
#define glEnableVertexAttribArray wrap_glEnableVertexAttribArray
|
||||
#define glEnablei wrap_glEnablei
|
||||
#define glEnableiEXT wrap_glEnableiEXT
|
||||
#define glEnableiNV wrap_glEnableiNV
|
||||
#define glEnableiOES wrap_glEnableiOES
|
||||
#define glEndConditionalRenderNV wrap_glEndConditionalRenderNV
|
||||
#define glEndPerfMonitorAMD wrap_glEndPerfMonitorAMD
|
||||
#define glEndPerfQueryINTEL wrap_glEndPerfQueryINTEL
|
||||
#define glEndQuery wrap_glEndQuery
|
||||
#define glEndQueryEXT wrap_glEndQueryEXT
|
||||
#define glEndTilingQCOM wrap_glEndTilingQCOM
|
||||
#define glEndTransformFeedback wrap_glEndTransformFeedback
|
||||
#define glExtGetBufferPointervQCOM wrap_glExtGetBufferPointervQCOM
|
||||
#define glExtGetBuffersQCOM wrap_glExtGetBuffersQCOM
|
||||
#define glExtGetFramebuffersQCOM wrap_glExtGetFramebuffersQCOM
|
||||
#define glExtGetProgramBinarySourceQCOM wrap_glExtGetProgramBinarySourceQCOM
|
||||
#define glExtGetProgramsQCOM wrap_glExtGetProgramsQCOM
|
||||
#define glExtGetRenderbuffersQCOM wrap_glExtGetRenderbuffersQCOM
|
||||
#define glExtGetShadersQCOM wrap_glExtGetShadersQCOM
|
||||
#define glExtGetTexLevelParameterivQCOM wrap_glExtGetTexLevelParameterivQCOM
|
||||
#define glExtGetTexSubImageQCOM wrap_glExtGetTexSubImageQCOM
|
||||
#define glExtGetTexturesQCOM wrap_glExtGetTexturesQCOM
|
||||
#define glExtIsProgramBinaryQCOM wrap_glExtIsProgramBinaryQCOM
|
||||
#define glExtTexObjectStateOverrideiQCOM wrap_glExtTexObjectStateOverrideiQCOM
|
||||
#define glFenceSync wrap_glFenceSync
|
||||
#define glFenceSyncAPPLE wrap_glFenceSyncAPPLE
|
||||
#define glFinish wrap_glFinish
|
||||
#define glFinishFenceNV wrap_glFinishFenceNV
|
||||
#define glFlush wrap_glFlush
|
||||
#define glFlushMappedBufferRange wrap_glFlushMappedBufferRange
|
||||
#define glFlushMappedBufferRangeEXT wrap_glFlushMappedBufferRangeEXT
|
||||
#define glFogf wrap_glFogf
|
||||
#define glFogfv wrap_glFogfv
|
||||
#define glFogx wrap_glFogx
|
||||
#define glFogxOES wrap_glFogxOES
|
||||
#define glFogxv wrap_glFogxv
|
||||
#define glFogxvOES wrap_glFogxvOES
|
||||
#define glFragmentCoverageColorNV wrap_glFragmentCoverageColorNV
|
||||
#define glFramebufferParameteri wrap_glFramebufferParameteri
|
||||
#define glFramebufferRenderbuffer wrap_glFramebufferRenderbuffer
|
||||
#define glFramebufferRenderbufferOES wrap_glFramebufferRenderbufferOES
|
||||
#define glFramebufferSampleLocationsfvNV wrap_glFramebufferSampleLocationsfvNV
|
||||
#define glFramebufferTexture wrap_glFramebufferTexture
|
||||
#define glFramebufferTexture2D wrap_glFramebufferTexture2D
|
||||
#define glFramebufferTexture2DMultisampleEXT wrap_glFramebufferTexture2DMultisampleEXT
|
||||
#define glFramebufferTexture2DMultisampleIMG wrap_glFramebufferTexture2DMultisampleIMG
|
||||
#define glFramebufferTexture2DOES wrap_glFramebufferTexture2DOES
|
||||
#define glFramebufferTexture3DOES wrap_glFramebufferTexture3DOES
|
||||
#define glFramebufferTextureEXT wrap_glFramebufferTextureEXT
|
||||
#define glFramebufferTextureLayer wrap_glFramebufferTextureLayer
|
||||
#define glFramebufferTextureMultisampleMultiviewOVR wrap_glFramebufferTextureMultisampleMultiviewOVR
|
||||
#define glFramebufferTextureMultiviewOVR wrap_glFramebufferTextureMultiviewOVR
|
||||
#define glFramebufferTextureOES wrap_glFramebufferTextureOES
|
||||
#define glFrontFace wrap_glFrontFace
|
||||
#define glFrustumf wrap_glFrustumf
|
||||
#define glFrustumfOES wrap_glFrustumfOES
|
||||
#define glFrustumx wrap_glFrustumx
|
||||
#define glFrustumxOES wrap_glFrustumxOES
|
||||
#define glGenBuffers wrap_glGenBuffers
|
||||
#define glGenFencesNV wrap_glGenFencesNV
|
||||
#define glGenFramebuffers wrap_glGenFramebuffers
|
||||
#define glGenFramebuffersOES wrap_glGenFramebuffersOES
|
||||
#define glGenPathsNV wrap_glGenPathsNV
|
||||
#define glGenPerfMonitorsAMD wrap_glGenPerfMonitorsAMD
|
||||
#define glGenProgramPipelines wrap_glGenProgramPipelines
|
||||
#define glGenProgramPipelinesEXT wrap_glGenProgramPipelinesEXT
|
||||
#define glGenQueries wrap_glGenQueries
|
||||
#define glGenQueriesEXT wrap_glGenQueriesEXT
|
||||
#define glGenRenderbuffers wrap_glGenRenderbuffers
|
||||
#define glGenRenderbuffersOES wrap_glGenRenderbuffersOES
|
||||
#define glGenSamplers wrap_glGenSamplers
|
||||
#define glGenTextures wrap_glGenTextures
|
||||
#define glGenTransformFeedbacks wrap_glGenTransformFeedbacks
|
||||
#define glGenVertexArrays wrap_glGenVertexArrays
|
||||
#define glGenVertexArraysOES wrap_glGenVertexArraysOES
|
||||
#define glGenerateMipmap wrap_glGenerateMipmap
|
||||
#define glGenerateMipmapOES wrap_glGenerateMipmapOES
|
||||
#define glGetActiveAttrib wrap_glGetActiveAttrib
|
||||
#define glGetActiveUniform wrap_glGetActiveUniform
|
||||
#define glGetActiveUniformBlockName wrap_glGetActiveUniformBlockName
|
||||
#define glGetActiveUniformBlockiv wrap_glGetActiveUniformBlockiv
|
||||
#define glGetActiveUniformsiv wrap_glGetActiveUniformsiv
|
||||
#define glGetAttachedShaders wrap_glGetAttachedShaders
|
||||
#define glGetAttribLocation wrap_glGetAttribLocation
|
||||
#define glGetBooleani_v wrap_glGetBooleani_v
|
||||
#define glGetBooleanv wrap_glGetBooleanv
|
||||
#define glGetBufferParameteri64v wrap_glGetBufferParameteri64v
|
||||
#define glGetBufferParameteriv wrap_glGetBufferParameteriv
|
||||
#define glGetBufferPointerv wrap_glGetBufferPointerv
|
||||
#define glGetBufferPointervOES wrap_glGetBufferPointervOES
|
||||
#define glGetClipPlanef wrap_glGetClipPlanef
|
||||
#define glGetClipPlanefOES wrap_glGetClipPlanefOES
|
||||
#define glGetClipPlanex wrap_glGetClipPlanex
|
||||
#define glGetClipPlanexOES wrap_glGetClipPlanexOES
|
||||
#define glGetCoverageModulationTableNV wrap_glGetCoverageModulationTableNV
|
||||
#define glGetDebugMessageLog wrap_glGetDebugMessageLog
|
||||
#define glGetDebugMessageLogKHR wrap_glGetDebugMessageLogKHR
|
||||
#define glGetDriverControlStringQCOM wrap_glGetDriverControlStringQCOM
|
||||
#define glGetDriverControlsQCOM wrap_glGetDriverControlsQCOM
|
||||
#define glGetError wrap_glGetError
|
||||
#define glGetFenceivNV wrap_glGetFenceivNV
|
||||
#define glGetFirstPerfQueryIdINTEL wrap_glGetFirstPerfQueryIdINTEL
|
||||
#define glGetFixedv wrap_glGetFixedv
|
||||
#define glGetFixedvOES wrap_glGetFixedvOES
|
||||
#define glGetFloati_vNV wrap_glGetFloati_vNV
|
||||
#define glGetFloatv wrap_glGetFloatv
|
||||
#define glGetFragDataIndexEXT wrap_glGetFragDataIndexEXT
|
||||
#define glGetFragDataLocation wrap_glGetFragDataLocation
|
||||
#define glGetFramebufferAttachmentParameteriv wrap_glGetFramebufferAttachmentParameteriv
|
||||
#define glGetFramebufferAttachmentParameterivOES wrap_glGetFramebufferAttachmentParameterivOES
|
||||
#define glGetFramebufferParameteriv wrap_glGetFramebufferParameteriv
|
||||
#define glGetGraphicsResetStatus wrap_glGetGraphicsResetStatus
|
||||
#define glGetGraphicsResetStatusEXT wrap_glGetGraphicsResetStatusEXT
|
||||
#define glGetGraphicsResetStatusKHR wrap_glGetGraphicsResetStatusKHR
|
||||
#define glGetImageHandleNV wrap_glGetImageHandleNV
|
||||
#define glGetInteger64i_v wrap_glGetInteger64i_v
|
||||
#define glGetInteger64v wrap_glGetInteger64v
|
||||
#define glGetInteger64vAPPLE wrap_glGetInteger64vAPPLE
|
||||
#define glGetIntegeri_v wrap_glGetIntegeri_v
|
||||
#define glGetIntegeri_vEXT wrap_glGetIntegeri_vEXT
|
||||
#define glGetIntegerv wrap_glGetIntegerv
|
||||
#define glGetInternalformatSampleivNV wrap_glGetInternalformatSampleivNV
|
||||
#define glGetInternalformativ wrap_glGetInternalformativ
|
||||
#define glGetLightfv wrap_glGetLightfv
|
||||
#define glGetLightxv wrap_glGetLightxv
|
||||
#define glGetLightxvOES wrap_glGetLightxvOES
|
||||
#define glGetMaterialfv wrap_glGetMaterialfv
|
||||
#define glGetMaterialxv wrap_glGetMaterialxv
|
||||
#define glGetMaterialxvOES wrap_glGetMaterialxvOES
|
||||
#define glGetMultisamplefv wrap_glGetMultisamplefv
|
||||
#define glGetNextPerfQueryIdINTEL wrap_glGetNextPerfQueryIdINTEL
|
||||
#define glGetObjectLabel wrap_glGetObjectLabel
|
||||
#define glGetObjectLabelEXT wrap_glGetObjectLabelEXT
|
||||
#define glGetObjectLabelKHR wrap_glGetObjectLabelKHR
|
||||
#define glGetObjectPtrLabel wrap_glGetObjectPtrLabel
|
||||
#define glGetObjectPtrLabelKHR wrap_glGetObjectPtrLabelKHR
|
||||
#define glGetPathCommandsNV wrap_glGetPathCommandsNV
|
||||
#define glGetPathCoordsNV wrap_glGetPathCoordsNV
|
||||
#define glGetPathDashArrayNV wrap_glGetPathDashArrayNV
|
||||
#define glGetPathLengthNV wrap_glGetPathLengthNV
|
||||
#define glGetPathMetricRangeNV wrap_glGetPathMetricRangeNV
|
||||
#define glGetPathMetricsNV wrap_glGetPathMetricsNV
|
||||
#define glGetPathParameterfvNV wrap_glGetPathParameterfvNV
|
||||
#define glGetPathParameterivNV wrap_glGetPathParameterivNV
|
||||
#define glGetPathSpacingNV wrap_glGetPathSpacingNV
|
||||
#define glGetPerfCounterInfoINTEL wrap_glGetPerfCounterInfoINTEL
|
||||
#define glGetPerfMonitorCounterDataAMD wrap_glGetPerfMonitorCounterDataAMD
|
||||
#define glGetPerfMonitorCounterInfoAMD wrap_glGetPerfMonitorCounterInfoAMD
|
||||
#define glGetPerfMonitorCounterStringAMD wrap_glGetPerfMonitorCounterStringAMD
|
||||
#define glGetPerfMonitorCountersAMD wrap_glGetPerfMonitorCountersAMD
|
||||
#define glGetPerfMonitorGroupStringAMD wrap_glGetPerfMonitorGroupStringAMD
|
||||
#define glGetPerfMonitorGroupsAMD wrap_glGetPerfMonitorGroupsAMD
|
||||
#define glGetPerfQueryDataINTEL wrap_glGetPerfQueryDataINTEL
|
||||
#define glGetPerfQueryIdByNameINTEL wrap_glGetPerfQueryIdByNameINTEL
|
||||
#define glGetPerfQueryInfoINTEL wrap_glGetPerfQueryInfoINTEL
|
||||
#define glGetPointerv wrap_glGetPointerv
|
||||
#define glGetPointervKHR wrap_glGetPointervKHR
|
||||
#define glGetProgramBinary wrap_glGetProgramBinary
|
||||
#define glGetProgramBinaryOES wrap_glGetProgramBinaryOES
|
||||
#define glGetProgramInfoLog wrap_glGetProgramInfoLog
|
||||
#define glGetProgramInterfaceiv wrap_glGetProgramInterfaceiv
|
||||
#define glGetProgramPipelineInfoLog wrap_glGetProgramPipelineInfoLog
|
||||
#define glGetProgramPipelineInfoLogEXT wrap_glGetProgramPipelineInfoLogEXT
|
||||
#define glGetProgramPipelineiv wrap_glGetProgramPipelineiv
|
||||
#define glGetProgramPipelineivEXT wrap_glGetProgramPipelineivEXT
|
||||
#define glGetProgramResourceIndex wrap_glGetProgramResourceIndex
|
||||
#define glGetProgramResourceLocation wrap_glGetProgramResourceLocation
|
||||
#define glGetProgramResourceLocationIndexEXT wrap_glGetProgramResourceLocationIndexEXT
|
||||
#define glGetProgramResourceName wrap_glGetProgramResourceName
|
||||
#define glGetProgramResourcefvNV wrap_glGetProgramResourcefvNV
|
||||
#define glGetProgramResourceiv wrap_glGetProgramResourceiv
|
||||
#define glGetProgramiv wrap_glGetProgramiv
|
||||
#define glGetQueryObjecti64vEXT wrap_glGetQueryObjecti64vEXT
|
||||
#define glGetQueryObjectivEXT wrap_glGetQueryObjectivEXT
|
||||
#define glGetQueryObjectui64vEXT wrap_glGetQueryObjectui64vEXT
|
||||
#define glGetQueryObjectuiv wrap_glGetQueryObjectuiv
|
||||
#define glGetQueryObjectuivEXT wrap_glGetQueryObjectuivEXT
|
||||
#define glGetQueryiv wrap_glGetQueryiv
|
||||
#define glGetQueryivEXT wrap_glGetQueryivEXT
|
||||
#define glGetRenderbufferParameteriv wrap_glGetRenderbufferParameteriv
|
||||
#define glGetRenderbufferParameterivOES wrap_glGetRenderbufferParameterivOES
|
||||
#define glGetSamplerParameterIiv wrap_glGetSamplerParameterIiv
|
||||
#define glGetSamplerParameterIivEXT wrap_glGetSamplerParameterIivEXT
|
||||
#define glGetSamplerParameterIivOES wrap_glGetSamplerParameterIivOES
|
||||
#define glGetSamplerParameterIuiv wrap_glGetSamplerParameterIuiv
|
||||
#define glGetSamplerParameterIuivEXT wrap_glGetSamplerParameterIuivEXT
|
||||
#define glGetSamplerParameterIuivOES wrap_glGetSamplerParameterIuivOES
|
||||
#define glGetSamplerParameterfv wrap_glGetSamplerParameterfv
|
||||
#define glGetSamplerParameteriv wrap_glGetSamplerParameteriv
|
||||
#define glGetShaderInfoLog wrap_glGetShaderInfoLog
|
||||
#define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat
|
||||
#define glGetShaderSource wrap_glGetShaderSource
|
||||
#define glGetShaderiv wrap_glGetShaderiv
|
||||
#define glGetString wrap_glGetString
|
||||
#define glGetStringi wrap_glGetStringi
|
||||
#define glGetSynciv wrap_glGetSynciv
|
||||
#define glGetSyncivAPPLE wrap_glGetSyncivAPPLE
|
||||
#define glGetTexEnvfv wrap_glGetTexEnvfv
|
||||
#define glGetTexEnviv wrap_glGetTexEnviv
|
||||
#define glGetTexEnvxv wrap_glGetTexEnvxv
|
||||
#define glGetTexEnvxvOES wrap_glGetTexEnvxvOES
|
||||
#define glGetTexGenfvOES wrap_glGetTexGenfvOES
|
||||
#define glGetTexGenivOES wrap_glGetTexGenivOES
|
||||
#define glGetTexGenxvOES wrap_glGetTexGenxvOES
|
||||
#define glGetTexLevelParameterfv wrap_glGetTexLevelParameterfv
|
||||
#define glGetTexLevelParameteriv wrap_glGetTexLevelParameteriv
|
||||
#define glGetTexParameterIiv wrap_glGetTexParameterIiv
|
||||
#define glGetTexParameterIivEXT wrap_glGetTexParameterIivEXT
|
||||
#define glGetTexParameterIivOES wrap_glGetTexParameterIivOES
|
||||
#define glGetTexParameterIuiv wrap_glGetTexParameterIuiv
|
||||
#define glGetTexParameterIuivEXT wrap_glGetTexParameterIuivEXT
|
||||
#define glGetTexParameterIuivOES wrap_glGetTexParameterIuivOES
|
||||
#define glGetTexParameterfv wrap_glGetTexParameterfv
|
||||
#define glGetTexParameteriv wrap_glGetTexParameteriv
|
||||
#define glGetTexParameterxv wrap_glGetTexParameterxv
|
||||
#define glGetTexParameterxvOES wrap_glGetTexParameterxvOES
|
||||
#define glGetTextureHandleNV wrap_glGetTextureHandleNV
|
||||
#define glGetTextureSamplerHandleNV wrap_glGetTextureSamplerHandleNV
|
||||
#define glGetTransformFeedbackVarying wrap_glGetTransformFeedbackVarying
|
||||
#define glGetTranslatedShaderSourceANGLE wrap_glGetTranslatedShaderSourceANGLE
|
||||
#define glGetUniformBlockIndex wrap_glGetUniformBlockIndex
|
||||
#define glGetUniformIndices wrap_glGetUniformIndices
|
||||
#define glGetUniformLocation wrap_glGetUniformLocation
|
||||
#define glGetUniformfv wrap_glGetUniformfv
|
||||
#define glGetUniformiv wrap_glGetUniformiv
|
||||
#define glGetUniformuiv wrap_glGetUniformuiv
|
||||
#define glGetVertexAttribIiv wrap_glGetVertexAttribIiv
|
||||
#define glGetVertexAttribIuiv wrap_glGetVertexAttribIuiv
|
||||
#define glGetVertexAttribPointerv wrap_glGetVertexAttribPointerv
|
||||
#define glGetVertexAttribfv wrap_glGetVertexAttribfv
|
||||
#define glGetVertexAttribiv wrap_glGetVertexAttribiv
|
||||
#define glGetnUniformfv wrap_glGetnUniformfv
|
||||
#define glGetnUniformfvEXT wrap_glGetnUniformfvEXT
|
||||
#define glGetnUniformfvKHR wrap_glGetnUniformfvKHR
|
||||
#define glGetnUniformiv wrap_glGetnUniformiv
|
||||
#define glGetnUniformivEXT wrap_glGetnUniformivEXT
|
||||
#define glGetnUniformivKHR wrap_glGetnUniformivKHR
|
||||
#define glGetnUniformuiv wrap_glGetnUniformuiv
|
||||
#define glGetnUniformuivKHR wrap_glGetnUniformuivKHR
|
||||
#define glHint wrap_glHint
|
||||
#define glInsertEventMarkerEXT wrap_glInsertEventMarkerEXT
|
||||
#define glInterpolatePathsNV wrap_glInterpolatePathsNV
|
||||
#define glInvalidateFramebuffer wrap_glInvalidateFramebuffer
|
||||
#define glInvalidateSubFramebuffer wrap_glInvalidateSubFramebuffer
|
||||
#define glIsBuffer wrap_glIsBuffer
|
||||
#define glIsEnabled wrap_glIsEnabled
|
||||
#define glIsEnabledi wrap_glIsEnabledi
|
||||
#define glIsEnablediEXT wrap_glIsEnablediEXT
|
||||
#define glIsEnablediNV wrap_glIsEnablediNV
|
||||
#define glIsEnablediOES wrap_glIsEnablediOES
|
||||
#define glIsFenceNV wrap_glIsFenceNV
|
||||
#define glIsFramebuffer wrap_glIsFramebuffer
|
||||
#define glIsFramebufferOES wrap_glIsFramebufferOES
|
||||
#define glIsImageHandleResidentNV wrap_glIsImageHandleResidentNV
|
||||
#define glIsPathNV wrap_glIsPathNV
|
||||
#define glIsPointInFillPathNV wrap_glIsPointInFillPathNV
|
||||
#define glIsPointInStrokePathNV wrap_glIsPointInStrokePathNV
|
||||
#define glIsProgram wrap_glIsProgram
|
||||
#define glIsProgramPipeline wrap_glIsProgramPipeline
|
||||
#define glIsProgramPipelineEXT wrap_glIsProgramPipelineEXT
|
||||
#define glIsQuery wrap_glIsQuery
|
||||
#define glIsQueryEXT wrap_glIsQueryEXT
|
||||
#define glIsRenderbuffer wrap_glIsRenderbuffer
|
||||
#define glIsRenderbufferOES wrap_glIsRenderbufferOES
|
||||
#define glIsSampler wrap_glIsSampler
|
||||
#define glIsShader wrap_glIsShader
|
||||
#define glIsSync wrap_glIsSync
|
||||
#define glIsSyncAPPLE wrap_glIsSyncAPPLE
|
||||
#define glIsTexture wrap_glIsTexture
|
||||
#define glIsTextureHandleResidentNV wrap_glIsTextureHandleResidentNV
|
||||
#define glIsTransformFeedback wrap_glIsTransformFeedback
|
||||
#define glIsVertexArray wrap_glIsVertexArray
|
||||
#define glIsVertexArrayOES wrap_glIsVertexArrayOES
|
||||
#define glLabelObjectEXT wrap_glLabelObjectEXT
|
||||
#define glLightModelf wrap_glLightModelf
|
||||
#define glLightModelfv wrap_glLightModelfv
|
||||
#define glLightModelx wrap_glLightModelx
|
||||
#define glLightModelxOES wrap_glLightModelxOES
|
||||
#define glLightModelxv wrap_glLightModelxv
|
||||
#define glLightModelxvOES wrap_glLightModelxvOES
|
||||
#define glLightf wrap_glLightf
|
||||
#define glLightfv wrap_glLightfv
|
||||
#define glLightx wrap_glLightx
|
||||
#define glLightxOES wrap_glLightxOES
|
||||
#define glLightxv wrap_glLightxv
|
||||
#define glLightxvOES wrap_glLightxvOES
|
||||
#define glLineWidth wrap_glLineWidth
|
||||
#define glLineWidthx wrap_glLineWidthx
|
||||
#define glLineWidthxOES wrap_glLineWidthxOES
|
||||
#define glLinkProgram wrap_glLinkProgram
|
||||
#define glLoadIdentity wrap_glLoadIdentity
|
||||
#define glLoadMatrixf wrap_glLoadMatrixf
|
||||
#define glLoadMatrixx wrap_glLoadMatrixx
|
||||
#define glLoadMatrixxOES wrap_glLoadMatrixxOES
|
||||
#define glLoadPaletteFromModelViewMatrixOES wrap_glLoadPaletteFromModelViewMatrixOES
|
||||
#define glLogicOp wrap_glLogicOp
|
||||
#define glMakeImageHandleNonResidentNV wrap_glMakeImageHandleNonResidentNV
|
||||
#define glMakeImageHandleResidentNV wrap_glMakeImageHandleResidentNV
|
||||
#define glMakeTextureHandleNonResidentNV wrap_glMakeTextureHandleNonResidentNV
|
||||
#define glMakeTextureHandleResidentNV wrap_glMakeTextureHandleResidentNV
|
||||
#define glMapBufferOES wrap_glMapBufferOES
|
||||
#define glMapBufferRange wrap_glMapBufferRange
|
||||
#define glMapBufferRangeEXT wrap_glMapBufferRangeEXT
|
||||
#define glMaterialf wrap_glMaterialf
|
||||
#define glMaterialfv wrap_glMaterialfv
|
||||
#define glMaterialx wrap_glMaterialx
|
||||
#define glMaterialxOES wrap_glMaterialxOES
|
||||
#define glMaterialxv wrap_glMaterialxv
|
||||
#define glMaterialxvOES wrap_glMaterialxvOES
|
||||
#define glMatrixIndexPointerOES wrap_glMatrixIndexPointerOES
|
||||
#define glMatrixLoad3x2fNV wrap_glMatrixLoad3x2fNV
|
||||
#define glMatrixLoad3x3fNV wrap_glMatrixLoad3x3fNV
|
||||
#define glMatrixLoadTranspose3x3fNV wrap_glMatrixLoadTranspose3x3fNV
|
||||
#define glMatrixMode wrap_glMatrixMode
|
||||
#define glMatrixMult3x2fNV wrap_glMatrixMult3x2fNV
|
||||
#define glMatrixMult3x3fNV wrap_glMatrixMult3x3fNV
|
||||
#define glMatrixMultTranspose3x3fNV wrap_glMatrixMultTranspose3x3fNV
|
||||
#define glMemoryBarrier wrap_glMemoryBarrier
|
||||
#define glMemoryBarrierByRegion wrap_glMemoryBarrierByRegion
|
||||
#define glMinSampleShading wrap_glMinSampleShading
|
||||
#define glMinSampleShadingOES wrap_glMinSampleShadingOES
|
||||
#define glMultMatrixf wrap_glMultMatrixf
|
||||
#define glMultMatrixx wrap_glMultMatrixx
|
||||
#define glMultMatrixxOES wrap_glMultMatrixxOES
|
||||
#define glMultiDrawArraysEXT wrap_glMultiDrawArraysEXT
|
||||
#define glMultiDrawArraysIndirectEXT wrap_glMultiDrawArraysIndirectEXT
|
||||
#define glMultiDrawElementsBaseVertexEXT wrap_glMultiDrawElementsBaseVertexEXT
|
||||
#define glMultiDrawElementsBaseVertexOES wrap_glMultiDrawElementsBaseVertexOES
|
||||
#define glMultiDrawElementsEXT wrap_glMultiDrawElementsEXT
|
||||
#define glMultiDrawElementsIndirectEXT wrap_glMultiDrawElementsIndirectEXT
|
||||
#define glMultiTexCoord4f wrap_glMultiTexCoord4f
|
||||
#define glMultiTexCoord4x wrap_glMultiTexCoord4x
|
||||
#define glMultiTexCoord4xOES wrap_glMultiTexCoord4xOES
|
||||
#define glNamedFramebufferSampleLocationsfvNV wrap_glNamedFramebufferSampleLocationsfvNV
|
||||
#define glNormal3f wrap_glNormal3f
|
||||
#define glNormal3x wrap_glNormal3x
|
||||
#define glNormal3xOES wrap_glNormal3xOES
|
||||
#define glNormalPointer wrap_glNormalPointer
|
||||
#define glObjectLabel wrap_glObjectLabel
|
||||
#define glObjectLabelKHR wrap_glObjectLabelKHR
|
||||
#define glObjectPtrLabel wrap_glObjectPtrLabel
|
||||
#define glObjectPtrLabelKHR wrap_glObjectPtrLabelKHR
|
||||
#define glOrthof wrap_glOrthof
|
||||
#define glOrthofOES wrap_glOrthofOES
|
||||
#define glOrthox wrap_glOrthox
|
||||
#define glOrthoxOES wrap_glOrthoxOES
|
||||
#define glPatchParameteri wrap_glPatchParameteri
|
||||
#define glPatchParameteriEXT wrap_glPatchParameteriEXT
|
||||
#define glPatchParameteriOES wrap_glPatchParameteriOES
|
||||
#define glPathCommandsNV wrap_glPathCommandsNV
|
||||
#define glPathCoordsNV wrap_glPathCoordsNV
|
||||
#define glPathCoverDepthFuncNV wrap_glPathCoverDepthFuncNV
|
||||
#define glPathDashArrayNV wrap_glPathDashArrayNV
|
||||
#define glPathGlyphIndexArrayNV wrap_glPathGlyphIndexArrayNV
|
||||
#define glPathGlyphIndexRangeNV wrap_glPathGlyphIndexRangeNV
|
||||
#define glPathGlyphRangeNV wrap_glPathGlyphRangeNV
|
||||
#define glPathGlyphsNV wrap_glPathGlyphsNV
|
||||
#define glPathMemoryGlyphIndexArrayNV wrap_glPathMemoryGlyphIndexArrayNV
|
||||
#define glPathParameterfNV wrap_glPathParameterfNV
|
||||
#define glPathParameterfvNV wrap_glPathParameterfvNV
|
||||
#define glPathParameteriNV wrap_glPathParameteriNV
|
||||
#define glPathParameterivNV wrap_glPathParameterivNV
|
||||
#define glPathStencilDepthOffsetNV wrap_glPathStencilDepthOffsetNV
|
||||
#define glPathStencilFuncNV wrap_glPathStencilFuncNV
|
||||
#define glPathStringNV wrap_glPathStringNV
|
||||
#define glPathSubCommandsNV wrap_glPathSubCommandsNV
|
||||
#define glPathSubCoordsNV wrap_glPathSubCoordsNV
|
||||
#define glPauseTransformFeedback wrap_glPauseTransformFeedback
|
||||
#define glPixelStorei wrap_glPixelStorei
|
||||
#define glPointAlongPathNV wrap_glPointAlongPathNV
|
||||
#define glPointParameterf wrap_glPointParameterf
|
||||
#define glPointParameterfv wrap_glPointParameterfv
|
||||
#define glPointParameterx wrap_glPointParameterx
|
||||
#define glPointParameterxOES wrap_glPointParameterxOES
|
||||
#define glPointParameterxv wrap_glPointParameterxv
|
||||
#define glPointParameterxvOES wrap_glPointParameterxvOES
|
||||
#define glPointSize wrap_glPointSize
|
||||
#define glPointSizePointerOES wrap_glPointSizePointerOES
|
||||
#define glPointSizex wrap_glPointSizex
|
||||
#define glPointSizexOES wrap_glPointSizexOES
|
||||
#define glPolygonModeNV wrap_glPolygonModeNV
|
||||
#define glPolygonOffset wrap_glPolygonOffset
|
||||
#define glPolygonOffsetx wrap_glPolygonOffsetx
|
||||
#define glPolygonOffsetxOES wrap_glPolygonOffsetxOES
|
||||
#define glPopDebugGroup wrap_glPopDebugGroup
|
||||
#define glPopDebugGroupKHR wrap_glPopDebugGroupKHR
|
||||
#define glPopGroupMarkerEXT wrap_glPopGroupMarkerEXT
|
||||
#define glPopMatrix wrap_glPopMatrix
|
||||
#define glPrimitiveBoundingBox wrap_glPrimitiveBoundingBox
|
||||
#define glPrimitiveBoundingBoxEXT wrap_glPrimitiveBoundingBoxEXT
|
||||
#define glPrimitiveBoundingBoxOES wrap_glPrimitiveBoundingBoxOES
|
||||
#define glProgramBinary wrap_glProgramBinary
|
||||
#define glProgramBinaryOES wrap_glProgramBinaryOES
|
||||
#define glProgramParameteri wrap_glProgramParameteri
|
||||
#define glProgramParameteriEXT wrap_glProgramParameteriEXT
|
||||
#define glProgramPathFragmentInputGenNV wrap_glProgramPathFragmentInputGenNV
|
||||
#define glProgramUniform1f wrap_glProgramUniform1f
|
||||
#define glProgramUniform1fEXT wrap_glProgramUniform1fEXT
|
||||
#define glProgramUniform1fv wrap_glProgramUniform1fv
|
||||
#define glProgramUniform1fvEXT wrap_glProgramUniform1fvEXT
|
||||
#define glProgramUniform1i wrap_glProgramUniform1i
|
||||
#define glProgramUniform1iEXT wrap_glProgramUniform1iEXT
|
||||
#define glProgramUniform1iv wrap_glProgramUniform1iv
|
||||
#define glProgramUniform1ivEXT wrap_glProgramUniform1ivEXT
|
||||
#define glProgramUniform1ui wrap_glProgramUniform1ui
|
||||
#define glProgramUniform1uiEXT wrap_glProgramUniform1uiEXT
|
||||
#define glProgramUniform1uiv wrap_glProgramUniform1uiv
|
||||
#define glProgramUniform1uivEXT wrap_glProgramUniform1uivEXT
|
||||
#define glProgramUniform2f wrap_glProgramUniform2f
|
||||
#define glProgramUniform2fEXT wrap_glProgramUniform2fEXT
|
||||
#define glProgramUniform2fv wrap_glProgramUniform2fv
|
||||
#define glProgramUniform2fvEXT wrap_glProgramUniform2fvEXT
|
||||
#define glProgramUniform2i wrap_glProgramUniform2i
|
||||
#define glProgramUniform2iEXT wrap_glProgramUniform2iEXT
|
||||
#define glProgramUniform2iv wrap_glProgramUniform2iv
|
||||
#define glProgramUniform2ivEXT wrap_glProgramUniform2ivEXT
|
||||
#define glProgramUniform2ui wrap_glProgramUniform2ui
|
||||
#define glProgramUniform2uiEXT wrap_glProgramUniform2uiEXT
|
||||
#define glProgramUniform2uiv wrap_glProgramUniform2uiv
|
||||
#define glProgramUniform2uivEXT wrap_glProgramUniform2uivEXT
|
||||
#define glProgramUniform3f wrap_glProgramUniform3f
|
||||
#define glProgramUniform3fEXT wrap_glProgramUniform3fEXT
|
||||
#define glProgramUniform3fv wrap_glProgramUniform3fv
|
||||
#define glProgramUniform3fvEXT wrap_glProgramUniform3fvEXT
|
||||
#define glProgramUniform3i wrap_glProgramUniform3i
|
||||
#define glProgramUniform3iEXT wrap_glProgramUniform3iEXT
|
||||
#define glProgramUniform3iv wrap_glProgramUniform3iv
|
||||
#define glProgramUniform3ivEXT wrap_glProgramUniform3ivEXT
|
||||
#define glProgramUniform3ui wrap_glProgramUniform3ui
|
||||
#define glProgramUniform3uiEXT wrap_glProgramUniform3uiEXT
|
||||
#define glProgramUniform3uiv wrap_glProgramUniform3uiv
|
||||
#define glProgramUniform3uivEXT wrap_glProgramUniform3uivEXT
|
||||
#define glProgramUniform4f wrap_glProgramUniform4f
|
||||
#define glProgramUniform4fEXT wrap_glProgramUniform4fEXT
|
||||
#define glProgramUniform4fv wrap_glProgramUniform4fv
|
||||
#define glProgramUniform4fvEXT wrap_glProgramUniform4fvEXT
|
||||
#define glProgramUniform4i wrap_glProgramUniform4i
|
||||
#define glProgramUniform4iEXT wrap_glProgramUniform4iEXT
|
||||
#define glProgramUniform4iv wrap_glProgramUniform4iv
|
||||
#define glProgramUniform4ivEXT wrap_glProgramUniform4ivEXT
|
||||
#define glProgramUniform4ui wrap_glProgramUniform4ui
|
||||
#define glProgramUniform4uiEXT wrap_glProgramUniform4uiEXT
|
||||
#define glProgramUniform4uiv wrap_glProgramUniform4uiv
|
||||
#define glProgramUniform4uivEXT wrap_glProgramUniform4uivEXT
|
||||
#define glProgramUniformHandleui64NV wrap_glProgramUniformHandleui64NV
|
||||
#define glProgramUniformHandleui64vNV wrap_glProgramUniformHandleui64vNV
|
||||
#define glProgramUniformMatrix2fv wrap_glProgramUniformMatrix2fv
|
||||
#define glProgramUniformMatrix2fvEXT wrap_glProgramUniformMatrix2fvEXT
|
||||
#define glProgramUniformMatrix2x3fv wrap_glProgramUniformMatrix2x3fv
|
||||
#define glProgramUniformMatrix2x3fvEXT wrap_glProgramUniformMatrix2x3fvEXT
|
||||
#define glProgramUniformMatrix2x4fv wrap_glProgramUniformMatrix2x4fv
|
||||
#define glProgramUniformMatrix2x4fvEXT wrap_glProgramUniformMatrix2x4fvEXT
|
||||
#define glProgramUniformMatrix3fv wrap_glProgramUniformMatrix3fv
|
||||
#define glProgramUniformMatrix3fvEXT wrap_glProgramUniformMatrix3fvEXT
|
||||
#define glProgramUniformMatrix3x2fv wrap_glProgramUniformMatrix3x2fv
|
||||
#define glProgramUniformMatrix3x2fvEXT wrap_glProgramUniformMatrix3x2fvEXT
|
||||
#define glProgramUniformMatrix3x4fv wrap_glProgramUniformMatrix3x4fv
|
||||
#define glProgramUniformMatrix3x4fvEXT wrap_glProgramUniformMatrix3x4fvEXT
|
||||
#define glProgramUniformMatrix4fv wrap_glProgramUniformMatrix4fv
|
||||
#define glProgramUniformMatrix4fvEXT wrap_glProgramUniformMatrix4fvEXT
|
||||
#define glProgramUniformMatrix4x2fv wrap_glProgramUniformMatrix4x2fv
|
||||
#define glProgramUniformMatrix4x2fvEXT wrap_glProgramUniformMatrix4x2fvEXT
|
||||
#define glProgramUniformMatrix4x3fv wrap_glProgramUniformMatrix4x3fv
|
||||
#define glProgramUniformMatrix4x3fvEXT wrap_glProgramUniformMatrix4x3fvEXT
|
||||
#define glPushDebugGroup wrap_glPushDebugGroup
|
||||
#define glPushDebugGroupKHR wrap_glPushDebugGroupKHR
|
||||
#define glPushGroupMarkerEXT wrap_glPushGroupMarkerEXT
|
||||
#define glPushMatrix wrap_glPushMatrix
|
||||
#define glQueryCounterEXT wrap_glQueryCounterEXT
|
||||
#define glQueryMatrixxOES wrap_glQueryMatrixxOES
|
||||
#define glRasterSamplesEXT wrap_glRasterSamplesEXT
|
||||
#define glReadBuffer wrap_glReadBuffer
|
||||
#define glReadBufferIndexedEXT wrap_glReadBufferIndexedEXT
|
||||
#define glReadBufferNV wrap_glReadBufferNV
|
||||
#define glReadPixels wrap_glReadPixels
|
||||
#define glReadnPixels wrap_glReadnPixels
|
||||
#define glReadnPixelsEXT wrap_glReadnPixelsEXT
|
||||
#define glReadnPixelsKHR wrap_glReadnPixelsKHR
|
||||
#define glReleaseShaderCompiler wrap_glReleaseShaderCompiler
|
||||
#define glRenderbufferStorage wrap_glRenderbufferStorage
|
||||
#define glRenderbufferStorageMultisample wrap_glRenderbufferStorageMultisample
|
||||
#define glRenderbufferStorageMultisampleANGLE wrap_glRenderbufferStorageMultisampleANGLE
|
||||
#define glRenderbufferStorageMultisampleAPPLE wrap_glRenderbufferStorageMultisampleAPPLE
|
||||
#define glRenderbufferStorageMultisampleEXT wrap_glRenderbufferStorageMultisampleEXT
|
||||
#define glRenderbufferStorageMultisampleIMG wrap_glRenderbufferStorageMultisampleIMG
|
||||
#define glRenderbufferStorageMultisampleNV wrap_glRenderbufferStorageMultisampleNV
|
||||
#define glRenderbufferStorageOES wrap_glRenderbufferStorageOES
|
||||
#define glResolveDepthValuesNV wrap_glResolveDepthValuesNV
|
||||
#define glResolveMultisampleFramebufferAPPLE wrap_glResolveMultisampleFramebufferAPPLE
|
||||
#define glResumeTransformFeedback wrap_glResumeTransformFeedback
|
||||
#define glRotatef wrap_glRotatef
|
||||
#define glRotatex wrap_glRotatex
|
||||
#define glRotatexOES wrap_glRotatexOES
|
||||
#define glSampleCoverage wrap_glSampleCoverage
|
||||
#define glSampleCoveragex wrap_glSampleCoveragex
|
||||
#define glSampleCoveragexOES wrap_glSampleCoveragexOES
|
||||
#define glSampleMaski wrap_glSampleMaski
|
||||
#define glSamplerParameterIiv wrap_glSamplerParameterIiv
|
||||
#define glSamplerParameterIivEXT wrap_glSamplerParameterIivEXT
|
||||
#define glSamplerParameterIivOES wrap_glSamplerParameterIivOES
|
||||
#define glSamplerParameterIuiv wrap_glSamplerParameterIuiv
|
||||
#define glSamplerParameterIuivEXT wrap_glSamplerParameterIuivEXT
|
||||
#define glSamplerParameterIuivOES wrap_glSamplerParameterIuivOES
|
||||
#define glSamplerParameterf wrap_glSamplerParameterf
|
||||
#define glSamplerParameterfv wrap_glSamplerParameterfv
|
||||
#define glSamplerParameteri wrap_glSamplerParameteri
|
||||
#define glSamplerParameteriv wrap_glSamplerParameteriv
|
||||
#define glScalef wrap_glScalef
|
||||
#define glScalex wrap_glScalex
|
||||
#define glScalexOES wrap_glScalexOES
|
||||
#define glScissor wrap_glScissor
|
||||
#define glScissorArrayvNV wrap_glScissorArrayvNV
|
||||
#define glScissorIndexedNV wrap_glScissorIndexedNV
|
||||
#define glScissorIndexedvNV wrap_glScissorIndexedvNV
|
||||
#define glSelectPerfMonitorCountersAMD wrap_glSelectPerfMonitorCountersAMD
|
||||
#define glSetFenceNV wrap_glSetFenceNV
|
||||
#define glShadeModel wrap_glShadeModel
|
||||
#define glShaderBinary wrap_glShaderBinary
|
||||
#define glShaderSource wrap_glShaderSource
|
||||
#define glStartTilingQCOM wrap_glStartTilingQCOM
|
||||
#define glStencilFillPathInstancedNV wrap_glStencilFillPathInstancedNV
|
||||
#define glStencilFillPathNV wrap_glStencilFillPathNV
|
||||
#define glStencilFunc wrap_glStencilFunc
|
||||
#define glStencilFuncSeparate wrap_glStencilFuncSeparate
|
||||
#define glStencilMask wrap_glStencilMask
|
||||
#define glStencilMaskSeparate wrap_glStencilMaskSeparate
|
||||
#define glStencilOp wrap_glStencilOp
|
||||
#define glStencilOpSeparate wrap_glStencilOpSeparate
|
||||
#define glStencilStrokePathInstancedNV wrap_glStencilStrokePathInstancedNV
|
||||
#define glStencilStrokePathNV wrap_glStencilStrokePathNV
|
||||
#define glStencilThenCoverFillPathInstancedNV wrap_glStencilThenCoverFillPathInstancedNV
|
||||
#define glStencilThenCoverFillPathNV wrap_glStencilThenCoverFillPathNV
|
||||
#define glStencilThenCoverStrokePathInstancedNV wrap_glStencilThenCoverStrokePathInstancedNV
|
||||
#define glStencilThenCoverStrokePathNV wrap_glStencilThenCoverStrokePathNV
|
||||
#define glSubpixelPrecisionBiasNV wrap_glSubpixelPrecisionBiasNV
|
||||
#define glTestFenceNV wrap_glTestFenceNV
|
||||
#define glTexBuffer wrap_glTexBuffer
|
||||
#define glTexBufferEXT wrap_glTexBufferEXT
|
||||
#define glTexBufferOES wrap_glTexBufferOES
|
||||
#define glTexBufferRange wrap_glTexBufferRange
|
||||
#define glTexBufferRangeEXT wrap_glTexBufferRangeEXT
|
||||
#define glTexBufferRangeOES wrap_glTexBufferRangeOES
|
||||
#define glTexCoordPointer wrap_glTexCoordPointer
|
||||
#define glTexEnvf wrap_glTexEnvf
|
||||
#define glTexEnvfv wrap_glTexEnvfv
|
||||
#define glTexEnvi wrap_glTexEnvi
|
||||
#define glTexEnviv wrap_glTexEnviv
|
||||
#define glTexEnvx wrap_glTexEnvx
|
||||
#define glTexEnvxOES wrap_glTexEnvxOES
|
||||
#define glTexEnvxv wrap_glTexEnvxv
|
||||
#define glTexEnvxvOES wrap_glTexEnvxvOES
|
||||
#define glTexGenfOES wrap_glTexGenfOES
|
||||
#define glTexGenfvOES wrap_glTexGenfvOES
|
||||
#define glTexGeniOES wrap_glTexGeniOES
|
||||
#define glTexGenivOES wrap_glTexGenivOES
|
||||
#define glTexGenxOES wrap_glTexGenxOES
|
||||
#define glTexGenxvOES wrap_glTexGenxvOES
|
||||
#define glTexImage2D wrap_glTexImage2D
|
||||
#define glTexImage3D wrap_glTexImage3D
|
||||
#define glTexImage3DOES wrap_glTexImage3DOES
|
||||
#define glTexPageCommitmentEXT wrap_glTexPageCommitmentEXT
|
||||
#define glTexParameterIiv wrap_glTexParameterIiv
|
||||
#define glTexParameterIivEXT wrap_glTexParameterIivEXT
|
||||
#define glTexParameterIivOES wrap_glTexParameterIivOES
|
||||
#define glTexParameterIuiv wrap_glTexParameterIuiv
|
||||
#define glTexParameterIuivEXT wrap_glTexParameterIuivEXT
|
||||
#define glTexParameterIuivOES wrap_glTexParameterIuivOES
|
||||
#define glTexParameterf wrap_glTexParameterf
|
||||
#define glTexParameterfv wrap_glTexParameterfv
|
||||
#define glTexParameteri wrap_glTexParameteri
|
||||
#define glTexParameteriv wrap_glTexParameteriv
|
||||
#define glTexParameterx wrap_glTexParameterx
|
||||
#define glTexParameterxOES wrap_glTexParameterxOES
|
||||
#define glTexParameterxv wrap_glTexParameterxv
|
||||
#define glTexParameterxvOES wrap_glTexParameterxvOES
|
||||
#define glTexStorage1DEXT wrap_glTexStorage1DEXT
|
||||
#define glTexStorage2D wrap_glTexStorage2D
|
||||
#define glTexStorage2DEXT wrap_glTexStorage2DEXT
|
||||
#define glTexStorage2DMultisample wrap_glTexStorage2DMultisample
|
||||
#define glTexStorage3D wrap_glTexStorage3D
|
||||
#define glTexStorage3DEXT wrap_glTexStorage3DEXT
|
||||
#define glTexStorage3DMultisample wrap_glTexStorage3DMultisample
|
||||
#define glTexStorage3DMultisampleOES wrap_glTexStorage3DMultisampleOES
|
||||
#define glTexSubImage2D wrap_glTexSubImage2D
|
||||
#define glTexSubImage3D wrap_glTexSubImage3D
|
||||
#define glTexSubImage3DOES wrap_glTexSubImage3DOES
|
||||
#define glTextureStorage1DEXT wrap_glTextureStorage1DEXT
|
||||
#define glTextureStorage2DEXT wrap_glTextureStorage2DEXT
|
||||
#define glTextureStorage3DEXT wrap_glTextureStorage3DEXT
|
||||
#define glTextureViewEXT wrap_glTextureViewEXT
|
||||
#define glTextureViewOES wrap_glTextureViewOES
|
||||
#define glTransformFeedbackVaryings wrap_glTransformFeedbackVaryings
|
||||
#define glTransformPathNV wrap_glTransformPathNV
|
||||
#define glTranslatef wrap_glTranslatef
|
||||
#define glTranslatex wrap_glTranslatex
|
||||
#define glTranslatexOES wrap_glTranslatexOES
|
||||
#define glUniform1f wrap_glUniform1f
|
||||
#define glUniform1fv wrap_glUniform1fv
|
||||
#define glUniform1i wrap_glUniform1i
|
||||
#define glUniform1iv wrap_glUniform1iv
|
||||
#define glUniform1ui wrap_glUniform1ui
|
||||
#define glUniform1uiv wrap_glUniform1uiv
|
||||
#define glUniform2f wrap_glUniform2f
|
||||
#define glUniform2fv wrap_glUniform2fv
|
||||
#define glUniform2i wrap_glUniform2i
|
||||
#define glUniform2iv wrap_glUniform2iv
|
||||
#define glUniform2ui wrap_glUniform2ui
|
||||
#define glUniform2uiv wrap_glUniform2uiv
|
||||
#define glUniform3f wrap_glUniform3f
|
||||
#define glUniform3fv wrap_glUniform3fv
|
||||
#define glUniform3i wrap_glUniform3i
|
||||
#define glUniform3iv wrap_glUniform3iv
|
||||
#define glUniform3ui wrap_glUniform3ui
|
||||
#define glUniform3uiv wrap_glUniform3uiv
|
||||
#define glUniform4f wrap_glUniform4f
|
||||
#define glUniform4fv wrap_glUniform4fv
|
||||
#define glUniform4i wrap_glUniform4i
|
||||
#define glUniform4iv wrap_glUniform4iv
|
||||
#define glUniform4ui wrap_glUniform4ui
|
||||
#define glUniform4uiv wrap_glUniform4uiv
|
||||
#define glUniformBlockBinding wrap_glUniformBlockBinding
|
||||
#define glUniformHandleui64NV wrap_glUniformHandleui64NV
|
||||
#define glUniformHandleui64vNV wrap_glUniformHandleui64vNV
|
||||
#define glUniformMatrix2fv wrap_glUniformMatrix2fv
|
||||
#define glUniformMatrix2x3fv wrap_glUniformMatrix2x3fv
|
||||
#define glUniformMatrix2x3fvNV wrap_glUniformMatrix2x3fvNV
|
||||
#define glUniformMatrix2x4fv wrap_glUniformMatrix2x4fv
|
||||
#define glUniformMatrix2x4fvNV wrap_glUniformMatrix2x4fvNV
|
||||
#define glUniformMatrix3fv wrap_glUniformMatrix3fv
|
||||
#define glUniformMatrix3x2fv wrap_glUniformMatrix3x2fv
|
||||
#define glUniformMatrix3x2fvNV wrap_glUniformMatrix3x2fvNV
|
||||
#define glUniformMatrix3x4fv wrap_glUniformMatrix3x4fv
|
||||
#define glUniformMatrix3x4fvNV wrap_glUniformMatrix3x4fvNV
|
||||
#define glUniformMatrix4fv wrap_glUniformMatrix4fv
|
||||
#define glUniformMatrix4x2fv wrap_glUniformMatrix4x2fv
|
||||
#define glUniformMatrix4x2fvNV wrap_glUniformMatrix4x2fvNV
|
||||
#define glUniformMatrix4x3fv wrap_glUniformMatrix4x3fv
|
||||
#define glUniformMatrix4x3fvNV wrap_glUniformMatrix4x3fvNV
|
||||
#define glUnmapBuffer wrap_glUnmapBuffer
|
||||
#define glUnmapBufferOES wrap_glUnmapBufferOES
|
||||
#define glUseProgram wrap_glUseProgram
|
||||
#define glUseProgramStages wrap_glUseProgramStages
|
||||
#define glUseProgramStagesEXT wrap_glUseProgramStagesEXT
|
||||
#define glValidateProgram wrap_glValidateProgram
|
||||
#define glValidateProgramPipeline wrap_glValidateProgramPipeline
|
||||
#define glValidateProgramPipelineEXT wrap_glValidateProgramPipelineEXT
|
||||
#define glVertexAttrib1f wrap_glVertexAttrib1f
|
||||
#define glVertexAttrib1fv wrap_glVertexAttrib1fv
|
||||
#define glVertexAttrib2f wrap_glVertexAttrib2f
|
||||
#define glVertexAttrib2fv wrap_glVertexAttrib2fv
|
||||
#define glVertexAttrib3f wrap_glVertexAttrib3f
|
||||
#define glVertexAttrib3fv wrap_glVertexAttrib3fv
|
||||
#define glVertexAttrib4f wrap_glVertexAttrib4f
|
||||
#define glVertexAttrib4fv wrap_glVertexAttrib4fv
|
||||
#define glVertexAttribBinding wrap_glVertexAttribBinding
|
||||
#define glVertexAttribDivisor wrap_glVertexAttribDivisor
|
||||
#define glVertexAttribDivisorANGLE wrap_glVertexAttribDivisorANGLE
|
||||
#define glVertexAttribDivisorEXT wrap_glVertexAttribDivisorEXT
|
||||
#define glVertexAttribDivisorNV wrap_glVertexAttribDivisorNV
|
||||
#define glVertexAttribFormat wrap_glVertexAttribFormat
|
||||
#define glVertexAttribI4i wrap_glVertexAttribI4i
|
||||
#define glVertexAttribI4iv wrap_glVertexAttribI4iv
|
||||
#define glVertexAttribI4ui wrap_glVertexAttribI4ui
|
||||
#define glVertexAttribI4uiv wrap_glVertexAttribI4uiv
|
||||
#define glVertexAttribIFormat wrap_glVertexAttribIFormat
|
||||
#define glVertexAttribIPointer wrap_glVertexAttribIPointer
|
||||
#define glVertexAttribPointer wrap_glVertexAttribPointer
|
||||
#define glVertexBindingDivisor wrap_glVertexBindingDivisor
|
||||
#define glVertexPointer wrap_glVertexPointer
|
||||
#define glViewport wrap_glViewport
|
||||
#define glViewportArrayvNV wrap_glViewportArrayvNV
|
||||
#define glViewportIndexedfNV wrap_glViewportIndexedfNV
|
||||
#define glViewportIndexedfvNV wrap_glViewportIndexedfvNV
|
||||
#define glWaitSync wrap_glWaitSync
|
||||
#define glWaitSyncAPPLE wrap_glWaitSyncAPPLE
|
||||
#define glWeightPathsNV wrap_glWeightPathsNV
|
||||
#define glWeightPointerOES wrap_glWeightPointerOES
|
||||
#include "GlesDriver.h"
|
||||
|
||||
#endif // HWUI_GLES_WRAP_ENABLED
|
||||
#define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__);
|
||||
|
||||
#include "gles_decls.in"
|
||||
#undef GL_ENTRY
|
||||
|
||||
@@ -14,6 +14,19 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "debug/GlesDriver.h"
|
||||
#include "debug/NullGlesDriver.h"
|
||||
|
||||
#include <benchmark/benchmark.h>
|
||||
|
||||
BENCHMARK_MAIN();
|
||||
#include <memory>
|
||||
|
||||
using namespace android;
|
||||
using namespace android::uirenderer;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
debug::GlesDriver::replace(std::make_unique<debug::NullGlesDriver>());
|
||||
benchmark::Initialize(&argc, argv);
|
||||
benchmark::RunSpecifiedBenchmarks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
36
libs/hwui/tests/unit/MeshStateTests.cpp
Normal file
36
libs/hwui/tests/unit/MeshStateTests.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <debug/MockGlesDriver.h>
|
||||
#include <debug/ScopedReplaceDriver.h>
|
||||
#include <gtest/gtest.h>
|
||||
#include <gmock/gmock.h>
|
||||
#include <renderstate/MeshState.h>
|
||||
#include <tests/common/TestUtils.h>
|
||||
|
||||
using namespace android::uirenderer;
|
||||
using namespace testing;
|
||||
|
||||
RENDERTHREAD_TEST(MeshState, genOrUpdate) {
|
||||
debug::ScopedReplaceDriver<debug::MockGlesDriver> driverRef;
|
||||
auto& mockGlDriver = driverRef.get();
|
||||
EXPECT_CALL(mockGlDriver, glGenBuffers_(_, _)).WillOnce(SetArgPointee<1>(35));
|
||||
EXPECT_CALL(mockGlDriver, glBindBuffer_(_, 35));
|
||||
EXPECT_CALL(mockGlDriver, glBufferData_(_, _, _, _));
|
||||
|
||||
GLuint buffer = 0;
|
||||
renderThread.renderState().meshState().genOrUpdateMeshBuffer(&buffer, 10, nullptr, GL_DYNAMIC_DRAW);
|
||||
}
|
||||
@@ -15,8 +15,11 @@
|
||||
*/
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "debug/GlesDriver.h"
|
||||
#include "debug/NullGlesDriver.h"
|
||||
#include "thread/TaskManager.h"
|
||||
#include "tests/common/TestUtils.h"
|
||||
|
||||
@@ -127,8 +130,13 @@ int main(int argc, char* argv[]) {
|
||||
gSigChain.insert(pair<int, struct sigaction>(sig, old_sa));
|
||||
}
|
||||
|
||||
// Replace the default GLES driver
|
||||
debug::GlesDriver::replace(std::make_unique<debug::NullGlesDriver>());
|
||||
|
||||
// Run the tests
|
||||
testing::InitGoogleTest(&argc, argv);
|
||||
testing::InitGoogleMock(&argc, argv);
|
||||
|
||||
int ret = RUN_ALL_TESTS();
|
||||
checkForLeaks();
|
||||
return ret;
|
||||
|
||||
Reference in New Issue
Block a user