Fix rendernode flag logging

Change-Id: I978c54ab26ef6dc3f6caef8604ac77a883b8e913
This commit is contained in:
Chris Craik
2015-04-30 09:12:39 -07:00
parent 8310f87d96
commit 031e69ff81

View File

@@ -1423,7 +1423,7 @@ public:
}
virtual void output(int level, uint32_t logFlags) const override {
OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName());
OP_LOG("Draw RenderNode %p %s", mRenderNode, mRenderNode->getName());
if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
mRenderNode->output(level + 1);
}