Fix rendernode flag logging
Change-Id: I978c54ab26ef6dc3f6caef8604ac77a883b8e913
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@@ -1423,7 +1423,7 @@ public:
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}
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virtual void output(int level, uint32_t logFlags) const override {
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OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName());
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OP_LOG("Draw RenderNode %p %s", mRenderNode, mRenderNode->getName());
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if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
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mRenderNode->output(level + 1);
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}
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