Merge "Force isolation of clip and matrix within layer" into lmp-dev
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@@ -117,6 +117,9 @@ void DisplayListRenderer::restoreToCount(int saveCount) {
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int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, int flags) {
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// force matrix/clip isolation for layer
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flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
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paint = refPaint(paint);
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addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
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return StatefulBaseRenderer::save(flags);
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@@ -638,6 +638,9 @@ void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot&
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int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, int flags, const SkPath* convexMask) {
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// force matrix/clip isolation for layer
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flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
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const int count = saveSnapshot(flags);
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if (!currentSnapshot()->isIgnored()) {
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