Merge "Apply texture matrix to the layer canvas"

This commit is contained in:
TreeHugger Robot
2017-09-27 21:14:06 +00:00
committed by Android (Google) Code Review

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@@ -36,22 +36,18 @@ void LayerDrawable::onDraw(SkCanvas* canvas) {
bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer) {
// transform the matrix based on the layer
int saveCount = -1;
if (!layer->getTransform().isIdentity()) {
saveCount = canvas->save();
SkMatrix transform;
layer->getTransform().copyTo(transform);
canvas->concat(transform);
}
SkMatrix layerTransform;
layer->getTransform().copyTo(layerTransform);
sk_sp<SkImage> layerImage;
int layerWidth = layer->getWidth();
int layerHeight = layer->getHeight();
if (layer->getApi() == Layer::Api::OpenGL) {
GlLayer* glLayer = static_cast<GlLayer*>(layer);
GrGLTextureInfo externalTexture;
externalTexture.fTarget = glLayer->getRenderTarget();
externalTexture.fID = glLayer->getTextureId();
GrBackendTexture backendTexture(glLayer->getWidth(), glLayer->getHeight(),
kRGBA_8888_GrPixelConfig, externalTexture);
GrBackendTexture backendTexture(layerWidth, layerHeight, kRGBA_8888_GrPixelConfig,
externalTexture);
layerImage = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
kPremul_SkAlphaType, nullptr);
} else {
@@ -62,15 +58,29 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
}
if (layerImage) {
SkMatrix textureMatrix;
layer->getTexTransform().copyTo(textureMatrix);
//TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
// use bottom left origin and remove flipV and invert transformations.
SkMatrix flipV;
flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
textureMatrix.preConcat(flipV);
textureMatrix.preScale(1.0f/layerWidth, 1.0f/layerHeight);
textureMatrix.postScale(layerWidth, layerHeight);
SkMatrix textureMatrixInv;
if (!textureMatrix.invert(&textureMatrixInv)) {
textureMatrixInv = textureMatrix;
}
SkMatrix matrix = SkMatrix::Concat(textureMatrixInv, layerTransform);
SkPaint paint;
paint.setAlpha(layer->getAlpha());
paint.setBlendMode(layer->getMode());
paint.setColorFilter(sk_ref_sp(layer->getColorFilter()));
canvas->drawImage(layerImage, 0, 0, &paint);
}
// restore the original matrix
if (saveCount >= 0) {
canvas->restoreToCount(saveCount);
// draw image with a shader to avoid save/restore of the matrix
paint.setShader(layerImage->makeShader(&matrix));
canvas->drawRect(SkRect::MakeWH(layerWidth, layerHeight), paint);
}
return layerImage;