Merge "Apply texture matrix to the layer canvas"
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Android (Google) Code Review
commit
023c37e7b6
@@ -36,22 +36,18 @@ void LayerDrawable::onDraw(SkCanvas* canvas) {
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bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer) {
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// transform the matrix based on the layer
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int saveCount = -1;
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if (!layer->getTransform().isIdentity()) {
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saveCount = canvas->save();
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SkMatrix transform;
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layer->getTransform().copyTo(transform);
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canvas->concat(transform);
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}
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SkMatrix layerTransform;
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layer->getTransform().copyTo(layerTransform);
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sk_sp<SkImage> layerImage;
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int layerWidth = layer->getWidth();
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int layerHeight = layer->getHeight();
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if (layer->getApi() == Layer::Api::OpenGL) {
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GlLayer* glLayer = static_cast<GlLayer*>(layer);
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GrGLTextureInfo externalTexture;
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externalTexture.fTarget = glLayer->getRenderTarget();
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externalTexture.fID = glLayer->getTextureId();
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GrBackendTexture backendTexture(glLayer->getWidth(), glLayer->getHeight(),
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kRGBA_8888_GrPixelConfig, externalTexture);
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GrBackendTexture backendTexture(layerWidth, layerHeight, kRGBA_8888_GrPixelConfig,
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externalTexture);
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layerImage = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
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kPremul_SkAlphaType, nullptr);
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} else {
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@@ -62,15 +58,29 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
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}
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if (layerImage) {
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SkMatrix textureMatrix;
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layer->getTexTransform().copyTo(textureMatrix);
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//TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
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// use bottom left origin and remove flipV and invert transformations.
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SkMatrix flipV;
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flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
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textureMatrix.preConcat(flipV);
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textureMatrix.preScale(1.0f/layerWidth, 1.0f/layerHeight);
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textureMatrix.postScale(layerWidth, layerHeight);
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SkMatrix textureMatrixInv;
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if (!textureMatrix.invert(&textureMatrixInv)) {
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textureMatrixInv = textureMatrix;
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}
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SkMatrix matrix = SkMatrix::Concat(textureMatrixInv, layerTransform);
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SkPaint paint;
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paint.setAlpha(layer->getAlpha());
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paint.setBlendMode(layer->getMode());
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paint.setColorFilter(sk_ref_sp(layer->getColorFilter()));
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canvas->drawImage(layerImage, 0, 0, &paint);
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}
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// restore the original matrix
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if (saveCount >= 0) {
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canvas->restoreToCount(saveCount);
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// draw image with a shader to avoid save/restore of the matrix
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paint.setShader(layerImage->makeShader(&matrix));
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canvas->drawRect(SkRect::MakeWH(layerWidth, layerHeight), paint);
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}
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return layerImage;
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