Fix premature clearing of clearable sysui flags

Fixes a bug where all clearable flags would be cleared even if
only a subset actually changes; new behavior is clearing only
the flags that actually got cleared.

Bug: 22331526
Change-Id: Icbb12121c977e48457692c054571521c6f6eb730
This commit is contained in:
Adrian Roos
2015-07-09 16:22:24 -07:00
parent 76d2fe4288
commit 01f2d1ac7e

View File

@@ -10978,6 +10978,13 @@ public class WindowManagerService extends IWindowManager.Stub
if (mLastDispatchedSystemUiVisibility == visibility) {
return;
}
final int globalDiff = (visibility ^ mLastDispatchedSystemUiVisibility)
// We are only interested in differences of one of the
// clearable flags...
& View.SYSTEM_UI_CLEARABLE_FLAGS
// ...if it has actually been cleared.
& ~visibility;
mLastDispatchedSystemUiVisibility = visibility;
mInputManager.setSystemUiVisibility(visibility);
final WindowList windows = getDefaultWindowListLocked();
@@ -10986,12 +10993,7 @@ public class WindowManagerService extends IWindowManager.Stub
WindowState ws = windows.get(i);
try {
int curValue = ws.mSystemUiVisibility;
int diff = curValue ^ visibility;
// We are only interested in differences of one of the
// clearable flags...
diff &= View.SYSTEM_UI_CLEARABLE_FLAGS;
// ...if it has actually been cleared.
diff &= ~visibility;
int diff = (curValue ^ visibility) & globalDiff;
int newValue = (curValue&~diff) | (visibility&diff);
if (newValue != curValue) {
ws.mSeq++;