Fix premature clearing of clearable sysui flags
Fixes a bug where all clearable flags would be cleared even if only a subset actually changes; new behavior is clearing only the flags that actually got cleared. Bug: 22331526 Change-Id: Icbb12121c977e48457692c054571521c6f6eb730
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@@ -10978,6 +10978,13 @@ public class WindowManagerService extends IWindowManager.Stub
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if (mLastDispatchedSystemUiVisibility == visibility) {
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return;
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}
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final int globalDiff = (visibility ^ mLastDispatchedSystemUiVisibility)
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// We are only interested in differences of one of the
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// clearable flags...
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& View.SYSTEM_UI_CLEARABLE_FLAGS
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// ...if it has actually been cleared.
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& ~visibility;
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mLastDispatchedSystemUiVisibility = visibility;
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mInputManager.setSystemUiVisibility(visibility);
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final WindowList windows = getDefaultWindowListLocked();
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@@ -10986,12 +10993,7 @@ public class WindowManagerService extends IWindowManager.Stub
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WindowState ws = windows.get(i);
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try {
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int curValue = ws.mSystemUiVisibility;
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int diff = curValue ^ visibility;
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// We are only interested in differences of one of the
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// clearable flags...
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diff &= View.SYSTEM_UI_CLEARABLE_FLAGS;
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// ...if it has actually been cleared.
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diff &= ~visibility;
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int diff = (curValue ^ visibility) & globalDiff;
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int newValue = (curValue&~diff) | (visibility&diff);
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if (newValue != curValue) {
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ws.mSeq++;
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