Adding force-dark support to RippleDrawable
Add force-dark support to RippleDrawable by modifying the ink color. Test: manual Test: atest CanvasOp Fixes: 186130682 Change-Id: I89eaaf3afa5ec53a74d2d08de8cff6484e55a912
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@@ -20,6 +20,7 @@ import android.app.Activity;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.CanvasProperty;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.RecordingCanvas;
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import android.graphics.RuntimeShader;
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@@ -48,6 +49,7 @@ public class RippleActivity extends Activity {
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static class RippleView extends View {
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static final int DURATION = 1000;
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static final int MAX_RADIUS = 250;
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private final int mColor = Color.RED;
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private boolean mToggle = false;
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ArrayList<RenderNodeAnimator> mRunningAnimations = new ArrayList<RenderNodeAnimator>();
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@@ -104,7 +106,7 @@ public class RippleActivity extends Activity {
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Paint p = new Paint();
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p.setAntiAlias(true);
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p.setColor(0xFFFF0000);
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p.setColor(mColor);
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mPaint = CanvasProperty.createPaint(p);
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mRuntimeShader = new RuntimeShader(sSkSL, false);
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@@ -118,7 +120,7 @@ public class RippleActivity extends Activity {
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if (canvas.isHardwareAccelerated()) {
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RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
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recordingCanvas.drawRipple(mX, mY, mRadius, mPaint, mProgress, mNoisePhase,
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mRuntimeShader);
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mColor, mRuntimeShader);
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}
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}
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