Adding force-dark support to RippleDrawable

Add force-dark support to RippleDrawable by modifying the ink color.

Test: manual
Test: atest CanvasOp
Fixes: 186130682
Change-Id: I89eaaf3afa5ec53a74d2d08de8cff6484e55a912
This commit is contained in:
Lucas Dupin
2021-04-29 20:30:01 -07:00
parent 7b0989f35d
commit 00af5271da
19 changed files with 177 additions and 182 deletions

View File

@@ -16,6 +16,7 @@
package android.graphics;
import android.annotation.ColorInt;
import android.annotation.NonNull;
import android.os.SystemProperties;
import android.util.Pools.SynchronizedPool;
@@ -227,11 +228,11 @@ public final class RecordingCanvas extends BaseRecordingCanvas {
public void drawRipple(CanvasProperty<Float> cx, CanvasProperty<Float> cy,
CanvasProperty<Float> radius, CanvasProperty<Paint> paint,
CanvasProperty<Float> progress, CanvasProperty<Float> turbulencePhase,
RuntimeShader shader) {
@ColorInt int color, RuntimeShader shader) {
nDrawRipple(mNativeCanvasWrapper, cx.getNativeContainer(), cy.getNativeContainer(),
radius.getNativeContainer(), paint.getNativeContainer(),
progress.getNativeContainer(), turbulencePhase.getNativeContainer(),
shader.getNativeShaderBuilder());
color, shader.getNativeShaderBuilder());
}
/**
@@ -292,7 +293,7 @@ public final class RecordingCanvas extends BaseRecordingCanvas {
long propCy, long propRadius, long propPaint);
@CriticalNative
private static native void nDrawRipple(long renderer, long propCx, long propCy, long propRadius,
long propPaint, long propProgress, long turbulencePhase, long runtimeEffect);
long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect);
@CriticalNative
private static native void nDrawRoundRect(long renderer, long propLeft, long propTop,
long propRight, long propBottom, long propRx, long propRy, long propPaint);

View File

@@ -19,6 +19,7 @@ package android.graphics.drawable;
import android.animation.Animator;
import android.animation.TimeInterpolator;
import android.animation.ValueAnimator;
import android.annotation.ColorInt;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Canvas;
@@ -211,6 +212,7 @@ public final class RippleAnimationSession {
CanvasProperty.createFloat(mProperties.getNoisePhase()),
CanvasProperty.createPaint(mProperties.getPaint()),
CanvasProperty.createFloat(mProperties.getProgress()),
mProperties.getColor(),
mProperties.getShader());
}
return mCanvasProperties;
@@ -250,11 +252,12 @@ public final class RippleAnimationSession {
private final FloatType mNoisePhase;
private final PaintType mPaint;
private final RippleShader mShader;
private final @ColorInt int mColor;
private FloatType mX;
private FloatType mY;
AnimationProperties(FloatType x, FloatType y, FloatType maxRadius, FloatType noisePhase,
PaintType paint, FloatType progress, RippleShader shader) {
PaintType paint, FloatType progress, @ColorInt int color, RippleShader shader) {
mY = y;
mX = x;
mMaxRadius = maxRadius;
@@ -262,6 +265,7 @@ public final class RippleAnimationSession {
mPaint = paint;
mShader = shader;
mProgress = progress;
mColor = color;
}
FloatType getProgress() {
@@ -296,5 +300,9 @@ public final class RippleAnimationSession {
FloatType getNoisePhase() {
return mNoisePhase;
}
@ColorInt int getColor() {
return mColor;
}
}
}

View File

@@ -902,7 +902,7 @@ public class RippleDrawable extends LayerDrawable {
yProp = p.getY();
}
can.drawRipple(xProp, yProp, p.getMaxRadius(), p.getPaint(),
p.getProgress(), p.getNoisePhase(), p.getShader());
p.getProgress(), p.getNoisePhase(), p.getColor(), p.getShader());
} else {
RippleAnimationSession.AnimationProperties<Float, Paint> p =
s.getProperties();
@@ -975,7 +975,7 @@ public class RippleDrawable extends LayerDrawable {
shader.setRadius(radius);
shader.setProgress(.0f);
properties = new RippleAnimationSession.AnimationProperties<>(
cx, cy, radius, 0f, p, 0f, shader);
cx, cy, radius, 0f, p, 0f, color, shader);
if (mMaskShader == null) {
shader.setShader(null);
} else {

View File

@@ -31,7 +31,7 @@
namespace android::uirenderer {
static SkColor makeLight(SkColor color) {
SkColor makeLight(SkColor color) {
Lab lab = sRGBToLab(color);
float invertedL = std::min(110 - lab.L, 100.0f);
if (invertedL > lab.L) {
@@ -42,7 +42,7 @@ static SkColor makeLight(SkColor color) {
}
}
static SkColor makeDark(SkColor color) {
SkColor makeDark(SkColor color) {
Lab lab = sRGBToLab(color);
float invertedL = std::min(110 - lab.L, 100.0f);
if (invertedL < lab.L) {
@@ -53,7 +53,7 @@ static SkColor makeDark(SkColor color) {
}
}
static SkColor transformColor(ColorTransform transform, SkColor color) {
SkColor transformColor(ColorTransform transform, SkColor color) {
switch (transform) {
case ColorTransform::Light:
return makeLight(color);
@@ -64,6 +64,17 @@ static SkColor transformColor(ColorTransform transform, SkColor color) {
}
}
SkColor transformColorInverse(ColorTransform transform, SkColor color) {
switch (transform) {
case ColorTransform::Dark:
return makeLight(color);
case ColorTransform::Light:
return makeDark(color);
default:
return color;
}
}
static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
if (transform == ColorTransform::None) return;

View File

@@ -42,4 +42,7 @@ bool transformPaint(ColorTransform transform, SkPaint* paint);
bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette);
SkColor transformColor(ColorTransform transform, SkColor color);
SkColor transformColorInverse(ColorTransform transform, SkColor color);
} // namespace android::uirenderer;

View File

@@ -49,4 +49,5 @@ X(DrawVertices)
X(DrawAtlas)
X(DrawShadowRec)
X(DrawVectorDrawable)
X(DrawRippleDrawable)
X(DrawWebView)

View File

@@ -36,6 +36,7 @@
#include "SkTextBlob.h"
#include "SkVertices.h"
#include "VectorDrawable.h"
#include "pipeline/skia/AnimatedDrawables.h"
#include "pipeline/skia/FunctorDrawable.h"
namespace android {
@@ -497,6 +498,18 @@ struct DrawVectorDrawable final : Op {
SkPaint paint;
BitmapPalette palette;
};
struct DrawRippleDrawable final : Op {
static const auto kType = Type::DrawRippleDrawable;
DrawRippleDrawable(const skiapipeline::RippleDrawableParams& params) : mParams(params) {}
void draw(SkCanvas* canvas, const SkMatrix&) const {
skiapipeline::AnimatedRippleDrawable::draw(canvas, mParams);
}
skiapipeline::RippleDrawableParams mParams;
};
struct DrawWebView final : Op {
static const auto kType = Type::DrawWebView;
DrawWebView(skiapipeline::FunctorDrawable* drawable) : drawable(sk_ref_sp(drawable)) {}
@@ -721,6 +734,10 @@ void DisplayListData::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar
mHasText = true;
}
void DisplayListData::drawRippleDrawable(const skiapipeline::RippleDrawableParams& params) {
this->push<DrawRippleDrawable>(0, params);
}
void DisplayListData::drawPatch(const SkPoint points[12], const SkColor colors[4],
const SkPoint texs[4], SkBlendMode bmode, const SkPaint& paint) {
this->push<DrawPatch>(0, points, colors, texs, bmode, paint);
@@ -851,6 +868,16 @@ constexpr color_transform_fn colorTransformForOp<DrawTextBlob>() {
};
}
template <>
constexpr color_transform_fn colorTransformForOp<DrawRippleDrawable>() {
return [](const void* opRaw, ColorTransform transform) {
const DrawRippleDrawable* op = reinterpret_cast<const DrawRippleDrawable*>(opRaw);
// Ripple drawable needs to contrast against the background, so we need the inverse color.
SkColor color = transformColorInverse(transform, op->mParams.color);
const_cast<DrawRippleDrawable*>(op)->mParams.color = color;
};
}
#define X(T) colorTransformForOp<T>(),
static const color_transform_fn color_transform_fns[] = {
#include "DisplayListOps.in"
@@ -985,6 +1012,10 @@ void RecordingCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScala
fDL->drawTextBlob(blob, x, y, paint);
}
void RecordingCanvas::drawRippleDrawable(const skiapipeline::RippleDrawableParams& params) {
fDL->drawRippleDrawable(params);
}
void RecordingCanvas::drawImage(const sk_sp<SkImage>& image, SkScalar x, SkScalar y,
const SkSamplingOptions& sampling, const SkPaint* paint,
BitmapPalette palette) {

View File

@@ -29,6 +29,9 @@
#include "SkPath.h"
#include "SkRect.h"
#include "pipeline/skia/AnimatedDrawables.h"
#include <SkRuntimeEffect.h>
#include <vector>
namespace android {
@@ -125,6 +128,7 @@ private:
void drawVertices(const SkVertices*, SkBlendMode, const SkPaint&);
void drawAtlas(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int,
SkBlendMode, const SkSamplingOptions&, const SkRect*, const SkPaint*);
void drawRippleDrawable(const skiapipeline::RippleDrawableParams& params);
void drawShadowRec(const SkPath&, const SkDrawShadowRec&);
void drawVectorDrawable(VectorDrawableRoot* tree);
void drawWebView(skiapipeline::FunctorDrawable*);
@@ -184,6 +188,7 @@ public:
void drawImage(const sk_sp<SkImage>&, SkScalar left, SkScalar top, const SkSamplingOptions&,
const SkPaint* paint, BitmapPalette pallete);
void drawRippleDrawable(const skiapipeline::RippleDrawableParams& params);
void drawImageRect(const sk_sp<SkImage>& image, const SkRect& src, const SkRect& dst,
const SkSamplingOptions&, const SkPaint*, SrcRectConstraint, BitmapPalette);

View File

@@ -815,17 +815,8 @@ void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
mCanvas->drawDrawable(drawable.get());
}
void SkiaCanvas::drawRipple(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder) {
sk_sp<uirenderer::skiapipeline::AnimatedRipple> drawable(
new uirenderer::skiapipeline::AnimatedRipple(x, y, radius, paint, progress,
turbulencePhase, effectBuilder));
mCanvas->drawDrawable(drawable.get());
void SkiaCanvas::drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) {
uirenderer::skiapipeline::AnimatedRippleDrawable::draw(mCanvas, params);
}
void SkiaCanvas::drawPicture(const SkPicture& picture) {

View File

@@ -25,6 +25,7 @@
#include "hwui/Paint.h"
#include <SkCanvas.h>
#include "pipeline/skia/AnimatedDrawables.h"
#include "src/core/SkArenaAlloc.h"
#include <cassert>
@@ -148,13 +149,7 @@ public:
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawRipple(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder) override;
virtual void drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) override;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;

View File

@@ -43,7 +43,7 @@ enum class CanvasOpType : int8_t {
DrawRoundRectProperty,
DrawDoubleRoundRect,
DrawCircleProperty,
DrawRippleProperty,
DrawRippleDrawable,
DrawCircle,
DrawOval,
DrawArc,

View File

@@ -145,73 +145,13 @@ struct CanvasOp<CanvasOpType::DrawCircleProperty> {
ASSERT_DRAWABLE()
};
template<>
struct CanvasOp<CanvasOpType::DrawRippleProperty> {
sp<uirenderer::CanvasPropertyPrimitive> x;
sp<uirenderer::CanvasPropertyPrimitive> y;
sp<uirenderer::CanvasPropertyPrimitive> radius;
sp<uirenderer::CanvasPropertyPaint> paint;
sp<uirenderer::CanvasPropertyPrimitive> progress;
sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase;
sk_sp<SkRuntimeEffect> effect;
const float PI = 3.1415926535897932384626;
const float PI_ROTATE_RIGHT = PI * 0.0078125;
const float PI_ROTATE_LEFT = PI * -0.0078125;
const float SCALE = 1.5;
const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55);
const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55);
const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45);
const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45);
const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35);
const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35);
template <>
struct CanvasOp<CanvasOpType::DrawRippleDrawable> {
skiapipeline::RippleDrawableParams params;
void draw(SkCanvas* canvas) const {
SkRuntimeShaderBuilder runtimeEffectBuilder(effect);
setUniform2f(runtimeEffectBuilder, "in_origin", x->value, y->value);
setUniform(runtimeEffectBuilder, "in_radius", radius);
setUniform(runtimeEffectBuilder, "in_progress", progress);
setUniform(runtimeEffectBuilder, "in_turbulencePhase", turbulencePhase);
//
// Keep in sync with:
// frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java
//
const float turbulence = turbulencePhase->value;
setUniform2f(runtimeEffectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulence * CIRCLE_X_1),
SCALE * 0.5 + (turbulence * CIRCLE_Y_1));
setUniform2f(runtimeEffectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulence * CIRCLE_X_2),
SCALE * 0.2 + (turbulence * CIRCLE_Y_2));
setUniform2f(runtimeEffectBuilder, "in_tCircle3", SCALE + (turbulence * CIRCLE_X_3),
SCALE + (turbulence * CIRCLE_Y_3));
const float rotation1 = turbulence * PI_ROTATE_RIGHT + 1.7 * PI;
setUniform2f(runtimeEffectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1));
const float rotation2 = turbulence * PI_ROTATE_LEFT + 2 * PI;
setUniform2f(runtimeEffectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2));
const float rotation3 = turbulence * PI_ROTATE_RIGHT + 2.75 * PI;
setUniform2f(runtimeEffectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3));
SkPaint paintMod = paint->value;
paintMod.setShader(runtimeEffectBuilder.makeShader(nullptr, false));
canvas->drawCircle(x->value, y->value, radius->value, paintMod);
skiapipeline::AnimatedRippleDrawable::draw(canvas, params);
}
void setUniform(SkRuntimeShaderBuilder& effect, std::string name,
sp<uirenderer::CanvasPropertyPrimitive> property) const {
SkRuntimeShaderBuilder::BuilderUniform uniform = effect.uniform(name.c_str());
if (uniform.fVar != nullptr) {
uniform = property->value;
}
}
void setUniform2f(SkRuntimeShaderBuilder effect, std::string name, float a, float b) const {
SkRuntimeShaderBuilder::BuilderUniform uniform = effect.uniform(name.c_str());
if (uniform.fVar != nullptr) {
uniform = SkV2{a, b};
}
}
ASSERT_DRAWABLE()
};

View File

@@ -22,6 +22,7 @@
#include <androidfw/ResourceTypes.h>
#include "Properties.h"
#include "pipeline/skia/AnimatedDrawables.h"
#include "utils/Macros.h"
#include <SkBitmap.h>
@@ -141,13 +142,7 @@ public:
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) = 0;
virtual void drawRipple(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder) = 0;
virtual void drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) = 0;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0;

View File

@@ -144,7 +144,7 @@ static void android_view_DisplayListCanvas_drawCircleProps(CRITICAL_JNI_PARAMS_C
static void android_view_DisplayListCanvas_drawRippleProps(
CRITICAL_JNI_PARAMS_COMMA jlong canvasPtr, jlong xPropPtr, jlong yPropPtr,
jlong radiusPropPtr, jlong paintPropPtr, jlong progressPropPtr, jlong turbulencePhasePtr,
jlong builderPtr) {
jint color, jlong builderPtr) {
Canvas* canvas = reinterpret_cast<Canvas*>(canvasPtr);
CanvasPropertyPrimitive* xProp = reinterpret_cast<CanvasPropertyPrimitive*>(xPropPtr);
CanvasPropertyPrimitive* yProp = reinterpret_cast<CanvasPropertyPrimitive*>(yPropPtr);
@@ -155,8 +155,12 @@ static void android_view_DisplayListCanvas_drawRippleProps(
CanvasPropertyPrimitive* progressProp =
reinterpret_cast<CanvasPropertyPrimitive*>(progressPropPtr);
SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(builderPtr);
canvas->drawRipple(xProp, yProp, radiusProp, paintProp, progressProp, turbulencePhaseProp,
*builder);
const uirenderer::skiapipeline::RippleDrawableParams params =
uirenderer::skiapipeline::RippleDrawableParams{
xProp, yProp, radiusProp, progressProp, turbulencePhaseProp,
(SkColor)color, paintProp, *builder};
canvas->drawRipple(params);
}
static void android_view_DisplayListCanvas_drawWebViewFunctor(CRITICAL_JNI_PARAMS_COMMA jlong canvasPtr, jint functor) {
@@ -186,7 +190,7 @@ static JNINativeMethod gMethods[] = {
{"nDrawCircle", "(JJJJJ)V", (void*)android_view_DisplayListCanvas_drawCircleProps},
{"nDrawRoundRect", "(JJJJJJJJ)V", (void*)android_view_DisplayListCanvas_drawRoundRectProps},
{"nDrawWebViewFunctor", "(JI)V", (void*)android_view_DisplayListCanvas_drawWebViewFunctor},
{"nDrawRipple", "(JJJJJJJJ)V", (void*)android_view_DisplayListCanvas_drawRippleProps},
{"nDrawRipple", "(JJJJJJJIJ)V", (void*)android_view_DisplayListCanvas_drawRippleProps},
};
int register_android_view_DisplayListCanvas(JNIEnv* env) {

View File

@@ -22,6 +22,7 @@
#include <math.h>
#include <utils/RefBase.h>
#include "CanvasProperty.h"
#include "CanvasTransform.h"
namespace android {
namespace uirenderer {
@@ -56,89 +57,80 @@ private:
sp<uirenderer::CanvasPropertyPaint> mPaint;
};
class AnimatedRipple : public SkDrawable {
public:
AnimatedRipple(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder)
: mX(x)
, mY(y)
, mRadius(radius)
, mPaint(paint)
, mProgress(progress)
, mTurbulencePhase(turbulencePhase)
, mRuntimeEffectBuilder(effectBuilder) {}
struct RippleDrawableParams {
sp<uirenderer::CanvasPropertyPrimitive> x;
sp<uirenderer::CanvasPropertyPrimitive> y;
sp<uirenderer::CanvasPropertyPrimitive> radius;
sp<uirenderer::CanvasPropertyPrimitive> progress;
sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase;
SkColor color;
sp<uirenderer::CanvasPropertyPaint> paint;
SkRuntimeShaderBuilder effectBuilder;
};
protected:
virtual SkRect onGetBounds() override {
const float x = mX->value;
const float y = mY->value;
const float radius = mRadius->value;
return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
}
virtual void onDraw(SkCanvas* canvas) override {
setUniform2f("in_origin", mX->value, mY->value);
setUniform("in_radius", mRadius);
setUniform("in_progress", mProgress);
setUniform("in_turbulencePhase", mTurbulencePhase);
class AnimatedRippleDrawable {
public:
static void draw(SkCanvas* canvas, const RippleDrawableParams& params) {
auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder);
setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value);
setUniform(effectBuilder, "in_radius", params.radius);
setUniform(effectBuilder, "in_progress", params.progress);
setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase);
SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color");
if (uniform.fVar != nullptr) {
uniform = SkV4{SkColorGetR(params.color) / 255.0f, SkColorGetG(params.color) / 255.0f,
SkColorGetB(params.color) / 255.0f, SkColorGetA(params.color) / 255.0f};
}
const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55);
const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55);
const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45);
const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45);
const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35);
const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35);
//
// Keep in sync with:
// frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java
//
const float turbulencePhase = mTurbulencePhase->value;
setUniform2f("in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1),
const float turbulencePhase = params.turbulencePhase->value;
setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1),
SCALE * 0.5 + (turbulencePhase * CIRCLE_Y_1));
setUniform2f("in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2),
setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2),
SCALE * 0.2 + (turbulencePhase * CIRCLE_Y_2));
setUniform2f("in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3),
setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3),
SCALE + (turbulencePhase * CIRCLE_Y_3));
const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI;
setUniform2f("in_tRotation1", cos(rotation1), sin(rotation1));
setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1));
const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI;
setUniform2f("in_tRotation2", cos(rotation2), sin(rotation2));
setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2));
const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI;
setUniform2f("in_tRotation3", cos(rotation3), sin(rotation3));
setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3));
SkPaint paint = mPaint->value;
paint.setShader(mRuntimeEffectBuilder.makeShader(nullptr, false));
canvas->drawCircle(mX->value, mY->value, mRadius->value, paint);
params.paint->value.setShader(effectBuilder.makeShader(nullptr, false));
canvas->drawCircle(params.x->value, params.y->value, params.radius->value,
params.paint->value);
}
private:
sp<uirenderer::CanvasPropertyPrimitive> mX;
sp<uirenderer::CanvasPropertyPrimitive> mY;
sp<uirenderer::CanvasPropertyPrimitive> mRadius;
sp<uirenderer::CanvasPropertyPaint> mPaint;
sp<uirenderer::CanvasPropertyPrimitive> mProgress;
sp<uirenderer::CanvasPropertyPrimitive> mTurbulencePhase;
SkRuntimeShaderBuilder mRuntimeEffectBuilder;
static constexpr float PI = 3.1415926535897932384626;
static constexpr float PI_ROTATE_RIGHT = PI * 0.0078125;
static constexpr float PI_ROTATE_LEFT = PI * -0.0078125;
static constexpr float SCALE = 1.5;
const float PI = 3.1415926535897932384626;
const float PI_ROTATE_RIGHT = PI * 0.0078125;
const float PI_ROTATE_LEFT = PI * -0.0078125;
const float SCALE = 1.5;
const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55);
const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55);
const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45);
const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45);
const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35);
const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35);
virtual void setUniform(std::string name, sp<uirenderer::CanvasPropertyPrimitive> property) {
SkRuntimeShaderBuilder::BuilderUniform uniform =
mRuntimeEffectBuilder.uniform(name.c_str());
static void setUniform(SkRuntimeShaderBuilder& effectBuilder, std::string name,
sp<uirenderer::CanvasPropertyPrimitive> property) {
SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
if (uniform.fVar != nullptr) {
uniform = property->value;
}
}
virtual void setUniform2f(std::string name, float a, float b) {
SkRuntimeShaderBuilder::BuilderUniform uniform =
mRuntimeEffectBuilder.uniform(name.c_str());
static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, std::string name, float a,
float b) {
SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
if (uniform.fVar != nullptr) {
uniform = SkV2{a, b};
}

View File

@@ -109,15 +109,8 @@ void SkiaRecordingCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
drawDrawable(mDisplayList->allocateDrawable<AnimatedCircle>(x, y, radius, paint));
}
void SkiaRecordingCanvas::drawRipple(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder) {
drawDrawable(mDisplayList->allocateDrawable<AnimatedRipple>(x, y, radius, paint, progress,
turbulencePhase, effectBuilder));
void SkiaRecordingCanvas::drawRipple(const skiapipeline::RippleDrawableParams& params) {
mRecorder.drawRippleDrawable(params);
}
void SkiaRecordingCanvas::enableZ(bool enableZ) {

View File

@@ -20,6 +20,7 @@
#include "ReorderBarrierDrawables.h"
#include "SkiaCanvas.h"
#include "SkiaDisplayList.h"
#include "pipeline/skia/AnimatedDrawables.h"
namespace android {
namespace uirenderer {
@@ -70,13 +71,7 @@ public:
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) override;
virtual void drawRipple(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint,
uirenderer::CanvasPropertyPrimitive* progress,
uirenderer::CanvasPropertyPrimitive* turbulencePhase,
const SkRuntimeShaderBuilder& effectBuilder) override;
virtual void drawRipple(const RippleDrawableParams& params) override;
virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;

View File

@@ -31,6 +31,7 @@
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::skiapipeline;
using namespace android::uirenderer::test;
// We lazy
@@ -569,6 +570,33 @@ TEST(CanvasOp, simpleDrawPicture) {
EXPECT_EQ(2, canvas.sumTotalDrawCalls());
}
TEST(CanvasOp, simpleDrawRipple) {
CanvasOpBuffer buffer;
EXPECT_EQ(buffer.size(), 0);
const char* sksl =
"half4 main(float2 coord) {"
" return half4(1.);"
"}";
auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl));
auto params = RippleDrawableParams{
.x = sp<CanvasPropertyPrimitive>(new CanvasPropertyPrimitive(100)),
.y = sp<CanvasPropertyPrimitive>(new CanvasPropertyPrimitive(200)),
.radius = sp<CanvasPropertyPrimitive>(new CanvasPropertyPrimitive(50)),
.progress = sp<CanvasPropertyPrimitive>(new CanvasPropertyPrimitive(0.5)),
.turbulencePhase = sp<CanvasPropertyPrimitive>(new CanvasPropertyPrimitive(1)),
.color = 0xff00ff,
.paint = sp<CanvasPropertyPaint>(new CanvasPropertyPaint(SkPaint{})),
.effectBuilder = SkRuntimeShaderBuilder(effect)};
buffer.push<Op::DrawRippleDrawable>({.params = params});
CallCountingCanvas canvas;
EXPECT_EQ(0, canvas.sumTotalDrawCalls());
rasterizeCanvasBuffer(buffer, &canvas);
EXPECT_EQ(1, canvas.drawOvalCount);
EXPECT_EQ(1, canvas.sumTotalDrawCalls());
}
TEST(CanvasOp, immediateRendering) {
auto canvas = std::make_shared<CallCountingCanvas>();

View File

@@ -20,6 +20,7 @@ import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.CanvasProperty;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RecordingCanvas;
import android.graphics.RuntimeShader;
@@ -48,6 +49,7 @@ public class RippleActivity extends Activity {
static class RippleView extends View {
static final int DURATION = 1000;
static final int MAX_RADIUS = 250;
private final int mColor = Color.RED;
private boolean mToggle = false;
ArrayList<RenderNodeAnimator> mRunningAnimations = new ArrayList<RenderNodeAnimator>();
@@ -104,7 +106,7 @@ public class RippleActivity extends Activity {
Paint p = new Paint();
p.setAntiAlias(true);
p.setColor(0xFFFF0000);
p.setColor(mColor);
mPaint = CanvasProperty.createPaint(p);
mRuntimeShader = new RuntimeShader(sSkSL, false);
@@ -118,7 +120,7 @@ public class RippleActivity extends Activity {
if (canvas.isHardwareAccelerated()) {
RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
recordingCanvas.drawRipple(mX, mY, mRadius, mPaint, mProgress, mNoisePhase,
mRuntimeShader);
mColor, mRuntimeShader);
}
}