Merge "Add drop shadow for drawPosText in hwui renderer."

This commit is contained in:
Raph Levien
2012-07-20 14:24:19 -07:00
committed by Android (Google) Code Review
6 changed files with 90 additions and 48 deletions

View File

@@ -288,13 +288,13 @@ void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len
}
void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds) {
int numGlyphs, Rect *bounds, const float* positions) {
if (bounds == NULL) {
ALOGE("No return rectangle provided to measure text");
return;
}
bounds->set(1e6, -1e6, -1e6, 1e6);
render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, NULL);
render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions);
}
void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
@@ -1007,7 +1007,7 @@ void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) {
}
FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) {
checkInit();
if (!mCurrentFont) {
@@ -1025,7 +1025,7 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
mBounds = NULL;
Rect bounds;
mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds);
mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds, positions);
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
@@ -1039,7 +1039,7 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
int penY = radius - bounds.bottom;
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
dataBuffer, paddedWidth, paddedHeight);
Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, NULL, positions);
blurImage(dataBuffer, paddedWidth, paddedHeight, radius);
DropShadow image;

View File

@@ -184,7 +184,7 @@ protected:
uint32_t bitmapW, uint32_t bitmapH, Rect *bounds, const float* positions);
void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds);
int numGlyphs, Rect *bounds, const float* positions);
Font(FontRenderer* state, uint32_t fontId, float fontSize, int flags, uint32_t italicStyle,
uint32_t scaleX, SkPaint::Style style, uint32_t strokeWidth);
@@ -273,7 +273,7 @@ public:
// After renderDropShadow returns, the called owns the memory in DropShadow.image
// and is responsible for releasing it when it's done with it
DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, uint32_t radius);
uint32_t len, int numGlyphs, uint32_t radius, const float* positions);
GLuint getTexture(bool linearFiltering = false) {
checkInit();

View File

@@ -2303,6 +2303,44 @@ status_t OpenGLRenderer::drawRect(float left, float top, float right, float bott
return DrawGlInfo::kStatusDrew;
}
void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
float x, float y) {
mCaches.activeTexture(0);
// NOTE: The drop shadow will not perform gamma correction
// if shader-based correction is enabled
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
const ShadowTexture* shadow = mCaches.dropShadowCache.get(
paint, text, bytesCount, count, mShadowRadius, positions);
const AutoTexture autoCleanup(shadow);
const float sx = x - shadow->left + mShadowDx;
const float sy = y - shadow->top + mShadowDy;
const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
int shadowColor = mShadowColor;
if (mShader) {
shadowColor = 0xffffffff;
}
setupDraw();
setupDrawWithTexture(true);
setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
setupDrawProgram();
setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
setupDrawTexture(shadow->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderUniforms();
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint) {
if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
@@ -2331,6 +2369,11 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
if (CC_UNLIKELY(mHasShadow)) {
drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
0.0f, 0.0f);
}
// Pick the appropriate texture filtering
bool linearFilter = mSnapshot->transform->changesBounds();
if (pureTranslate && !linearFilter) {
@@ -2424,39 +2467,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
getAlphaAndMode(paint, &alpha, &mode);
if (CC_UNLIKELY(mHasShadow)) {
mCaches.activeTexture(0);
// NOTE: The drop shadow will not perform gamma correction
// if shader-based correction is enabled
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
const ShadowTexture* shadow = mCaches.dropShadowCache.get(
paint, text, bytesCount, count, mShadowRadius);
const AutoTexture autoCleanup(shadow);
const float sx = oldX - shadow->left + mShadowDx;
const float sy = oldY - shadow->top + mShadowDy;
const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
int shadowColor = mShadowColor;
if (mShader) {
shadowColor = 0xffffffff;
}
setupDraw();
setupDrawWithTexture(true);
setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
setupDrawProgram();
setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
setupDrawTexture(shadow->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderUniforms();
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
drawTextShadow(paint, text, bytesCount, count, NULL, fontRenderer, alpha, mode, oldX, oldY);
}
// Pick the appropriate texture filtering

View File

@@ -498,6 +498,24 @@ private:
void drawTextDecorations(const char* text, int bytesCount, float length,
float x, float y, SkPaint* paint);
/**
* Draws shadow layer on text (with optional positions).
*
* @param paint The paint to draw the shadow with
* @param text The text to draw
* @param bytesCount The number of bytes in the text
* @param count The number of glyphs in the text
* @param positions The x, y positions of individual glyphs (or NULL)
* @param fontRenderer The font renderer object
* @param alpha The alpha value for drawing the shadow
* @param mode The xfermode for drawing the shadow
* @param x The x coordinate where the shadow will be drawn
* @param y The y coordinate where the shadow will be drawn
*/
void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
float x, float y);
/**
* Draws a path texture. Path textures are alpha8 bitmaps that need special
* compositing to apply colors/filters/etc.
@@ -507,7 +525,7 @@ private:
* @param y The y coordinate where the texture will be drawn
* @param paint The paint to draw the texture with
*/
void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
/**
* Resets the texture coordinates stored in mMeshVertices. Setting the values

View File

@@ -102,13 +102,13 @@ void TextDropShadowCache::clear() {
}
ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, uint32_t radius) {
ShadowText entry(paint, radius, len, text);
int numGlyphs, uint32_t radius, const float* positions) {
ShadowText entry(paint, radius, len, text, positions);
ShadowTexture* texture = mCache.get(entry);
if (!texture) {
FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0,
len, numGlyphs, radius);
len, numGlyphs, radius, positions);
texture = new ShadowTexture;
texture->left = shadow.penX;

View File

@@ -35,8 +35,9 @@ struct ShadowText {
ShadowText(): radius(0), len(0), textSize(0.0f), typeface(NULL) {
}
ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText):
radius(radius), len(len) {
ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText,
const float* positions):
radius(radius), len(len), positions(positions) {
// TODO: Propagate this through the API, we should not cast here
text = (const char16_t*) srcText;
@@ -66,11 +67,18 @@ struct ShadowText {
uint32_t italicStyle;
uint32_t scaleX;
const char16_t* text;
const float* positions;
String16 str;
Vector<float> positionsCopy;
void copyTextLocally() {
str.setTo((const char16_t*) text, len >> 1);
text = str.string();
if (positions != NULL) {
positionsCopy.clear();
positionsCopy.appendArray(positions, len);
positions = positionsCopy.array();
}
}
bool operator<(const ShadowText& rhs) const {
@@ -81,7 +89,12 @@ struct ShadowText {
LTE_INT(flags) {
LTE_INT(italicStyle) {
LTE_INT(scaleX) {
return memcmp(text, rhs.text, len) < 0;
int cmp = memcmp(text, rhs.text, len);
if (cmp < 0) return true;
if (cmp == 0 && rhs.positions != NULL) {
if (positions == NULL) return true;
return memcmp(positions, rhs.positions, len << 2) < 0;
}
}
}
}
@@ -117,7 +130,7 @@ public:
void operator()(ShadowText& text, ShadowTexture*& texture);
ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, uint32_t radius);
int numGlyphs, uint32_t radius, const float* positions);
/**
* Clears the cache. This causes all textures to be deleted.