Merge "Fork SoftInputWindow into VoiceInteractionWindow"
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Android (Google) Code Review
commit
0026edc026
@@ -38,7 +38,6 @@ import android.content.res.TypedArray;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.inputmethodservice.SoftInputWindow;
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import android.os.Binder;
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import android.os.Bundle;
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import android.os.CancellationSignal;
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@@ -157,7 +156,7 @@ public class VoiceInteractionSession implements KeyEvent.Callback, ComponentCall
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TypedArray mThemeAttrs;
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View mRootView;
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FrameLayout mContentFrame;
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SoftInputWindow mWindow;
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VoiceInteractionWindow mWindow;
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boolean mUiEnabled = true;
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boolean mInitialized;
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@@ -859,7 +858,7 @@ public class VoiceInteractionSession implements KeyEvent.Callback, ComponentCall
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static final int MSG_REGISTER_VISIBLE_ACTIVITY_CALLBACK = 110;
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static final int MSG_UNREGISTER_VISIBLE_ACTIVITY_CALLBACK = 111;
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class MyCallbacks implements HandlerCaller.Callback, SoftInputWindow.Callback {
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class MyCallbacks implements HandlerCaller.Callback, VoiceInteractionWindow.Callback {
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@Override
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public void executeMessage(Message msg) {
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SomeArgs args = null;
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@@ -1250,7 +1249,7 @@ public class VoiceInteractionSession implements KeyEvent.Callback, ComponentCall
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mInitialized = true;
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mInflater = (LayoutInflater)mContext.getSystemService(
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Context.LAYOUT_INFLATER_SERVICE);
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mWindow = new SoftInputWindow(mContext, "VoiceInteractionSession", mTheme,
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mWindow = new VoiceInteractionWindow(mContext, "VoiceInteractionSession", mTheme,
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mCallbacks, this, mDispatcherState,
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WindowManager.LayoutParams.TYPE_VOICE_INTERACTION, Gravity.BOTTOM, true);
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mWindow.getWindow().getAttributes().setFitInsetsTypes(0 /* types */);
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320
core/java/android/service/voice/VoiceInteractionWindow.java
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320
core/java/android/service/voice/VoiceInteractionWindow.java
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@@ -0,0 +1,320 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.service.voice;
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import static java.lang.annotation.RetentionPolicy.SOURCE;
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import android.annotation.IntDef;
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import android.app.Dialog;
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import android.content.Context;
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import android.graphics.Rect;
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import android.os.Debug;
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import android.os.IBinder;
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import android.util.Log;
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import android.view.Gravity;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.WindowManager;
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import java.lang.annotation.Retention;
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/**
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* A {@link VoiceInteractionWindow} is a {@link Dialog} that is intended to be used for a top-level
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* {@link VoiceInteractionSession}. It will be displayed along the edge of the screen, moving the
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* application user interface away from it so that the focused item is always visible.
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*/
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final class VoiceInteractionWindow extends Dialog {
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private static final boolean DEBUG = false;
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private static final String TAG = "VoiceInteractionWindow";
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private final String mName;
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private final Callback mCallback;
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private final KeyEvent.Callback mKeyEventCallback;
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private final KeyEvent.DispatcherState mDispatcherState;
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private final int mWindowType;
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private final int mGravity;
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private final boolean mTakesFocus;
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private final Rect mBounds = new Rect();
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@Retention(SOURCE)
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@IntDef(value = {WindowState.TOKEN_PENDING, WindowState.TOKEN_SET,
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WindowState.SHOWN_AT_LEAST_ONCE, WindowState.REJECTED_AT_LEAST_ONCE,
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WindowState.DESTROYED})
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private @interface WindowState {
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/**
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* The window token is not set yet.
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*/
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int TOKEN_PENDING = 0;
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/**
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* The window token was set, but the window is not shown yet.
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*/
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int TOKEN_SET = 1;
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/**
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* The window was shown at least once.
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*/
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int SHOWN_AT_LEAST_ONCE = 2;
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/**
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* {@link WindowManager.BadTokenException} was sent when calling
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* {@link Dialog#show()} at least once.
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*/
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int REJECTED_AT_LEAST_ONCE = 3;
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/**
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* The window is considered destroyed. Any incoming request should be ignored.
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*/
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int DESTROYED = 4;
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}
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@WindowState
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private int mWindowState = WindowState.TOKEN_PENDING;
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/**
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* Used to provide callbacks.
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*/
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interface Callback {
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/**
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* Used to be notified when {@link Dialog#onBackPressed()} gets called.
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*/
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void onBackPressed();
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}
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/**
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* Set {@link IBinder} window token to the window.
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*
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* <p>This method can be called only once.</p>
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* @param token {@link IBinder} token to be associated with the window.
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*/
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void setToken(IBinder token) {
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switch (mWindowState) {
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case WindowState.TOKEN_PENDING:
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// Normal scenario. Nothing to worry about.
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WindowManager.LayoutParams lp = getWindow().getAttributes();
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lp.token = token;
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getWindow().setAttributes(lp);
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updateWindowState(WindowState.TOKEN_SET);
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// As soon as we have a token, make sure the window is added (but not shown) by
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// setting visibility to INVISIBLE and calling show() on Dialog. Note that
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// WindowInsetsController.OnControllableInsetsChangedListener relies on the window
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// being added to function.
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getWindow().getDecorView().setVisibility(View.INVISIBLE);
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show();
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return;
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case WindowState.TOKEN_SET:
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case WindowState.SHOWN_AT_LEAST_ONCE:
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case WindowState.REJECTED_AT_LEAST_ONCE:
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throw new IllegalStateException("setToken can be called only once");
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case WindowState.DESTROYED:
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// Just ignore. Since there are multiple event queues from the token is issued
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// in the system server to the timing when it arrives here, it can be delivered
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// after the is already destroyed. No one should be blamed because of such an
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// unfortunate but possible scenario.
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Log.i(TAG, "Ignoring setToken() because window is already destroyed.");
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return;
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default:
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throw new IllegalStateException("Unexpected state=" + mWindowState);
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}
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}
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/**
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* Create a {@link VoiceInteractionWindow} that uses a custom style.
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*
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* @param context The Context in which the DockWindow should run. In
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* particular, it uses the window manager and theme from this context
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* to present its UI.
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* @param theme A style resource describing the theme to use for the window.
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* See <a href="{@docRoot}reference/available-resources.html#stylesandthemes">Style
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* and Theme Resources</a> for more information about defining and
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* using styles. This theme is applied on top of the current theme in
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* <var>context</var>. If 0, the default dialog theme will be used.
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*/
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VoiceInteractionWindow(Context context, String name, int theme, Callback callback,
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KeyEvent.Callback keyEventCallback, KeyEvent.DispatcherState dispatcherState,
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int windowType, int gravity, boolean takesFocus) {
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super(context, theme);
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mName = name;
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mCallback = callback;
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mKeyEventCallback = keyEventCallback;
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mDispatcherState = dispatcherState;
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mWindowType = windowType;
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mGravity = gravity;
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mTakesFocus = takesFocus;
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initDockWindow();
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}
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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mDispatcherState.reset();
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}
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@Override
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public boolean dispatchTouchEvent(MotionEvent ev) {
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getWindow().getDecorView().getHitRect(mBounds);
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if (ev.isWithinBoundsNoHistory(mBounds.left, mBounds.top,
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mBounds.right - 1, mBounds.bottom - 1)) {
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return super.dispatchTouchEvent(ev);
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} else {
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MotionEvent temp = ev.clampNoHistory(mBounds.left, mBounds.top,
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mBounds.right - 1, mBounds.bottom - 1);
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boolean handled = super.dispatchTouchEvent(temp);
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temp.recycle();
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return handled;
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}
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}
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private void updateWidthHeight(WindowManager.LayoutParams lp) {
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if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
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lp.width = WindowManager.LayoutParams.MATCH_PARENT;
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lp.height = WindowManager.LayoutParams.WRAP_CONTENT;
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} else {
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lp.width = WindowManager.LayoutParams.WRAP_CONTENT;
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lp.height = WindowManager.LayoutParams.MATCH_PARENT;
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}
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) {
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return true;
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}
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return super.onKeyDown(keyCode, event);
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}
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@Override
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public boolean onKeyLongPress(int keyCode, KeyEvent event) {
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if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) {
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return true;
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}
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return super.onKeyLongPress(keyCode, event);
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}
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent event) {
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if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) {
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return true;
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}
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return super.onKeyUp(keyCode, event);
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}
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@Override
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public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) {
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if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) {
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return true;
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}
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return super.onKeyMultiple(keyCode, count, event);
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}
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@Override
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public void onBackPressed() {
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if (mCallback != null) {
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mCallback.onBackPressed();
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} else {
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super.onBackPressed();
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}
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}
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private void initDockWindow() {
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WindowManager.LayoutParams lp = getWindow().getAttributes();
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lp.type = mWindowType;
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lp.setTitle(mName);
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lp.gravity = mGravity;
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updateWidthHeight(lp);
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getWindow().setAttributes(lp);
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int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN;
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int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
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| WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
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| WindowManager.LayoutParams.FLAG_DIM_BEHIND;
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if (!mTakesFocus) {
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windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
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} else {
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windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
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windowModFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
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}
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getWindow().setFlags(windowSetFlags, windowModFlags);
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}
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@Override
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public void show() {
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switch (mWindowState) {
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case WindowState.TOKEN_PENDING:
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throw new IllegalStateException("Window token is not set yet.");
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case WindowState.TOKEN_SET:
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case WindowState.SHOWN_AT_LEAST_ONCE:
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// Normal scenario. Nothing to worry about.
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try {
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super.show();
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updateWindowState(WindowState.SHOWN_AT_LEAST_ONCE);
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} catch (WindowManager.BadTokenException e) {
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// Just ignore this exception. Since show() can be requested from other
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// components such as the system and there could be multiple event queues before
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// the request finally arrives here, the system may have already invalidated the
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// window token attached to our window. In such a scenario, receiving
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// BadTokenException here is an expected behavior. We just ignore it and update
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// the state so that we do not touch this window later.
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Log.i(TAG, "Probably the IME window token is already invalidated."
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+ " show() does nothing.");
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updateWindowState(WindowState.REJECTED_AT_LEAST_ONCE);
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}
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return;
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case WindowState.REJECTED_AT_LEAST_ONCE:
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// Just ignore. In general we cannot completely avoid this kind of race condition.
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Log.i(TAG, "Not trying to call show() because it was already rejected once.");
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return;
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case WindowState.DESTROYED:
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// Just ignore. In general we cannot completely avoid this kind of race condition.
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Log.i(TAG, "Ignoring show() because the window is already destroyed.");
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return;
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default:
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throw new IllegalStateException("Unexpected state=" + mWindowState);
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}
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}
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private void updateWindowState(@WindowState int newState) {
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if (DEBUG) {
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if (mWindowState != newState) {
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Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> "
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+ stateToString(newState) + " @ " + Debug.getCaller());
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}
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}
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mWindowState = newState;
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}
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private static String stateToString(@WindowState int state) {
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switch (state) {
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case WindowState.TOKEN_PENDING:
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return "TOKEN_PENDING";
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case WindowState.TOKEN_SET:
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return "TOKEN_SET";
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case WindowState.SHOWN_AT_LEAST_ONCE:
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return "SHOWN_AT_LEAST_ONCE";
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case WindowState.REJECTED_AT_LEAST_ONCE:
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return "REJECTED_AT_LEAST_ONCE";
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case WindowState.DESTROYED:
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return "DESTROYED";
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default:
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throw new IllegalStateException("Unknown state=" + state);
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}
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}
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}
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