Files
packages_apps_Settings/src/com/android/settings/inputmethod/GameControllerPreferenceController.java
Matthew Fritze bd376296cd Establish permanently unavailable settings
Distinguish between settings which are permanently unavailable on
the device, and temporarily unavailable. This enables us to restrict
which setting slices are exposed in onSliceGetDescendants.

The primary changes in this CL are renaming:
"DISABLED_UNSUPPORTED" -> "UNSUPPORTED_ON_DEVICE"
to be more clear the the setting will cannot be accessed on the device, and,
adding a new enum to encapsulate settings which are currently unavailable, but
could be enabled in the future.

Also remove UNAVAILABLE_UNKNOWN. Devs should never need this enum.

Bug: 78910582
Fixes: 79245656
Test: robotests
Change-Id: I42c2cedab66be2d76999795f46470a079cc1ec71
Merged-In: I58821a6cfd6134b3b351657b6edf5f74ead00643
2018-05-09 10:03:40 -07:00

117 lines
3.6 KiB
Java

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.inputmethod;
import android.content.Context;
import android.hardware.input.InputManager;
import android.provider.Settings;
import android.support.v7.preference.Preference;
import android.support.v7.preference.PreferenceScreen;
import android.view.InputDevice;
import com.android.settings.R;
import com.android.settings.core.PreferenceControllerMixin;
import com.android.settings.core.TogglePreferenceController;
import com.android.settingslib.core.lifecycle.LifecycleObserver;
import com.android.settingslib.core.lifecycle.events.OnPause;
import com.android.settingslib.core.lifecycle.events.OnResume;
public class GameControllerPreferenceController extends TogglePreferenceController
implements PreferenceControllerMixin, InputManager.InputDeviceListener, LifecycleObserver,
OnResume, OnPause {
private final InputManager mIm;
private Preference mPreference;
public GameControllerPreferenceController(Context context, String key) {
super(context, key);
mIm = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
}
@Override
public void onResume() {
mIm.registerInputDeviceListener(this, null);
}
@Override
public void onPause() {
mIm.unregisterInputDeviceListener(this);
}
@Override
public void displayPreference(PreferenceScreen screen) {
super.displayPreference(screen);
mPreference = screen.findPreference(getPreferenceKey());
}
@Override
@AvailabilityStatus
public int getAvailabilityStatus() {
// If device explicitly wants to hide this, return early.
if (!mContext.getResources().getBoolean(R.bool.config_show_vibrate_input_devices)) {
return UNSUPPORTED_ON_DEVICE;
}
final int[] devices = mIm.getInputDeviceIds();
for (int deviceId : devices) {
InputDevice device = mIm.getInputDevice(deviceId);
if (device != null && !device.isVirtual() && device.getVibrator().hasVibrator()) {
return AVAILABLE;
}
}
return CONDITIONALLY_UNAVAILABLE;
}
@Override
public void updateState(Preference preference) {
super.updateState(preference);
if (preference == null) {
return;
}
mPreference.setVisible(isAvailable());
}
@Override
public boolean isChecked() {
return Settings.System.getInt(
mContext.getContentResolver(),
Settings.System.VIBRATE_INPUT_DEVICES, 1) > 0;
}
@Override
public boolean setChecked(boolean isChecked) {
return Settings.System.putInt(mContext.getContentResolver(),
Settings.System.VIBRATE_INPUT_DEVICES, isChecked ? 1 : 0);
}
@Override
public void onInputDeviceAdded(int deviceId) {
updateState(mPreference);
}
@Override
public void onInputDeviceRemoved(int deviceId) {
updateState(mPreference);
}
@Override
public void onInputDeviceChanged(int deviceId) {
updateState(mPreference);
}
}