Files
packages_apps_Settings/src/com/android/settings/ChooseLockPattern.java
Jim Miller bbb4afa19f Fix 2579923: Make changing lock screen method more discoverable.
This changes the organization of lock screen security settings
to make choosing an alternate unlock method more discoverable.

Instead of having to disable the old lock method to use a new
one, the user now just has one set/change option in lock settings,
with a list of method-specific setting below it.

In addition, we ask the user to confirm their old credentials
before prompting them to choose a new one, which eliminates one
source of confusion.

Also, ChooseLockGeneric now shows a UI if quality isn't specified.
Any unlock method less secure than minimum specified by
DevicePolicyManager (if active) is greyed out.

Change-Id: Iecc6f64d4d3368a583f06f8d5fe9655cc3d5bd3b
2010-04-11 23:28:33 -07:00

495 lines
18 KiB
Java

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings;
import com.google.android.collect.Lists;
import com.android.internal.widget.LinearLayoutWithDefaultTouchRecepient;
import com.android.internal.widget.LockPatternUtils;
import com.android.internal.widget.LockPatternView;
import com.android.internal.widget.LockPatternView.Cell;
import static com.android.internal.widget.LockPatternView.DisplayMode;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
import android.widget.TextView;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
/**
* If the user has a lock pattern set already, makes them confirm the existing one.
*
* Then, prompts the user to choose a lock pattern:
* - prompts for initial pattern
* - asks for confirmation / restart
* - saves chosen password when confirmed
*/
public class ChooseLockPattern extends Activity implements View.OnClickListener{
/**
* Used by the choose lock pattern wizard to indicate the wizard is
* finished, and each activity in the wizard should finish.
* <p>
* Previously, each activity in the wizard would finish itself after
* starting the next activity. However, this leads to broken 'Back'
* behavior. So, now an activity does not finish itself until it gets this
* result.
*/
static final int RESULT_FINISHED = RESULT_FIRST_USER;
public static final int CONFIRM_EXISTING_REQUEST = 55;
// how long after a confirmation message is shown before moving on
static final int INFORMATION_MSG_TIMEOUT_MS = 3000;
// how long we wait to clear a wrong pattern
private static final int WRONG_PATTERN_CLEAR_TIMEOUT_MS = 2000;
private static final int ID_EMPTY_MESSAGE = -1;
protected TextView mHeaderText;
protected LockPatternView mLockPatternView;
protected TextView mFooterText;
private TextView mFooterLeftButton;
private TextView mFooterRightButton;
protected List<LockPatternView.Cell> mChosenPattern = null;
/**
* The patten used during the help screen to show how to draw a pattern.
*/
private final List<LockPatternView.Cell> mAnimatePattern =
Collections.unmodifiableList(Lists.newArrayList(
LockPatternView.Cell.of(0, 0),
LockPatternView.Cell.of(0, 1),
LockPatternView.Cell.of(1, 1),
LockPatternView.Cell.of(2, 1)
));
@Override
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch (requestCode) {
case CONFIRM_EXISTING_REQUEST:
if (resultCode != Activity.RESULT_OK) {
setResult(RESULT_FINISHED);
finish();
}
updateStage(Stage.Introduction);
break;
}
}
/**
* The pattern listener that responds according to a user choosing a new
* lock pattern.
*/
protected LockPatternView.OnPatternListener mChooseNewLockPatternListener = new LockPatternView.OnPatternListener() {
public void onPatternStart() {
mLockPatternView.removeCallbacks(mClearPatternRunnable);
patternInProgress();
}
public void onPatternCleared() {
mLockPatternView.removeCallbacks(mClearPatternRunnable);
}
public void onPatternDetected(List<LockPatternView.Cell> pattern) {
if (mUiStage == Stage.NeedToConfirm || mUiStage == Stage.ConfirmWrong) {
if (mChosenPattern == null) throw new IllegalStateException("null chosen pattern in stage 'need to confirm");
if (mChosenPattern.equals(pattern)) {
updateStage(Stage.ChoiceConfirmed);
} else {
updateStage(Stage.ConfirmWrong);
}
} else if (mUiStage == Stage.Introduction || mUiStage == Stage.ChoiceTooShort){
if (pattern.size() < LockPatternUtils.MIN_LOCK_PATTERN_SIZE) {
updateStage(Stage.ChoiceTooShort);
} else {
mChosenPattern = new ArrayList<LockPatternView.Cell>(pattern);
updateStage(Stage.FirstChoiceValid);
}
} else {
throw new IllegalStateException("Unexpected stage " + mUiStage + " when "
+ "entering the pattern.");
}
}
public void onPatternCellAdded(List<Cell> pattern) {
}
private void patternInProgress() {
mHeaderText.setText(R.string.lockpattern_recording_inprogress);
mFooterText.setText("");
mFooterLeftButton.setEnabled(false);
mFooterRightButton.setEnabled(false);
}
};
/**
* The states of the left footer button.
*/
enum LeftButtonMode {
Cancel(R.string.cancel, true),
CancelDisabled(R.string.cancel, false),
Retry(R.string.lockpattern_retry_button_text, true),
RetryDisabled(R.string.lockpattern_retry_button_text, false),
Gone(ID_EMPTY_MESSAGE, false);
/**
* @param text The displayed text for this mode.
* @param enabled Whether the button should be enabled.
*/
LeftButtonMode(int text, boolean enabled) {
this.text = text;
this.enabled = enabled;
}
final int text;
final boolean enabled;
}
/**
* The states of the right button.
*/
enum RightButtonMode {
Continue(R.string.lockpattern_continue_button_text, true),
ContinueDisabled(R.string.lockpattern_continue_button_text, false),
Confirm(R.string.lockpattern_confirm_button_text, true),
ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),
Ok(android.R.string.ok, true);
/**
* @param text The displayed text for this mode.
* @param enabled Whether the button should be enabled.
*/
RightButtonMode(int text, boolean enabled) {
this.text = text;
this.enabled = enabled;
}
final int text;
final boolean enabled;
}
/**
* Keep track internally of where the user is in choosing a pattern.
*/
protected enum Stage {
Introduction(
R.string.lockpattern_recording_intro_header,
LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,
R.string.lockpattern_recording_intro_footer, true),
HelpScreen(
R.string.lockpattern_settings_help_how_to_record,
LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE, false),
ChoiceTooShort(
R.string.lockpattern_recording_incorrect_too_short,
LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,
ID_EMPTY_MESSAGE, true),
FirstChoiceValid(
R.string.lockpattern_pattern_entered_header,
LeftButtonMode.Retry, RightButtonMode.Continue, ID_EMPTY_MESSAGE, false),
NeedToConfirm(
R.string.lockpattern_need_to_confirm,
LeftButtonMode.CancelDisabled, RightButtonMode.ConfirmDisabled,
ID_EMPTY_MESSAGE, true),
ConfirmWrong(
R.string.lockpattern_need_to_unlock_wrong,
LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
ID_EMPTY_MESSAGE, true),
ChoiceConfirmed(
R.string.lockpattern_pattern_confirmed_header,
LeftButtonMode.Cancel, RightButtonMode.Confirm, ID_EMPTY_MESSAGE, false);
/**
* @param headerMessage The message displayed at the top.
* @param leftMode The mode of the left button.
* @param rightMode The mode of the right button.
* @param footerMessage The footer message.
* @param patternEnabled Whether the pattern widget is enabled.
*/
Stage(int headerMessage,
LeftButtonMode leftMode,
RightButtonMode rightMode,
int footerMessage, boolean patternEnabled) {
this.headerMessage = headerMessage;
this.leftMode = leftMode;
this.rightMode = rightMode;
this.footerMessage = footerMessage;
this.patternEnabled = patternEnabled;
}
final int headerMessage;
final LeftButtonMode leftMode;
final RightButtonMode rightMode;
final int footerMessage;
final boolean patternEnabled;
}
private Stage mUiStage = Stage.Introduction;
private Runnable mClearPatternRunnable = new Runnable() {
public void run() {
mLockPatternView.clearPattern();
}
};
private ChooseLockSettingsHelper mChooseLockSettingsHelper;
private static final String KEY_UI_STAGE = "uiStage";
private static final String KEY_PATTERN_CHOICE = "chosenPattern";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mChooseLockSettingsHelper = new ChooseLockSettingsHelper(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setupViews();
// make it so unhandled touch events within the unlock screen go to the
// lock pattern view.
final LinearLayoutWithDefaultTouchRecepient topLayout
= (LinearLayoutWithDefaultTouchRecepient) findViewById(
R.id.topLayout);
topLayout.setDefaultTouchRecepient(mLockPatternView);
final boolean confirmCredentials = getIntent().getBooleanExtra("confirm_credentials", true);
if (savedInstanceState == null) {
if (confirmCredentials) {
// first launch. As a security measure, we're in NeedToConfirm mode until we know
// there isn't an existing password or the user confirms their password.
updateStage(Stage.NeedToConfirm);
boolean launchedConfirmationActivity =
mChooseLockSettingsHelper.launchConfirmationActivity(CONFIRM_EXISTING_REQUEST);
if (!launchedConfirmationActivity) {
updateStage(Stage.Introduction);
}
} else {
updateStage(Stage.Introduction);
}
} else {
// restore from previous state
final String patternString = savedInstanceState.getString(KEY_PATTERN_CHOICE);
if (patternString != null) {
mChosenPattern = LockPatternUtils.stringToPattern(patternString);
}
updateStage(Stage.values()[savedInstanceState.getInt(KEY_UI_STAGE)]);
}
}
/**
* Keep all "find view" related stuff confined to this function since in
* case someone needs to subclass and customize.
*/
protected void setupViews() {
setContentView(R.layout.choose_lock_pattern);
mHeaderText = (TextView) findViewById(R.id.headerText);
mLockPatternView = (LockPatternView) findViewById(R.id.lockPattern);
mLockPatternView.setOnPatternListener(mChooseNewLockPatternListener);
mLockPatternView.setTactileFeedbackEnabled(
mChooseLockSettingsHelper.utils().isTactileFeedbackEnabled());
mFooterText = (TextView) findViewById(R.id.footerText);
mFooterLeftButton = (TextView) findViewById(R.id.footerLeftButton);
mFooterRightButton = (TextView) findViewById(R.id.footerRightButton);
mFooterLeftButton.setOnClickListener(this);
mFooterRightButton.setOnClickListener(this);
}
public void onClick(View v) {
if (v == mFooterLeftButton) {
if (mUiStage.leftMode == LeftButtonMode.Retry) {
mChosenPattern = null;
mLockPatternView.clearPattern();
updateStage(Stage.Introduction);
} else if (mUiStage.leftMode == LeftButtonMode.Cancel) {
// They are canceling the entire wizard
setResult(RESULT_FINISHED);
finish();
} else {
throw new IllegalStateException("left footer button pressed, but stage of " +
mUiStage + " doesn't make sense");
}
} else if (v == mFooterRightButton) {
if (mUiStage.rightMode == RightButtonMode.Continue) {
if (mUiStage != Stage.FirstChoiceValid) {
throw new IllegalStateException("expected ui stage " + Stage.FirstChoiceValid
+ " when button is " + RightButtonMode.Continue);
}
updateStage(Stage.NeedToConfirm);
} else if (mUiStage.rightMode == RightButtonMode.Confirm) {
if (mUiStage != Stage.ChoiceConfirmed) {
throw new IllegalStateException("expected ui stage " + Stage.ChoiceConfirmed
+ " when button is " + RightButtonMode.Confirm);
}
saveChosenPatternAndFinish();
} else if (mUiStage.rightMode == RightButtonMode.Ok) {
if (mUiStage != Stage.HelpScreen) {
throw new IllegalStateException("Help screen is only mode with ok button, but " +
"stage is " + mUiStage);
}
mLockPatternView.clearPattern();
mLockPatternView.setDisplayMode(DisplayMode.Correct);
updateStage(Stage.Introduction);
}
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
if (mUiStage == Stage.HelpScreen) {
updateStage(Stage.Introduction);
return true;
}
}
if (keyCode == KeyEvent.KEYCODE_MENU && mUiStage == Stage.Introduction) {
updateStage(Stage.HelpScreen);
return true;
}
return super.onKeyDown(keyCode, event);
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putInt(KEY_UI_STAGE, mUiStage.ordinal());
if (mChosenPattern != null) {
outState.putString(KEY_PATTERN_CHOICE, LockPatternUtils.patternToString(mChosenPattern));
}
}
/**
* Updates the messages and buttons appropriate to what stage the user
* is at in choosing a view. This doesn't handle clearing out the pattern;
* the pattern is expected to be in the right state.
* @param stage
*/
protected void updateStage(Stage stage) {
mUiStage = stage;
// header text, footer text, visibility and
// enabled state all known from the stage
if (stage == Stage.ChoiceTooShort) {
mHeaderText.setText(
getResources().getString(
stage.headerMessage,
LockPatternUtils.MIN_LOCK_PATTERN_SIZE));
} else {
mHeaderText.setText(stage.headerMessage);
}
if (stage.footerMessage == ID_EMPTY_MESSAGE) {
mFooterText.setText("");
} else {
mFooterText.setText(stage.footerMessage);
}
if (stage.leftMode == LeftButtonMode.Gone) {
mFooterLeftButton.setVisibility(View.GONE);
} else {
mFooterLeftButton.setVisibility(View.VISIBLE);
mFooterLeftButton.setText(stage.leftMode.text);
mFooterLeftButton.setEnabled(stage.leftMode.enabled);
}
mFooterRightButton.setText(stage.rightMode.text);
mFooterRightButton.setEnabled(stage.rightMode.enabled);
// same for whether the patten is enabled
if (stage.patternEnabled) {
mLockPatternView.enableInput();
} else {
mLockPatternView.disableInput();
}
// the rest of the stuff varies enough that it is easier just to handle
// on a case by case basis.
mLockPatternView.setDisplayMode(DisplayMode.Correct);
switch (mUiStage) {
case Introduction:
mLockPatternView.clearPattern();
break;
case HelpScreen:
mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
break;
case ChoiceTooShort:
mLockPatternView.setDisplayMode(DisplayMode.Wrong);
postClearPatternRunnable();
break;
case FirstChoiceValid:
break;
case NeedToConfirm:
mLockPatternView.clearPattern();
break;
case ConfirmWrong:
mLockPatternView.setDisplayMode(DisplayMode.Wrong);
postClearPatternRunnable();
break;
case ChoiceConfirmed:
break;
}
}
// clear the wrong pattern unless they have started a new one
// already
private void postClearPatternRunnable() {
mLockPatternView.removeCallbacks(mClearPatternRunnable);
mLockPatternView.postDelayed(mClearPatternRunnable, WRONG_PATTERN_CLEAR_TIMEOUT_MS);
}
private void saveChosenPatternAndFinish() {
LockPatternUtils utils = mChooseLockSettingsHelper.utils();
final boolean lockVirgin = !utils.isPatternEverChosen();
utils.saveLockPattern(mChosenPattern);
utils.setLockPatternEnabled(true);
if (lockVirgin) {
utils.setVisiblePatternEnabled(true);
utils.setTactileFeedbackEnabled(false);
}
setResult(RESULT_FINISHED);
finish();
}
}