Game Driver: Add SwitchBar to control GUP feature

Uncheck the global switch will hide the preference controllers and force
all apps to use system graphics driver. This change also add a content
observer to notify all the preference controllers of settings global
changes.

Bug: 119221883
Test: make RunSettingsRoboTests
Change-Id: Ice9ded17c759791a3728c552f79881e2215ac081
Merged-In: Ice9ded17c759791a3728c552f79881e2215ac081
This commit is contained in:
Yiwei Zhang
2019-01-19 16:45:20 +08:00
parent 75548c4a33
commit b15cc090d1
9 changed files with 536 additions and 39 deletions

View File

@@ -16,11 +16,16 @@
package com.android.settings.development.gup;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_DEFAULT;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_OFF;
import android.content.ContentResolver;
import android.content.Context;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.Resources;
import android.os.Handler;
import android.os.Looper;
import android.provider.Settings;
import androidx.annotation.VisibleForTesting;
@@ -31,6 +36,9 @@ import androidx.preference.PreferenceScreen;
import com.android.settings.R;
import com.android.settings.core.BasePreferenceController;
import com.android.settingslib.core.lifecycle.LifecycleObserver;
import com.android.settingslib.core.lifecycle.events.OnStart;
import com.android.settingslib.core.lifecycle.events.OnStop;
import com.android.settingslib.development.DevelopmentSettingsEnabler;
import java.text.Collator;
@@ -42,21 +50,37 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class GupPreferenceController
extends BasePreferenceController implements Preference.OnPreferenceChangeListener {
/**
* Controller of all the per App based list preferences.
*/
public class GupPreferenceController extends BasePreferenceController
implements Preference.OnPreferenceChangeListener,
GameDriverContentObserver.OnGameDriverContentChangedListener, LifecycleObserver,
OnStart, OnStop {
private final Context mContext;
private final ContentResolver mContentResolver;
private final CharSequence[] mEntryList;
private final String mPreferenceTitle;
private final String mPreferenceDefault;
private final String mPreferenceGup;
private final String mPreferenceSystem;
@VisibleForTesting
GameDriverContentObserver mGameDriverContentObserver;
private final List<AppInfo> mAppInfos;
private final Set<String> mDevOptInApps;
private final Set<String> mDevOptOutApps;
private PreferenceGroup mPreferenceGroup;
public GupPreferenceController(Context context, String key) {
super(context, key);
mContext = context;
mContentResolver = context.getContentResolver();
mGameDriverContentObserver =
new GameDriverContentObserver(new Handler(Looper.getMainLooper()), this);
final Resources resources = context.getResources();
mEntryList = resources.getStringArray(R.array.gup_app_preference_values);
mPreferenceTitle = resources.getString(R.string.gup_app_preference_title);
@@ -68,35 +92,57 @@ public class GupPreferenceController
// Update the UI when all the app infos are ready.
mAppInfos = getAppInfos(context);
final ContentResolver contentResolver = context.getContentResolver();
mDevOptInApps =
getGlobalSettingsString(contentResolver, Settings.Global.GUP_DEV_OPT_IN_APPS);
getGlobalSettingsString(mContentResolver, Settings.Global.GUP_DEV_OPT_IN_APPS);
mDevOptOutApps =
getGlobalSettingsString(contentResolver, Settings.Global.GUP_DEV_OPT_OUT_APPS);
getGlobalSettingsString(mContentResolver, Settings.Global.GUP_DEV_OPT_OUT_APPS);
}
@Override
public int getAvailabilityStatus() {
return DevelopmentSettingsEnabler.isDevelopmentSettingsEnabled(mContext)
&& (Settings.Global.getInt(
mContentResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT)
!= GUP_OFF)
? AVAILABLE
: DISABLED_DEPENDENT_SETTING;
: CONDITIONALLY_UNAVAILABLE;
}
@Override
public void displayPreference(PreferenceScreen screen) {
super.displayPreference(screen);
final PreferenceGroup preferenceGroup =
(PreferenceGroup) screen.findPreference(getPreferenceKey());
if (preferenceGroup == null) {
return;
}
mPreferenceGroup = (PreferenceGroup) screen.findPreference(getPreferenceKey());
final Context context = mPreferenceGroup.getContext();
for (AppInfo appInfo : mAppInfos) {
preferenceGroup.addPreference(
createListPreference(appInfo.info.packageName, appInfo.label));
mPreferenceGroup.addPreference(
createListPreference(context, appInfo.info.packageName, appInfo.label));
}
}
@Override
public void onStart() {
mGameDriverContentObserver.register(mContentResolver);
}
@Override
public void onStop() {
mGameDriverContentObserver.unregister(mContentResolver);
}
@Override
public void updateState(Preference preference) {
// This is a workaround, because PreferenceGroup.setVisible is not applied to the
// preferences inside the group.
final boolean isGroupAvailable = isAvailable();
final PreferenceGroup group = (PreferenceGroup) preference;
for (int idx = 0; idx < group.getPreferenceCount(); idx++) {
final Preference pref = group.getPreference(idx);
pref.setVisible(isGroupAvailable);
}
preference.setVisible(isGroupAvailable);
}
@Override
public boolean onPreferenceChange(Preference preference, Object newValue) {
final ListPreference listPref = (ListPreference) preference;
@@ -120,14 +166,19 @@ public class GupPreferenceController
// Push the updated Sets for opt-in and opt-out apps to
// corresponding Settings.Global.GUP_DEV_OPT_(IN|OUT)_APPS
Settings.Global.putString(mContext.getContentResolver(),
Settings.Global.GUP_DEV_OPT_IN_APPS, String.join(",", mDevOptInApps));
Settings.Global.putString(mContext.getContentResolver(),
Settings.Global.GUP_DEV_OPT_OUT_APPS, String.join(",", mDevOptOutApps));
Settings.Global.putString(mContentResolver, Settings.Global.GUP_DEV_OPT_IN_APPS,
String.join(",", mDevOptInApps));
Settings.Global.putString(mContentResolver, Settings.Global.GUP_DEV_OPT_OUT_APPS,
String.join(",", mDevOptOutApps));
return true;
}
@Override
public void onGameDriverContentChanged() {
updateState(mPreferenceGroup);
}
// AppInfo class to achieve loading the application label only once
class AppInfo {
AppInfo(PackageManager packageManager, ApplicationInfo applicationInfo) {
@@ -176,8 +227,9 @@ public class GupPreferenceController
};
@VisibleForTesting
protected ListPreference createListPreference(String packageName, String appName) {
final ListPreference listPreference = new ListPreference(mContext);
protected ListPreference createListPreference(
Context context, String packageName, String appName) {
final ListPreference listPreference = new ListPreference(context);
listPreference.setKey(packageName);
listPreference.setTitle(appName);